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Everything posted by Salk
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There are so many talented modders here to whom I am extremely grateful and for me it is truly impossible to name only three. So all I will do, apologizing for my abstention, is to wish an enormous good luck to all those who are going to be nominated (chances are that they helped me all!) and thank them again for their contributions!
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There seems to be an interesting mod in the work at ModDB: Redemption.
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Oh right, of course! I was confused by having both "Diversified Wounded Republic Soldiers On Taris" and "Diversified Jedi Captives on Star Forge" installed. It's them together taking 20 slots. Sorry.
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- placeables
- kotor
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Maybe I misunderstood but doesn't "Diversified Jedi Captives on the Star Forge 1.0" add 20 more entries to placeables.2da? If we sum that with the original file's 231 entries we hit 251. K1R adds 8, according to the OP, bringing the total number to 259, meaning 4 too many. Am I wrong?
- 17 replies
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- placeables
- kotor
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Very interesting find. I wonder if this kind of limitation may apply to other .2da files as well. In my own KotOR game, I do have 251 slots used. Not much space for anything else there, it seems... DarthParametric, in light of this report from ndix UR I suppose you'll have to pull compatibility between "Diversified Jedi Captives on the Star Forge 1.0" and a bunch of other mods appending to placeables.2da, including K1R?
- 17 replies
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- placeables
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Very nice work again, Emperor Turnip! Thanks for sharing!
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MOD:Diversified Jedi Captives on the Star Forge
Salk replied to DarthParametric's topic in Mod Releases
I am very glad to see this release. It adds a nice variation and flavor to the final encounter. Well done, DarthParametric! -
I can assure everyone that, while I never got his personal email in the past, I had been in touch with Fallen Guardian (who was a mentor to me in many ways) for quite some time via Skype and here on DS and we were on very cordial terms (if he was here he could easily confirm it).
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Hello! Is there anyone here on Deadlystream that is in contact with Fallen Guardian? I used to communicate with him via Skype in the past and here on the Forum itself but I've been unable to reach him for months now. Any working email address that someone may kindly share? Thanks a lot!
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Another little, great modifications to improve immersion in an exceptionally immersive game! Great job, DarthParametric!
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Looks very nice! Great job, DarthParametric!
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I can but imagine the enormous amount of work that is involved. Personally, I believe that the tools you have used are already so good delivering splendid visual that I can hardly believe that it can't suffice for the whole overhaul but I am no expert and I take your educated opinion. Sincerely, I still hope that you may find the motivation to continue with improving the look of the game just the way you have done with already a decent portion of the world of KotOR.
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Dear Jorak Uln, as one of the staunchest supporter of your production, I was wondering whether you may have any news to share with us about your ongoing project with Cache71? It's been quite some time and I hope there has been some progress, at least internally. Thanks for any information you may be willing to share and godspeed!
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[K1 & TSL] Fix Ebon Hawk shader and UVW issues
Salk replied to Sith Holocron's topic in Mod Requests
Has anyone ever been putting some work into more fixes for the EH? I am just curious... -
Impressive! Please keep us updated!
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Excellent job! Thanks!
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Very good job with texturing the sewers, thunder3! I like it.
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I am pretty much done. I had sent you a PM some time ago to which I received no answer. Could you please check? Thanks!
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Very interesting. I will take a look at it...
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I think it is a good idea. On the other hand there is the aggravation (if I am not mistaken) of having to re-equip the party members once they leave the EH/Hideout: tendentially a player does not swap items around so much once there is a valid configuration until improvements/upgrades are found.
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I love cache71's works! We are lucky to have her talent at our service here.
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Nice to see you here, Darth333! And thanks for the many useful tutorials!
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Sure. You need the following 4 files from the archive (extract them in your 'override' folder): CM_Tseriesdroid.tga CM_Tseriesdroid.txi P_t3m4_01.dds P_t3m4_01.txi Then rename P_t3m4_01.dds to P_t3m3_01.dds and P_t3m4_01.txi to P_t3m3_01.txi Done.
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Excellent job, especially with the leaves texture! Thanks for sharing, Cache71.
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I think you have talent! Keep it up!