DeadMan

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Everything posted by DeadMan

  1. Hello there! Is there an easy and fast way to change position for many key frames? I need to move one of the nodes up for a specified value. I've seen a "Mass key tweaker" instrument in KotORMax/NWMax, but I don't get how to properly use it.
  2. IIRC, you can add new 'regular' classes, but it's impossible to add new Force-user classes.
  3. Doesn't look so. At least I still see them
  4. She's just a padawan in K1 And there is not much information about her after it.
  5. If they were upgradeable you may become very overpowered too early in the game, and I don't want to completely ruin games already crippled balance. Another option is to make them upgradeable, but make them available much later in game, and I don't want to do so. It's a matter of personal preferences. I never considered Royal/Shadow guards a 'proper' Force/lightsaber users. In my book, 'real' Jedi use one single-bladed lightsaber ;-) If anyone want to modify this mod to make them upgradeable (or anything else) - be my guest. I have no desire to do it myself, it is already like I wanted it to be.
  6. Hello there! This is definetely a mod conflict. For some reason, the game uses new textures, but old models. Usually this happens when you have TSLRCM installed from Steam Workshop. In this case you need to install my mod not to the Override, but to TSLRCMs Workshop folder and overwrite conflicting files.
  7. I never made one and I'm not intrested in doing it myself. If anyone will want to convert it to K1 - you have my blessing.
  8. You have mods from Workshop installed, that's the cause of conflicts. I believe TSLRCM have modified vanilla master robe models. In this case, you must install mods to TSLRCM workshop folder (overwrite conflicting files), and not in game folder Override. Or you can just search through Workshop folder and delete PMBNM and PFBNM mdl and mdx files.
  9. RAR is an archieve format. You need to extract its contents (with programs like WinRAR or 7Zip) to you Override folder.
  10. Try to put it in same directory with your source script.
  11. Any location other than Program Files and root directory on any drive will work. I have my games (GOG version) installed in D:\Games\SWKotOR and D:\Games\SWKotOR2.
  12. Resident Evil 2 is AWESOME!!!

    1. Malkior

      Malkior

      Indeed. I was pleasantly surprised how they improved the original game in nearly every way. After every remake since .. basically the last two decades has been a huge disappointment, I was expecting it to be more of the same. 

  13. The "Dark side points gained" music file is mus_s_darkshort.wav. Replacement should go to Override. The one I use is PCM 44100 Hz, 1411 kbps, stereo (I can send it to you for testing). Note that I'm using GOG version of the game. I can confirm that it also works in original 4-CD version. I believe I've read somewhere, that Aspyr's patch broke something in the game and it cannot play custom WAV files anymore. If it's the case, then reverting to the Legacy PC version should fix it.
  14. DeadMan

    Visually Repair HK-47

    Great idea! Now we'll need a copmatibility patch for DP's TOR-style HK.
  15. This is definetely a model problem. In fact, female padawan robe model was always known to have issuises if it were compiled with old MDLOps versions (I have no idea how it works with new ones or MDLEdit). Like @ebmar said, try to remove PFBIM.MDL and PFBIM.MDX from your override and see what happens.
  16. Hi! This particular robe is added by old "High general Obi Wan Kenobi Robe" mod by Kainzorus Prime.
  17. In TSL, if you store files from different mods in different sub-folders, the game will load the ones which it finds first. So, load order is Override -> Sub-folder 1 -> Sub-folder 2, etc.
  18. Have you seen it already? I REALLY like how it turned out.
  19. DeadMan

    SEM - Super Enhanced Mod

    SEM has one and it most likely causes conflict with TSLRCM.
  20. DeadMan

    SEM - Super Enhanced Mod

    Try to remove n_darthnihilu001.utc from your Override.
  21. Also, you may try to change your %TEMP% path to something like C:\Temp. I had similar issuises (with another software) with default path when I had my username in non-English characters.
  22. Anybody still playing it? I've recently returned. I'm on Darth Malgus.
  23. You can edit items name and description in corresponding *.uti file. If you already have this item in your inventory you will not see the changes, but if you find a new one (or give it yourself via cheats or KSE), they will appear in game.
  24. If you (or anybody else) will want to port my Movie-style Jedi Master Robes to K1 - no need to ask me for permission. I stated years ago that all my mods can be used by everyone in their own projects (I'm only against uploading my mods to Steam Workshop, but that's a different story). I didn't had time to check your K1 supermodel, but if bones match their TSL counterparts it should be pretty easy to convert my models for K1.