Salk

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Everything posted by Salk

    I had this as part of my modded game but I decided to return to the vanilla, original texture. While there are obvious improvements (especially the coloring of the nose), I believe that the hair in general look better in the original texture, especially when checking the attachments of the textures by the shoulders.
  1. In my case, emails were considered insufficient. I was told to bring the modders here to confirm their permission.
  2. All I can say is good luck...
  3. It was just one of the many good things I had worked on. A shame indeed.
  4. Well, first of all. I had recreated the whole ambush on Tatooine in SW: KotOR Upgrade... There is an image of it here, in case you are interested. This and much more will never be released but such was its destiny, it seems... Many years ago Darth333 had figured that in some cases the second Xor encounter would not start unless the party was using the rapid transit system and came with a fix for it, making a few changes to k_sup_gohawk.ncs (source file is available).
  5. Sorry it didn't help. I was having similar issues with script modding in the Infinity Engine (Baldur's Gate) and ClearAllActions() inhibited sometimes other actions in the same script block. I must say I never experienced that bug myself. The only issue I addressed in the now defunct project of mine was when Xor would not appear if not using the rapid transit system.