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Everything posted by Salk
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Hayze's Sith Experiments - Updated with new info...
Salk replied to Darth Hayze's topic in Work In Progress
I'll install number 2 once it's out to never, ever remove it again. If there was only the same project for KotOR 1 as well... -
Congratulations! And thanks!
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I don't know about that but you can alread download the changelog today.
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Only one way to find out... [remove your current avatar ]
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Hello! I realize I never really introduced myself here and now I bet it's a bit too late but I take the opportunity to do it now. I am one of the many KotOR enthusiast out there. I have contributed a few small modifications for the first Bioware installment and have never really finished the sequel (I am waiting for the final TSLRCM version to do it properly). I am italian but I've been living in Sweden with my wife since 2004. I am 40 and I seem I still love playing computer games, although I decreased my tolerance to stupid game concepts and subsequently raised my level of frustration. I'm also trying to find out who is the smartass ( ) that put that Jonas Salk plaque as my profile's picture.
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Well, better late than never. Knowing might be useful again in the future.
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Download:Weapon Model Overhaul Texture Rework
Salk replied to Fallen Guardian's topic in Mod Releases
Congratlations on a new quality release, Fallen Guardian! One question though: are this mod and Toasty Fresh's compatible with your own Gaffi Stick Improvement and Blaster Pistol Enhancement? (I am using manual installation and I see there is some overwriting involved) Thanks!- 12 replies
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- new texture
- enhancement
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(and 4 more)
Tagged with:
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I am keeping my ears open here too!
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We haven't heard anything about 1.8.3 for quite some time. Could you give us a small update, HH? Are things proceeding as well as you guys hoped?
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JdNoa is a she - like most modders that wanted anything to do with Carth...
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Hello! You might be interested in this: http://www.lucasforums.com/showthread.php?t=212728
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KotOR 1: Solari crystal not restricted
Salk replied to Salk's topic in Knights of the Old Republic General
Well, it seems that all works as intended. I don't know what kind of glitch I've been experiencing or if I just got confused in the process but the lightsaber with the Solari crystal in is correctly flagged as non equippable for Dark Side characters. My bad. -
KotOR 1: Solari crystal not restricted
Salk replied to Salk's topic in Knights of the Old Republic General
No, I did not. I am using a simple violet crystal. -
Naga Sadow - Freedon Nadd Entombment Inconsistency
Salk replied to a topic in Knights of the Old Republic General
Of course it is used ingame. That's how I noticed it. -
Hello! I noticed that the description for the Solari crystal expressly specifies that it should be restricted to Light Side use. The game is not consistent with this though as it can be happily assembled into the lightsaber of my very dark protagonist. There are two solution: either we amend the description or we really restrict it to Light Side. My preference would be for the latter, even for lore reasons.
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Naga Sadow - Freedon Nadd Entombment Inconsistency
Salk replied to a topic in Knights of the Old Republic General
Yes, Hassat Hunter. I was talking about KotOR 1. Sorry for not having pointed it out. The four tombs in Korriban are named as follow: Tomb of Naga Sadow, Tomb of Tulak Hord, Tomb of Mark Ragnos and Tomb of Ajunta Pall. Only in that one line is the Tomb of Ajunta Pall called Tomb of Freedon Nadd. There are hints about the developers having changed the name from Freedon Nadd to Ajunta Pall at a later stage. In fact Ajunta Pall's sword tag is "k37_itm_freedont" and Ajunta Pall himself's is "kor37_freedon". My guess is that they forgot to change that line. -
Naga Sadow - Freedon Nadd Entombment Inconsistency
Salk replied to a topic in Knights of the Old Republic General
I am reviving this thread to report that there is one PC line in KotOR which makes me perplexed (Str 14287): "I've heard there's an artifact sword in the tomb of Freedon Nadd." I think it should be correct to change "Freedon Nadd" with "Ajunta Pall". Since I am maintaining an updated dialog.tlk I'd like to make sure we all agree. -
[KotOR] Tentative Fixes in Manaan - Tester needed
Salk replied to Salk's topic in General Kotor/TSL Modding
Nice to know all seems to be fine. About possible releases, I am not sure whether I should make any modification made by me "officially" public because I think I might mess things up any time. I'd rather have the K1 Restoration team take a look at it when time comes and decide if it's worth their time proof reading this stuff and make it part of their project. -
[KotOR] Tentative Fixes in Manaan - Tester needed
Salk replied to Salk's topic in General Kotor/TSL Modding
Very well! Would you mind downloading these files, place them in the Override and tell me if the problems are gone? Here: https://docs.google.com/file/d/0B9_1X7K5KtOcelZoM1V1Vm5yazg/edit?usp=sharing For the always-open-door issue please follow these steps: 1) Fly to any planet other than Manaan (it doesn't matter whether or not you paid the docking fee in Manaan already) 2) Go back to Manaan and go to Atho City entrance 3) (you should find the door there closed) Pay the fee 4) Enter Atho City and go wherever you like 5) Leave the City 6) Fly to any planet 7) Go back to Manaan and go to Atho City entrance (you should find the gate closed again, as they should be) Thanks! -
[KotOR] Tentative Fixes in Manaan - Tester needed
Salk replied to Salk's topic in General Kotor/TSL Modding
I tested my fixes on my local install and I am successful but I need to have confirmation that I am not fixing issues that only happen to me. If you Fair Strides and/or somebody else could take a few minutes to check that these bugs belong to the original game, I'd be happy to let you test the fixes for them. Thanks! -
Hello! I would like to try only the restored cutscene with Zaerdra, the extra dialog with Carth after landing on Taris and the restored dialog for the Sith at the base. Could someone tell me which files I need to manually copy over from the K1R folder? Thanks!
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[KotOR] Tentative Fixes in Manaan - Tester needed
Salk replied to Salk's topic in General Kotor/TSL Modding
I am really grateful, Fair Strides. Please tell me if you can do the following: 1) Go to Manaan 2) Go to the Mercenary Enclave 3) Speak to Shaelas and accept to investigate the issue of the missing young Selkath 4) Speak to the Iridorian Mercenary and ask about the missing young Selkath choosing the option "How many credits would it take to make my business your business?" At this point the game dialogue should break, making it impossible to continue with the game. At least, that's what's happening to me. Can you confirm it? Also please tell me if you could do the following: 1) Go to Manaan 2) Pay the fee to enter Atho City 3) Leave Manaan for any other planet 4) Return to Manaan In my experience, you'll find the door to Atho City still open, despite the Selkath Port guard telling you before that a fee is due for each time you leave the planet and then come back. Thanks! -
Hello! I need one volunteer able to test a few possible fixes for the Manaan section of the game. Please reply here if you are available. A non-modded game is required.
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Hello! Is there some file I can edit in order to change the record times for the swoop races? Thanks for your help.