Salk

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Everything posted by Salk

  1. Hello! I am working on merging my own corrections and a good chunk of this modification's changes into an ultimate dialog.tlk package, going though each modified line manually. I found a typo, by the way (actually two, but I unfortunately forgot to make a note of the first one): line 40435: She sliced that guy up. This is is payback. Cheers!
  2. Wouldn't that be a rather massive undertaking? Perhaps it'd be advisable to try and get out a first, more basic version of your AI modification and then work on improvements?
  3. I simply loathe bugs. I doubt you qualify for diagnosing mental disorders at any rate.
  4. Yes, I can confirm what HH said: first room going to the left of the entrance. Eauxps: are you sure you found a way to open that container? I tried any possible angle without succeeding.
  5. To answer the first question, we shouldn't. And I'd prefer it that way.
  6. Hello! Have you also experienced the situation illustrated in the picture below? Practically the game doesn't manage to place the PC in a good enough position to open the container. All it happens is that the PC tries to get to the right spot but can't. The character is stuck in an endless, shaky loop until you interrupt the action.
  7. Hello! Yes, I am familiar with that mod you are talking about. It should be Sword Coast Stratagems (SCS) which offers a different kind of pre-buff options. I honestly do not like it but I understand many do. Please try and not be too nasty to poor Mission now!
  8. Excellent, blinkyzero! If you have a moment, would you please check your PM box?
  9. I will! Thanks for your help, guys!
  10. Hello! Very interesting project, this one. While I do not have particular suggestions to give, I can tell you that the "COMPLETED" section has already the improvement I would like to see in the game. And the only other one I would really like from the "IN PROGRESS" list is the "Shield Happy!" and "Steam Junkies" feature (but I would reserve this one for unique battles). The rest, while interesting, may be a bit too arbitrary for my taste, with the possible exception of "Stat scaling" and "Extra feats", if it doesn't go overboard. One question about the "Focus Fire": how would the enemies figure out which of the party members should become a priority? Will you set for a number of combat rounds to pass before they switch to the weakest party members? Or...? Good luck with this and keep us updated!
  11. Oh then zbyl2 has already done the job! I must wholeheartedly second Domino5555's request here.
  12. HAL, I actually played TSL with TSLRC 1.8.4 and another number of modifications (see here). As I said, the plot is intriguing and somewhat engrossing but truth to be told, to me it was 95% Kreia's merit (I know I and Eauxps disagree here :_P ). The interaction with other party members and between party members a great improvement over KotOR, no doubt. But practically, for everything else, I still find the first game the superior one. Plot wise, it is less deep but equally captivating and less convoluted. But what truly makes the scale shifts towards KotOR is that I never (except the very last segment of the game and not even entirely) really got bored playing it. When playing TSL, I spent one third of the whole game wishing I could fast forward to the next "event". The fact that the game tries and gives you a "reason" for the endless combat does not do much to alleviate the problem. It does not become any less boring and derivative. It is way better than infinite spawning though... Also I don't think it is unfair to not mention the conditions under which the game was developed/released. It is not something that concerns the end user. I can sympathize with the developers but that's all...
  13. I agree with Jango32 about Tatooine giving you the hardest time in terms of battles but, just like Jango32, I also choose that as first destination and I am not sure whether this'd still hold true if we visited planets in different orders. Eauxps, I did say that the "issue" of boring combat sequences is way worse in TSL than KotOR. I even said that was the main factor for me liking the original better. About the possibility for the player of controlling other party members in the game, I have mixed feelings about it. On one side I like the idea (especially TSL where you control a non party NPC droid), on the other it alienates me from identifying solely with the protagonist, which is bad.
  14. Well, this topic was not much meant as a plea for enlightenment but rather sharing my own opinion about how I felt about the game itself. People may or may not agree but I can say I would read a game walkthrough only if I were sure I'd not play a game again.
