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Showing content with the highest reputation since 08/27/2010 in File Reviews

  1. 4 points
    This is one of the most beloved days in my life!) You gave me a holiday today! Thank you from the bottom of my heart. This day came! Incredible! There are many words in my language that reflect the same feeling in varying degrees, it’s a pity that in English these are just a few words But it seems to me that in English it’s clear that this mod is cool, very, very cool!
  2. 3 points
    I got a chance to open up the dialogue file and look within, I really like the simplicity & direction of this mod. The wording is very immersive & believable. I recommend this mod to anyone that prefers a very smooth and laid back playthrough or dialogue style.
  3. 3 points
    Absolutely required for any KOTOR run in my opinion. The average blaster is absolute trash even compared to a bog standard shortsword. The fact that this mod takes the changes that Obsidian made in KOTOR 2 and adds them to KOTOR 1 makes blasters somewhat more palatable in the beginning, which is fantastic for characters like Carth and Mission, who are pretty much perfectly geared for blasters.
  4. 3 points
    Well, you're absolutely right. That scene will never feel the same without this mod installed! So lucky just barely get my feet wet in the Lower City on my current playthrough- and without second thought, I downloaded and install this awesome mod minutes after its release! Lol. All said and done - Permanent spot in the mod list has been filled.
  5. 3 points
    Files work great, and voice clips are very clear! Absolutely worth the download and should be used together with Darth Parametric's Head Ports!
  6. 3 points
    I love the new robes, the textures look great! Cloaked robes look far better than the original robes I think. TSL definitely had better robes. Another permanent addition to my override. 10/10!
  7. 3 points
    Hello Revanator. First off, thank you for this mod. I always felt Saul's pistol was far too underwhelming and you've found a great way of improving it without making the already tough Leviathan fight more difficult. The only problem I have with this mod is that you receive Saul's pistol from the Dark Jedi group on Tatooine, possibly long before you even come near the Leviathan. If you could simply remove this item from that Dark Jedi's inventory (since I assume, even though the version he carries in the vanilla game is weaker, it's probably still the same file, lemme know if I'm wrong on that front though) that would be much appreciated and would more than earn a 5/5 from me. One other thing I might change is giving the gun a x3 crit multiplier (and maybe lowering the damage a bit in response if you think it's too good, especially because of how the raw damage compares to Cassus Fett's Heavy Pistol). Right now, it's still mathematically better to use Master Rapid Shot compared to Master Sniper Shot, and frankly, that's just unbecoming of a quote-unquote Sith Assassin Pistol, you know? Update in Comment #7. Update: Simply renaming the file to g_w_hldoblstr004 will allow it to work properly. Great job on this. Review updated to a 5.
  8. 2 points
    You made Trask Ulgo into an amazing looking character. Also, the Republic Armor never looked more amazing.
  9. 2 points
    This is phenomenal! The blades look perfect in terms of color and shape, and the glow effect is both subtle and beautiful. I only wish that the glow and blade shape could easily carry over to some of the other custom hilts I have installed, though I tend to play K1 more vanilla than modded so the higher poly default hilts will do here.
  10. 2 points
    Thank you so much for making this. Absolutely awesome playing one of my favorite games on my phone, with the content restored. Any chance of making M478 playable on mobile?
  11. 2 points
    I had my doubts about this mod, since the mod page doesn't display the changes made, and since I didn't want to download the whole thing to read the readme file, for whatever reason. Also because due to the great scope of this project, if I didn't agree with some of the changes, I'd either be stuck with them or not install the mod at all. Luckily, the authors recently provided a link to the mod's GitHub page, where all the changes are listed. And there's a ton of them. A ton. Not only that, but a multitude of fixes are actually numbered, and there's usually a link to the affected files when the issue is closed, where the changes.ini is provided. This means that at least some of the changes can be reverted, if so desired, by locating them in Override and removing them. Now, with all that said, the great majority of these fixes are 24 karat goodness. Facing issues, pathing issues, bugged quests... you name it. The companions' facing issues alone would already merit their own mod, and DarthParametric's magic hand performs UV mapping and clipping improvements to heads that needed them badly. Most of what is being offered here goes beyond appearance and UTC improvements, and are worth it. And while half of these fixes are unique to this mod, the other half is a compilation of mods made by a variety of authors, presented in a neat package. The K1CP basically fixes all the stuff that would make you go "oh well, it's a video game, after all". It really is impressive.
