Salk

Members
  • Content Count

    1,346
  • Joined

  • Last visited

  • Days Won

    43

Everything posted by Salk

  1. Salk

    Dialogue improvements

    5. in Nar Shaddaa, there are severl problems with the dialogue with Borna Lys: twice are her lines not lip synched (I am sorry I cannot provide more details), and the camera is wrong (is on the player) when the player chooses "A droid would be a formidable opponent".
  2. Hello! I don't know if this is the right place but since I am pretty sure all these issues I find with the game dialogue are original problems that were never really corrected but that might be, if the TSLRCM team believes worth the effort. In short, since I started playing KotOR 2, I could not help noticing how, compared to the prequel, the dialogues are often way less smooth and often ridden with problems (I only played the first part of the game and completed the first planet, Dantooine). 1. In Telos, in the long dialogue with Atris, the player might end up choosing an option that requires [Awareness] - if that option is indeed chosen, the dialogue loops and starts over 2. In Dantooine, you can speak to Tarn (the Jedi hater mechanic) and a dialogue option about Akkere eventually appears even if you never learned anything about or met this character before 3. In Dantooine, after speaking with the Disciple, you find him in Khoonda and the icon switches to Talk but he does not say anything 4. In Dantooine, after the battle against the mercenaries is finished, Suulru's dialogue resets and he speaks of things he initially spoke to you about and that are part of a solved quest, like it did never happen These are only some of the most glaring examples of bad dialogues although I encountered more minor issues that are not equally important. If there is interest, I can keep on reporting more as I play the game (LS). Thanks for the attention.
  3. Hello! I tried to view the attached .dds files using DDS viewer, nVidia's Windows Texture Viewer and an online converter and all of them report some sort of error. Is there a way for me to display them without Photoshop or similar? Thanks!
  4. Not at all. The website informs you that you have already rated that entry if you do try again.
  5. This is interesting. I will try and investigate.
  6. She does look considerably less charming... Thanks for a good laugh on top of everything else, DarthParametric.
  7. What would happen if the game does not flip the texture the way it is supposed to be? I am completely ignorant about how textures, models and everything that has to do with graphic works so please forgive the probably dumb question.
  8. Thanks for the detailed explanation. I have no intention to modify the texture itself but just to be on the safe side, I flipped them.
  9. Is there an easy way to fix that? Nevermind, I noticed XnView does it easily... Another question is: does the image display correctly for the original author(s) instead? Because it seems strange to think they do not notice this kind of issue.
  10. I have downloaded Circa's Higher Quality Bastila and I noticed the two .tga texture files are both flipped. Should they both go to the Override the way they are anyway?
  11. In this package there are some duplicate textures. Which one should we use? I am talking about the .tga files found in the 1.1 Update archive. Those files are also present (and their size is bigger) in the Endar Spire CO file: I am talking of CM_Baremetal.tga, CM_AltCarbon.tga, CM_Carbon.tga and CM_CyberLight.tga.
  12. Since always. I could start by saying that simple patching a game is already a modding operation since it modifies the original software but I will drop the semantics to just remark that TSLRCM is not an official patch that fixes a game but rather a community based modification that happens, among other things, to fix outstanding problems with the original game. As such, people not interested in modding their games would not know about it. Steam users do not have any special right to find TSLRCM or any other modification integrated in their Steam experience. Putting it there and keeping it autoupdated is just a concession of the original author and it is their right to pull it whenever they please. So far the news you broke to me were not so revealing to me: suffering the same humiliation leads in the majority of cases to the same kind of negative reaction which, in turn, may or may lead to some kind of uprising, especially if the mistreatment is systematic and endemic. But feel free to tell me you can gather a good number of people that after experiencing the pleasure of having made to feel like second class (rather: having been treated as such) citizens will be broadly smiling at the generous benefactor, singing their praise for having brought them to the realization about their true nature. Sitting on the fence is always an easy option. Are you comfortable? Obviosuly. Does it mean I should not share my thought on the matter? Funny. HH would be the authoritative subject in all this? Instead I have sympathy for HH and agree with his course because of it. But I guess you'd say we both share the same amount of sympathy for HH...
  13. 1Leonard, HH should have pulled TSLRCM making it clear that the decision was made due to how Steam dealt with him on a human level. He has all my sympathy for feeling abused by yet another corporative decision because that is how I felt (abused) when Steam came into play, controlling the distribution of software patches/updates to enforce retention and killing the second hand market by forcing to register a game to your account. Just to name the two biggest issues I personally have. Also what VP is saying above makes perfect sense.
