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Salk

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Everything posted by Salk

  1. Salk

    Extended Ending

  2. In my case, emails were considered insufficient. I was told to bring the modders here to confirm their permission.
  3. All I can say is good luck...
  4. It was just one of the many good things I had worked on. A shame indeed.
  5. Well, first of all. I had recreated the whole ambush on Tatooine in SW: KotOR Upgrade... There is an image of it here, in case you are interested. This and much more will never be released but such was its destiny, it seems... Many years ago Darth333 had figured that in some cases the second Xor encounter would not start unless the party was using the rapid transit system and came with a fix for it, making a few changes to k_sup_gohawk.ncs (source file is available).
  6. Sorry it didn't help. I was having similar issues with script modding in the Infinity Engine (Baldur's Gate) and ClearAllActions() inhibited sometimes other actions in the same script block. I must say I never experienced that bug myself. The only issue I addressed in the now defunct project of mine was when Xor would not appear if not using the rapid transit system.
  7. Kexikus, if you don't mind giving it a try, I would check whether the bug still occurs after commenting out the ClearAllActions() in the script.
  8. SW: KotOR Upgrade - Epilogue. The project has been cancelled. Due to what I personally feel have been not harsh but rather arbitrary and unfair requirements from the Staff, I had really no other choice but to shut it down. The topic was first locked then cancelled so that there is no trace of what happened. I am sad about this since people could have made up their own mind about it. I want to thank each modder that lent their talent to this project. Peace out!

  9. Truly impressive! I am looking forward to update your material within SW:KotOR: Upgrade!
  10. Keep us updated, Duvai!
  11. Great job on this!
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