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Everything posted by Salk
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What I am trying to accomplish here is not to have a merchant buy everything for more or less. I aim to make a merchant buy and sell only some particular items (any crystal) for more. At the moment I changed k_pdan_generals.ncs as following (I had to crate a new Global Boolean just to keep track of Crattis' proposal to buy the crystals) and it seems to be working fine but I am not really very confident about it: void main() { object oPC = GetPCSpeaker(); object oStore = GetObjectByTag("dan_general"); object oItem = GetFirstItemInInventory(oPC); if (GetGlobalBoolean("CRATTIS_CRYSTAL") == TRUE) { while(oItem != OBJECT_INVALID) { if ((GetTag(oItem) == "g_w_sbrcrstl01") || (GetTag(oItem) == "G_W_SBRCRSTL02") || (GetTag(oItem) == "G_W_SBRCRSTL03") || (GetTag(oItem) == "G_W_SBRCRSTL04") || (GetTag(oItem) == "G_W_SBRCRSTL05") || (GetTag(oItem) == "G_W_SBRCRSTL06") || (GetTag(oItem) == "G_W_SBRCRSTL07") || (GetTag(oItem) == "G_W_SBRCRSTL08") || (GetTag(oItem) == "G_W_SBRCRSTL09") || (GetTag(oItem) == "G_W_SBRCRSTL10") || (GetTag(oItem) == "G_W_SBRCRSTL11") || (GetTag(oItem) == "G_W_SBRCRSTL12") || (GetTag(oItem) == "G_W_SBRCRSTL13") || (GetTag(oItem) == "G_W_SBRCRSTL14") || (GetTag(oItem) == "G_W_SBRCRSTL15") || (GetTag(oItem) == "G_W_SBRCRSTL16")|| (GetTag(oItem) == "G_W_SBRCRSTL17")|| (GetTag(oItem) == "G_W_SBRCRSTL18")|| (GetTag(oItem) == "G_W_SBRCRSTL19")) { ChangeItemCost(GetTag(oItem), 1.25); DelayCommand(1.0, ChangeItemCost(GetTag(oItem), 1.0)); } oItem=GetNextItemInInventory(oPC); } } DelayCommand(0.2, OpenStore(oStore, oPC, 0, 0)); } Suggestion for code improvements always very welcome. Thanks!
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Unfortunately, all it does is to make Crattis sell at a more expensive price (115% more expensive) than it would in the non modded game.
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Yes, of course. OpenStore() would allow me to dynamically change the buy/sell ratio for each store but the problem here is that it'd apply to all items, rather than a selected few. Has anyone seen ChangeItemCost() used anywhere?
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Hello! Anyone knows if it is possible to make a specific store buy specific items at a higher or lower price than market value? Case in point: I would like Crattis on Dantooine to pay more for crystals. Thanks!
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Problem with the Sasha/Stowaway Quest in K1
Salk replied to Ragnarök's topic in General Kotor/TSL Modding
Hello! The journal entry never being really added is due to a bug with the original game (a script removes that just added journal entry before the Player has a chance to read it) .I fixed it as part of my never released SWKotOR: Upgrade modification. This is an excerpt from the ongoing changelog: -
My dear friend, your arrival on this community brought joy, passion and optimism. I appreciated your modding ideas and your positive attitude and kindness. I hope you will find soon strength again to return to us and help us all with your presence. I joined the others offering you my most sincere condolences for your loss.
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Got it! In the future, hoping I won't need to inconvenient you again any time soon, I will make sure to follow the right procedure so that I won't waste your time to do work I could have prepared myself. Best of luck in your next projects!
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Thanks once more! I really appreciate your help. Out of curiosity, considering what you wrote here, I was under the impression that you didn't have the CSLU program running either? If I can do anything to return the favor some day, please let me know. Cheers!
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JC, may I impose on your kindness and ask you if you can do the same with NM14ACRICK08041_, NM14ACHAND05022_, NM14ACHAND05070_ and NM14ACHAND05085_? It seems those are also unused and I found good enough spots in the dialogue to warrant their restoration. Thanks!
