Mods
973 files
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KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
301,304 downloads
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KotOR 1 Restoration
By ZM90
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» KotOR 1 Restoration 1.2 Read-Me
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NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
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» DESCRIPTION
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WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
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» INTEGRATED MODS
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» RESTORED CONTENT
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» BUG FIXES/CHANGE LOG FOR 1.2
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»» Original game:
»» K1R Bugs:
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» BUG FIXES/CHANGE LOG FOR 1.1
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There weren't too many bugs in KotOR 1, thus there is such a short list.
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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
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»»»» TSL PATCHER INSTALLATION
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1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
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» BUG REPORTING
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There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
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» VOICE ACTOR
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Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
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» CONTRIBUTORS
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A BIG thanks to all of you!
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» TEAM MEMBERS
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- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
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» SPECIAL THANKS
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To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
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» REDISTRIBUTION
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The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
105,190 downloads
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TATOOINE - THE LOST TEMPLE
By JuniorModder
V1.1 update
This version has been tested and ensured for compatibility for the following mods:
K1R v1.2
K1CP v1.10.0
K1CP+RP Demo v0.13.0
Sleheyron Story Mode and Battle Arena v3.3
STAR WARS: KNIGHTS OF THE OLD REPUBLIC
TATOOINE - THE LOST TEMPLE v1.1
A restoration and expansion project for Star Wars: Knights of the Old Republic.
“While searching Tatooine for clues to the Star Map, the player can venture beyond the familiar path to uncover a long-forgotten temple buried beneath the Dune Sea.”
This mod restores and expands the Tatooine Eastern Dune Sea ruins, adding new quests, characters, items, dialogue, and enemies.
Features:
- Restores m19aa module.
-New loading screen and minimap.
-New quest and datapads.
- New enemies, NPCs and dialogue.
-New items.
This mod requires HoloPatcher or TSLPatcher to install correctly.
Run HoloPatcher.exe and allow the installer to place all files into your Knights of the Old Republic installation directory.
Known Issues
This mod modifies globalcat.2da, and global.jrl; compatibility with other mods editing these files depends on proper patching and install order.
Due to an unpolished walkmesh in the restored area, party members may occasionally become stuck in walls, terrain, or beneath the map. In most cases, this can be resolved by repositioning the character and moving in different directions until they break free.
Some stalagmites and cave geometry appear to float above the terrain. This is a limitation of the original area models and would require edits to the 3D geometry to fully correct.
During the swoop bike repair sequence, the Sandperson and swoop bike disappear after the screen fades back in rather than during the fade to black as originally intended. This is a cosmetic issue only and does not affect gameplay or quest progression.
Tools used:
- HoloPatcher
- ChangeEdit / TSLPatcherConfig
- Holocron Toolset
- DLG Editor
- K-GFF Editor
- GIMP
-"Lost Modules Pack" by InSidious
Special thanks to the Knights of the Old Republic modding community for providing a rich library of modding tutorials and resources, and keeping the game alive through years of restoration and expansion projects.
Created by Caleb Behrens (JuniorModder)
2026
126 downloads
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Ladies of the Sith Army
By N-DReW25
Ladies of the Sith Army
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.3.0 Release Date: 11.12.2022
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic.
Once the mod is installed, delete "PLC_SSldCrps.tpc" from the Override folder.
Description:
On Taris, you encounter a female off duty Sith by the name of Sarna who says the following:
"I'm off duty right now, so I'm not in uniform. My name is Sarna - junior officer first class with the Sith occupation force."- Sarna
A 'first class junior officer' makes it sound as if she is one of the many female Sith Officer NPCs you encounter throughout the game, however, the player has the option of stealing her Sith Armor which instead suggests she is a Female Sith Soldier... so where are the Female Sith Soldiers?
This mod will add Female Sith Soldiers throughout the K1 story alongside their male comrades in arms, they can be found in the following locations:
Endar Spire
Taris Undercity
Taris Military Base
Manaan Military Base
Leviathan
Star Forge
These new NPCs are a rework of the default Sith Trooper model, giving them feminine curves and the female animations. This, combined with the new Female Sith Soldier soundset (an edit of the normal Sith Soldier soundset),
will present authentic Female Sith Soldiers. Only the appearances and soundsets of the modified Sith are changed, the difficulty and loot drops of the affected Sith Soldiers remain unchanged.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
When the Female Sith Soldier dies, her arms sometimes appear to clip into the ground. This is an issue with the model and isn't something I can fix.
