[K1] Janice Nall "Legends" and the Incomplete Droids 1.1.1

   (2 reviews)

3 Screenshots

About This File

JNL_Font_Rszd.png.fa3bea3329f79e0f2fd085cf5b126b88.png

 

This mod overhauls the appearance of Janice Nall and her Incomplete Droids in her store.

 

# Background #

I was in a playthrough and looking to overhauls things that're necessary; this is one of them.

 

# About this Mod #

This modification makes Janice Nall more like an expert droid technician; with those flashy looks of hi-tech armor she's wearing and her Incomplete Droids will looked like they're meant to be; an unfinished paint jobs with missing parts in their anatomy.

Updated in v1.1.0: Adds an additional texture option for Incomplete Droid; which texture now immensely have the look of C8-42-GE3 [Elise Montagne's personal-assistant droid] with unfinished paint jobs.

Updated in v1.1.1: An additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by @DarthParametric [Female Armour Collar Fix].

 

# Final Remarks #

I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game. We'll see. 🤞

Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and playing this mod.

 

Hope you enjoy the mod as much as I do!

 

Installation:

  • Run the installer [TSLPatcher.exe]
  • To install Incomplete Droids' alternative texture; simply run its option, or you could also drop the included file to the 'Override' folder. Overwrite when prompted

Uninstallation: Replace the installed files with what is stored inside the generated 'Backup' folder. Particularly the tar_m02ab.mod, put back the file to the 'modules' folder; overwrite when prompted.

Compatibility: This mod works either with vanilla or modded state of the game. Will be compatible with Kainzorus Prime's "[KotOR] NPC Overhaul Mod"- make sure to install this mod after the said mod has. Will not be compatible with any mods that overrides the tar02_brokedroid.utc and tar02_janice021.utc or anything that force-overrides the contents of tar_m02ab.mod.

For this mod to be effective you should at least load a saved game before entering the Upper City North [tar_m02ab] module

 

Redistribution: You can redistribute this mod or re-release it to any website as long it fits their policies; just don't claim it as your own. And be advised that I will not provide support to any technical problems there. If you are to re-use the assets to a mod you will be releasing, you don't have to ask for permission- but your generosity is very much welcome. Also, make sure to give credits to SpaceAlex, DarthParametric, BioWare & LucasArts with the release; as inside this mod are theirs. An appreciation to yours truly is also a warm welcome, welcome. :cheers:

Credits:

  • DarthParametric for the past-and-present knowledge which allows me to create customs for the game, and also for granting my request on having his "Female Armour Collar Fix" included with this mod
  • SpaceAlex for the Modder's Resource: K1 Enhancement Pack which its Twi'lek's head texture and Protocol Droid's texture as the primary base to work on to
  • jc2 - whom recent release of Lehon Mandalorian Expansion triggered me on running a playthrough which resulting on this project
  • Rece for the Animated Texture Tutorial which very helpful back then for me to understand how an animated clothing works
  • ROTNR for the Creating Module Files in KotOR tutorial which helps me on creating the custom tar_m02ab.mod included with the mod
  • Dark Hope, VarsityPuppet, JCarter426, redrob41, CarthOnasty, Sithspecter, DeadMan, Salk, Quanon, Kexikus, Silveredge9, Logan23 and N-DReW25 for an inspiration to most of the creation
  • Fred Tetra for the 'amazing' KotOR Tool
  • bead-v for MDLedit and KOTORmax
  • Werner Rumpeltesz for PlainEdit.NET
  • ndix UR for tga2tpc
  • All the inspiring streamers on DeadlyStream
  • All the inspiring modders either active or inactive
  • DeadlyStream for being a home; a place to hangout and to discuss

-eb


What's New in Version 1.1.1

Released

  • Adds an additional installation targeted to earlier version user; which is a fix for Janice Nall's model provided by DarthParametric [Female Armour Collar Fix]
  • The main installation option already include the said fix
  • Like 5
  • Thanks 2



User Feedback

Recommended Comments

Quote

I have plan to change T3-H8 appearance to something more unique in the future update; to make it different from common utility droids spreads around the game

I'd suggest the easiest route would be a different head. It would be a fairly straightforward model change (you don't need to worry about a blaster given he is non-combat) and is also one of the primary methods of distinguishing astromechs in the OT era, which were basically all R2 bodies with different heads. For example:

ZiBV1Re.jpg

 

  • Like 1

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35 minutes ago, DarthParametric said:

I'd suggest the easiest route would be a different head.

I was thinking the easiest route would be a different color mapping and a few texture job but still using the same c_drdastro model, lol.

Quote

It would be a fairly straightforward model change (you don't need to worry about a blaster given he is non-combat) and is also one of the primary methods of distinguishing astromechs in the OT era, which were basically all R2 bodies with different heads.

Hmm, but I think I will up to this challenge; by any chance I will look to have a surgery to the head part then. Can't expect anything fancy though! Hahah.

And thank you for the references- that'll helps! :cheers:

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14 hours ago, ebmar said:

Can't expect anything fancy though

You could start out by creating greebles for the existing meshes. That shouldn't prove too taxing. You can go with a combination of physical meshes and textures. Have a look at some close-up R2 pictures for ideas. There are all sorts of lights, vents, panels, etc.

 

 

  • Thanks 1

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4 hours ago, StellarExile said:

...got a warning that said "A file named tar_m02ab.mod already exists in the modules folder. Skipping file...".

From log perspective, that's fine. It means that the installer not copying the module from the archive, and go with the patching process instead. If you don't have the said module on your modules folder, then it'll copy a fresh one for the installation to proceed. And since you're using K1CP, that log was to be expected [if this was installed after it]. But still, to see the mod working or not you got to see it in-game.

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Very nice mod... although I don't think Janice Nall needs to be wearing such heavy looking battle armour while working in her droid shop in the safe Upper City, looks OTT.

Personally, I'd give her the black and grey Echani Light Armor, which is Resist 15/- vs. Fire, her reason to wear that could be to protect from accidental fires in her workshop.  Or maybe the yellow and tan Cinnagar Weave Armor (unavailable to the player) for a completely unique look - that has Resist 20/- vs. Fire & Cold.

 

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1 hour ago, titus272 said:

I don't like the idea of taking T3-M4's blaster capability away.

Nobody suggested anything to that effect. But since you are quoting a nigh-on three year old post, I think it's safe to say the point is moot.

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7 hours ago, DarthParametric said:

Nobody suggested anything to that effect. But since you are quoting a nigh-on three year old post, I think it's safe to say the point is moot.

Sorry, I misunderstood, I withdraw my remark.

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