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Everything posted by DeadMan
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Have anybody read Disney's EULA (https://disneytermsofuse.com/)? I usually have problems with understanding juridical language (for me it's all gibberish no matter in which language it's written), so can somebody translate it from "legal English" to "human English"? (look at GOG EULA for reference: https://www.gog.com/support/policies/gog_user_agreement). I'm most interested in the User Generated Content part. Is porting from one KotOR game (or other SW-games)...
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Yeah, just checked KotOR Collection's EULA. It has no numbers, and it says "You shall not" instead of "You may not", but it doesn't have the (5). It does have (2), and it does tell "Hack or modify (or attempt to hack or modify) the Product, or create, develop, modify, distribute or use any software programs in order to gain (or allow others to gain) advantage of this Product in an on-line multiplayer game setting", in addition to multiple, different ways of tel...
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I'm getting tired of this. I didn't released any KotOR/TSL mod for... 2 years (?) And now I'm gettiogn a lot of messages, that my mods don't work with Steam version. So, I just have to say this: I DON'T CARE!!! STEAM is DRM BS for idiots which should have never existed. NO, I will never support this version. NO, my mods cannot be uploaded to Steam Workshop. NO, damn you, if you are stupid enought to use this DRM BS, you are not worthy to mod your game. Sorry if...
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@HK, 1Leonard, and Deadman: The file structure isn't changed, but the .exe was... A Steam Workshop mod installs into its own folder in Steam's Workshop folder, not in the game's own directory. There is no TSLPatcher used, no compatiblity work done, just a drop in a folder.
And given the way it's all setup, the load-order can't be changed and if a lower folder (higher-numbered folder, so loaded closer to the end) uses same-named files, those will be used instead....
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Decided to replay Witcher 1... And made an interesting discovery - Witcher can use weapon models exported directly from NWMax (official Witcher 3DS Max exporter doesn't work for me)... I have a lot of modding ideas;) Will need to experiment with animated models.