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Everything posted by Salk
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Hello! It is a known fact that it is impossible (without messing with the .exe file) to work around the level cap in the game so I was wondering if there is already a modification that lower the overall XP gained throughout the whole game. It is an interesting concept and would help going around this artificial limit, although ideally you should reach the highest level by harvesting as many XP as possible. Cheers!
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Great to see you guys together!
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I completely agree.
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(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
Well, after some work, I fixed every single quirk with the Sith Uniform quest. - Now both Uniforms are correctly non equippable when you enter the Upper City Cantina in Taris or the Hidden Beks Base in Lower Taris (k_ptar_striparmo.ncs) - Carth is dressed with basic clothes if left out of the party with the Sith Uniform and the player gives his one uniform to Gadon (k_ptar_takearmor.ncs) - Created two new OnExit scripts so that both the Sith Uniform are wearable again when leaving the Upper City Cantina or the Hidden Beks - The Sith Guard will talk to the Player even if they just go for the Elevator wearing the Sith Uniforms, avoiding to miss XP and a journal update - The Player no longer finds the Sith Armor on the Sith Soldier but it's either given to you by the Alien or taken from his lifeless body - The Sith Uniform defense rate was raised from 2 to 4 (it is an armor!) and the Max Dex Bonus lowered from 8 to 5 One thing I would like to understand is how the game works when it awards XP upon getting an item from placeables or even from remains. Any help in figuring this out? Thanks! -
Removing the soundsets completely could be an option too.
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(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
I noticed now that K1R uses its own k_ptar_takearmor.ncs script to remove both the Sith Uniforms from the Party to oblige Gadon's request. I also wrote my own but it failed miserably to do the job. I still cannot understand why it did not work. Here is mine: The K1R version is more successful but not bug free: The K1R script tries to prevent the possibility of Carth being out of the party and wearing the Sith Uniform so that his Sith Uniform won't be destroyed. But unfortunately that is exactly what happens. At the Hidden Beks base, the Party Selection is greyed out. When the Player exits and takes Carth back, he is still wearing the Sith Uniform. I cannot reproduce this again and, as usual, I am baffled. Now instead what happens is that at the end of the conversation with Gadon, after giving back the uniforms, the Party Selection screen pops up. And, oddly enough, the result is not always the same. If you choose to end the dialogue right after that (I'll be back when I have the prototype accelerator), you get the Party Selection screen and there Carth is greyed out, so you choose okay and exit it. There are no bad side effect other than the rather jarring Party Selection screen. If you instead choose to ask more questions instead of ending the dialogue what happens is that when you actually end the dialogue, the Party Selection screen pops up and Carth can be selected for the party. My guess is that because of some glitch the SetAreaUnescapable(1); does not run. At this point if the player lets Carth join the party and in this case there are no major issues. But if instead you choose to leave Carth out then you will be able to find the Carth spawned by the script at the provided location, never removed. In short, it is a mess.... I know this is only in the unlikely case that the Player leaves Carth out of the Hidden Beks base wearing the Sith Uniform but still... Not to mention that one of the two Sith Uniforms can still be worn in places (Upper Taris Cantina and Hidden Beks base) where they shouldn't. Hopefully this can be fixed somehow. Cheers! -
Actually the four new voice overs do not need to sound at all like the two sound sets already present.
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Hello! From what I can see, the developers originally intended to have three sets of sounds for the Male protagonist and three set of sounds for the Female protagonist but in the end they only completed two. Might there be any interest in recording four more sets? It shouldn't be a difficult task even for myself... It's just a matter of tweaking the soundset.2da file, create new .ssf and record the new lines. We would need two guys and two girls for the last task. Cheers!
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Interesting... Does the game do the same with Dantooine at a later stage then?
