Leaderboard


Popular Content

Showing content with the highest reputation since 08/27/2010 in File Reviews

  1. 6 points
    Feels like a really good step up from the Demo. I liked the changes to the areas on Correllia and the overall story felt more smooth and enjoyable than it was before.
  2. 5 points
    The lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
  3. 4 points
    At last, the classic we've all been waiting for arrives on DS. Now TSL is actually worth playing. My only regret is that I am only able to rate it 5 stars.
  4. 4 points
    Thank you so much for making this. Absolutely awesome playing one of my favorite games on my phone, with the content restored. Any chance of making M478 playable on mobile?
  5. 4 points
    This is one of the most beloved days in my life!) You gave me a holiday today! Thank you from the bottom of my heart. This day came! Incredible! There are many words in my language that reflect the same feeling in varying degrees, it’s a pity that in English these are just a few words But it seems to me that in English it’s clear that this mod is cool, very, very cool!
  6. 3 points
    I originally made some upscales to some BoS:SR textures for my now-defunct Steam Guide because the low quality textures were especially noticeable when using High Resolution textures for the rest of the game, but those were never meant to be anything other than a quick fix, these on the other hand cover everything that can be reasonably upscaled and you can actually see the work put into it and take it a step further beyond simple upscales. The Skyboxes thankfully aren't included by default (Because of Kexikus' awesome Skybox textures and I can't play either game without them) and the textures for Shadow aren't included at all thanks to the existence of Dark Hope's lovely retexture. Even in 2024, Brotherhood of Shadow is alive and well thanks to the continued efforts of Sith Holocron, Dark Hope, Kexikus, ndix UR, and many others. That said, I think Brotherhood of Shadow is in dire need of new voice actors, dialogue revisions, and overall bug fixes before it can truly be considered in-line with the rest of the game. This upscale pack is is getting us one step further towards that goal. Oh, and there are some video upscales/60fps interpolation of the movies but I have it on good authority those might be remade in the future. Thanks for this and congrats once again on the release.
  7. 3 points
    KOTORModSync is amazing for installing the large Kotor Reddit mod builds by Snigaroo. Usually they can take hours of the day to install, but with KOTORModSync, it can only take around 20 minutes to an hour - depending on how fast you are able to install and how quick your computer is. The GUI themes look amazing. I personally prefer the TSL theme. The GUI itself is also very easy to read and understand. Any thing that I needed more information on was able to be reviewed in the output window. While KOTORModSync has had some issues, they were either reasonable or minor enough. It is nothing that is too bad. Overall KOTORModSync is a big yes, and I will always be using it to install the Kotor Reddit mod builds when I need to. 5/5 Stars. Good Job @th3w1zard1
  8. 3 points
    This is phenomenal! The blades look perfect in terms of color and shape, and the glow effect is both subtle and beautiful. I only wish that the glow and blade shape could easily carry over to some of the other custom hilts I have installed, though I tend to play K1 more vanilla than modded so the higher poly default hilts will do here.
  9. 3 points
    I got a chance to open up the dialogue file and look within, I really like the simplicity & direction of this mod. The wording is very immersive & believable. I recommend this mod to anyone that prefers a very smooth and laid back playthrough or dialogue style.
  10. 3 points
  11. 3 points
    To anyone having doubts about this mod: don't. At version 2.2.0 it does an exceptional job at delivering what it promises in the summary above. Much of the dialogue about you not being a Jedi is gone, some PC responses have been altered accordingly and it flows really well storywise. Just an important note: if you are using any other mods that use/alter the dialog.tlk file make sure to install this one last, this way you prevent it from breaking storywise. I wouldn't recommend this mod for a 1st playthrough, otherwise why wait to be a Jedi? Will use this mod ALLWAYS
  12. 3 points
    Absolutely required for any KOTOR run in my opinion. The average blaster is absolute trash even compared to a bog standard shortsword. The fact that this mod takes the changes that Obsidian made in KOTOR 2 and adds them to KOTOR 1 makes blasters somewhat more palatable in the beginning, which is fantastic for characters like Carth and Mission, who are pretty much perfectly geared for blasters.
  13. 3 points
    Well, you're absolutely right. That scene will never feel the same without this mod installed! So lucky just barely get my feet wet in the Lower City on my current playthrough- and without second thought, I downloaded and install this awesome mod minutes after its release! Lol. All said and done - Permanent spot in the mod list has been filled.
  14. 3 points
    Files work great, and voice clips are very clear! Absolutely worth the download and should be used together with Darth Parametric's Head Ports!
  15. 3 points
    I love the new robes, the textures look great! Cloaked robes look far better than the original robes I think. TSL definitely had better robes. Another permanent addition to my override. 10/10!
