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Found 15 results

  1. N-DReW25

    N-DReW's K1 Gameplay Improvement DEMO

    Version 1.14.1

    756 downloads

    N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.14.1 Release Date: 08.10.2018 Installation: Make sure you install my mod first Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Items and more as well as adding some new content including small side quests and restoring "little" bits of content! Please be aware this is only a DEMO and is incomplete but it does plan to span across the entire game and add new content! 1.14.1 Fixed a game breaking bug with the modules tar_m02ab and tar_m02ac Probably Added a few other things I cannot remember. As I am developing GenoHaradan Legacy for TSL I have little time to work on the Gameplay Improvement BUT I have been working on some nice features for this mod that aren't finished yet. Be sure to keep reporting bugs For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects New items Known Bugs: *The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *The Light Combat Suit, when worn the defence bonus score, will appear red even though you did gain defence *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. *I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content Carth's Bonadan Alloy Heavy Suit is currently a placeholder for Carths Battle Armor (Though it will look exactly the same as Bonadan Alloy Heavy Suit) the Other Parts of the Game Bug fixes on Taris Easter Eggs Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant Possible Outcast NPC you can chat to Restoration of the Undercity Black Vulkar Restoration of wondering beks in the lower city Turn the javyars cantina NPC's into aliens More items Restoration of Sith Base Dialogue Restoration of Undercity Outcast children Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working Kexikus for helping me get the Sith Commander working superSzym for helping me get the Sith Commander working FairStrides for trying to help me with ERF Edit Credits: Khrizby for allowing me to use his Bith Musician items in this mod and parts of his HK Melee Mod darkbirdie for originally creating the Dark Side Reimagined Mod darthbdaman for allowing me to use scripts from his Jedi from the Start mod for Trask Ulgo Jedi Skateordie808 for the M200 Intervention Sniper model Shem for his Realistic Visual Effects Mod 90SK for textures SpaceAlex for used assests from his K1 Enchantment Pack mod redrob41 for his wookiee reskins apart of K1 Enchantment Pack Redrob41 for the Combat Suit textures from his modders resource pack Ankh for originally creating the Dark Jedi Robe texture Rtas Vadum for making the MedHypo mod were the new med pack icons come from Dak Drexl for making the Sith Commander Skin jonathan7 & FoolInTheWave for making the Scout/Scoundrel uniforms Silveredge9 for used Brotherhood of Shadow Assests SpaceAlex for the K1 Enchantment Pack components used in the making of this mod Cache71 for making the female republic soldier skin and the HD republic soldier skins SithSpector for allowing me to use the Republic Helmet from his mod into my own Qyzen_Hunter for reskinning a few of the Vanilla Icons Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  2. File Name: ENDAR SPIRE Complete Overhaul File Submitter: Jorak Uln File Submitted: 04 Jul 2015 File Category: Skins K1R Compatible: Yes This is the first part of an ongoing series. The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality. Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture. Update 3.1 out now! It brings a lot of visual improvements over previous versions - new doors, animated consoles & more.... Video covering mod Showcase (Ver. 1.0) / Installation Process: Installation: 1.Drag Part1 into TSL\Override folder. 2.Install the Parts 2 - 5 via XnView into TSL\Override as shown in HowtoInstall.rar. Because there was a question in the comment : Part 3 contains 2 parts due to the upload size limit - simply extract part 3.1 Compatibility: This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that) Just to be on the safe side, i recommend to install my mod last. Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside. Credits: I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible. Also a big thanks goes to Xuul for making one of his fantastic videos for this mod. Enjoy! Click here to download this file
  3. Jorak Uln

