834 files
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JC's Slave Bastila for K1
By JCarter426
Summary
Early in the game, BioWare had Bastila appear in an outfit that's a homage to the infamous Slave Leia costume from Return of the Jedi. But it was just a retexture of her regular underwear. For the sequel, Obsidian made the same homage and included a more elaborate model that could be worn by most female members of the party once the item is acquired. This mod ports the K2 model to replace Bastila's outfit in K1.
Note that this will not replace Bastila's easter egg appearance because that uses a different line in appearance.2da. That will have to remain a retexture of Bastila's underwear, unless one were to replace her underwear model with the dancer outfit entirely. Instead, this mod adds a dancer outfit item that Bastila can wear any time afterwards. It has the same properties as the item from K2 and can only be worn by Bastila.
I've modified the dancer outfit model to more closely resemble Bastila's body shape. I've also changed the texture to match her skin tone and fixed a few minor errors I noticed.
Finally, I've included an alternate texture that changes the outfit's color scheme from red to a sort of dark blue with gold flowers and a lavender trim. I was trying to match the color scheme of her original outfit. @Dark Hope has also made a new texture with that color scheme and it's a lot fancier. Note that if you want to use any other texture that isn't in a TPC file, you'll have to remove JC_SlaveBast01.tpc.
Compatibility
This mod is not compatible with other mods that affect Bastila's slave appearance.
This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
This mod edits the script k_ptar_bastpart.ncs in tar_m03af.mod. If install another mod that edits that script after this one, then you won't automatically get the dancer outfit item, but all the other changes will still take effect. You can cheat the item in if you want. The item name is jc_slavebast.
I've instructed the patcher to skip the file ia_cloths_255.tpc if it finds another copy present. If this file isn't installed, it will look like something else in the inventory but everything else will be as it should be.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
ERFEdit – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment.
Permisisons
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
"We Beks don't believe in intergalactic slavery" but I guess they're totally cool with regular old domestic slavery?
INTERGALACTIC SLAVERY NOT BELIEVED BY BIOWARE, OBSIDIAN ENTERTAINMENT, OR LUCASARTS.
I was also going to make a "Song of the South" reference but I think anything I could possibly quote about that would be too offensive to be taken as a joke.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
7,693 downloads
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Jolee in Unique Outfit Introduction
By Leilukin
=Jolee in Unique Outfit Introduction=
A KNIGHTS OF THE OLD REPUBLIC MODIFICATION
AUTHOR: Leilukin
FILE NAME: Jolee in Unique Outfit Introduction.zip
LATEST VERSION: 1.0
CONTACT: E-mail to leilukin[at]gmail[dot]com, or message to Leilukin on Deadly Stream
1) DESCRIPTION:
This is a small mod that makes Jolee wear his signature robe when you meet him on Kashyyyk, before he joins your party.
Like other party members, Jolee's outfit has a unique design if you equip him with basic clothing. Most other party members wear their signature outfits when you meet them. However, when Jolee is introduced on Kashyyyk, he wears a Jedi robe instead. This mod changes that.
NOTE: In order for this mod to take effect, you must use a save prior to entering the Upper Shadowlands on Kashyyyk.
2) INSTALLATION:
Extract the Jolee in Unique Outfit Introduction.zip you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install Jolee in Default Outfit Introduction.exe, point the installer to your KotOR directory and let the installer do its magic.
NOTE: If you already have the p_jolee001.utc file in your Override folder, when you install this mod a new folder named backup will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or the file within the folder if you are planning on uninstalling this mod.
3) UNINSTALLATION:
Delete p_jolee001.utc from your Override folder.
If a backup folder was created when you installed this mod, go to the backup folder, cut and paste p_jolee001.utc from the folder and paste the file in your Override folder.
4) KNOWN ISSUES:
None currently known. If you find any bugs or problems, please let me know.
5) MOD COMPATIBILITY:
This mod is not compatible with mods that modify Jolee's armor slot on Kashyyyk before he joins you as a party member.
However, this mod is compatible with mods that modify Jolee's armor slot when he becomes a party member, such as jonathan7's Party Clothing mod, since the game uses different files for Jolee before and after he becomes a party member (p_jolee001.utc and p_jolee.utc respectively).
