Darth_Sapiens

Download:KOTOR TOOL

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index.php?app=downloads&module=display&section=screenshot&id=280

File Name: KOTOR TOOL

File Submitter: Darth_Sapiens

File Submitted: 05 Jan 2013

File Category: Mods

 

THIS PROGRAM IS MADE BY FRED TETRA I TAKE NO CREDIT FOR THIS PROGRAM,

i also have some of the map files from the site if any one has more pm or email me, ill upload them here. :)

here is the original readme for this program.

 

Kotor Tool v1.0.2210.16738 (2006-1-19 12:38)

 

 

About this program...

 

I originally wrote this tool so I could experiment with 2DA files and scripts.

Through feature suggestions, it has grown quite a bit into what many tell me

is a pretty handy utility.

 

Thanks to all of those who have taken the time to make those suggestions and put

up with the occasional bug that creeps in at 2:00 in the morning!

 

-----------------------------------------------------------------------------------------------

 

Requirements...

 

I should (and will!) mention in the readme file that you need to have

the Microsoft .NET Framework 1.1 installed.

 

You can get it at:

http://download.microsoft.com/download/a/a/c/aac39226-8825-44ce-90e3-bf8203e74006/dotnetfx.exe

 

-----------------------------------------------------------------------------------------------

 

Contact info...

 

fredtetra@hotmail.com

 

-----------------------------------------------------------------------------------------------

 

Quick start instructions...

 

Unzip the kotor_tool.exe, ImageTools.dll files and the Maps folder to a directory.

 

The first time you run the program, it will attempt to

detect where you have installed KotOR and configure

some of the directory paths it needs to work. It will

then bring up the path management screen so you can verify them.

 

 

To work with BIF files:

Expand the BIFs item on the tree view.

You can:

 

- Select any *.bif file from the tree view, then click

Extact to extract every file in it to a directory

 

- Select any file in a bif, then click Extact to extract

it to a directory

 

- Select any file in a bif, then click Hex View to see

it in Hex/ANSI/Unicode

 

- Double-click on any 2da file to bring up the editor for it.

You can then edit the values and write the file to a directory.

(Most likely the override folder in yout KotOR folder)

Clicking on the column header in the editor grid will sort it

based on the values in that column. Repeated clicking will

change the sort direction.

 

- You can also open the 2da v2.b file editor from the File menu

for editing. NOTE: You do not have to open the chitin.key file first.

 

- 2DA editing features:

* Add line to end, delete any line, right click

to insert new line. Be careful with those last two!

 

* You can renumber the row labels from the right-click menu

 

* Undo all changes

 

* Reset sort to "as opened" mode (press F5 or use menu

 

* Import and export your 2da files in XML format

 

- Double click on any nss/vis/txi file to bring up the editor for it.

You can then edit the text and write the file to a directory.

 

- To extract a .mdl (Model) file, double click on it; the model will be

extracted and converted, along with any required TGA-format textures.

NOTE: You must have CChargin's Extract0-5 program installed in the

same directory as Kotor Tool.

 

To work with RIM files:

Expand the RIMs item on the tree view.

 

- Select any *.rim file from the tree view, then click

Extact to extract every file in it to a directory

 

- Select any file in a rim, then click Extact to extract

it to a directory

 

- Double-click on almost any file in a rim to launch the GFFEditor,

assuming you have installed it in the kotor_tool directory

 

- Control-Double-click on almost any file in a rim to launch text editor

with a syntax-colored version of the GFF file's contents

 

- Shift-Double-click on almost any file in a rim to launch text editor

with a plain-text version of the GFF file's contents.

 

 

To work with ERF files:

Expand the ERFs item on the tree view.

 

- Select any file in a rim, then click Extact to extract

it to a directory

 

- Double-click on almost any file in a rim to launch the editor for it.

 

- TPC files now can be viewed with the built-in image viewer. You can also

save the files in TGA format from the viewer.

 

- If you like using the keyboard to navigate the treeview, you can use the

spacebar to open the Image Viewer with a TPC file selected.

 

- If the Image Viewer is open, moving up and down the list of TPC files

with the arrow keys will show each image in turn. Note: some files cannot

yet be viewed.

 

- To view tpc files in an external app, hold down the Shift key while

double-clicking. You need tpc2tga and an image viewer. (see below)

 

- Some tpc files have a format that is not yet understood. Attempting

to view one of these files may either show a strange image or

crash the program.

 

Notes:

* You can specify whether or not you want to automatically convert extracted .tpc files to TGA format

from the Tools | Options... menu. This is only used with the external tpc2tga program.

 

* If you also want to be able to view the .tpc files using an external program

you must install a TGA file viewer and specify the path to it in the Path Manager.