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Thanks a lot, JC!
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NM14ACRICK08047_
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"He had motive, I don't! Calder was fooling around with his wife. Me and Calder were in business, with everything going great!"
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Congratulations on this new release. I have taken the liberty of adapting it to my personal preference (removing the import of the TOR model because I find the difference in quality and style to be jarring) and when doing that I noticed something that you may want to include in your next version. In the Murder quest, it is possible to accuse Handon to have lied about knowing Calder well without Handon himself ever mentioning anything about it. It happens if the player speaks with the droid and asks about the relationship between Handon and Calder. I remedied by making a small change (actually extending it also to Rickard, although in his case it is less important) in the dan14_idroid.dlg file. I created a new script: that would replace k_pdan_state1+.ncs at R11. As I mentioned, I did the same also for Rickard so that the Droid won't offer info about Rickard and Calder before the Player has asked Rickard how well he knew the victim. Second custom script replacing k_pdan_state1+.ncs at R8: I just thought of leaving it here, in case it may be of any interest to you, hoping to return in a small way all the help you have been giving me in these months. Cheers! EDIT: I also noticed that the quest is seriously bugged because four scripts use GetGlobalBoolean() instead of GetGlobalNumber() (k_pdan_murder56.nss, k_pdan_murder57.nss, k_pdan_murder58.nss, k_pdan_murder62.nss) practically giving the player infinite chances to make wrong deductions. I fixed this locally as well.
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Hello! If any of you here can still run the software for creating .lip files, I would need help restoring one unused voice over (KotOR) which is missing lip sync. Thanks!
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JC, one question: can we still use the skin without also using the Female model? The reason is that I'd rather have the lither original figure (even for the sake of size variation). Thanks! EDIT: Unless I am mistaken you are using the in game higher resolution male republic soldier texture so I guess the answer will be no...
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I have reported a similar problem on Tatooine (docking area). One rifle was sitting just under the Ebon Hawk. I suppose that was the world origin for that map.
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I can confirm what DarthParametric is saying. The issue there is solved in my case but only because I am using SithSpecter's HQ Blaster modification. I noticed that without it (non modded KotOR installation) the issue is still present but instead of one kind of rifle there is another one (sorry I cannot be more specific but if and when time comes for more testing I am of course more than available).
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[KotOR] Restoring third Mandalorian Datapad in Dantooine
Salk replied to Salk's topic in Work In Progress
It's very possible. EDIT: And you were right... It is mentioned in the 1.1 Change Log list... -
Hello! It seems like in the original game it is not possible to ever get all three Mandalorian Datapads as part of the Mandalorian Raiders mission. I am working on a solution that should improve the overall flow of the mission by restoring this third item and moving one of the Datapads to the body of one fallen Mandalorian (supposedly Jarg). I just need to test it and, if there is any interest, I will then release it.
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Thank you very much for explaining how there is not much to salvage from this particular model. Sad to see how this rather glaring issue slipped through the net of the QA team before release (and I guess afterwards too...)
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Hello! I was using for the first time a female protagonist for my game and chose the PFHC04 model. I noticed in the close ups that there are serious problems with the hair and I was wondering what that depends on? Is it the .mdl/.mdx that needs fixing, rather than the .tpc? I attached a couple of screenshots taken from my game, in case someone is curious about the odd effect... If someone has a quick and dirty solution to it, it'd be nice. Thanks!
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I appreciate it, thanks. I will definitely use those files. Cheers! 🥂
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Thanks for the detailed explanation. What I mean with salute animation is something I noticed when looking at the camera feed at the Sith Base in Taris. You would see Sith Soldiers ridiculously looping through some sort of stand at attention animation. If you have a chance, please take a look there and tell me if that doesn't irk you too.
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Hello! The animation for the Sith uniforms you talked about... Is it that awful looping animation of salute? Thanks for sharing!