Incompatibilities:
Incompatible with A Future Pilot's Sith Soldier Texture Restoration mod, his mod has been integrated into Ladies of the Sith Army so there is no need to use his mod.
Please report any further incompatibilities!
Should be compatible with most Sith Trooper reskins!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The Female Sith Soldier models, however, are free for everyone to use!
Thanks to:
Maris Fett: For the neat model!
A Future Pilot: For making the Sith Soldier Texture Restoration mod which was merged with this mod!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
2,632 downloads
- sith soldier
- marius fett
- (and 1 more)
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K1 DarthParametric's Datapad
By Dark Hope
New models and textures for the datapad.
Models created by DarthParametric.
To Install
1. Download: DarthParametric's Datapad.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
276 downloads
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Manaan Pazaak Tournament
Main idea
I’m pretty sure that if you’re in this modding community, you’ve at least once hesitated between the Community Patch for KOTOR 1 (K1CP) and the KOTOR Restoration mod (K1R). And I’m here to give you what you need. In fact, @N-DReW25 already made a restored content mod for K1CP (RC-K1CP). The fact is that it doesn’t restore everything K1R does, especially one of its biggest parts : the Pazaak Tournament on Manaan.
The mod I made will bring it back into your game, with some additions I took the time to add.
Please read at least the "optional" and "installation" sections in order to understand how the mod works (don't worry, it's not very complicated).
I highly recommend downloading Jorak Uln's Manaan complete overhaul to give some fresh air to the game and to the Tournament itself. If not already done, Kexikus's Skyboxes too. It includes Manaan as well as every other planet in the game.
While I'm at it, if you're interested in more new content for Manaan, I also refer you to my speeder fast travel mod.
I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine.
Unless you really want to know what I added and what K1R had already made, you can skip this section and jump straight to the options.
Optional
I’m sure you will be pleased to know this mod is customizable. It has 4 interesting options.
1) Compatibility or full mode
The only big issue you can encounter with this mod is the placeables limit. This is a KOTOR issue I discovered not long ago. Put simply, you can’t add more than about 25 new placeables in your game. K1R has a bit less than 10, while BOSSR has 20. DarthParametric’s diversified jedi captives on the Star Forge brings 7. Capitaine Spoque’s taxi system on Taris brings 1, such as mine for Manaan.
Most of K1R’s placeables are actually from the Pazaak Tournament. They’re the animated holograms. There are 6. And, to be fair, they’re kind of broken. They disappear behind other placeables such as the exit door and the organizer’s desk.
As this problem is very hard to solve and I don’t have the required modelling skills, I’m giving the following choice to you :
- Full mode : With holograms, if you’re not planning to install many mods that add new placeables.
- Compatibility mode : Without holograms, if you have some of the mods designated above, or others that add many placeables. If you have many mods installed, either you take the risk, or you check yourself in the placeables.2da file with Holocron Toolset, or you simply take the compatibility option. It really doesn’t remove much anyway.
2) New Loadscreen
The Pazaak Tournament is compatible with :
1) adjrenter’s Very nice Loadscreens (See in requirements section for link)
- Option A : Full version (with holograms)
- Option B : Compatibility version : without holograms
These are brand new LoadScreens.
(Option C : You don’t take anything and you’ll get the basic “Very nice style” loadscreen, but it would be kind of a waste).
2) SithSpecter’s HD Loadscreens (See in requirements section for link)
Here, either you don’t take anything and it will be the basic Revan and Malak Loadscreen, or you take this option and you’ll have Ahto East SithSpecter’s HD Loadscreen.
3) Gonto in Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
As showed in the screenshots, this will put Gonto Yas in the Hotel missing room, restored by Thor110. Make sure you install his mod first. It’s actually pretty consistent (not perfect but consistent) that he would be there, because he actually has some stuff to say about the murder.