This mod is compatible with KotOR 1 Restoration (K1R).
6) PERMISSION:
You may do whatever you want with this file. Credit is appreciated but not necessary.
7) CREDITS:
Fred Tetra for the KotOR Tool
Stoffe for TSLPatcher
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,174 downloads
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K1 Faster Scuba
Note: This is included in the KOTOR Community Patch beginning with version 1.8
Everyone hates how slow the underwater section of KOTOR 1 is. Well this is the fix for it! It speeds up your character while adjusting the animation to not make it look bad. The max speed is still slightly less than normal running speed, but it won't take you 20 minutes to get anywhere anymore!
Here's a gif:
As usual, do whatever you want with this file (if it shows up in Sony's mainframe, it's not my fault). I don't even need credit, but If you wanna credit me, that's cool.
3,300 downloads
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ambientmusic [K1] Song for the Cantina
By ebmar
This mod change the background music [BGM] played inside Javyar's Cantina.
-= BACKGROUND =-
For me who playthrough most of Taris' side-quests, spending ~80% of the time in the cantina is inevitable -- reporting to Zax about the bounties, hunting credits from dueling, and maybe just to crashes on the sofa while enjoying the view of all the hot chicks inside the cantina is always a routine.
But then at one moment I wanted to hear something new around the room, so I was thinking; why not make one?
Influenced by a mod which change the cantina music to the classic piece from "A New Hope" and a reddit user; RomMitney, whom made some really cool cantina style one, this mod was made then.
-= ABOUT THIS MOD =-
This mod change the background music [BGM] played inside Javyar's Cantina to a custom one I made. At the time I was heavily-influenced with Lo-Sci-Fi stuffs -- something like world of Cyberpunk with lesser fidelity I wrote and created the song using FL Studio 12 PE. The song itself called "Tainted Love" With this installed you will have every cantina [module] in the game their own unique BGM Easter Egg: The song is included in "Lower City Movement #3", the third issues from a compilation of Lower City obscure artists which is released in 4001 BBY -- Included are two installation options; MP3 and WAV format that are needed depending on which version of the game. GOG/retail version should be good with the game's native WAV format -- however, there are also Steam and mobile-version of the game which--from what I recall--need it as an MP3.
-- provided as well a user-friendly uninstaller for best compatibility purpose.
-= KNOWN ISSUES =-
N/A at the time it was tested -- let me know if you find some.
-= FINAL REMARKS =-
This mod work best with Sith Holocron's "Animated Cantina Sign for KotOR 1" installed, as the animated-broken-blipping-sign gives you that lively feeling inside the cantina so, I'd recommend you to use that mod in conjunction with this.
There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod.
Hope you enjoy the mod as much as I do!
-= INSTALLATION =-
Run the installer, pick one of the available and suitable options then hit the [Install Mod ->] button!
-= UNINSTALLATION =-
Choose the UNINSTALL option in the installation menu Read the instructions for further required actions!
-= COMPATIBILITY =-
Will be compatible with mostly anything. Unless with mods that force-overrides tar_m03ae.MOD and/or ambientmusic.2DA, also coincidentally file-name conflicted
-= REDISTRIBUTION =-
I'd love to provide direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions -- so be considerate to not redistribute this mod or re-release it on any websites.
However, you can use the music for your school and/or mod project or anything that is non-commercial, though be kindly to ask for permission first -- that way I know what's up, and if it's interesting enough I might offer to be involved, hahah. Or at least we'll talk. Cheers!