  12. 2 points
    Great work. The lights don't take up too much space and help the temple come together. As a suggestion, I'd recommend making the lamps look a bit more "rustic". Perhaps they were just set up by the Sith inside, but corroded metal might fit the theme of the temple better. (Like the bases of these lights in SWTOR)
  13. 2 points
    Definite Darkside For THE WIN!!! Lol @JCarter426? You've Just made my day and night here now no more boring mute sounds *cheers and POUNCETACKLEHUGS HIM!!!* THE PANDA QUEEN LOVES THIS CHRISTMAS GIFT!!!! πŸ˜€πŸ˜!!!
  14. 2 points
  15. 2 points
    Interesting mod, lots of potential! Nice voice splicing, by the way. Most of the lines are super recognizable for those that played this game bazillion times, but they're still fun to hear. Although this mod certainly adds to the replay value, at this stage I feel the Genoharadan faction is way too similar to the Exchange. They have the same base of operation and the storylines are directly linked. The new fight sequences and additional dialogues are nice but don't feel particularly refreshing. Completely separating the Genoharadan storyline from the Exchange storyline and change its base of operation to another planet (something like Telos surface military base) could potentially boost replay value. I would suggest adding some motivation for the Exile to go after Genoharadan. Perhaps instead of the Exile being kidnapped, its one of his/her companion like Atton that's kidnapped. And despite Kreia's disapproval, the Exile decides to go after the kidnapper and is lured to another planet for a final confrontation.
  16. 2 points
    This has gave me a headache ever since I first played KOTOR II just as it came out. THANK YOU!
  17. 2 points
  18. 2 points
    To anyone having doubts about this mod: don't. At version 2.2.0 it does an exceptional job at delivering what it promises in the summary above. Much of the dialogue about you not being a Jedi is gone, some PC responses have been altered accordingly and it flows really well storywise. Just an important note: if you are using any other mods that use/alter the dialog.tlk file make sure to install this one last, this way you prevent it from breaking storywise. I wouldn't recommend this mod for a 1st playthrough, otherwise why wait to be a Jedi? Will use this mod ALLWAYS
  19. 2 points
    Very fun to play through. Writing and voice overs are well done, and the new battles are always welcome. Only Issue I ran into was some of the new Sith troopers dropping everything they had equipped on the star forge, stuff we aren't supposed to see like level 3 droid shields and heavy armor.
  20. 2 points
  21. 2 points
  22. 2 points
    Had tested this masterpiece in-game, and the result is obvious. Splendid! Amazing work- as always, Dark Hope! Thank you, for creating and sharing this amazing piece-of-art! In-game preview:
  23. 2 points
    The lightsabers themselves, are fantastic. Couldn't ask for more (aside from what Obisoln said). The spawn locations, however, completely and utterly destroy this mod. You put a lightsaber, on Taris. Not only that, you put it in an area where we can get it, before we even have Bastila in the party. Just put it on the body of the Jedi on the Endar Spire why don't ya? (Just because I don't doubt that you might, that was a joke. Don't take it seriously.) Dantooine is nearly as bad. You JUST received the ability to even use a lightsaber, and oops, here's a lightsaber that's way better than the lightsaber that you just built that's supposed to be yours for life, AND it's before you even have access to crystals. The others aren't that horrific, but they're still awful. The back of the landing pad. Are you serious? I shouldn't have to explain this one. Kashyyyk's isn't half bad, but it's not even in the Lower Shadowlands. Sorry if this is coming off as harsh, but dude, this is not good. If I was going to place the sabers somewhere, the Lily goes in the Terentatek's belly on Kashyyyk. The Evenstar goes in the footlocker of the Sith Master on Manaan. The Sceptre goes either in the inventory of the Storyteller or the back of the Krayt Dragon's lair on Tatooine. And of course the Righteous Hand goes on Duron Qel-Droma's body in the back of the Shyrack cave on Korriban. As it stands now, as far as anyone that cares about balance or theme (basically anyone that isn't modding MP5s in the game) is concerned, this mod is unusable. Which is deeply sad and frustrating at the same time.