Just so you know, this option will add a computer, a locker, a table and 2 chairs in Gonto’s room, and will also give some Pazaak cards to Firith Me and make him look at them, towards his shelf (instead of standing in the center of his room like a true npc).
WARNING : If you want the Sunry's murder recording enhancement, you'll need to download it first. This mod is very much recommended as it combines with Gonto to enhance the murder quest ! Make sure to do SMRE ---> missing room ---> Gonto.
4) A brand new crystal from Bogga the Hutt
I’m not telling you why, for obvious reasons, but you might want to speak with this guy. He's got some interesting background.
If you’re the kind of person who installs a lot of mods, including the amazing Crazy34’s lightsaber blade models, you might want to have a look at this. And if you aren’t, well, I can only recommend that you download his models and this option, but you do you anyway. This is an option because it has a requirement. You will still have Bogga and his side quest even if you don’t get that option. You will just lose a cool Viridian lightsaber crystal with a nice story and some buffs.
There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time and focus on this, but if you do find one, please tell me so I can fix it (this works for every issue you might encounter). Don’t be too harsh, I’m French, and English is by no means my first language.
Requirements
1) For the Loadscreen options :
- ajdrenter’s Very nice Loadscreens
- SithSpecter’s HD Loadscreens
2) For option 3 : Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
3) For option 4 : Crazy34's lightsaber blade models : (only the main part --vanilla sabers-- of his mod is needed)
Installation
Compatibility
My mod is fully compatible with K1CP and RC-K1CP, as they are now (in 2025) the main reference for modders, at least the first one. More than compatible, they’re very much recommended !
It will obviously not be compatible with K1R, as it is meant to replace a big part of it.
Please see option 1 for more information about the main compatibility issue you could encounter.
You can now find a compatibility patch for those who use the NPC Diversity Pack. Make sure you have both mods installed first. Its goal is to restore Jolan's Nikto appearance. By not taking it, he will be a Rodian at the entry of Ahto City and a Nikto in the Tournament area. I'm pretty sure you don't want that to happen.
If you have Alien Ported VO for K1, just install the Tournament after it. I didn't want to change Jolan's language for several reasons (time consuming, not enough Nikto lines diversity, Rodian sounding better in regard to his behavior, etc.).
Known issues
Basically none, except that you'll probably be lagging a little due to the fact that this is now an actual galactic event (meaning with way more NPCs in it). It will appear around the Sith embassy and its corridor, as well as for the end cutscene but that shouldn't be too much of a problem considering it will vanish during the dialogue.
Thanks
1) @Fair Strides for giving me permission to use the amazing K1R’s Pazaak Tournament files and giving some advices.
2) @N-DReW25 for providing me with a working basis by extracting the files from K1R.
3) @SAO1138 for his excellent and detailed advices as well as his creative suggestions. I’m glad I could link my work to his.
4) @CapitaineSpoque for his regular help on making me understand how the game works, and for making the "very nice style" loadscreens.
5) @Crazy34 for his amazing new lightsaber blades models.
6) @Thor110 for his work on restoring the missing chamber. It was a lot of fun to use it.
7) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher, "Very nice" (@ajdrenter) and "HD" (@Sithspecter) Loadscreens.
8] The KOTOR and, more precisely, DeadlyStream and Nexusmods community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
Permissions
If you need more information, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
568 downloads
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Sentry droid
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: C_DrdSentry01.tga
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
59 downloads
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korean patched dialog.tlk for k1cp
By Revanknight
The existing Korean patch for KOTOR only supports the vanilla dialogue and could cause some game-breaking errors, so I added the K1CP additions to dialog.tlk.
기존 한글 패치가 바닐라 기준으로 만들어져서 커뮤니티 패치를 설치하면 진행이 막히기도 합니다. 이 파일을 넣어야 커뮤니티 패치를 한 버전에서 한글이 전부 출력되고 진행도 막히지 않습니다.
-설치법-
게임 경로에다 dialog.tlk를 넣으세요. 기존 한글 패치의 dialog.tlk는 지우던가, 이걸로 덮어쓰던가 하시면 됩니다.
