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DarthTyren last won the day on July 11 2023

DarthTyren had the most liked content!

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103 Jedi Grand Master


About DarthTyren

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    has spoken
  • Birthday 05/17/1995

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    Kotor Tool, 3DS Max, JRLEdit, After Effects, Pro Tools...
  • Interests
    Modding KotOR/TSL, Video/Audio Production, Star Wars

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  1. Alright, here's the big update: Everyone give a nice, warm welcome to the new manager of PartySwap: @Leilukin! I'm aware how long I took with this announcement. I sat on this decision for months, but with Leilukin's current activity level in the community and as a modder, as well as her familiarity with the mod and how it works and her vision for the future, there really was no one else this mod could be passed off to. I want to thank everyone who supported me and PartySwap over the last several years, and even as I step away from modding and Star Wars entirely, I hope you'll join me in wishing Leilukin the best. For the last time... Darth Tyren has spoken!
  2. And updates to RCM that I've yet to account for are likely. CONFESSION TIME: I've kinda taken a break from KotOR modding and Star Wars in general, as I have far greater pursuits to occupy myself with. I've been doing a lot of writing and playing other games that before I never would have given thought to, not to mention taking my faith far more seriously. Logically, that means certain things would have to fall to the side to make room, and Star Wars ended up being one of those things I lost interest in, something I never thought possible. This puts the future of the mod in a bit of a pickle: I can't spend much time working on keeping it updated, because that would require sinking hours of productivity into playtesting that I can't commit to anymore. I apologize for my silence and my absence, but only now have I actually gained the courage to say as much. So, though it pains me greatly, and I'll probably regret it in the short-term, after much careful contemplation on the matter, I have to believe this is what's best: PartySwap is up for adoption. If you would be interested in taking over future development, send me a DM explaining why you're the right person for the role and what your plans for the mod would be going forward. Why such a fuss? It sounds lame, but this mod is the biggest contribution I've made to the world to date. I don't want to just hand it over and suddenly have it botched and butchered beyond recognition like Disney's Star Wars - so yes, there's a bit of pride here. I feel like I'm handing over my child. Until next time.
  3. I'm not sure how "hard-coded" it is, but it felt like it at the time given my knowledge of the game files - in that you can't add more buttons to the select screen, nor can you change which party slot corresponds to which button. The thing about Handmaiden and Disciple is, although they take up the same physical button on the select screen, they actually inhabit different positions on the table under-the-hood. This is why I first starting looking at potentially just adding another button in the GUI and letting Handmaiden correspond to that. I couldn't much make heads or tails of the GUI files, and I certainly didn't see anything linking the buttons to the actual party table. So that idea flew out the window. The next approach was to find a way of making Handmaiden take up any other slot on the screen. Sadly, the only place she'd fit without actually replacing another party member, or potential party member, is right where she already is. Then I considered G0-T0, and having him be replaced as a party member in general so Handmaiden could take up his spot, and just letting him be a floating dummy on the player's ship. Here's the problem with that - work. I would have needed to comb through the game, remove every call specifically to G0-T0 (not associated by object tags) in both dialogs and scripts, and also change every call to the Handmaiden (not associated by object tags) for the purpose of putting her in a different place on the party select screen. And for all that work, I'd actually be removing G0-T0's content (which is tied to influence) from the game. I looked at this and decided it was unfeasible. So, we have the item, because where she is is actually the best place for her. It was a compromise I made that was the best choice all around.
  4. It looks like you attempted to install it more than once without doing a full uninstall in between. It also looks like, assuming this is the right directory, you don't have TSLRCM installed, which is why all the module file errors have appeared. This mod requires RCM to work. Odd - I just checked it out and it should definitely be doing that the moment you click the "Install Mod" button.
  5. DarthTyren


    The one from this mod will be injected inside 950.MOD. If there's another mod that puts the DLG in the override folder, they're not compatible with this one as-is.
  6. DarthTyren


    holorec.dlg doesn't go into override, it goes to the module for the holorecording (950COR.mod, for those curious). If you're finding it in override, I'd ask what other mods you're using.
  7. DarthTyren


    I mean, I might be missing something, but I haven't played with the total mod build yet - just RCM and PS. I'm not sure what might be causing it, as I've had to double and triple check to make sure it was actually working properly multiple times. ... You're not getting the item when recruiting Disciple...? That literally makes zero sense. Unless the wrong script is firing, or it's been overwritten by something else, you should be receiving the item - it's the whole point of the mod.
  8. Enemies don't see Kyle Katarn. His stealth skill is so good it's passive.
  9. If your argument is that it would be lore-friendly... no. It's not. Kreia HATES machines. She would see handicaps as a challenge to overcome, and just like with losing her sight as well as losing her connection to the Force, she accepts the challenge with dignity. Note I'm not bashing anyone who wants to see this be made, but please don't use nonsense as your reasoning for a request.
  10. To all servicemen-and-women - both current and former - HAPPY VETERANS DAY!

  11. DarthTyren


    I’ve not heard or seen anything suggesting that it’s not compatible yet.
  12. DarthTyren


    There is - but the presence/absence of 650DAN.mod has no dependency on EE.
  13. DarthTyren


    1) New game? No, not unless you no longer have a save from before entering the sublevel. And even then, it probably wouldn't be necessary, unless... 2) ... this. If you don't have a 650DAN.mod, then you don't have a full installation of TSLRCM, which provides changes to basically every level of the game, including the Rebuilt Enclave. At this point, I'd ask what version of the game you're playing and where you installed TSLRCM from. 3) Darn, I thought long and hard about how I wanted to word that. It does mean deleting the files from the game's override folder. The point was that, once pasted and the files overwritten, you could hit the delete button and get rid of all the files at once without having to go searching through the folder for each one individually.
  14. It would absolutely be possible. The question is would anyone ever actually see the production of such a project as worth their while - and making Kaah somehow not feel like a pointless tack-on. I might have to go back on what I said about Dustil considering that voice reproduction models are clearly being made for other characters in KotOR (I don't know how I missed that). No matter what, it would have to be handled differently than how PartySwap is handled. PartySwap as-is could only work mechanics-wise for Disciple/Handmaiden or Mira/Hanharr, because those are the only open slots on the party table.