    ENDAR SPIRE Complete Overhaul

    Version 3.1

    45,585 downloads

    This is the first part of an ongoing series. The purpose of this mod is to bring the much more up-to-date design choices from SWTOR to Kotor. All textures have been made from scratch; the big animated screen on the bridge comes with whooping 81 pics and 5k resolution for maximum quality. Update 2.0 brings brand new lighting to the ship, utilising warmer colors like in SWTOR, as well as new polished window frames & a new Planet retexture. Update 3.1 out now! It brings a lot of visual improvements over previous versions - new doors, animated consoles & more.... Video covering mod Showcase (Ver. 1.0) / Installation Process: Installation: 1.Drag Part1 into TSL\Override folder. 2.Install the Parts 2 - 5 via XnView into TSL\Override as shown in HowtoInstall.rar. Because there was a question in the comment : Part 3 contains 2 parts due to the upload size limit - simply extract part 3.1 Compatibility: This mod uses cubemaps, so there could be minor incompatibilites with mods that uses custom cubemaps too. ( but i actually dont know any mod that does that) Just to be on the safe side, i recommend to install my mod last. Beside that it should be compatible with everything that doesnt retexture the Endar Spire or the Stars/ Planet Taris outside. Credits: I want to thank Darth Sapiens for his wonderful Cubemap-Ressource pack, which enabled me to do a lot of things that would otherwise been not possible. Also a big thanks goes to Xuul for making one of his fantastic videos for this mod. Enjoy!
  4. darthbdaman

    Jedi From The Start

    Version 2.2.0

    8,683 downloads

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game. The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods. The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility. Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod Features All tutorial elements removed from the Endar Spire Start the game as a Jedi, at second level Adjusts dialogue throughout the game to conform to the new story Requirements & Compatibility Installation Read the Readme file, it will give you instructions on how to use the "Installer.exe" file to install the mod There is a "Manual Installation" option available for anyone who cannot use the Installer for whatever reason You must uninstall all version older than 2.0.0 before installing version 2.0.0. Jedi from the Start should be installed on a new installation, with KotOR 1 Restoration already installed if you plan to use it [*]Compatibility The mod is fully compatible with KotOR 1 Restoration (with the included patch) The mod is fully compatible with Carth's Republic Uniform and Flight Suit (no patch required anymore) SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but will not cause any actual issues Most mods should be compatible, unless they edit the Endar Spire, or the Dantooine Jedi Training Tutorial Remover is not compatible Recommended Mods Appearance Standardizer (coming soon) is recommended if you would like Jedi clothing options Consular Sentinel Class Skill Swap is recommended if you want the Sentinel class to be somewhat meaningful Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy!
  5. Kainzorus Prime

    Download:[KotOR] NPC Overhaul Mod

    File Name: [KotOR] NPC Overhaul Mod File Submitter: Kainzorus Prime File Submitted: 03 Apr 2014 File Category: Mods Author: Kainzorus Prime Mod Name: KotOR NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story. 2. Installation: ========= Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder. 3. Compatibility: ========= The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod. A compatibility patch for Sunry Murder Recording Enhancement mod is included. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  6. Kainzorus Prime

    [KotOR] NPC Overhaul Mod

    Version 1.01

    9,824 downloads

    Author: Kainzorus Prime Mod Name: KotOR NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to rectify the clone effect as much as possible by differentiating the characters where applicable, reassigning the sound sets and giving the characters different equipment to fit better with the story. 2. Installation: ========= Run the patcher and let it do its magic. If you also use the Sunry Murder Recording Enhancement mod, copy the .mod file from the compatibility folder and overwrite the one in the game's "modules" folder. 3. Compatibility: ========= The patcher ensures compatibility with most other mods, except those which also use .mod files that alter the same areas as this mod. A compatibility patch for Sunry Murder Recording Enhancement mod is included. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  7. Jorak Uln

    TELOS Board Overhaul animated

    Version 1.0

    6,576 downloads

    ATTENTION: Highly outdated! Use the much more advanced TSL Origins Telos mod instead: http://deadlystream.com/forum/files/file/759-tsl-origins-telos-overhaul/ This overhaul replaces all the vanilla ads and boards at Telos. Considering that new rebuilt Citadel Station represented one of the most sophisticated architecture in the galaxy, in a way similar to ME Citadel, i wanted it to look alike. Realising this, it seems to be natural to follow the amazing ME animations but in respect to original Kotor... This mod contains only high res 4k 64 pics animations, so i highly recommend to install a texture Overhaul like the Xarwarz OTE overhaul first to cover all normal textures and then my Overhaul and override everything! Install: IMPORTANT: Since Kotor seems to be picky with animated (txi) files , dont extract the files manually into Override folder !!! To prevent the "upsidedown" Bug extract FIRST the txi files manually into Kotor2\Override, THEN the tga with Xnview like shown in the HowToInstall file! Bugs: None. If you experience the UpsideDown Bug, read the installation instructions! Enjoy!
  8. Kainzorus Prime