-= CREDITS =-
The Almighty Force BioWare and LucasArts for Knights of the Old Republic Sith Holocron for "Animated Cantina Sign for KotOR 1", which assets being stand-out both in the screenshot and preview of this mod DarthParametric for past-present knowledge, and his creation that I took learn from Kexikus for "Different Music for Anchorhead and the Ebon Hawk" which at the first place inspire me on having this mod its modular installation for a guaranteed compatibility JCarter426 for SithCodec -- -- and Inyri Forge for all their awesome work that I look up to. Had learned a lot from their mods and been practicing a lot using their method Fred Tetra for KotOR Tool stoffe for TSL Patcher and Fair Strides for the updates VarsityPuppet for 2DA Editor Alpha TK102 for K-GFF Tool Makers wasn't mentioned -- can't make it without y'all! Members of DeadlyStream All active/inactive modders that direct/indirectly influenced me to get into modding DS for being a home -- a place to hangout, to discuss and hosting my work DS' staffs for tirelessly improving and maintaining the site Snigaroo/Sniggles for hosting Discord/r/kotor -eb
** Preview [earlier version than v1.0.3]
1,219 downloads
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JC's Korriban: Back in Black for K1
By JCarter426
Summary
Almost everybody on Korriban wears the standard bland Sith officer uniform. This mod alters the look of almost everybody on the planet so they're dressed more appropriately. Czerka workers wear Czerka uniforms, Sith troopers wear Sith armor, Dark Jedi wear Dark Jedi robes.
While I was going through all the files I noticed some other oddities and corrected them – things like missing items or misplaced files. See the change log for a full list of changes.
Installation
Note: It is recommended that you uninstall any previous versions of this mod before installing a new version.
Extract files from the downloaded archive. Run Korriban_Back_in_Black_K1.exe. Select which version to install.
If you have the KOTOR Community Patch installed, choose the KOTOR Community Patch-Compatible Installation option. Otherwise, choose the Basic Installation option. Click "Install Mod" and select your game directory (default name SWKOTOR). There are additional options for Uthar, Yuthura, and Tariga that you may install after the rest of the mod is installed. Uninstallation
Remove the installed files or replace from backups if necessary. Compatibility
This mod may be compatible with but will overwrite other mods that alter the appearance or equipment of characters on Korriban. It's safest not to use it with any other mod that alters the same characters.
Some of the changes will take effect immediately, but for best results you should install this mod before visiting Korriban for the first time in your game.
Credits
KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
K-GFF – tk102
NWNSSCOMP – Torlack, stoffe, & tk102
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
42,233 downloads
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K1 Lite Upgrader
Note: An improved version of this is included in the KOTOR Community Patch starting with version 1.8
Throughout KOTOR 1 there are many models that are "lite" versions. Low-poly and low-res textures in order to help older computers. Since most computers can handle it fine now, this mod upgrades all possible lite models to full-res models/textures. (There are a few models that only have "lite" versions, and obviously nothing can be done).
Here's a list of all the models affected by this mod:
All Lite Commoner models (22 in total)
Lite Jawa
Lite Protocol Droid 01
Lite Protocol Droid 02 (No new model, but an upgraded texture)
Lite Rakata 01
Lite Republic Officer Male White
Lite Republic Officer Female White
Lite Selkath 01
Lite Sith Female Officer
Lite Sith Male Officer
Lite Sith Soldier
Lite Swoop Gang 01
Lite Twilek Female
Lite Twilek Male
Lite Wookie Male
Lite Wookie Female
Note: if you're planning to use the Sith Soldier Texture Restoration alternate installation, install this mod first.
Recommended mods:
JC's Dense Aliens for K1 - ports a couple of the full-res models from K2 into the Lite models of K1. High Quality Spaceman - Improves the texture of the lite spaceman model
I give permission to anybody to do whatever they like with this mod, with or without credit (but I mean c'mon...cool internet points, right guys?)
1,239 downloads
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JC's Dense Aliens for K1
By JCarter426
There are so-called "lite" alien models that are of lesser quality than most other models in the game. These include the Quarren and Gran species. Both aliens feature more prominently in the sequel and their models were given an overhaul. This mod ports the K2 versions of the models back to K1, improving the quality of models and creating a more consistent aesthetic.
4,401 downloads
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Sith Soldier Texture Restoration
While working on the K1CP I discovered that there are actually three different Sith soldier textures. There's the red and the silver that we're all used to, but there's also a white one that is unused. This restores the white texture into the game. You have the option to either make the standard troopers white and the elite/command troopers silver, or vice-versa.
INSTALL: Run the installer and select either Main OR Alternate.
I recommend installing this AFTER the KOTOR 1 Community Patch and JC's Korriban: Back in Black if you use them.
