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Everything posted by DeadMan
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Looks like no one tried to make a fix for ultra-widescreen resolutions. If I were you, I would try the one for 1920*1080. EDIT: I was wrong. @ndix UR covered ultra-widescreen resolutions in his KotOR High Resolution Menus. Use this instead.
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Did you installed HUD correction for widescreen? You can find required files here: http://www.wsgf.org/article/star-wars-knights-old-republic
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Pauldron looks a little too shiny for my taste, but overall - good work.
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Looks good! Can't wait to see the full skin!
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There is a reskin of this model by @Darth_Sapiens But if you want to make another reskin - good luck! The more - the better. P.S. I've once tried to port his model ripped directly from TFU, but never succeded. Skinning faces is just not my thing
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Other masters in TSL thought tha she died at Katarr, so she must still be with the Order. Its possible that she was "evacuating" holocrons in secret.
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It most likely conflicts with TSLRCM.
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Blog #61 - I need a tutorial for a G0-T0 voice filter
DeadMan commented on Sith Holocron's blog entry in Sith Holocron's Blog
Number 3! -
That's really strange. I have GTX 970 too, and your bumpmapped models work fine in holograms for me.
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There's a lot of items using same model, so I suggest edit some of them to eliminate duplicates. Use the one with red lights for a Breath Mask and the other one for Rebreather Mask.
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mod requests Porting Mandalor armor without a helmet from TSL to K1
DeadMan replied to todevuch's topic in Mod Requests
I'm Russian too. -
Welcome to Deadlystream! As far as I know, such mod is impossible to do - the game is hardcoded to use only specific set of combat animations, regardless of the saber form you are using.
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Unused Canderous Bearded Head As Pc for K2 problems.
DeadMan replied to thetruerevan75's topic in General Kotor/TSL Modding
Looks like you properly replaced head model (*.mdl/mdx), but not the textures for it. -
Helmet (both original and Jango's) is a part of armor, not a separate item, so it will spoil his identity. IIRC, it will happen only after he joins party on Onderon, 'cause Mandalore on Dxun use different *.utc file. Anyway, you can eliminate this conflict by removing p_mand.utc from your override (but you won't get his armor from this mod).
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- 22 comments
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Porting may not be a problem. All SW games I own on GOG (both KotORs, JKO/JKA, Republic commando, original Battlefront II, TFU 1&2, Empire at war) have same Disney Terms Of Use. If you read section 3 carefully, you will find the next paragraph: So, basically, Disney allows us to use their assets (not only from SW, but from all their stuff). There could be arguments about new media (such as EA Battlefront), 'cause they will also have EA's terms of use, but everything released before Disney buying Lucasfilm should be OK.
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Fixed Hologram Models and Admiralty Redux for TSLRCM
DeadMan reviewed DarthParametric's file in Mods
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- Handmaiden
- Kreia
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Animated Ebon Hawk Monitors (not including Galaxy Map)
DeadMan reviewed Sith Holocron's file in Skins