    [TSL] NPC Overhaul Mod

    Version 1.22

    17,643 downloads

    Author: Kainzorus Prime Mod Name: NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian. It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them. Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc. 2. Installation: ========= Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. More Screenshots:
  9. Emperor Turnip

    Peragus Update

    Hello fellow modders and gamers, I have been working on a complete overhaul of the Peragus facility. Including new textures varying between 1024x and even 4k (Like the Hammerhead). Eventually I'd like to have this part of the game be interesting enough to not immediately skip over. I'm partially through the reskin now, with a screen from today uploaded with this post Update: http://deadlystream.com/forum/gallery/image/915-peragus-update/
  10. View File N-DReW's K1 Gameplay Improvement DEMO N-DReW's K1 Gameplay Improvement Demo A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 1.0 Release Date: 03.7.2016 1.14.1 Release Date: 08.10.2018 Installation: Make sure you install my mod first Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder Description: N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Items and more as well as adding some new content including small side quests and restoring "little" bits of content! Please be aware this is only a DEMO and is incomplete but it does plan to span across the entire game and add new content! 1.14.1 Fixed a game breaking bug with the modules tar_m02ab and tar_m02ac Probably Added a few other things I cannot remember. As I am developing GenoHaradan Legacy for TSL I have little time to work on the Gameplay Improvement BUT I have been working on some nice features for this mod that aren't finished yet. Be sure to keep reporting bugs For previous updates please check the update log Main Features: Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial) NPCs overhauled throughout all areas the mod covers Merchant loot overhauled (Merchants now have lore friendly loot worth buying) Item stats overhauled Party Member and player stats overhauled Movie Style Dark Side Transitions Realistic Visual Effects New items Known Bugs: *The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely *Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these *The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable *The Light Combat Suit, when worn the defence bonus score, will appear red even though you did gain defence *Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon. *I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why Incompatibilities: Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream Upcoming Features: Option to skip the tutorial Improving the Trask Jedi content Carth's Bonadan Alloy Heavy Suit is currently a placeholder for Carths Battle Armor (Though it will look exactly the same as Bonadan Alloy Heavy Suit) the Other Parts of the Game Bug fixes on Taris Easter Eggs Possible Larrim/ Merchant sidequest Possible Selkath Merchant Possible Black Market Merchant Possible Outcast NPC you can chat to Restoration of the Undercity Black Vulkar Restoration of wondering beks in the lower city Turn the javyars cantina NPC's into aliens More items Restoration of Sith Base Dialogue Restoration of Undercity Outcast children Replace More Module music Properly Implement Bith Items If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures! Permissions: You can NOT edit, upload to other websites or claim as your own without permission from me. Thanks: Bioware for such an amazing game Fred Tetra for Kotor Tool DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working Kexikus for helping me get the Sith Commander working superSzym for helping me get the Sith Commander working FairStrides for trying to help me with ERF Edit Credits: Khrizby for allowing me to use his Bith Musician items in this mod and parts of his HK Melee Mod darkbirdie for originally creating the Dark Side Reimagined Mod darthbdaman for allowing me to use scripts from his Jedi from the Start mod for Trask Ulgo Jedi Skateordie808 for the M200 Intervention Sniper model Shem for his Realistic Visual Effects Mod 90SK for textures SpaceAlex for used assests from his K1 Enchantment Pack mod redrob41 for his wookiee reskins apart of K1 Enchantment Pack Redrob41 for the Combat Suit textures from his modders resource pack Ankh for originally creating the Dark Jedi Robe texture Rtas Vadum for making the MedHypo mod were the new med pack icons come from Dak Drexl for making the Sith Commander Skin jonathan7 & FoolInTheWave for making the Scout/Scoundrel uniforms Silveredge9 for used Brotherhood of Shadow Assests SpaceAlex for the K1 Enchantment Pack components used in the making of this mod Cache71 for making the female republic soldier skin and the HD republic soldier skins SithSpector for allowing me to use the Republic Helmet from his mod into my own Qyzen_Hunter for reskinning a few of the Vanilla Icons Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 07/04/2016 Category Mods K1R Compatible No  
  11. darthbdaman

