Salk

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Everything posted by Salk

  1. I did mention how I believe his decision would be ineffective, starting with the fact that is not concerted and that it is, like you fairly put it, from the top down. Honestly though, I would personally not care that much about the reaction of the Steam users base. They'd not be cut off from using the mod. People that expect to be spoon fed and take people's "modding service" for granted (and of course, all the better when it is free like in this and many other cases) do not gain my sympathy. Steam does not need TSLRCM? True, but TSLRCM does not need Steam either. It was very popular and critically acclaimed way before Steam. People that cared about playing TSL on PC and had an interesting in modding knew of this project already. Your most recurring argument seemed to me was the fact that Steam's users would think HH pulled TSLRCM off Steam because of a petty vindication. That is not a very strong argument in my book. And where did I suggest that? I do not value the "I understand how you might feel"-premise. If someone truly understands what it means to be dismissed as a second class person, I find hard to believe they'd promote restraint.
  2. The community here brought valid points of discussion. Personally, I do not like Steam. I am a customer because in some cases, it is either like it or lump it. When I do have the alternative (GOG or playing my games off Steam) I systematically take it. I pretty much hate the idea that some of my games can not even be patched manually anymore. Not to mention the barrage of commercial I am to submit to each time I log in. I do not even agree with those that say that HH's action would have been seen as petty. Because if you only see things in this kind of perspective then every civil initiative taken to express dissatisfaction (and certainly pulling something out of a place where you feel unwelcome is a civil protest) is "petty". In short, despite the usual "I understand why you feel like this" people that criticize HH's initial decision do not really do. I call it gaining a consciousness. There is a process of assimilation that makes us think that further tighetenings to our past freedom or rights is acceptable because of what you "gain" in return. But let's take a look at it: what did users really gain from Steam? The way I see we gained another powerful, insensitive corporation (they all are, after all - psychopathy is the diagnosis of their behavior) that is so successful at imposing its dominion over an always larger base of game users and turning high profits from it that they no longer bother to create video games anymore (Half Life 3, anyone?). And this in exchange of what, exactly? An "easier" way to play games? Or being part of a new "community"? I am really trying hard to see what real benefits Steam brought to us so I am ready to listen. The issue at hand here is to think that there is a way to hurt Steam without hurting its user base. That is not really possible. The only counter argument that makes sense to me is about the ineffectiveness of an non-concerted effort and the fear that we are now past the point of no return, as the uprising against HH's decision even here at deadly stream seems to suggest. Persoanlly, I will keep downloading modifications from their own websites, as long as they exist. Lastly, thank you HH and all you modders (including those who disagree with my view, of course) for giving us a little more freedom than some wish we had.
  3. Oh so it appears also with the 1440x900 resolution? Interesting... And yes, it does disappear in-game...
  4. There is a problem with this texture pack which I am surprised nobody reported. There is a chunk of textures missing (pipes) and my attached screen shows it clearly.
  5. Well, for the first problem (white line) I discovered it has to do in my case with the XGA resolution (1024x768). Using another 4:3 resolution does not produce the same weird effect.
  6. Hello! Each loading screen in my game has a white line on the right edge, as you can see from the attached image. Also sometimes (not always) I get another visual glitch only at the loading screen. From the image it is not very clear maybe but there are visual artifacts on the whole lower part of the screen, they refresh so it's not static but change position and color intermittently. I was wondering if others experience the same.
  7. JC, there is some major problem with Kreia in the morgue cutscene in Peragus. Kreia floats around, making for a rather ludicrous scene. Tested on a clean TSL install with only TSLRCM 1.8.4. The issue is caused by the P_KreiaStunt.mdl / P_KreiaStunt.mdx files. Please take a look at it. Thanks!
  8. I will use that if I can not get my hands on 1.1... The ulterior problem is that my country is one of the many barred from downloading stuff from Gamefront so I will have to use a proxy. Unless you maybe have a copy locally you can share? In that case, I can provide you my email address to which you can send it? Thanks!
  9. Hello! Is there someone who can share this modification? The link here on Deadly Stream is broken. Thanks!
  10. Thank you very much for your answer.
  11. I take the opportunity to ask for this fix as well, although it'd have been so much nicer with a 1.4 update.
  12. JC, sorry for the probably dumb question but how is this mod different from VP's Handmaiden Sister Fix? Are they both correcting the same issue? Thanks!