You can download a free TGA viewer at http://www.creabit.com/viewer/

 

* You can specify whether or not you want the BIF tree built at

program startup or not from the Tools | Options... menu.

If you leave the checkbox unchecked, the BIF portion of the

tree view will only be built when you attempt to expand it.

 

Want to unlock all of the movies and music in KotOR II:TSL?

In your swkotor2.ini, set the following:

 

[Game Options]

UnlockedPlanetSongs=1023

 

[Movies Shown]

Movie10=0

Movie 9=0

Movie 8=0

Movie 7=31

Movie 6=255

Movie 5=255

Movie 4=255

Movie 3=255

Movie 2=255

Movie 1=255

Movie 0=255

 

Click here to download this file

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I believe they prefer modders uploading their own files there. That . . . and Filefront hasn't worked properly in ages.

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I get a exception error from Microsoft .NET Framework on startup of Kotortool. Any idea how to fix it?

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I get a exception error from Microsoft .NET Framework on startup of Kotortool. Any idea how to fix it?

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Yeah, add error handling to Kotor Tool. Seriously, that's the only way to fix exception errors.

 

But how to get past it/avoid it...

 

Click "continue" to get past it (if it gives you choises "continue" or "quit", and does not crash immediately). Check if it loads anything from either game (if there's stuff in the tree view, it does load something). If it does not, you need to set the registry entries.

 

I'm not sure about why that is happening, but this might be the cause.

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I am form Switzerland and tried to install Kotor Tool.

 

I have the Kotor Collection under the folders:

C:\Spiele\LucasArts\Star Wars® Knights of the Old Republic® COLLECTION

C:\Spiele\LucasArts\Star Wars® Knights of the Old Republic® II The Sith Lords™

(The folder "Spiele" is the german word for "Games". It is a custom made folder to bypass the problems with the folder "Programme (x86)".)

 

In my registry under LucasArts are the entries:

Star Wars® Knights of the Old Republic® COLLECTION

String Value: Path (with the path to the folder)

and

Star Wars® Knights of the Old Republic® II The Sith Lords™

String Value: Path (with the path to the folder)

 

Everytime I tried to install Kotor Tool, it showed an error message. Even when I tied to manually select the path to the folders above, it didn't work.

 

Is there someone who knows what the problem is? Or do I have to give up trying?

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The messages are in english.

 

The first one is:

 

No installatin of Kotor I or II was detected

 

Most features will not work.

 

and the second one:

 

An unhandled exeption has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue.

If you click Quit, the application will be shut down immediately.

 

Value cannot be null.

Parameter name: path 1.

 

Details:

 

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.ArgumentNullException: Value cannot be null.
Parameter name: path1
   at System.IO.Path.Combine(String path1, String path2)
   at kotor_tool.frmMain.ExtractNWScripts()
   at kotor_tool.frmMain.Form1_Load(Object sender, EventArgs e)
   at System.Windows.Forms.Form.OnLoad(EventArgs e)
   at System.Windows.Forms.Form.OnCreateControl()
   at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
   at System.Windows.Forms.Control.CreateControl()
   at System.Windows.Forms.Control.WmShowWindow(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ContainerControl.WndProc(Message& m)
   at System.Windows.Forms.Form.WmShowWindow(Message& m)
   at System.Windows.Forms.Form.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/microsoft.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
kotor_tool
    Assembly Version: 1.0.2210.16738
    Win32 Version: 1.0.2210.16738
    CodeBase: file:///C:/Kotor%20Tool/kotor_tool.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
Microsoft.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/microsoft.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/microsoft.visualbasic.dll
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

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It could be the symbols in the path and folder names. The ® and ™ are Unicode characters and I don't rightly know if KotOR Tool processes those.

 

Also, what operating system do you have (Windows, Mac, Linux, what version of Windows) and is the system 32-bit or 64-bit?

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I have Windows 7 Home Premium 64-bit.

 

I changed the path and folder names to KotOR 1 and KotOR 2.

 

I uninstalled and reinstalled KOTOR TOOL. It still could not detect them. But when I went into one of the folders, right-clicked a random .uti file and selected open with KOTOR TOOL it opened.

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From this topic you can see how the registry entries should look like so that Kotor Tool can recognize them. It is written for Steam installations, but it doesn't really matter, as you need to set the paths to direct to the actual location of your installation anyway. They work with Kotor Collection, too, as long as the keys have correct names.

 

And don't edit the existing registry entries... it is possible that the installation doesn't recognize itself anymore if you do.

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Check if it loads anything from either game (if there's stuff in the tree view, it does load something). If it does not, you need to set the registry entries.....

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