    Download:Jedi From The Start

    File Name: Jedi From The Start File Submitter: darthbdaman File Submitted: 19 Jun 2012 File Category: Mods K1R Compatible: Yes This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there. Summary This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game. The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods. The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility. Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod Features All tutorial elements removed from the Endar Spire Start the game as a Jedi, at second level Adjusts dialogue throughout the game to conform to the new story Requirements & Compatibility Installation Read the Readme file, it will give you instructions on how to use the "Installer.exe" file to install the mod There is a "Manual Installation" option available for anyone who cannot use the Installer for whatever reason You must uninstall all version older than 2.0.0 before installing version 2.0.0. Jedi from the Start should be installed on a new installation, with KotOR 1 Restoration already installed if you plan to use it [*]Compatibility The mod is fully compatible with KotOR 1 Restoration (with the included patch) The mod is fully compatible with Carth's Republic Uniform and Flight Suit (no patch required anymore) SWToR Style Training Sabers will overwrite my changes to the Dantooine Lightsaber Training, but will not cause any actual issues Most mods should be compatible, unless they edit the Endar Spire, or the Dantooine Jedi Training Tutorial Remover is not compatible Recommended Mods Appearance Standardizer (coming soon) is recommended if you would like Jedi clothing options Consular Sentinel Class Skill Swap is recommended if you want the Sentinel class to be somewhat meaningful Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire Other Links If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile. If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com. Thank you for reading, enjoy! Click here to download this file
  12. Kainzorus Prime

    [TSL] NPC Overhaul Mod 1.22

    File Name: [TSL] NPC Overhaul Mod File Submitter: Kainzorus Prime File Submitted: 10 Oct 2013 File Category: Mods TSLRCM Compatible: Yes Author: Kainzorus Prime Mod Name: NPC Overhaul Mod ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod attempts to fix the ‘clone effect’ which TSL is notorious for, across multiple locations. It differentiates the NPCs in an attempt to eliminate several of them looking identical in one location, due to the way it was set up by Obsidian. It also provides a different clothing for each starting Jedi class, rather than conform to a single texture across all of them. Several shaders across multiple characters are also restored, such as the Mandalorians, Hutts, droids, etc. 2. Installation: ========= Run the patcher for each listed location and let it do its magic. I apologize for the need to run it several times, but it’s the only viable way. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. More Screenshots: Click here to download this file
  13. Kainzorus Prime

    [TSL] Prequel Robe Replacement

    File Name: [TSL] Prequel Robe Replacement File Submitter: Kainzorus Prime File Submitted: 05 Apr 2014 File Category: Mods TSLRCM Compatible: Yes Author: Kainzorus Prime, Darth DeadMan Mod Name: TSL Prequel Robes Replacement 1.0 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the Padawan-type robes with the styles seen in Episode I-III. Includes new icons. 2. Installation: ========= Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Click here to download this file
  14. File Name: TELOS Board Overhaul animated File Submitter: Jorak Uln File Submitted: 09 Oct 2014 File Category: Skins TSLRCM Compatible: Yes ATTENTION: Highly outdated! Use the much more advanced TSL Origins Telos mod instead: http://deadlystream.com/forum/files/file/759-tsl-origins-telos-overhaul/ This overhaul replaces all the vanilla ads and boards at Telos. Considering that new rebuilt Citadel Station represented one of the most sophisticated architecture in the galaxy, in a way similar to ME Citadel, i wanted it to look alike. Realising this, it seems to be natural to follow the amazing ME animations but in respect to original Kotor... This mod contains only high res 4k 64 pics animations, so i highly recommend to install a texture Overhaul like the Xarwarz OTE overhaul first to cover all normal textures and then my Overhaul and override everything! Install: IMPORTANT: Since Kotor seems to be picky with animated (txi) files , dont extract the files manually into Override folder !!! To prevent the "upsidedown" Bug extract FIRST the txi files manually into Kotor2\Override, THEN the tga with Xnview like shown in the HowToInstall file! Bugs: None. If you experience the UpsideDown Bug, read the installation instructions! Enjoy! Click here to download this file
  15. CatharLioness

    Download:Better PMHC04 Male head

    File Name: Better PMHC04 Male head File Submitter: CatharLioness File Submitted: 08 Mar 2014 File Category: Skins This mod changes the Male Caucasian 04 head, to a (hopefully) slightly less dopey, and higher quality version. Dark side faces are included. These textures are quite large (2048*2048), so if you happen to be playing on a laptop from '98, you should probably resize them a bit. Click here to download this file