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Everything posted by Salk
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[K1 & TSL] Fix Ebon Hawk shader and UVW issues
Salk replied to Sith Holocron's topic in Mod Requests
Has anyone ever been putting some work into more fixes for the EH? I am just curious... -
Impressive! Please keep us updated!
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Excellent job! Thanks!
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Very good job with texturing the sewers, thunder3! I like it.
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I am pretty much done. I had sent you a PM some time ago to which I received no answer. Could you please check? Thanks!
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Very interesting. I will take a look at it...
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I think it is a good idea. On the other hand there is the aggravation (if I am not mistaken) of having to re-equip the party members once they leave the EH/Hideout: tendentially a player does not swap items around so much once there is a valid configuration until improvements/upgrades are found.
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I love cache71's works! We are lucky to have her talent at our service here.
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Nice to see you here, Darth333! And thanks for the many useful tutorials!
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Sure. You need the following 4 files from the archive (extract them in your 'override' folder): CM_Tseriesdroid.tga CM_Tseriesdroid.txi P_t3m4_01.dds P_t3m4_01.txi Then rename P_t3m4_01.dds to P_t3m3_01.dds and P_t3m4_01.txi to P_t3m3_01.txi Done.
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Excellent job, especially with the leaves texture! Thanks for sharing, Cache71.
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I think you have talent! Keep it up!
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I do not mean to nitpick too much but from what I understand the difference in height between an average Human and an average Trandoshan should be less than between a Wookie and a Trandoshan. I can be wrong, of course, but that is what I found checking different sources.
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Good job on this! Only, the scale factor should show quite a difference in height between the Wookies and the Trandoshans, something in between the human height and the Wookie height. From what I gathered the Trandoshans average height is 2 meters while Wookies is 2,4 meters more or less. Can you consider a new version that is more faithful to the canon size? Thanks!
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I love K1 Overhaul and I am very interested in the answer as well! Godspeed, Jorak Uln!
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I find your work on the sand simply excellent! To nitpick, I am not so fond of the floor pattern at the enclave. It seems a little "messy" to me, reminding me of a desert camo suit...
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Hi there, blinkyzero! Are there any updates on the development of your AI mod you can share?
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Well, if not this week, perhaps the next one! I am positively thrilled at this Enemy Enhancer project of yours!
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Hello! I was looking at the *_recom columns of the original file and, if I am not mistaken, it seems there are several issues. Can someone confirm me that the following are indeed bugs and should be corrected? SOLDIER CLASS: - there are two 13 - 2 and 15 are a duplication of granted feats - 23 is granting Master Flurry rather than Master Two Weapons Fighting SCOUT CLASS: - 1 is a duplication of granted feat SCOUNDREL CLASS: - 2 is a duplication of granted feat JEDI GUARDIAN: - 10 is granting Master Power Blast rather than Master Power Attack JEDI SENTINEL: - 11 is granting Master Power Blast rather than Master Power Attack COMBAT DROID: - entries 4 and 5 are missing Also, one question: what do the numbers (0, 1, 3 or 4) under *_list indicate? Thanks!
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Hello! I am working on merging my own corrections and a good chunk of this modification's changes into an ultimate dialog.tlk package, going though each modified line manually. I found a typo, by the way (actually two, but I unfortunately forgot to make a note of the first one): line 40435: She sliced that guy up. This is is payback. Cheers!
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[KotOR] Ancient Ruins: Bug opening a container
Salk replied to Salk's topic in Knights of the Old Republic General
I misunderstood then. -
Wouldn't that be a rather massive undertaking? Perhaps it'd be advisable to try and get out a first, more basic version of your AI modification and then work on improvements?
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[KotOR] Ancient Ruins: Bug opening a container
Salk replied to Salk's topic in Knights of the Old Republic General
I simply loathe bugs. I doubt you qualify for diagnosing mental disorders at any rate. -
[KotOR] Ancient Ruins: Bug opening a container
Salk replied to Salk's topic in Knights of the Old Republic General
Yes, I can confirm what HH said: first room going to the left of the entrance. Eauxps: are you sure you found a way to open that container? I tried any possible angle without succeeding. -
To answer the first question, we shouldn't. And I'd prefer it that way.