PERMISSION: I give anyone permission to do whatever the heck they want with this, whether or not they give me credit. (Although credit is always nice, y'know?)
29,383 downloads
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Give Kinrath to Nubassa
By LDR
***********************************
Knights of the Old Republic
***********************************
TITLE: Give Kinrath to Nubassa
AUTHOR: LDR
DATE: 6/22/18
FILENAME: give_kinrath_nubassa
FILESIZE: 56 KB
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INSTALLATION INSTRUCTIONS
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Simply put the all the files in the override folder into the Override folder in your KOTOR directory.
To uninstall, remove the files from the KOTOR directory.
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Permissions
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All material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme.
------------
DESCRIPTION
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When I first played KOTOR when I was very young, I thought that giving Nubassa the extra kinrath bodies from Kashyyyk would be a valid way to satisfy his need for exotic animals. Well, this mod does just that. Somewhat humorously.
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BUGS
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None I hope. If you find any please post them in the comments. I will address them as soon as I can.
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Credits
-------
Fred Tetra for his very useful KotOR Tool.
JCarter426 for assisting me in scripting.
The DeadlyStream staff and community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
600 downloads
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[K1] Vibroweapons replacement pack retexture
By IRobert
Knights of the Old Republic mod
Vibroweapons replacement pack retexture
======================================================
Original models of vibroswords for KotOR by: DeadMan
Original models of vibroblades and double vibro-blades for KotORby: Seph6
Original models for Jedi Academy by: RevanDark
Author: IRobert
Contact: PM me on the forums
***********
Description
***********
This is a retexture/recolor for DeadMan's [K1] Vibroswords replacement pack
and Seph6 [K1] Vibroblades and Vibro double-blades replacement pack.
It will replace the standard vibroswords, vibroblades and vibro double-blades with new models.
The "new" textures looks similar to original game weapons. Colors match to those made by BioWare (mostly).
Every blade looks like it was vibrating and there are more color options than in original mods.
New icons clearly shows color of blade and hilt.
***********
Instalation
***********
Place the content of Override folder in your SW KotOR Override folder.
All models and textures are inculded.
****
Bugs
****
I did not notice any, but if You do, please contact me.
*********
Thanks to
*********
DeadMan for giving me permission to use his mod.
Seph6 for giving me permission to use his mod.
RevanDark for making original models for Jedi Academy
*********
Permissions
*********
You can freely use, change or modify this mod as long as you credit ME, DEADMAN, SEPH6 and REVANDARK.
You can't upload this mod anywhere, never.
If you have questions just pm me on forums.
Enjoy
----------------------------------------------------------------------
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
USE THIS FILE AT YOUR OWN RISK.
THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
1,460 downloads
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Spectral Ajunta Pall Canonical Appearance
Have mercy on me, O God, according to your unfailing love; according to your great compassion blot out my transgressions. Wash away all my iniquity and cleanse me from my sin. Psalm 51:1-2
Spectral Ajunta Pall Canonical Appearance
DESCRIPTION:
This mod replaces the silly, non-intimidating Dark Jedi Ajunta Pall with a scarier, more canon-accurate version. His weak gentle voice has been tweaked too so he is a little more intimidating.
INSTALLATION:
- Use the TSLPatcher and select the install option
UNINSTALLATION:
- Run the TSLPatcher with the uninstall option
- Delete these files from override:
-- p_ajuntah.tpc
-- p_ajuntabb.mdl
-- p_ajuntabb.mdx
-- p_ajuntab.tpc
-- p_ajunta.tpc
-- kor37_freedon.utc
-- ajunta_mask.tpc
-- ajunta_maskb.tpc
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
7,450 downloads
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Retexture for [K1] Vibroswords replacement pack
By IRobert
Knights of the Old Republic mod
Retexture for [K1] Vibroswords replacement pack
======================================================
Original mod by: DeadMan
Original models for Jedi Academy by: RevanDark
Author: IRobert
Contact: PM me on the forums
***********
Description
***********
This is a retexture/recolor for DeadMan's [k1] Vibrosword replacement pack.
It will replace the standard vibroswords with new models made by RevanDark for Jedi Academy.
DeadMan converted the models for SW KotOR and he is the autor of original mod.