  15. ...and it is not possible to not ask oneself: how does the sequel compare to the original? Both games have one big common problem, way more acute in TSL: the last part becomes an horribly boring, endless series of combat sequences against waves and waves of enemies. While this apply only to the Star Forge and it is thus rather limited in KotOR, the issue covers a way bigger portion of the game in TSL: it practically starts with the return to Onderon and lasts until the end of the game (before then, Nar Shaddaa gave an unfortunate taste of what was to come...). This is the main factor, but not the only one, that makes me favor the original game. Said that, TSL has a more interesting and deeper plot, making me feel I was really involved in politics and intrigue. And this thanks mainly to the great character of Kreia, by far the best thing in TSL. Her alone, thanks also to the magnificent job done by Sara Kestleman that truly brings her to life, is reason enough to want to play this game. The other characters, with the exception of my KotOR favorite HK-47 and, to a certain extent, the handmaiden, were rather bland and uninspired though. I was not fond of the "create your own item" thing either, while I did appreciate the dialogue options choices available for high abilities or skills. I didn't like much the half-baked idea of turning some of your party into jedis. It felt like something that was forced onto the player and did not really go down smoothly enough. On the positive side instead, the small different improvements to skill and abilities that come from the interaction with the party NPCs. The ending in TSL has also left me with a bitter taste in my mouth. My favorite character dies a villain (?) and all the promises and expectations built upon her vanish and what mulled over my head for quite some time after the credits have gone was: "What was this all about?". The plot is rather captivating and promising but in the end it does not really deliver satisfactory answers, nor does it feel that it's been an organic experience from beginning to end. The "villains" in the game were way more interesting before you ever got to face them, which is not an uncommon problem in cinematographic productions as well. Once the veil is pulled, there is not much... Kudos for having created the right atmosphere for a very good part of the game (I would say two thirds of it). I understand Obsidian wanted to introduce new things in the game to improve over the original but in the end that operation was mostly unsuccessful when it comes to gameplay. The possibility of choosing and learning new Lightsaber forms was a good idea but in the end I never really bothered much playing with it because it felt it was not worth moving away from the initial Force Channel until you learn Moderation, which became the new favorite. Also there is a slew of new items, weapons and armors... But how many of these were really of any interest and use? In my game, I found what became the best protection (armor) for my character very early and I stuck to it until the end because it was the best choice (Jal Shey Advisor Armor with maxed upgrades) allowing unrestricted use of Force Powers. Obsidian decided to have a much less blunt approach to romance in the sequel. I played as female Exile and there was only hints of a romantic interest with either Atton or the awfully dull Disciple so that when the end arrives and Kreia speaks about my destiny being like Revan's, that is, alone in a journey leaving the people I love behind, I could not help but wonder: what sacrifice? I did not really form any kind of deeper attachment (other than Kreia herself). Speaking of attachment to Kreia, what about the fact that her pain and death might be the death of the Exile herself? That seems something that has been conveniently "forgotten", another reason for feeling the conclusion didn't live up to the premises. I have a mixed feeling about the implementation of the "Influence" system. While Obisidian needs to be commended for their attempt of giving more depth and interaction between the player and the party members (Bioware, shame on you for what you did on T3-M4! - nothing), I found myself torn at the idea of having to twist my nature to say things that'd please others, especially Kreia. Overall, I did enjoy TSL though and I am happy I played it. Not only that, but I am pretty sure I will play it again some day and this time with a male lead. But Knights of the Old Republic has overall been an unforgettable experience and keeps the crown.
  16. The "Bugs and minor inconveniences with TSLRCM 1.8.4" thread has been locked after the 1.8.5 release. Since one of the mandatory question in the new "Bugs and minor inconveniences with TSLRCM 1.8.5" thread is "Are you using the last version?" I thought it was still a valid place to report bugs and that it was better to do that rather than opening a new topic each time. But yes, my bad for not checking carefully the change-log before posting. The bug I was reporting though was allegedly fixed in version 1.8.4 and it seemed it was not so, after all. Also, the TSLRCM end credits still say 1.8.3.