  16. 3 points
    Hello Revanator. First off, thank you for this mod. I always felt Saul's pistol was far too underwhelming and you've found a great way of improving it without making the already tough Leviathan fight more difficult. The only problem I have with this mod is that you receive Saul's pistol from the Dark Jedi group on Tatooine, possibly long before you even come near the Leviathan. If you could simply remove this item from that Dark Jedi's inventory (since I assume, even though the version he carries in the vanilla game is weaker, it's probably still the same file, lemme know if I'm wrong on that front though) that would be much appreciated and would more than earn a 5/5 from me. One other thing I might change is giving the gun a x3 crit multiplier (and maybe lowering the damage a bit in response if you think it's too good, especially because of how the raw damage compares to Cassus Fett's Heavy Pistol). Right now, it's still mathematically better to use Master Rapid Shot compared to Master Sniper Shot, and frankly, that's just unbecoming of a quote-unquote Sith Assassin Pistol, you know? Update in Comment #7. Update: Simply renaming the file to g_w_hldoblstr004 will allow it to work properly. Great job on this. Review updated to a 5.
  17. 2 points
    Playing through episode 1 felt incredibly nostalgic, it was as if I opened up an old save on Kotor and experienced a brand new chapter. Here are some of my take away's from the mod: 1. The devs used clever use of reskin's to existing and ported levels. While I do hope to see newer areas in future episodes (i.e. using cut modules from Kotor 1, Sleheyron, or even M4-78 ), the level design in the opening chapter was well executed and enjoyed exploring the content in these areas. 2. I particularly enjoyed the difficulty in the combat. Unlike previous games, it made me utilize consumables rather than continuing to spam Flurry on repeat. 3. Side quests were incredibly done and the inclusion of skill checks was impressive. Love the evolution of this from Kotor 2. 4. I really enjoyed how the story unfolds as it begins with a simple Jedi mission surrounded by intrigue to a more complex narrative. There are a few critiques I have with the writing (particularly the epilogue) but it is a great foundation that had me glued to the PC till I completed. 5. Music felt very much like Star Wars but more subdued. Use of existing tracks also were placed well, hopefully a few of the ambient themes from Kotor 1 can make an appearance in future expansions! Cant wait to hear more of the original tracks as episodes release. Glad to see you back at the helm @Logan23! Its great to see your work over the years, the passion from you and the team truly does come through in this release.
  18. 2 points
    I just got done with my first run and like the others said it's a big step up from the old demo. I made a few notes while I was playing episode 1. 1.While I do miss parts of the old demo soundtrack especially the combat track (though I think I hear parts of it in one of the new ambient tracks) the new music is very good too. 2. It feels like we had more dialogue options in old demo though on the other hand there are more skill check options which I like. I also really like the addition of class dialogue too. 3. It would be nice once they are balance to the dev's team likeing that the species effects are listed somewhere outside the game. 4. I think there should be a side quest or two on Coruscant maybe serving as a quick optional tutorial to new or old players who haven't played in a while 5. The loading screens look great and both Coruscant Jedi Temple and Corellia looks good both in the retextures and imported object density. I especially love the colors of the plants in the Corellia jungle 6. I'm happy that you kept in the choice about the pc homeworld from the old demo however small of a thing it is. 7. I had a bit of a bug with the Exile gender. I picked female and Bao-Dur kept calling the Exile him. 8. I love how many different groups that are part of the story so far. 9. There was some hard fights though nothing that took me more then two tries. I was playing on difficult so I view this as a good thing. Both KOTOR were a bit too easy even on the highest difficulty. I have not tried the new difficulty options yet 10. I love the character models for the main villains
  19. 2 points
    Decent enough to continuously use it. My biggest complaint is going in completely blind without knowing what has been exactly changed (I only assumed what was changed.) which I do not like. Spoilers on what the mod changes: 4/5 stars. I'd prefer to use this over the skip peragus mod, but I think some things should be changed to further improve the mod. My main feedback points: Other than that, the mod is in a decent state and has shortened Peragus enough in a considerable amount
  20. 2 points
    After recently returning from long hiatus, 2 years since last time I played KOTOR, I love seeing all the add-ons. It really brings KOTOR to life. Thank you. 🙂
  21. 2 points
    Thank you for producing this. I was determined to use the K1R on my first playthrough of KotOR I in ~15 years. Extra content sounded awesome. Well, I should have done more research before downloading that mod. Ran into tons of bugs. Lesson learned that K1CP is better. Running across this mod was a delight. Rather than picking between K1R and K1CP, it looks like we'll get to have our cake and eat it too. Looking forward to future updates with more K1R content.
  22. 2 points
    I died to a gizka. 10/10
  23. 2 points
  24. 2 points
    Another gem by JCarter426, one of the most influential K1 modders still in activity. I read about a possible remake of KotOR game and while I would be very interested in it, I doubt it could ever amount to what KotOR is today thanks to the quality contributions made to it by the community, whose best representatives turned an originally excellent game into a true masterpiece.
  25. 2 points
    The days of screenshotting my inventory screen then adding the items back in KSE are finally over!
  26. 2 points
    Downloaded it and this looks pretty damn solid. Nice work! Were you using DarthParametric's War Droid Reference Switch for the screenshots? Because those look like Sithspecter's rifles in the droid's hands.