The "new" textures looks similar to original game vibroswords. Colors match to those made by BioWare (mostly).
Every blade of vibroswords looks like it was vibrating and here are more color options of this swords than in DeadMan's mod.
New icons clearly shows color of blade and hilt.
***********
Instalation
***********
Place the content of Override folder in your SW KotOR Override folder.
You don't need DeadMan's mod for working. All models and textures are inculded.
****
Bugs
****
I did not notice any, but if You do, please contact me.
*********
Thanks to
*********
DeadMan for giving me permission to use his mod.
RevanDark for making original models for Jedi Academy
*********
Permissions
*********
You can freely use, change or modify this mod as long as you credit ME, DEADMAN and REVANDARK.
You can't upload this mod anywhere, never.
If you have questions just pm me on forums.
Enjoy
----------------------------------------------------------------------
THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE.
USE THIS FILE AT YOUR OWN RISK.
THE AUTHOR OF THIS MOD IS NOT RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
432 downloads
0 comments
Updated
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JC's Blaster Visual Effects for K1
By JCarter426
This mod changes the visual effects for all the laser blasts in the game. Energy blasters, ion blasters, disruptors, bowcasters - I've replaced them all. Except sonic, because really, sonic?
In general, I've added more detail and made them match what's depicted on film as best as I could, when there was a visual reference. I took screenshots of the movies and got out my eyedropper tool and everything. The cores of the lasers are brighter so they look more like lasers, instead of having the whole thing as one flat color. I also messed around with light objects so each laser will illuminate surrounding objects in the appropriate color.
For disruptors, I've included three color options: white, green, and yellow. The default install is white, like the original, and the other two are included as optional things.
37,788 downloads
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Balanced Pazaak
As many of you know, Pazaak is a rigged game in KOTOR 1. There are already mods that make the opponents' hands all 0 cards, but I always felt like that was too easy. This mod is a nice middle of the road.
The original 3 decks used by opponents are as follows:
Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1 +3 -3 +4 -4 +5 -5 +5 -3 +4 -5 Deck 2 ±6 +4 -4 -2 +3 -2 -3 +3 +2 ±1 Deck 3 ±3 ±3 ±2 ±2 ±4 ±4 ±2 ±2 ±1 ±1 This mod changes them to this:
Deck Level Card 1 Card 2 Card 3 Card 4 Card 5 Card 6 Card 7 Card 8 Card 9 Card 10 Deck 1 +1 +1 +2 +2 +3 +3 +4 +4 +5 +5 Deck 2 +3 -3 +4 -4 +5 -5 +5 -3 +4 -5 Deck 3 ±4 +4 -4 -2 +3 -2 -3 +3 +2 ±1
Obviously I can't fix the RNG where sometimes the opponent will just draw to 20 (4 times in a row...), but hey...chalk that up to shady characters cheating
NOTE: I give permission for anybody to do whatever they like with this file. If you're unsure if the thing that you're doing is safe, legal, or possible, that's your problem
35,107 downloads
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[K1] Force Powers' Sounds Pack
By ebmar
This mod replaces Force Powers' SFXs in the SW:KotOR game with the modded version's SFXs.
# Background #
To tell the truth, I am pleased with the original Force Powers' SFX but it's just- I want to experience something different- something fresh; and the project was started then.
# About this Mod #
Inside this version are 7 modded Force Powers' Sound FXs; some based on in-game vanilla assets, and some others are modifications from Shem's "Ultimate Sound Mod"; which he gave permission for anyone whom wants to use the work he have done in a future mod, to just give him credit for what they have used. So, they are:
Force Use [v_useforce] - Sound FX produced first when using Force Powers [noticeably heard with Force Cure, Force Heal, Force Armor, Force Aura, and Force Energy Resistance]. Force Lightning [v_pro_lightning] - Sound FX produced when using Force Lightning. Force Death Field [v_pro_deathfeld] - Sound FX produced when using Force Death Field. Force Wave [v_imp_frcwave] - Sound FX produced when using Force Wave. Force Choke [v_imp_choke] - Sound FX produced when using Force Choke. Force Throw Lightsaber [v_throw] - Sound FX produced when using Throw Lightsaber. Force Destroy Droid [v_pro_droidkill] - Sound FX produced when using Force Destroy Droid. This mod can be installed anytime and/or anywhere on the game, and will have direct effect to the game.
