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Found 6 results

  1. Despite being one of my favorites, something that's always bugged me about the "Party rescue section" when you enter the Leviathan is how Zaalbar gets singled out as the only character you can't pick to save everyone, hell the game outright just calls you out for thinking to use it by saying it's dumb. Been on a recent playthrough and just wondered, how hard would it be to actually make a mod that allows you to actually select Zaalbar? I don't have any experience making mods for KOTOR but it does sound at least theoretically possible to me since the whole event is already made to accommodate so many different characters and I've seen mods like "Leviathan Differentiated Dialogue" give you unique character options for the Rodian prisoner depending on who you play and "Sleheyron- Story Mode" claims it's new party member can do it as well although haven't checked that mod out yet. As said tho I have no clue about modding KOTOR, but I am interested in trying a mod like that sometime later but in the meantime just curious if I'm thinking way too big here. And for fun I guess, the basic story beats of a theoretical Zaalbar rescue - Zaalbar's plan is to play into Sith's stereotypical perception of a Wookie, pretending to be a mad animal and lashing out at the Sith during the capture - Due to all of that, he would either be thrown into the medical ward to be sedated (where he would just break out of), or more uniquely, be throw into the prisoner cell with the mad rodians, who you now have to first fight before your escape (Could say that the forcefield gets damaged during the fight) - The Imprisoned Rodian wouldn't know the Wookie's language, so he would give a talk similar to the one he gives T3 rather then a full on talk
  2. Hello, I have had an idea for quite awhile of replacing the main player character of Kotor1 with an Ithorian. My fist attempt was just swapping the character model in KSE, but that crashed when I tried to do anything other than walk around. I figured that because the alien has such odd proportions that the model has custom animations rather than inheriting animations like most other standard humanoid character models. So I've dived into Holonet Toolset, Blender/KBlender, etc. I've been able to modify a party members model successfully using HT to export mdl/mdx, importing to blender via KBlender, making changes, then exporting and throwing those new files in my Override folder. However, when I exported the Ithorian model, I found that my suspicions were correct and the Ithorian only had a walk cycle. I assume I'll have to find a player model to mooch animation key frames off of, but I've also read that there are things called Stunt animations and also that cutscenes are a bit weird to modify. So, my question is: Is my goal of making a fully playable Ithorian feasible? I know that equipping armors won't work and I'm fine with that, but are the lack of animations just a deadend on this project?
  3. Hello to anyone reading this, I am interested in creating a mod for KOTOR 2, and would like some advice for where to start. I have downloaded Holocron Toolset and have taken a look at it, but it's a little confusing. I've also looked at the tutorial pages for mods on this site, but haven't found too much that can help me with creating a mod. I would say my problem is that the information is too in-depth on things like models or voice lines or scripts, but not in-depth enough on something like making/editing passive feats. My mod would be focused around creating feats, adding passive feats to classes, and changing the defense + power/feat progression of some classes (making the Jedi Master/Sith Lord have equal power progression to the Consular, fixing their DEF gains, and giving the Guardian more feats). I went ahead and downloaded the "Feats and Powers Content Pack" for TSL, to try to see behind the scenes on how I'd create some feats. All in all, I'm just not totally understanding how to get started on what I want to create. The Holocron modding tool is a little confusing, and I'm not sure how to create/edit feats. I know I'd have to target the "feats.2da" file, but that's where I'm stuck at at the moment. All help is appreciated.
  4. I have a general interest in learning how to mod KOTOR but lack the time with work and all - With that being said how hard would it be to create a mod where you can take a (Random Human NPC head) and swap it with one of the main character(s) head upon starting a new game? Also is there a mod that implements the commoners smugglers vest? I have loved that garment since the games release and would like to finally be able to wear it myself. Thanks in advance for any input!
  5. This is the problem I'm having, I have already posted it to Reddit. From what Snigaroo said on the subreddit, it's probably the robe mods that I have installed that seems to have issues with Melee animations. The robe mods I have installed are Force Fashion II and Lore Keeper Robes. I have never had this issue before. My questions now is if I was able to go in and fix the animation issues, how would I do so? I assume I would use KotorTool, but what would be the hypothetical steps I would need to take?
  6. Just a general question - can somebody point me in the right direction on how to create a new & unique feat? A link to a tutorial(s), or a quick summing-up would suffice. Thank you in advance!
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