DeadMan

Members
  • Content Count

    321
  • Joined

  • Last visited

  • Days Won

    14

Everything posted by DeadMan

  1. I had a problem with save loading stucking at 25% some time ago. In my case, I found a new folder named 'gameinprogress' or 'currentgame' (can't remember exactly) in my TSL directory. Deleting it fixed the problem.
  2. EA are bastards! I live in Russia and with Russian Origin account I can't buy English version of the game (even if I want to pay more for it), only localized (and I don't want any Russian text in my game, 'cause translation, as always, sucks ). They will not get any money from me, as long as they won't allow me to play the game the way it was meant to be played.
  3. If you moved your entire TSL folder it should work fine. Easy way to check if TSLRCM is still there - modified logo in main menu. If it's there - everything is fine.
  4. Nice list, Malkior, but could you also add actual texture names in it? This may help those of us who want to try their skills with them, but have no idea (or too lazy to find out;)) what textures are actually used there. And screenshots for some cases could be helpful. (For example, I never noticed any problems with #1. Or I just didn't actually played the game for too long;))
  5. DeadMan

    Movie Mandalorians

    Xuul made a video review of the mod, watch it here: http://youtu.be/9qvLGy_sIlg?list=UUKtIf0MLGt_E6PKYU-mYP_A
  6. Xuul made a nice video about the mod. Watch it here: http://youtu.be/X3M33slz6u4?list=UUKtIf0MLGt_E6PKYU-mYP_A
  7. One small note: in the "path" key you need to set your actual Steam installation folder. Many of us don't use default paths. For example, I have Steam installed to "F:\games\steam\", so my path will look like "F:\games\steam\steamapps\common\swkotor\".
  8. You can review any of my mods. Most of them for TSL and compatible with TSLRCM (PM me if you need details). I personally would like if you make a video about Movie-style Jedi Master robes and/or Movie Mandalorians
  9. Appearance.2da issue. After reinstall your twilek character row in apperance.2da got another number, and the used in your saves now means that droid. You should be able to change your characters appearance with KSE.
  10. AFAIK, the game ignores *.mod files in the Override.
  11. All my mods. After all, I made them for personal use.
  12. Nope, soundset is set in *.utc's, which your mod doesn't alter.
  13. I've taken a look at your changes.ini and I think I know why it used default model, when was set to F modeltype. You forgot to change race field to N_SithStalker (for the F modeltype race field also determines the default model). But if it works your way I suppose there's no point for you to remake the mod.
  14. Really strange, 'cause original mod uses modeltype=F (I know that for sure, 'cause I helped reapper to make the mod).
  15. TSLRCM and M4-78 have nothing to do with it. Console is invisible in vanilla TSL and nothing can be done about it. But cheats still work, just press ~ and type them.
  16. I don't like the whole midichlorian idea, but it is in the movies, so we have to deal with it. And I have a theory (quite similar to Nsinger's): what if high midichlorian count is not the cause of the Force sensivity, but actually a REACTION to it? It makes perfect sense. Some people are Force sensitive, some not. If you are sensitive - your body generates midichlorians.
  17. I doubt it. It will require to make female variants of all armors, and it's not an easy process (also, very time consuming). And they will be a separate items too. You can still edit armor's *.uti files (with Kotor Tool) and remove male gender restriction from them, but in this case they will still use male model, even when put on female character.
  18. And when the new version comes out I have to reinstall ALL MODS! This bugs me A LOT. Last time it took 2 evenings before I actually started to play the game.
  19. I thought it was a common knowledge since... err... 2005? (maybe even before, 2005 is the year I've started to mod this games IIRC).
  20. Sizes like 768 (512+256) and 1536 (1024+512) are usually work fine. Problems with them are really rare. This one is the 2nd I've seen. On the other hand, textures like 612x612 will not work at all - for me, they crash the game.
  21. The textures in my Anakin head are 768x512, and most people (including me) have no problems. But someone (I don't remember who, it was a long time ago) had similar problem with it. When I resized textures to 512x512 for him - everything worked just fine. So, I suppose it could be similar problem here - textures are 1024x1536 (IIRC). And they do work fine for most users.
  22. Some people had such problem with my Anakin head, but the textures were in override. Looks like for the unknown reasons the game can't handle the non-square textures on some PC configurations. I suppose it have something to do with the graphic card and/or it's drivers.