Hello!
I don't know if this is the right place but since I am pretty sure all these issues I find with the game dialogue are original problems that were never really corrected but that might be, if the TSLRCM team believes worth the effort.
In short, since I started playing KotOR 2, I could not help noticing how, compared to the prequel, the dialogues are often way less smooth and often ridden with problems (I only played the first part of the game and completed the first planet, Dantooine).
1. In Telos, in the long dialogue with Atris, the player might end up choosing an option that requires [Awareness] - if that option is indeed chosen, the dialogue loops and starts over
2. In Dantooine, you can speak to Tarn (the Jedi hater mechanic) and a dialogue option about Akkere eventually appears even if you never learned anything about or met this character before
3. In Dantooine, after speaking with the Disciple, you find him in Khoonda and the icon switches to Talk but he does not say anything
4. In Dantooine, after the battle against the mercenaries is finished, Suulru's dialogue resets and he speaks of things he initially spoke to you about and that are part of a solved quest, like it did never happen
These are only some of the most glaring examples of bad dialogues although I encountered more minor issues that are not equally important.
If there is interest, I can keep on reporting more as I play the game (LS).
Thanks for the attention.