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Everything posted by Salk
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Thanks, DarthParametric! NWN Explorer does indeed work!
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Hello! Is there someone who can tell me how to open and view .dds files? I have some reskins that use this kind of format and for the life of me, there is no way to open them, resulting in errors no matter what software I use. I tried DDS viewer, no dice: it crashes. I tried GIMP with plugin, errors here too. Specifically I was trying to view Darth Sapiens' T3-M4 and Visas reskins. No luck with Constar's Hanharr either. Any help? Thanks.
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Just one question... Can I use it for KotOR 1 too? It is truly excellent and I hope you will grace us with more party members reskins, Darth_Sapiens!
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I do not know whether or not this is an original game bug or not (I do suspect it is but I am going to report it anyway, in case something can be done about it). I am in Nar Shaddaa, controlling Mira in the Jekk'Jekk Tarr, I am heading to one of the rooms (the one east of the first one where the bartender is). The graphic shows the door and the green circle (not interactive) and I feared the worst until I noticed I could walk through it. Is it something other people experienced too? Reloading the game solved the problem though. I have attached a screenshot.
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Nar Shaddaa: the last scene of the cutscene where the crew of the Red Eclipse are boarding the Ebon Hawk has a line without lip sync: "Tell the captain we have him."
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Nar Shaddaa: I am not sure I understand the purpose of the module interface that a high enough Awareness skill lets you find when dealing with two droids (s4-c8-ge3 in the pazaak den and TT-32 at Tien Tubb)? The first is a dialogue option revealed with an high enough Awareness skill when talking with the droid, the second is the same option revealed when checking the computer frame by the force field cage where the racing droid is. A success on it reveals that this module is used to send a set of electric intervals or pulses but seem to serve no purpose at all in game terms? I just thought of reporting it, in case I am indeed missing something here.
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Well, I hope I will have time to finish my current game with 1.8.4 before you wrap 1.8.5. I'd like for you to have the feedback, HH.
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It must be that line then and I was confused because I recognize it now. Sorry for misleading you with wrong information. At least we got rid of a typo. By the way, there is another line skip in the dialogue with T3-M4 when you talk with him about the astrogation charts (I think). Sorry I cannot give you more specifics but I did not take a note of that and ended up forgetting details.
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6. Telos, the TSF droid at TSF HQ talks about the "Valiant" but through the game, we are led to believe that the inbound Republic ship's name is Sojourn 7. Telos, typo in one of the Chodo Habat's right hand man's lines (sorry, missing the name): "overcome the him"
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I have used the fix that I got from sEcOnDbOuToFiNsAnItY but I now have a graphic glitch. Two bodies appear like this: I
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5. in Nar Shaddaa, there are severl problems with the dialogue with Borna Lys: twice are her lines not lip synched (I am sorry I cannot provide more details), and the camera is wrong (is on the player) when the player chooses "A droid would be a formidable opponent".
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Hello! I don't know if this is the right place but since I am pretty sure all these issues I find with the game dialogue are original problems that were never really corrected but that might be, if the TSLRCM team believes worth the effort. In short, since I started playing KotOR 2, I could not help noticing how, compared to the prequel, the dialogues are often way less smooth and often ridden with problems (I only played the first part of the game and completed the first planet, Dantooine). 1. In Telos, in the long dialogue with Atris, the player might end up choosing an option that requires [Awareness] - if that option is indeed chosen, the dialogue loops and starts over 2. In Dantooine, you can speak to Tarn (the Jedi hater mechanic) and a dialogue option about Akkere eventually appears even if you never learned anything about or met this character before 3. In Dantooine, after speaking with the Disciple, you find him in Khoonda and the icon switches to Talk but he does not say anything 4. In Dantooine, after the battle against the mercenaries is finished, Suulru's dialogue resets and he speaks of things he initially spoke to you about and that are part of a solved quest, like it did never happen These are only some of the most glaring examples of bad dialogues although I encountered more minor issues that are not equally important. If there is interest, I can keep on reporting more as I play the game (LS). Thanks for the attention.
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Hello! I tried to view the attached .dds files using DDS viewer, nVidia's Windows Texture Viewer and an online converter and all of them report some sort of error. Is there a way for me to display them without Photoshop or similar? Thanks!
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Not at all. The website informs you that you have already rated that entry if you do try again.
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This is interesting. I will try and investigate.
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She does look considerably less charming... Thanks for a good laugh on top of everything else, DarthParametric.
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What would happen if the game does not flip the texture the way it is supposed to be? I am completely ignorant about how textures, models and everything that has to do with graphic works so please forgive the probably dumb question.
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Thanks for the detailed explanation. I have no intention to modify the texture itself but just to be on the safe side, I flipped them.
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Is there an easy way to fix that? Nevermind, I noticed XnView does it easily... Another question is: does the image display correctly for the original author(s) instead? Because it seems strange to think they do not notice this kind of issue.
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I have downloaded Circa's Higher Quality Bastila and I noticed the two .tga texture files are both flipped. Should they both go to the Override the way they are anyway?
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In this package there are some duplicate textures. Which one should we use? I am talking about the .tga files found in the 1.1 Update archive. Those files are also present (and their size is bigger) in the Endar Spire CO file: I am talking of CM_Baremetal.tga, CM_AltCarbon.tga, CM_Carbon.tga and CM_CyberLight.tga.
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Since always. I could start by saying that simple patching a game is already a modding operation since it modifies the original software but I will drop the semantics to just remark that TSLRCM is not an official patch that fixes a game but rather a community based modification that happens, among other things, to fix outstanding problems with the original game. As such, people not interested in modding their games would not know about it. Steam users do not have any special right to find TSLRCM or any other modification integrated in their Steam experience. Putting it there and keeping it autoupdated is just a concession of the original author and it is their right to pull it whenever they please. So far the news you broke to me were not so revealing to me: suffering the same humiliation leads in the majority of cases to the same kind of negative reaction which, in turn, may or may lead to some kind of uprising, especially if the mistreatment is systematic and endemic. But feel free to tell me you can gather a good number of people that after experiencing the pleasure of having made to feel like second class (rather: having been treated as such) citizens will be broadly smiling at the generous benefactor, singing their praise for having brought them to the realization about their true nature. Sitting on the fence is always an easy option. Are you comfortable? Obviosuly. Does it mean I should not share my thought on the matter? Funny. HH would be the authoritative subject in all this? Instead I have sympathy for HH and agree with his course because of it. But I guess you'd say we both share the same amount of sympathy for HH...
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1Leonard, HH should have pulled TSLRCM making it clear that the decision was made due to how Steam dealt with him on a human level. He has all my sympathy for feeling abused by yet another corporative decision because that is how I felt (abused) when Steam came into play, controlling the distribution of software patches/updates to enforce retention and killing the second hand market by forcing to register a game to your account. Just to name the two biggest issues I personally have. Also what VP is saying above makes perfect sense.