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Showing content with the highest reputation since 08/27/2010 in File Reviews

  1. 4 points
    This is one of the most beloved days in my life!) You gave me a holiday today! Thank you from the bottom of my heart. This day came! Incredible! There are many words in my language that reflect the same feeling in varying degrees, it’s a pity that in English these are just a few words But it seems to me that in English it’s clear that this mod is cool, very, very cool!
  2. 3 points
    Well, you're absolutely right. That scene will never feel the same without this mod installed! So lucky just barely get my feet wet in the Lower City on my current playthrough- and without second thought, I downloaded and install this awesome mod minutes after its release! Lol. All said and done - Permanent spot in the mod list has been filled.
  3. 3 points
    Files work great, and voice clips are very clear! Absolutely worth the download and should be used together with Darth Parametric's Head Ports!
  4. 3 points
    I love the new robes, the textures look great! Cloaked robes look far better than the original robes I think. TSL definitely had better robes. Another permanent addition to my override. 10/10!
  5. 3 points
    Hello Revanator. First off, thank you for this mod. I always felt Saul's pistol was far too underwhelming and you've found a great way of improving it without making the already tough Leviathan fight more difficult. The only problem I have with this mod is that you receive Saul's pistol from the Dark Jedi group on Tatooine, possibly long before you even come near the Leviathan. If you could simply remove this item from that Dark Jedi's inventory (since I assume, even though the version he carries in the vanilla game is weaker, it's probably still the same file, lemme know if I'm wrong on that front though) that would be much appreciated and would more than earn a 5/5 from me. One other thing I might change is giving the gun a x3 crit multiplier (and maybe lowering the damage a bit in response if you think it's too good, especially because of how the raw damage compares to Cassus Fett's Heavy Pistol). Right now, it's still mathematically better to use Master Rapid Shot compared to Master Sniper Shot, and frankly, that's just unbecoming of a quote-unquote Sith Assassin Pistol, you know? Update in Comment #7. Update: Simply renaming the file to g_w_hldoblstr004 will allow it to work properly. Great job on this. Review updated to a 5.
  6. 2 points
    Great work. The lights don't take up too much space and help the temple come together. As a suggestion, I'd recommend making the lamps look a bit more "rustic". Perhaps they were just set up by the Sith inside, but corroded metal might fit the theme of the temple better. (Like the bases of these lights in SWTOR)
  7. 2 points
    Definite Darkside For THE WIN!!! Lol @JCarter426? You've Just made my day and night here now no more boring mute sounds *cheers and POUNCETACKLEHUGS HIM!!!* THE PANDA QUEEN LOVES THIS CHRISTMAS GIFT!!!! πŸ˜€πŸ˜!!!
  8. 2 points
  9. 2 points
    Interesting mod, lots of potential! Nice voice splicing, by the way. Most of the lines are super recognizable for those that played this game bazillion times, but they're still fun to hear. Although this mod certainly adds to the replay value, at this stage I feel the Genoharadan faction is way too similar to the Exchange. They have the same base of operation and the storylines are directly linked. The new fight sequences and additional dialogues are nice but don't feel particularly refreshing. Completely separating the Genoharadan storyline from the Exchange storyline and change its base of operation to another planet (something like Telos surface military base) could potentially boost replay value. I would suggest adding some motivation for the Exile to go after Genoharadan. Perhaps instead of the Exile being kidnapped, its one of his/her companion like Atton that's kidnapped. And despite Kreia's disapproval, the Exile decides to go after the kidnapper and is lured to another planet for a final confrontation.
  10. 2 points
    To anyone having doubts about this mod: don't. At version 2.2.0 it does an exceptional job at delivering what it promises in the summary above. Much of the dialogue about you not being a Jedi is gone, some PC responses have been altered accordingly and it flows really well storywise. Just an important note: if you are using any other mods that use/alter the dialog.tlk file make sure to install this one last, this way you prevent it from breaking storywise. I wouldn't recommend this mod for a 1st playthrough, otherwise why wait to be a Jedi? Will use this mod ALLWAYS
  11. 2 points
    Absolutely required for any KOTOR run in my opinion. The average blaster is absolute trash even compared to a bog standard shortsword. The fact that this mod takes the changes that Obsidian made in KOTOR 2 and adds them to KOTOR 1 makes blasters somewhat more palatable in the beginning, which is fantastic for characters like Carth and Mission, who are pretty much perfectly geared for blasters.
  12. 2 points
    Very fun to play through. Writing and voice overs are well done, and the new battles are always welcome. Only Issue I ran into was some of the new Sith troopers dropping everything they had equipped on the star forge, stuff we aren't supposed to see like level 3 droid shields and heavy armor.
