DeadMan

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Everything posted by DeadMan

  1. IIRC, it's not possible. Such things are hardcoded to the engine and we can't recreate them.
  2. I'd like to donate my TFU Lightsaber pike for this project. It's for TSL and only have 4 colors, but should be easy to convert to K1 and add more colors.
  3. This another option you mentioned is making a new baseitem for it? Then Force Jump won't work with new sabers AND they will not deflect blaster bolts.
  4. I believe it's a result of changes Obsidian made to the game engine, it just renders textures and shaders a bit differently.
  5. This is most likely the main problem. In my experience, the game HATES integrated graphics; has issues with AMD cards and works fine on nVidia cards.
  6. Looks like saber blade textures or *.txi are messed up. Try to search your Override folder (both in main game folder and in Workshop folder) for w_lsabre*.tga and w_lsabre*.txi and remove them.
  7. I've got permission from Ӄhrizby to release fixed Nihilus I'm currently working on. I've already fixed sound issues with his model, now trying to fix clipping. Release date: when it's done.
  8. No need for one. TSL master robe (body variation N) use same texture for both genders.
  9. There is one issue with *.uti replacement - if you already have these items in your inventory, the fix won't work. So swapping the actual icon files is the preferable way here.
  10. My recent selfies after "The Last Jedi"