Shem's Terms of Use:
# Final Remarks #
I suggest you to install Shem's "Ultimate Sound Mod" [first] along with JCarter426's "JC's K1 Sound Effects" [second], and then sync them with this mod [third]. After all this time, I still believe that Shem's "USM" is still the most enjoyable SFX mod. And later, JCarter426's "K1 SFXs" complete Shem's. And this mod aims to complete the Force Powers' part.
Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- PM me at deadlystream.com [ebmar] or just write a public message on my feed. And thank you! for downloading, and playing this mod.
Hope you enjoy the mod as much as I do!
Installation: Run the installer [TSLPatcher.exe].
Uninstallation: Run the "Optional: Vanilla Force Powers' SFXs" option from the installer directory. As only for the Force Throw Lightsaber [v_throw], you must uninstall it manually by removing the said file from the 'Override' folder.
Compatibility: There are 5 assets that will not compatible with Shem's, they are; Force Choke [v_imp_choke], Force Wave [v_imp_frcwave], Force Destroy Droid [v_pro_droidkill], Force Lightning [v_pro_lightning], and Force Throw Lightsaber [v_throw]. Install this mod after Shem's if you want that change.
Redistribution: Do not redistribute this mod or re-release it on any website at all. As inside this mod, there are base assets which they are not belongs to mine. If you plan on using this mod or only the assets from this mod to a mod you will be developing, give credits to Shem, BioWare and LucasArts; as this mod contains their assets. Also, a credits to my name is always a welcome, welcome.
Credits:
Shem for the collaboration between the "Ultimate Sound Mod" assets with mine's. BioWare & LucasArts for the 'Game of the 21st Century'. All streamers on DeadlyStream which indirectly involved on this project that I couldn't possibly mentioned one by one. All modders either active or inactive. bead-v and ndix UR for the MDLedit. Fred Tetra for the KotOR Tool. stoffe and Fair Strides for the TSLPatcher setup. DeadlyStream for a place to hangout and to discuss.
-eb
0.1 Preview :
0.2 Preview [Under Development]
1,591 downloads
0 comments
Updated
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JC's Battle Undergarments for K1
By JCarter426
By popular* demand!
This mod will add a new item that has the appearance of underwear but grants a defense bonus when equipped (+4).
The mod does not integrate the item in the game at all; you will have to cheat it into the game in some manner. The item is "jc_under01".
*For populaces totaling one or more individuals on Deadly Stream.
376 downloads
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Pazaak Wizard for K1
By nadrino
############################
# DESCRIPTION
############################
The "Pazaak Wizard" mod replaces all pazaak card deck of other players by 0. This mod has been made for KotOR.
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# REQUIREMENTS
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- Kotor1 installed (Retail/Gog/Steam version)
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# COMPATIBILITY
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- Should be compatible with any mod that does not affect pazaak
decks.
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# HOW TO INSTALL
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Recommended Method : TSLPatcher Method.
Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify few lines in "pazaakdecks.2da", preserving compatibility with other mods that already have modified this file.
Alternative Method : Override Method.
Copy the content of the override folder in the override/ folder of Kotor1.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
2,444 downloads
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No Speed Blur
By nadrino
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# DESCRIPTION
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The "No Speed Blur" Kotor1 mod disable the motion blur when speed force power is enabled without disabling all frame buffer effets.
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# REQUIREMENTS
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- Kotor1 installed (Retail/Gog/Steam version)
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# COMPATIBILITY
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- Compatible with all mods in principle
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# HOW TO INSTALL
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Recommended Method : TSLPatcher Method.
Go to the TSLPatcher/ folder and execute "TSLPatcher.exe". This method will only modify a line in the file "visualeffects.2da", preserving compatibility with other mods that already have modified the same file.
Alternative Method : Override Method.
Copy the content of the override folder in the override/ folder of Kotor1.
Feel free to leave a comment/question/request bellow.