* 바닐라 버전으로 하실거면 기존 한글패치를 넣어주세요
The original patch was made and distributed by Nasher
https://blog.naver.com/PostView.naver?blogId=alagondar&logNo=224289552113&navType=by
17 downloads
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Recruit HK-47 on Taris
By brents742
Recruit HK-47 on Taris v2.1
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By brents742
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Description
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-This mod allows for recruiting HK-47 into your party as early as possible (Taris) in a way that does not interfere with the story arc.
-Yuka Laka is trapped on Taris by the Sith Quarantine! Taking refuge in either Kebla Yurt's store or the Alien Apartments of Upper City South depending on what you chose.
Yuka needs credits and he needs them fast, so he offers HK-47 for purchase on Taris if the player has enough credits. How will he escape and make it back to Anchorhead???
-Some additional dialog has been added to Yuka Laka on Taris and Tatooine.
-HK-47 will appear in your Taris apartment after being recruited.
-Nothing has been removed from the game. If you want to wait until Tatooine for HK-47 to enter your party as normal, you can still do that.
-This mod simply adds the ability to purchase HK-47 from Yuka Laka on Taris instead of waiting to do so on Tatooine.
Version Notes
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v1.0 - 8/10/2021
- Initial release
v2.0 - 9/17/2021
- Reconfigured installer to give options for various installations involving K1 Restoration and K1 Community Patch. Thanks to N-Drew25 and Ebmar for their help with this!
- Added options for where the player would like HK-47 to be recruited from (Kebla Yurt's store or the Alien Apartments in Taris Upper City South)
- Reduced pricing structure for HK-47 to better reflect an affordable yet not inconsequential price. (2500/2000/1750/1500)
v2.1 - 1/31/2022
- Updated compatibility for K1 Community Patch
Requirements
============
IMPORTANT: If you plan to use the K1 Restoration or K1 Community Patch, these mods should be installed BEFORE installation of this mod.
This mod can be installed to the base game without any additional mods.
Installation
============
Run TSLPatcher.exe and select the option that best describes your specific installation. Choosing the wrong one will make the mod not work properly, partially, or at all depending.
The patcher will make backups of any existing files you may have that are the same as files this mod uses.
Keep track of this backup folder - which will be located wherever you have the TSLPatcher.exe running from.
Override Warnings: -k_ptar_opengate.ncs may flag if it is already present due to my Recruit T3-M4 Early mod. This is fine.
-tat17_08yuka_01.dlg will flag as being overriden in installations where K1 Restoration is involved. This is fine.
There should not be any others, but should you run across any, log them and the mods you are using and please PM me so I can work further on compatibility.
Getting Started
===============
A new save is required for this mod to work properly. Short of that, a save before leaving the Endar Spire.
IMPORTANT: Loading an existing save will have the game call up cached information for the module Yuka Laka and HK-47 appear in (tar_m02ac or tar_m02aa depending on your installation) and they will not appear.
Timing
======
If you do not purchase HK-47 before going to Davik's estate, your next available opportunity will be on Tatooine as normal.
Compatibility
=============
IMPORTANT - This mod makes changes/adds the following modules to the game:
tar_m02aa.mod
tar_m02ac.mod
tar_m02af.mod
tat_m17ac.mod
Both K1 Restoration and K1 Commmunity Patch were specifically in mind when designing this mod as they also make changes to some of the above modules.
If you run across a mod that this mod seems to conflict with,
please let me know and I will work to update this mod to address it.
What Specifically does this mod do?
===================================
-k_ptar_opengate.ncs (found in your override folder after installation of this mod, or already existing if you have my Recruit T3-M4 early mod, allows for three party members to exit the Outcast camp, as vanilla only included MoveTo instructions for the Hendar scene to two party members as that is all you were meant to have at that point in the game.
-m02aa.git was modified (within tar_m02aa.mod) to spawn Yuka Laka and HK-47 to spawn in the Alien Apartments via UTC.
-m02ac.git was modified (within tar_m02ac.mod) to spawn Yuka Laka and HK-47 to spawn in Kebla Yurt's shop via UTC.
-m02af.git was modified (within tar_m02af.mod) to place a waypoint for HK-47 to appear in your Taris apartment like the rest of your party members.
