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DarthTyren last won the day on August 10 2020

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87 Jedi Grand Master


About DarthTyren

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    has spoken
  • Birthday 05/17/1995

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    Kotor Tool, 3DS Max, JRLEdit, After Effects, Pro Tools...
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    Modding KotOR/TSL, Video/Audio Production, Star Wars

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  1. It would absolutely be possible. The question is would anyone ever actually see the production of such a project as worth their while - and making Kaah somehow not feel like a pointless tack-on. I might have to go back on what I said about Dustil considering that voice reproduction models are clearly being made for other characters in KotOR (I don't know how I missed that). No matter what, it would have to be handled differently than how PartySwap is handled. PartySwap as-is could only work mechanics-wise for Disciple/Handmaiden or Mira/Hanharr, because those are the only open slots on the party table.
  2. The game is sadly hard-wired to be limited on the number of companions you can recruit (up to twelve). It would maybe be possible for one other potential companion to join you before the final act (two if you're not using PartySwap), and they could take the place of either Mira or Hanharr (whoever wasn't recruited). Of course, popular consensus is that G0-T0 doesn't deserve to be a companion, so if one was willing to put the work into just making him a basic NPC which spawns on the Ebon Hawk - and stays there - after Nar Shaddaa (or, ya know, just remove him from the game outright), then maybe that's a slot that could be freed up. I almost did this for PartySwap as an alternative option, but the amount of work it would require to set Disciple up to go in G0-T0's spot on the table and remove G0-T0 from the table altogether w/o deleting content was too much for me at the time. As for personal thoughts... I think Kaevee was cut for good reason, Kaah was the biggest disappointment of M4-78, which I already don't like, Dustil most likely wouldn't be able to sound like Dustil (some might consider that a good thing), and Atris wouldn't need a PartySwap extension - she could just join you in Kreia's/Bao-Dur's/HK's place after you defeat her (all that would need doing is resetting the appropriate influence level).
  3. Could you upload a newer install log? Because that sounds like the DLG file that the item fires is broken. Also, for future reference, if you wish to use any mods other than TSLRCM, don't use Steam Workshop because it's a compatibility nightmare.
  4. I would need to see the DLG and source in order to help with that.
  5. If you use the armband to add Bastila back, yes. If not, she's taken out of the party, making it possible to have a new NPC in her place. Because default position on the Ebon Hawk is relative to position on the party table, yes.
  6. The ultimate question is "Is this NPC still on the Party Selection screen?" If not, then they have been fully removed from the available party. For example, when Bastila is taken by Malak aboard the Leviathan, you no longer see her as an available party member. This allows mods like BOS:SR to kick in and place a new NPC straight into the party in her place. Whenever an NPC needs to be removed from the available party, you just need to run the RemoveAvailableNPC() function in a script, usually fired by dialog.
  7. DarthTyren


    If you're using this mod, most of the time Handmaiden will have speaking priority over Disciple, regardless of gender - this isn't a design choice, it's merely the way the dialogue was written. Maybe it's time to revisit that, though. The hard part there is that I will have to make a choice on who to prioritize when, where and why.
  8. Oh - well, then I'd have to check and see if the file structure in those dlc folders is comparable to those on PC installs. I'm guessing there's some difference, and that's why there's a mobile specific version of RCM?
  9. Heh... THAT'S a loaded question. For right now, the answer is no - mainly considering I'm unsure if TSLPatcher will work for mobile installs, and that's the only way to maximize compatibility with other mods.
  10. I can almost guarantee you the Hak Pad Workshop mod is causing you issues. Frankly, you shouldn't be using ANY Workshop mods with TSLRCM for exactly this reason, but that mod's spells.2da file can't merge properly with the one from PartySwap because PartySwap needs to be installed on top of TSLRCM in order to work. When you have conflicting 2DA files like that downloaded from the Workshop, it annihilates all compatibility.
  11. DarthTyren


    That sounds to me like the files aren't merging properly - do you have RCM installed through the Workshop by any chance?
  12. Or it could be from any other mods you installed. This is the issue with Handmaiden not spawning after the Council holorecording, correct? What does your setup look like? What do you mean when you say the RCM installer keeps installing to the wrong folder? Also, can anyone confirm that changes were made in RCM 1.8.6 that would require me to take another look at this mod?
  13. DarthTyren


    First time seeing that particular error. I don't know of any other mods on the build that alter that file.
  14. DarthTyren


    Okay... That's the first I've heard that one.
  15. DarthTyren


    Uh, unless you're using any romance mods, that scene should still be disabled for males.