  13. Is there any indication from the developers that the original saving throws for Jedi Master and Sith Lord were a mistake and needed correction? Because if there is not, this is not really a fix but rather an arbitrary change, even if it might make much sense. Just trying to understand...
  14. I do not know how I could miss this one. Downloading right away!
  15. Thanks for all your help. I have started playing the game yesterday. Unfortunately I already suffered a game crash in Peragus (of course, no idea what might have caused it) but other than that everything seems fine so far.
  16. I did read the compatibility sticky but it does not mention anything about using just the .2da file. Perhaps you thought I was talking of the Game Balance Mod by Achilles? If not, can you be a little more specific? Thanks!
  17. I decided to also add the following: Extended Ending and PMHH01 Fixed Is there any other kind of modification that you would recommend warmly?
  18. Hello! While on the Download section of the website, I clicked for mistake on the rating and I noticed how it seems impossible to take it back. It was not intended and it made the average rating for the mod drop unfairly. Is there something that can be done about it? I am sorry but it was an honest mistake.
  19. Thanks for your help and suggestions, guys (especially Kexikus)! A good number of those modifications I can no longer provide links for since they were hosted at Filefront but I will try and answer HH's questions about some of them. Kreia's Fall: it is a HQ version of Kreia's Fall cutscene made by danil-ch Kreia's Lesson: This is a modification to Kreia's global dialog. It restores a few lines to Kreia's dialog about small kindnesses and cruelities. Again, made by danil-ch (and Darth Hayze) Nihilus/Visas scene: This is a modification to Nihilus/Visas scene. This file replaces some of the Visas's lines (5 of them) with the ones that been used in pre-rendered cutscene. As usual, danil-ch is the author. Roleplay in 103PER & 304NAR: Made by Achilles. It changes the speed of the so called Space Walk so that it feels you are really out in space.
  20. Hello! I have decided to (re)play TSL after several years and after never finishing it the first time because of a nasty critical bug so I am here to ask advice about the Installation order and Mods compatibility. All suggestions/recommendations are welcome. I have done this so far: 1) Installed the DVD version of TSL 2) NOT installed any official patch (I presume 1.0a, 1.0b, the HQ movies and music patches are NOT needed) 3) Installed Pastramix's Ambient and Music improvements (by the way, the installation instructions are very confusing here as well: don't I need to delete the mus*.wav files that are in the original folder in order to use the .mp3? According to the instructions it seems you just need to dump the .mp3 files in the original folder) 4) Installed TSLRCM 1.8.4 Now... My Additional Mods list: No TSL Patcher: 1) JC's Minor KotOR2 Fixes 2) JC's Handmaiden Sisters? 3) Cyan Lightsaber Fix <-- Is this included/superseded by TSLRCM 1.8.4? 4) Fixed Proficiency / Feat Icons <-- Is this included/superseded by TSLRCM 1.8.4? 5) Disciple Medibug Fix 1.0 <-- No longer downloadable here at deadlystream? 6) Boma beast Teeth Fix 7) Jedi Master/Sith Lord Saving Throws "Fix" 8) Realistic Nar Shaddaa Skyboxes 9) Realistic Nar Shaddaa Skyboxes - Load Screens 10) K2 Exterior Textures Part 1&2 <-- Can someone confirm this compatible with TSLRCM 1.8.4? 11) Telos Citadel Station Skybox 12) More Vibrant Skies <-- Partially incompatible with K2 Exterior Textures Part 1&2 13) TSL Ebon Hawk Retexture 1.0 <-- Can someone confirm this compatible with TSLRCM 1.8.4? 14) Movie Style Retextures v7 by Darth Jacen <-- like it better than v8 and v9 15) Movie Style Jedi Master Robes 16) Fixed PMHH01 head 17) Hi-Res Beam Effects 2.0 18) High Resolution Lightning <-- Incompatible with Hi-Res Beam Effects 2.0 19) New Mandalorian Banners 20) HQ Peragus Cutscene 21) Kreia's Fall 22) Kreia's lesson 23) Nihilus/Visas scene 24) Jesse1066's Hi Res Muzzle Flash <-- Can someone confirm this compatible with TSLRCM 1.8.4? 25) Junkyard HK47 <-- Can someone confirm this compatible with TSLRCM 1.8.4? 26) Movie Style Dark Side Transition <-- Can someone confirm this compatible with TSLRCM 1.8.4? 27) Movie Style Replacement Lightsaber Hilts <-- Can someone confirm this compatible with TSLRCM 1.8.4? TSL Patcher: 28) 90SK's G0-T0 Reskin <-- Can someone confirm this compatible with TSLRCM 1.8.4? 29) Luxa Fix 30) Peragus Tweak 1.3 <-- Most awkward KotOR installation ever (acknowledged by the author) 31) Handsister Fix 1.1? 32) Peragus Sith Troops to Sith Assassins 33) Kreia to Dxun tomb & Atton to Onderon 34) Dustil Restoration 35) Prologue sensor droids fix 36) Roleplay in 103PER & 304NAR <-- Can someone confirm this compatible with TSLRCM 1.8.4? 37) Blaster Pistol Enhanchement <-- Can someone confirm this compatible with TSLRCM 1.8.4? 38) Extended Ending 39) Improved AI <-- Can someone confirm this compatible with TSLRCM 1.8.4? Thanks for your help!
  21. Hello! Can someone confirm that with the DVD release of the two games there is no need for any kind of official patch? Thanks!
  22. Salk

    KOTOR Bug Fix Attempt

    Good job. About the Bastila Romance Fix, there's been a fix for it out since 2007 by Darth Shan: http://knightsoftheoldrepublic.filefront.com/file/Bastila_Romance_Glitch_Fix;86441
  23. Congratulations, DH! I am looking forward to your next releases! Keep it up!
  24. Very nice! I never did notice this inconsistency before. Well done!