Cheers,
aazlm
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
4,718 downloads
0 comments
Updated
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Weapon Base Stats Re-balance (K1)
By TK-664
In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee weapons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well.
So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.
So following that:
Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc...
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40,304 downloads
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Taris J'ika
By jc2
The Organization behind Shanilia....
The minds behind Save Mission...
And the passion held behind Kill Marlena
Is doubled for our latest release:
TARIS J'IKA!
This mod enhances the story on Taris and allows a more RPG flow of dynamic character driven responses and options. Layers of detail and complex analysis have been put into this, to creat a loving, passionate, and incredible experience. We know our players who download our product, will only have the finest experience. We, simply, won't have it any other way.
We pride ourselves on the principles of Deadlystream "The Home of Star Wars Gaming," and can only point that the incorporation of these ideas will astound and take your gaming to a new level.
This has been in the works for several months, we know development was slow, and we appreciate the time and care our fans gave us. Thank you, we won't letyou down.
We hope that when you play this mod, you'll have every wish fulfilled and find things within you didn't even ask for.
It is with a sincere and amiable heart, we address this community to inform all of you, of our best content yet.
In the unlikely case that you do not find anything remotely satisfying, we are willing to immediately refund your download for the amazing low price you bought it for.
With that aside, ladies and gentlemen, pictures of cats, and other genders, we welcome you to the ALL NEW 2018 April KOTOR Experience, Taris J'ika.
We do find it within ourselves to notify you that this offer, is for only a LIMITED time and will be removed 36 hours after posting!
Therefore, we can only urge you to take a chance! Step out of your comfort zone, be the man your future murderer thought you were!
If there are any questions or concerns about our product, you can always call us at 1-800-8765 or 1-800-TROL
Or PM any one of our Customer Service representatives beginning with "JC."
694 downloads
- jc2
- mandalorians
- (and 4 more)
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JC's Toolbox for K1
By JCarter426
JC's Toolbox is a collection of items I created to perform various tasks while working in the game. Some I created out of necessity, others were by request, and a few were just for fun.
If you're a fellow modder, think of these as developer tools. They can do handy things like add or remove party members, let you change party members whenever you want, open and close doors, play animations, delete objects, clone objects, adjust your alignment, warp, teleport through broken walkmeshes, and much, much more.
And for the rest of you, if you were paying attention you might have noticed many of those functions are of a cheating nature. If you just want to mess around with the game, do stuff you can't normally do, you can find something useful here. Like make everyone in the game dance.
1,124 downloads
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JC's Darksaber for K1
By JCarter426
Summary
This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic.
The Darksaber comes with a custom hilt and blade effect.
The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d8 Universal damage) but the item cannot be upgraded.
I have integrated the item into the game, but I'll keep the how a surprise. One hint: You will have to complete a side quest that involves Mandalorians.
If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".
Installation
Extract files from the downloaded archive. Run Darksaber_K1.exe. Click "Install Mod" and select your game directory (default name SWKOTOR).
Uninstallation
Remove the installed files or replace from backups if necessary.
Compatibility
Compatibility with other lightsaber mods not guaranteed.
This mod uses lightsaber model variation 255.
This mod patches the module kas_m25aa in order to place the Darksaber into the game. If you have any compatibility issues with other mods that edit this area, you can cheat the item into the game instead. The Darksaber item is "jc_darksaber".
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe, with updates by Fair Strides
DeNCS – JdNoa & Dashus
ERFEdit – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v
NWNSSCOMP – Torlack, stoffe, & tk102
Saber – Andrew Kramer & VideoCopilot.net
tga2tpc – ndix UR
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
WARNING: THERMODYNAMIC LAW VIOLATIONS WILL RESULT IN THE SUMMONING OF MAXWELL'S DEMON. TO BANISH IT, YOU WILL HAVE TO DEFEAT THE ORIGINAL CASTER AND DISMANTLE THE SUMMONING CIRCLE, HIDDEN IN THE DUNGEONS OF LUCASFILM. MAY THE FORCE BE WITH YOU.
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
4,042 downloads
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JC's Sound Effects for K1
By JCarter426
Summary
This mod adds unique sound effects for ion blasters, disruptor pistols, heavy blaster pistols, bowcasters, and blaster rifles.