  13. 2 points
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  15. 2 points
    Had tested this masterpiece in-game, and the result is obvious. Splendid! Amazing work- as always, Dark Hope! Thank you, for creating and sharing this amazing piece-of-art! In-game preview:
  16. 2 points
    The lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
  17. 1 point
    Naturally. It just brings back that scene from 1977.
  18. 1 point
    A solid go-to tool! A perfect match for tga2tpc indeed. I agree with @DarthParametric that the author should at least -- But can't really see myself giving a review less than a ***** for this beauty. Thanks!
  19. 1 point
    Love the look of the sword. It casts an odd shadow, but otherwise it's perfect.
  20. 1 point
    Option B has been working perfectly for me with no more security spikes throughout the whole game. To me option B makes more sense due to some problems with the level cap stopping you getting the full benefit from using skills. It's a very good solution to consistency problems in the game, and you can always go with option A to use your security spikes if you want to. No more annoyances about items you can't use and reminders of this being broken whilst you play the game. I found this to be a better playing experience because of that. Nice one!
  21. 1 point
    Very nice reskin! Reminds me of the white sith trooper reskin
  22. 1 point
    A much needed and appreciated upgrade. I hope there's a chance of integrating SithSpecter's Loading Screens in Color into this.
  23. 1 point
    These look absolutely gorgeous. I have not had any problems. I hope you can complete all your future plans regarding this mod!
  24. 1 point
    The head is perfect and is fun to use in game. I do have a weird bug where there is an invisible head in character creator alongside this one. However, I think that is my load order not the mod itself. Therefore, well done!
  25. 1 point
    What you see is what you get, but more Revan is always welcome! There isn't much to say, other than to mention that I enjoyed having this mod installed. 5 Stars.
  26. 1 point
    Dang I got "ninja'ed"with the 1st point lol because I was about to do the same thing with the next update(s) of "[K1] Three-tiered Dark Jedi Robe", but actually no progress has been made on my end so- congrats, and thanks [for making my life easier πŸ˜‚ and]- for those amazing changes that I believe are necessary for a gameplay improvements! Definitely, Permanent spot in the mod list has been filled.
  27. 1 point
    The animation that comes with the monitor is awesome!; as expected from tons of frames of animation that comes with it. Any suggestion possible would be to add more fps to the setup [default is 1] to a range of 3 to 4; but that how it goes with my personal preference. In-game preview: That was a low-res footage; the in-game appearance of the monitor looks much crisper and high-definition. It only too shows how the animation works on my end Thanks for creating and sharing this awesome work, Sith Holocron! Of its awesome sets of animation and being the inspiration of "[K1] Animated Swoop Screen [TSLPort]": Permanent spot in the mod list has been filled.
  28. 1 point
    5* Was sorely needed. Immaculate and brilliant work!
  29. 1 point
    That violet blade is my favorite part about this mod. Violet's my favorite lightsaber color, but I've never used it in-game since the original red-purple is an eyesore. Not to mention how the texture seemed extra-clipped. Thanks for getting the color just right!
  30. 1 point
    oh man. such a wonderful/neat work. Just tested on Telos (Citadel St) and how awesome it looks. Gives way more life/"reality" to these areas. even animated on both sides of the monitors, wasnt expecting that one either. i couldn't reduce the size of the texture with my software (dunno if i can type the soft name here), any chances you could do that? (5,3 Mb for just one texture is a little too much for my half.end rig overloaded with 'heavy' textures and hundreds of mods within my overloaded Override!!!) appreciate ALOT this add-on, you and that guy by the name of SH Cheers to both, rated 5 stars naturally.
  31. 1 point
    Hey, ebmar. I really like this mod and I'm glad to report that it conflicts with nothing, especially the (in my opinion all-important) Ajunta mod by VarsityPuppet (hopefully it gets finished soon 😁), and I'm always glad to see new or improved unique weapons, as that's something that KotOR (1 especially) severely lacks. I'm also thankful that the new textures don't show up before the notched steel sword is revealed to be Ajunta's blade. I do however, have one critique, and it is a major one: "hearkens night and silences the light." That's not how a poet would describe a sword with a gleaming white blade, especially when the blade itself is what "silences the light." In my view, the blade should be black. So black that it's devoid of light. I'd suggest talking to JCarter426 and seeing if you can find a way to integrate part of his Darksaber into the blade of Ajunta's sword (or perhaps you could construct something similar without too much trouble, I have no experience with this type of thing so, just trying to give you options). The way that the Darksaber looks as though the light is being swallowed up by the dark is a flawless fit for Ajunta's sword.
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