  14. I did mention how I believe his decision would be ineffective, starting with the fact that is not concerted and that it is, like you fairly put it, from the top down. Honestly though, I would personally not care that much about the reaction of the Steam users base. They'd not be cut off from using the mod. People that expect to be spoon fed and take people's "modding service" for granted (and of course, all the better when it is free like in this and many other cases) do not gain my sympathy. Steam does not need TSLRCM? True, but TSLRCM does not need Steam either. It was very popular and critically acclaimed way before Steam. People that cared about playing TSL on PC and had an interesting in modding knew of this project already. Your most recurring argument seemed to me was the fact that Steam's users would think HH pulled TSLRCM off Steam because of a petty vindication. That is not a very strong argument in my book. And where did I suggest that? I do not value the "I understand how you might feel"-premise. If someone truly understands what it means to be dismissed as a second class person, I find hard to believe they'd promote restraint.
  15. The community here brought valid points of discussion. Personally, I do not like Steam. I am a customer because in some cases, it is either like it or lump it. When I do have the alternative (GOG or playing my games off Steam) I systematically take it. I pretty much hate the idea that some of my games can not even be patched manually anymore. Not to mention the barrage of commercial I am to submit to each time I log in. I do not even agree with those that say that HH's action would have been seen as petty. Because if you only see things in this kind of perspective then every civil initiative taken to express dissatisfaction (and certainly pulling something out of a place where you feel unwelcome is a civil protest) is "petty". In short, despite the usual "I understand why you feel like this" people that criticize HH's initial decision do not really do. I call it gaining a consciousness. There is a process of assimilation that makes us think that further tighetenings to our past freedom or rights is acceptable because of what you "gain" in return. But let's take a look at it: what did users really gain from Steam? The way I see we gained another powerful, insensitive corporation (they all are, after all - psychopathy is the diagnosis of their behavior) that is so successful at imposing its dominion over an always larger base of game users and turning high profits from it that they no longer bother to create video games anymore (Half Life 3, anyone?). And this in exchange of what, exactly? An "easier" way to play games? Or being part of a new "community"? I am really trying hard to see what real benefits Steam brought to us so I am ready to listen. The issue at hand here is to think that there is a way to hurt Steam without hurting its user base. That is not really possible. The only counter argument that makes sense to me is about the ineffectiveness of an non-concerted effort and the fear that we are now past the point of no return, as the uprising against HH's decision even here at deadly stream seems to suggest. Persoanlly, I will keep downloading modifications from their own websites, as long as they exist. Lastly, thank you HH and all you modders (including those who disagree with my view, of course) for giving us a little more freedom than some wish we had.
  16. Oh so it appears also with the 1440x900 resolution? Interesting... And yes, it does disappear in-game...
  17. There is a problem with this texture pack which I am surprised nobody reported. There is a chunk of textures missing (pipes) and my attached screen shows it clearly.
  18. Well, for the first problem (white line) I discovered it has to do in my case with the XGA resolution (1024x768). Using another 4:3 resolution does not produce the same weird effect.
  19. Hello! Each loading screen in my game has a white line on the right edge, as you can see from the attached image. Also sometimes (not always) I get another visual glitch only at the loading screen. From the image it is not very clear maybe but there are visual artifacts on the whole lower part of the screen, they refresh so it's not static but change position and color intermittently. I was wondering if others experience the same.
  20. JC, there is some major problem with Kreia in the morgue cutscene in Peragus. Kreia floats around, making for a rather ludicrous scene. Tested on a clean TSL install with only TSLRCM 1.8.4. The issue is caused by the P_KreiaStunt.mdl / P_KreiaStunt.mdx files. Please take a look at it. Thanks!
  21. I will use that if I can not get my hands on 1.1... The ulterior problem is that my country is one of the many barred from downloading stuff from Gamefront so I will have to use a proxy. Unless you maybe have a copy locally you can share? In that case, I can provide you my email address to which you can send it? Thanks!
  22. Hello! Is there someone who can share this modification? The link here on Deadly Stream is broken. Thanks!
  23. Thank you very much for your answer.
  24. I take the opportunity to ask for this fix as well, although it'd have been so much nicer with a 1.4 update.