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Everything posted by DeadMan
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what is your job or what is your plans for the future
DeadMan replied to bendarby24's topic in General Discussion
WOW! It's been over ten years since I wrote here. Now I'm 37, I'm Chief of Database department in same company. My salary has tripled, I have my own flat (recently made my last payment to the bank). I'm single and I like it! -
Best Version of Kotor 2?
DeadMan replied to bendarby24's topic in Knights of the Old Republic General
Hi! IMO the best version for modding is the one from GOG. https://www.gog.com/game/star_wars_knights_of_the_old_republic_ii_the_sith_lords -
Custom Items Glitched by Mod Reinstall. How to fix?
DeadMan replied to ZeldaTheSwordsman's topic in General Kotor/TSL Modding
Armors which are already in your inventory will glitch. However, if you'll give yourself new ones (via cheats or KSE) they will work like intended. -
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Getting handmaiden robes
DeadMan replied to Mellowtron11's topic in Knights of the Old Republic General
You must wear some clothes/robes/armor yourself when you ask her. -
I can confirm that replacing *.TPC with *.TGA without *.TXI works. I've got the impression that if you don't provide *.TXI the game will read that information from corresponding *.TPC. You can check it yourself with mods like this one. It has only *.tga files for saber blades, but *.txi instructions (blending additive and decal 1) are applied to them anyway.
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View File Darth Nihilus Animation Fix Update Darth Nihilus Animation Fix Update A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod. Features: Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread. Installation. Just drop all files to your Override folder. Permissions and credits. Huge thanks to Ӄhrizby for making original mod and allowing me to release this update. If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want. Submitter DeadMan Submitted 12/24/2019 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
1,120 downloads
Darth Nihilus Animation Fix Update A long time ago, Ӄhrizby released Darth Nihilus Animation Fix 2.0. It was good, but had some problems - like saber swing sound were not playing, clipping in his running/walking animations, etc... I decided to try to fix it, and Ӄhrizby allowed me to release this as new mod. Features: Fixed sound issues Fixed clipping in walking and running animations Restored his unique walk and run animations for single saber Fixed some other problems (like his lower jaw was terribly deformed in some animations) Added camerahook, so your screen will not shake in combat BONUS: reverted model structure back to original. It means, that if you have old Avol's Darth Vader mod installed - Vader will have fixed animations too! I hope I fixed everything, but if I've missed something - let me know in support thread. Installation. Just drop all files to your Override folder. Permissions and credits. Huge thanks to Ӄhrizby for making original mod and allowing me to release this update. If you want to use it in your mods - ask permission from Ӄhrizby. If you get one - no need to ask me, use it like you want. -
You should be able to manually set path in KT. File - > Manage paths.
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My mod covers only vibroswords, IRoberts will also change vibroblades and vibro double-blades, so I say use his version. If you like my weapon skins more (look at screenshots) you can mix them - install my mod first, then his but do not overwrite conflicting files.
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This usually happens when you try to run TSLPatcher directly from the archieve. Try to extract all of *.zip content to some folder (not the game directory!) and run it from there.
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Is there an easy way to change position in many key frames
DeadMan replied to DeadMan's topic in General Kotor/TSL Modding
Its moving. -
Is there an easy way to change position in many key frames
DeadMan replied to DeadMan's topic in General Kotor/TSL Modding
It's a Nihilus model fix I'm working on. I screwed something up, and now I need to move cutscene dummy up for 11 units in about 20k frames.