  27. 2 points
    Thank you very much for making this. This tool is a lifesaver for modding audio files for the KotOR games, because now we no longer need to go through the hassle of hex editing each file manually just to be able to play and edit the audio, and then make them readable by the games.
  28. 2 points
    Maybe tone down the teeth a bit in the white balance and personally I would just take out the hair. That said, rounded off, still 5/5. This is amazing work.
  29. 2 points
    It's such a quiet thing--to fall...From rags to even lesser rags. It's such a subtle change this, I hardly noticed it at all at first but it works!
  30. 2 points
    This is an amazing Idea that I'm surprised hasn't been done until now. 🔵Light Point Gained🔵
  31. 2 points
    May I suggest using the attached file instead? It uses 2DAMEMORY entries in changes.ini, to keep things compatible with already modded files. Edit: You should also have vanilla 2da files in the tslpatchdata folder. The ones in here have the mod applied to it, they are used to create the backup files and this way that doesn't work correctly. changes.ini 5/5 if you fix that
  32. 2 points
    Absolutely brilliant mod, and the dialog splicing to correct male/female pronouns depending on the Exile's gender is very well done.
  33. 2 points
    You made Trask Ulgo into an amazing looking character. Also, the Republic Armor never looked more amazing.
  34. 2 points
    Perfect timing, I have been needing to decode / trim a large amount of audio files for a while. It works perfectly, Thank You for this amazing tool!
  35. 2 points
    With sabers this dude hits like a truck
  36. 2 points
    Great work. The lights don't take up too much space and help the temple come together. As a suggestion, I'd recommend making the lamps look a bit more "rustic". Perhaps they were just set up by the Sith inside, but corroded metal might fit the theme of the temple better. (Like the bases of these lights in SWTOR)
  37. 2 points
    Definite Darkside For THE WIN!!! Lol @JCarter426? You've Just made my day and night here now no more boring mute sounds *cheers and POUNCETACKLEHUGS HIM!!!* THE PANDA QUEEN LOVES THIS CHRISTMAS GIFT!!!! 😀😁!!!
  38. 2 points
    Interesting mod, lots of potential! Nice voice splicing, by the way. Most of the lines are super recognizable for those that played this game bazillion times, but they're still fun to hear. Although this mod certainly adds to the replay value, at this stage I feel the Genoharadan faction is way too similar to the Exchange. They have the same base of operation and the storylines are directly linked. The new fight sequences and additional dialogues are nice but don't feel particularly refreshing. Completely separating the Genoharadan storyline from the Exchange storyline and change its base of operation to another planet (something like Telos surface military base) could potentially boost replay value. I would suggest adding some motivation for the Exile to go after Genoharadan. Perhaps instead of the Exile being kidnapped, its one of his/her companion like Atton that's kidnapped. And despite Kreia's disapproval, the Exile decides to go after the kidnapper and is lured to another planet for a final confrontation.
  39. 2 points
    This has gave me a headache ever since I first played KOTOR II just as it came out. THANK YOU!
  40. 2 points
  41. 2 points
    This is a very nice Bastila reskin! She still has the same feel as in vanilla, which is something I personally prefer with reskins - but much higher detailed. And there is a really pretty effect on her eyes and lips, that makes them shiny. And I am very impressed by her outfit texture too, it also has a beautiful effect on it, where there is some shiny detailing, very subtle but I really love it.
  42. 2 points
  43. 2 points
    Very fun to play through. Writing and voice overs are well done, and the new battles are always welcome. Only Issue I ran into was some of the new Sith troopers dropping everything they had equipped on the star forge, stuff we aren't supposed to see like level 3 droid shields and heavy armor.
  44. 2 points
    The fact that this mod exists shows how fantastic the KOTOR community is to date.
  45. 2 points
  46. 2 points
  47. 2 points
    Had tested this masterpiece in-game, and the result is obvious. Splendid! Amazing work- as always, Dark Hope! Thank you, for creating and sharing this amazing piece-of-art! In-game preview:
  48. 2 points
    Amazing! At the first glance I hold off on using this mod because assuming I have Curtis 1973's "Stock Light Saber Retexture Pack" that do the magic already. And I proved wrong. This mod is awesome! I'm using those models inside this mod in conjunction with Curtis 1973's "Stock Light Saber Retexture Pack" and they work like they are the best pairing mods out there! Nuff' said- Thank you VarsityPuppet and Fallen Guardian! P.S not having this installed currently, as I have found my preferences on hilts for the playthrough, but this is a recommended install for ones that likes to retain the vanilla looks of the hilts.
  49. 2 points
    Flexin' at the cantina have never been better. Permanent spot in the Override folder has been filled. Looking forwards for an "update"! In-game preview:
  50. 1 point
    worked like a charm, passed 2nd visit without issues. Most recommended sort of must-have improvement for this wookies' land module. (btw, I just changed the CameraAngle setting to 1 instead of 0 in the kas24_force_01 dlg (strRef 11995 node) to avoid visualizing Jolee turning on his feet which bothered me alittle, a very minor detail of course, this way he turns to face the panel and you only see his back and head) thanks amazing work 👍