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(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
A problem I am having with the Sith Armors is that they do not stack because they are both flagged as Plot Items. When I enter the cantina in upper Taris or the Hidden Bek in Lower Taris, one of the two can be equipped. How does the game "lock" one Sith Armor from being equipped but not the other? If I remove the "Plot" flag, they stack alright but then they could be sold, which is not desirable. One more thing: the way I have it now, the game gives me 300 XP when I get the first Sith Armor but nothing when I obtain the second. Could you please tell me how the awarding of the XP happen? I get the 300 XP after picking the Armor from the Sith Backpack at the party. Any suggestion? Thanks! -
(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
The way I did was this: 1) The Sith Interrogation will not spawn unless the Player spoke to the Sith Guard at the elevator. 2) In the Cantina, the opposite gender Sith Officer (party invitation - no bribe) will not spawn unless the Player spoke to the Sith Guard at the elevator. The same gender Sith Officer will spawn but the dialogue will not open to the bribe unless the Player spoke to the Sith Guard at the elevator. 3) The Sith Guard at the elevator will stop the party from going down unless they have the papers or both Carth and the Player are wearing the Sith Armor - The dialogue mentions "patrol" which suggests a non solo expedition. The Player is informed by the game that both Carth and the Player need to wear a disguise (like K1R) - I agree it can break immersion but it prevents the silly workaround of having the Player go down to the lower city alone, making the quest for the second Sith Uniform practically useless. 4) In the North Apartments, the Sith Interrogation will spawn only after the Player has acquired the first Sith Uniform (like K1R). 5) The Alien will be the one having the Sith Uniform in his inventory because it does not make sense that you can take one uniform off one of the soldiers but not the other two (I also changed the commander to wear the red armor) and if the Player helps him then there is a choice: either the Player accepts to deliver the Sith Uniform to Gandon or the Player can obtain it from the dead body of the Alien. -
I have spent quite some time to rework the Sith Armor quest in Taris without practically adding any Global Number or Boolean or using Local Booleans either. My testing so far has been very promising. I made it also sure that the player will be unable to descend to the Lower City without having both Sith Uniforms on (the dialogue with the Sith Guard/Sith Door will spawn Carth if he is not already in the party). Thanks for your support, guys!
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(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
I can see two areas of improvements: 1) It would be good to force the presence of Cart in the party until the disguise is no longer needed - one possible solution would be to run a check when the dialogue starts with the Sith guard: if Carth is not in the party, a fadeout and fadein cutscene with Carth being added to the party and dialogue being restarted? 2) There are several instances of k_ptar_armordlg.dlg (or similar) in Taris - the developers wanted you to not remove or put on the Sith Uniform when people could easily spot you do it. It'd be good to restore that. Cheers! -
Excellent! Thanks for clarifying this for me, Kexikus!
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Hello and thanks for your help. I am not sure I understand the mechanics though. If a trigger starts a cutscene (let's say), if it does not reset itself, how does the same cutscene not run again when the trigger is activated? Also, I would really need to learn how those local booleans work. You are mentioning local boolean 10, Fair Strides. Could you please elaborate some about it? Thanks a lot again!
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Perhaps some Pazaak cards on the empty tables?
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(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
A thorough job all around then! -
(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
Fair Strides, I noticed how the game originally would offer you the possibility of bribing either Sarna or Yun Genda... Have you guys considered restoring that as well? -
Personally, I like the idea of new drinks on the tables but not the way the Dejarik tables look (and I do not think it is just a matter of size...). Also, the blue leaves of the plants are a punch in the eye and they become almost comical in their resemblance of Twi'lek headtails in one of the above attached pictures. My suggestion is to swap those plants with the green leaves model (which is a nice contrast too in the otherwise drab colored cantina interiors).
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Hello! A simple question: how do I reset a trigger? In the game, once you enter the "hot zone" and start the trigger, you don't need/want it to trigger again upon re-entering the same area but in other cases that is desirable. Any help? Thanks!
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Thanks, guys! That did it.
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Very nice fire effect! The overall color tone of the place seems a little drab though. And do I see a plan with blue leaves? I noticed how you seem to tend to a monochromatic look. Am I wrong? In this cantina it seems to tend to be red....?
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I created a script that does it: void main(){ object oPC=GetFirstPC(); GiveItem(GetObjectByTag("ptar_sitharmor"), oPC); } and I do not get the "Item Gained" pop up...
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(possible restoration?) Sith Interrogation on Taris
Salk replied to Salk's topic in KotOR1 Restoration (K1R)
You are perfectly right, R2-X2. I am working to make things differently, in fact... -
I thought so too but I used GiveItem in a script to give the Sith Armor to the player in Taris and the "Item Gained" does not pop up.