Installation
Extract files from the downloaded archive.
Run Sound_Effects_K1.exe.
Click "Install Mod" and select your game directory (default name SWKOTOR).
Uninstallation
Remove the installed files. Replace ammunitiontypes.2da and baseitems.2da with backups if necessary. Compatibility
This mod is not compatible with any mods that alter the sound effects for ion blasters, heavy blaster pistols, bowcasters, or blaster rifles.
Credits
KOTOR Tool – Fred Tetra
TSL Patcher – stoffe
Sound Effects – Ben Burtt, courtesy of StarWars.com
Permissions
I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason.
If you would like to include any part of this mod in anything, then please contact me for permission.
Disclaimers
PEW PEW PEW EXPLOSION BIOWARE BANG BANG LUCASARTS BIG BADA BOOM!!!!!!!!!!!!!!!!!
Donations
If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
3,243 downloads
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Operation Kill Bastla Remade
By Hunters Run
Knights of the old Republic: Operation kill Bastila remade.
As the original site that hosted the mod went down so I decided to recreate the mod operation kill Bastila. This mod will turn the sith troopers patrolling on taris hostile unless Bastila has a disguise on. Bastila must be in the party for this to happen. It is recommended that you start a new game.
INSTALLATION:
There are two options Roleplay and Gameplay:
1. Select the option roleplay if you don’t mind the disguise giving a -1 to wisdom. The reason for this is in the item’s description.
2. Select the option gameplay if you don’t want a -1 wisdom decrease.
3. OPTIONAL- If you have the Kotor Restoration Patch installed place the file from the compatibility\K1R folder into the override. Replace as needed.
4. OPTIONAL- If you have DarthParametric's Taris escape sequence adjustment, Run the Compatibility Patch option of the installer.
UNINSTALLATION:
That may not be a good idea but if you insist:
1. Delete the following files from override- appearance.2da, bast_des.mdl\mdx, bast_desh.mdl\mdx, bast_des.uti, feat.2da, heads.2da, kill_bast.ncs, kill_bastsg.ncs, p_bastila.utc, tar02_sithguard.utc, tar02_sithpat22.utc, tar02_sithpat023.utc, tar02_canttroope.utc, cowl.tpc, mask.tpc.
2. Go to the mods folder and find the folder marked backup. Copy appearance.2da, feat.2da, heads.2da from the backup folder to the override folder. Copy dialog.tlk to your knights of the old republic root folder (the folder that has the game).
INCOMPATIBILITIES UPDATED PART 2:
Any mod that modifies the following files will be incompatible:
k_ptar_alertsith.ncs
k_ptar_strgrd_en.ncs
Do not put the following files into the override folder after installation:
P_Bastila.utc
tar02_sithguard.utc
tar02_sithpat22.utc
tar02_sithpat023.utc
tar02_canttroope.utc
KNOWN ISSUES:
None that I know of. Be sure to report a bug if you find one.
PERMISSIONS:
You may not upload this mod to any other websites. You may use this mod in your mod as long as you credit me and you upload it to either deadlystream, nexusmods, or both.
Do note that if you include it in your mod you are now responsible for maintaining your fork of the mod (in other words don’t come to me with user issues). The only exception of course is adding updated versions of this mod (if any) to your mod.
FOR MODDERS:
Look in the folder marked source. I organized the folders for each thing modified. The idea behind this is compatibility.
856 downloads
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Helena Shan Improvement
May your father and mother rejoice; may she who gave you birth be joyful! Proverbs: 23:25
HELENA SHAN IMPROVEMENT
DESCRIPTION:
This mod gives Bastila’s mother, Helena, an overdue makeover so that there is an actual noticeable family resemblance between the two women.
INSTALLATION:
- Use the TSLPatcher to install
UNINSTALLATION:
- Sorry, I don’t have a real good uninstallation process for you. I guess delete helena.utc from your override?
CREDITS:
- Bead-V and ndix-ur for their work on mdledit/mdlops
- Fred Tetra + KOTOR TOOL
- Obsidian, Bioware and the Odyssey Engine
- The DeadlyStream Community who has been around all of these years
- Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.
16,128 downloads