DarthTyren

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DarthTyren last won the day on March 6 2017

DarthTyren had the most liked content!

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52 Jedi Knight

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About DarthTyren

  • Rank
    has spoken
  • Birthday 05/17/1995

Profile Information

  • Gender
    Male
  • Location
    Kotor Tool, 3DS Max, JRLEdit, After Effects, Pro Tools...
  • Interests
    Modding KotOR/TSL, Video/Audio Production, Star Wars

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    darthtyren

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  1. No, because there is a limit to the size of the party table - the game only comes coded for 12 slots.
  2. I can already tell you the problem more than likely - You aren't using the EE compatability patch made by Leilukin. Without it, PS and EE are going to hate each other. Link here - Follow those install instructions TO THE LETTER!
  3. Mainly, you would be missing a lot of the functionality that exists in TSL in order to make TJM work the way it does. It would make a lot more sense to port content from KotOR to TSL than the other way around simply because of those added functionalities.
  4. And we should be good to go! Version 1.3.2 can now be downloaded here.
  5. Just got caught up to the most recent update. A guild officer on Star Forge.
  6. Yet ANOTHER Update: Things are starting to settle a little bit for me right now, and I've finally decided to get back to work on this bad boy (and it has been very bad, indeed). Tomorrow, I'll be digging up my external drive with all my files on it and getting to work on the endgame Ebon Hawk scene with Disciple, making sure it can run correctly. Here's where I ask for your help - I want this to be the final necessary update to make PartySwap work without issue on it's own (unless, of course, we get an update to RCM). So, if I need to be aware of any other issues, please report them to me either here in this thread, on Discord, or in PMs, even if you've already reported them before, as I'm trying to compile an up-to-date list and prioritize. Note that if the suspected culprit of an issue is incompatibility with another mod, it will not be considered. Thank you all for putting up with me and my sporadic updates with this project. Now let's complete this thing - together!
  7. A temporary fix, I guess, would be to re-prioritize the nodes at the end of Visas's meditation dialogue, making sure that the Disciple/Carth/Cede scene doesn't fire. I don't have access to my files to find a more permanent solution. I promise folks, everything worked the last time I played through with just TSLRCM and PartySwap.
  8. MAJOR UPDATE: As busy as I've recently found myself in my life, I haven't found any time to work on the anticipated compatibility patch between PartySwap and Extended Enclave, nor will I be able to find time or desire to work on it in the near future. However, there is some good news - @Leilukin has graciously volunteered her time and dedication to creating said patch, and I've given her the go-ahead! I hope you'll all join me in wishing her luck!
  9. The move went off without a hitch!

  10. Nice sig, fam! :)

    1. DarthTyren

      DarthTyren

      Same to you!

  11. I suppose I could have gone to the market and bought some awesome decorations for my strongholds. Do you think that would make me feel a little more accomplished (see what I did there)?
  12. Because it filled up a slot and I was gunning for Max Conquest Bonus at the time, that's why. Which has been transferred into Star Forge, which is where I am as well. Primarily running Operations, but do sometimes get the urge to play back through the story (probably won't happen for a while, as I recently went through all the story in SWTOR for a stream marathon that lasted seven months).
  13. DarthTyren

    PartySwap

    No, not yet. But I guess I should give it a shot.
  14. Just curious here: What would one see programmers doing for a mod project besides writing scripts and tools? Opinions? Collective consensus?

    1. DarthParametric

      DarthParametric

      I would assume that any mod recruiting a programmer/coder would be primarily expecting one or both. Anything else is presumably down to the individual's own talents/abilities, and how much additional work they are willing/able to take on. The scale of the mod project in question would also have a lot of bearing on it. A team of a few people would necessitate multi-tasking, a team of, say, 30-50 not so much.

    2. VarsityPuppet

      VarsityPuppet

      Writing scripts or writing various tools to make process easier

    3. DarthTyren

      DarthTyren

      That's pretty much what I thought. Thanks for the answers.