  24. 1 point
    5 stars for the long sword option, since it makes more sense storywise. It's definitely better than having her pull a vibrosword out of nowhere, and the long sword is a far more elegant choice for the scene as well. In my eyes, pulling a lightsaber would contradict the fact that she had been searched by the Peragus medical personnel. And even if her mind control was a possible explanation for that, she wouldn't have had the opportunity to gather the materials to construct a new one after being cast out, and it's unlikely they let her keep hers after being stripped of everything else. Other than that, I would welcome an optional install that repositioned that particular camera shot to make the soldier's body more visible.
  25. 1 point
    Challenging. Immersive. & Enjoyable. For those that find the Undercity or the Sewers to be boring, sluggish, or easy. Ebmar has managed to breathe new life into the zone by "restoring" this NPC and giving it a new look. It is terrifying and powerful, and can easily be distinguished from other rakghouls allowing for tactical targeting. The change in size was an outstanding concept and feels very unique without seeming un-immersive. This will increase the difficulty slightly for each engagement, but if you have an accompanying difficulty.2da mod may result terrifying encounters with large predators and their poisoned tipped claws!
  26. 1 point
    I finally got a chance to install this and begin a playthrough with this mod. I took ebmar's advice and installed it alongside ShemL's mod & JCarter's mod. The game sounds beautiful and dynamic. The vanilla force SFX can be overused and if you've played through the game over 5 times, may become irritating. Ebmar's Force Powers Sound Pack diversifies the sound being heard and amplifies the feeling of power behind using the force. The enhanced SFXs add to the immersive feeling of being a Jedi or Sith. Star Wars relies on SFX for crafting an immersive experience. Ebmar has built upon that legacy to bring an authentic and powerful sound pack to re-engage players with kotor!
  27. 1 point
    Looks great - your reskins are definitely among the best. The only problem is that the stock game looks bad by comparison πŸ˜„
  28. 1 point
    This mod very much improves the capabilities of your companions, for example, HK-47, who is blaster dependent. This certainly helps balance things out, but it does increase difficulty, as your opponenets will also be utilizing these weapons. Some of the Sith troopers use a special NPC gun that is relatively weak, which is not touched by this mod creating some relative imbalance, but with any difficulty mod installed, or set on higher difficulty this problem is nullified. Overall brought back some of the fun of blasting things in post Dantooine gameplay.
  29. 1 point
    These look absolutely gorgeous. I have not had any problems. I hope you can complete all your future plans regarding this mod!
  30. 1 point
    very good job again, but I prefer Lana Beniko's soundset, just a personal opinion though (this voice is or sounds a little more childish IMHO but its just that). thanks
  31. 1 point
  32. 1 point
    1 star for the mod- 4 stars for the screenshot! Lol jk. Finally; this were one of those features in the game that did bothered me but decided to live hard with lol. For sure I can eat well now. Thank you for this, the spice is essential! Edit: Even though it doesn't seem to compatible with K1R's Carth's "Kolto pack line", I'd definitely choose it over the top because of its much better scene and kind of enhances the pacing particularly on that area. Permanent spot in the mod list has been filled.
  33. 1 point
    Good work, I would just like to point out one thing: "It's about the lines that reference that Kreia was there during Exiles trial, and more important that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and becouse of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production." There are several scenes in the game, and I believe dialogue as well, starting the first time you visit the Polar Academy, where it is implied or stated that Kreia could 'erase' herself from peoples' perceptions if she didn't want them to know she was there, with some people not noticing her, or expressing surprise when she showed up, despite her being next to you the whole time. It's also heavily implied during the cut scene when she is spying on Disciple, and I believe outright stated when she confronts the Jedi Masters on Dantooine - all of whom are shocked to see her, even though she was with you for at least some of your meetings. Given that, it's perfectly plausible that she quietly manipulated the council way back when, without them knowing, and it would fit her character. In any case it's a minor note and since you can install individual components, doesn't affect the quality of the mod. 5 stars.
  34. 1 point
    how do you pinpoint all these small "asking for fix" things?? lol a hawk eye ......... thanks. good work again.
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  40. 1 point
    Flexin' at the cantina have never been better. Permanent spot in the Override folder has been filled. Looking forwards for an "update"! In-game preview:
  41. 1 point
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  50. 1 point