  17. UPDATE: The bug I am experiencing should have been fixed in version 1.8.4, which I am using but apparently it is not so. I am experiencing a rather bad bug. There are two Sion waiting for me in the big room of the Trayus Academy. 1) When did the problem begin to occur? In the Trayts Academy when I speak to Sion 2) Did you install the latest version of the mod? No. Version used 1.8.4. 3) What version of the game do you have? (Steam, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version? KotOR Collection. PAL. 4) Did you update your game as required by your game's region? N/A 5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the TSLRCM's read-me file? Fresh install. 8) What other mods did you have installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.) First non-patching modifications, installed after TSLRM 1.8.4. JC's Minor KotOR2 Fixes v1.2 JC's Handmaiden Sisters Boma beast Teeth Fix Jedi Master/Sith Lord Saving Throws "Fix" TSL Remastered Telos Citadel Station Skybox Peragus Large Monitor Adjustment Ebon Hawk Animated Monitors Realistic Nar Shaddaa Skyboxes Realistic Nar Shaddaa Skyboxes - Load Screens K2 Exterior Textures Part 1&2 Malachor Exterior Reskin More Vibrant Skies TSL Overhaul: Harbinger Movie Style Dark Side Transition 2K Visas 2K T3M4 4K Atton HD Hanharr Darth Sapien's Nihilus Darth Sapien's Mandalore Battle Hardened Mandalorian Fire and Ice Vurt's Protocol Droids Movie Style Retextures v7 by Darth Jacen Aleema's Robe Description Fix Fixed PMHH01 head Hi-Res Beam Effects 2.0 High Resolution Lightning Improved Realistic Effect Retexture New Mandalorian Banners HQ Peragus Cutscene Kreia's Fall Kreia's lesson Nihilus/Visas scene Jesse1066's Hi Res Muzzle Flash HQ Console M4-2K TSL Patcher: Movement Animation Fix 90SK's G0-T0 Reskin Luxa Fix Darth Nihilus Animation Fix Peragus Tweak 1.3 Peragus Sith Troops to Sith Assassins Kreia to Dxun tomb & Atton to Onderon Dustil Restoration Prologue sensor droids fix Roleplay in 103PER & 304NAR Blaster Pistol Enhanchement Extended Ending Improved AI 9) Can you be more specific about the error? At what point did it happen? At the moment the dialogue with Sion ends and the fight begins. I attached an image: 10) Have you tried re-downloading the mod? No. 11) Have you tried using a different save game? No. 12) Have you tried starting a new game? No. 13) What Operating System do you use? (List Virtual Machines as well if you are using them.) Windows XP SP3
  18. Hello! I am going to meet Kreia after having met Carth on Telos and I get to hear the internal thoughts of my crew. When it comes to Mandalore though, there is no VO for his line: "We will not surrender, we will not die... like we did on Malachor V." Everyone experienced the same?
  19. After installing 1.1 and removing those unnecessary files it seems something went wrong with the GenoHardan Blasters (cheating the item in works fine). Screenshots from my actual game. Carth seems quite less threatening like this but who knows? He might find himself a new career! I guess installing the new version over the old one is not entirely compatible with saved games.
  20. Oh okay, thanks a lot! I did have all those files mentioned in the first draft of the Read Me file so I eliminated them from my Override (after installing version 1.1): •iw_blstrpstl_006.tga •iw_blstrpstl_007.tga •w_blstrpstl_006.tga •w_blstrpstl_007.tga •w_blstrpstl_006.txi •w_blstrpstl_007.txi while I am keeping: •w_blstrpstl_006.mdl •w_blstrpstl_007.mdl •w_blstrpstl_006.mdx •w_blstrpstl_007.mdx and yes, the Ion Rifle bug should be taken care of already here! I noticed you updated a texture too: x_rptnblstr_001.tga! Well done! Thanks again for the update! By the way, did you notice what a poor job they did on the Adhesive and Ion Granade icons looking the same? I have dabbled with Gimp trying to make them look as they should by using their texture as reference but I am truly unskilled.
  21. Hello! I was wondering whether this is common vanilla behavior (I reached this far in the game for the first time yesterday). I am on the Ravager with Visas and Mandalore. We get contacted by a Mandalorian when we reach one of the bombing places. The silly thing is that he addresses us calling us "Mandalore" each time. What the...? Is this what happens normally? It does sound mighty silly to have the Player speak to the Mandalorian soldier rather than Mandalore himself.
  22. Okay... So how should the read me be amended? I have already deleted all those files except the four listed above.
  23. Thanks for the update! One question: the readme says that version 1.1 can be installed over 1.0 but that one needs to remove a number of files from the Override to fix the Bith instrument. In the list there are also the following files: •w_blstrpstl_006.mdl •w_blstrpstl_007.mdl •w_blstrpstl_006.mdx •w_blstrpstl_007.mdx but version 1.1 installs those very files. Does it mean that we do not really need to delete them, after all? Thanks!