-m17ac.git was modified (within tat_m17ac.mod) to reflect the location of a trigger that will remove the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-tar_m02ac.mod
& tar_m02aa.mod -Modified to include the necessary scripts present within tat_m17ac (Yuka Laka's Anchorhead shop) to allow for the proper recruitment of HK-47.
-Modified to include dlg files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same dlg files in tat_m17ac but changed where needed to reflect the Sith Occupation of Taris.
-Modified to include utc files (tar17_08hk57_01 and tar17_08yuka_01 respectively) that mimic the same utc files in tat_m17ac.
-k_act_hk47bought.ncs is a script that was created to set boolean KES_HK1 to indicate HK-47 has been purchased on Taris.
-Added scripts to check if the player has the needed credits for the new purchase options as well as for taking those credits off the player once purchased. Check the source folder for specifics on this if needed.
-tat_m17ac.mod -Modified Yuka Laka's dlg file (tat17_08yuka_01) to give Taris specific dialog if HK-47 was purchased on Taris. Otherwise, regular dialog will trigger.
-New trigger UTT file created that will fire script k_ptat_killhk47.ncs that removes the HK-47 UTC from Yuka Laka's shop if and only if he has already been purchased on Taris.
-k_con_hk47join.ncs checks to see if KES_HK1 boolean is true, and ensures Taris specific dialog only fires the first time the player speaks with Yuka Laka on Tatooine.
-k_act_hk47join2.ncs flags HK-47 as having been purchased locally so Yuka Laka (Tatooine version) does not mistakenly believe he still has an HK-47 unit to sell you. Also sets Yuka Laka as having been talked to for the first time to prohibit Taris conversation every time you speak to him.
-Created the following Booleans:
KES_HK1 boolean - flags when HK-47 has been purchased on Taris. This is reflected in globalcat.2da changes that TSLPatcher makes during install.
Permissions and Disclaimers
===========================
I, brents742, reserve the right as author of this mod for sole permission to upload some or all of this mod
anywhere for any reason.
If you would like to include any part of this mod in anything, then please
contact me for permission.
The user of the mod is responsible for any damage to their game that may result from using this mod.
Users are encouraged to make relevant backups and do their research on existing mods they have installed
to double check compatibility. All efforts have been made to ensure this mod is as unobtrusive as possible
but ultimate responsibility lies with the end user to check for possible conflicts before installing.
Special Thanks
==============
N-Drew25 and Ebmar for their assistance in reorganizing the installer for best practice installation methods.
Fred Tetra - KOTOR Tool
TK102 - DLG Editor
Stoffe and Fair Strides - TSLPatcher
Prydeless for their pink lightsaber mod that inspired me to begin modding to begin with.
The entirety of the DeadlyStream modding forums for their inexhaustible resources and information
that allows anyone with a computer and an idea to sit down and learn how to make their first mod.
Lucasarts, Bioware, and Obsidian for making a game I am still funneling dozens of hours into
nearly two decades after its initial release.
Contact
=======
PM me on Nexus or DeadlyStream or alternatively post on the mod itself and I will get back to you.
860 downloads
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K1 Appearance Restoration Pack
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.2.0 Release Date: 05.07.2026
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the HoloPatcher.exe, and you'll be given 4 installation options. Each option will install appearances from a specific category, please consult the "Description" section of the readme for more info on what each category adds.
Select the option you'd like, click install, and sit back and watch the TSLPatcher do its magic.
Repeat the process for any other appearances that you'd like to install!
Description:
Kotor II has a few popular heads which were cut from the final game, they include: Saedhe's unique head, Hussef's unique head, and the "Jedi Master 4" head which was used for Kaevee. Whilst these heads were restored in TSLRCM, no such restoration of unused heads existed for K1... until now!
This mod restores unique heads and appearances which were cut from the final game, however, due to the nature of many popular Kotor mods these appearances have been divided into four installations.
1) Restored NPC Heads: This install adds unique heads for the Czerka Protocol Officer, Tanis Venn, the Infected Outcasts, and several Dark Jedi throughout the game.
2) Restored Sith Officer Uniforms: This install takes the seldomly used Sith Officer uniform variants used by Uthar and Yuthura and gives them to Sith Officers throughout the game.
3) Restored Jedi Appearances: This install restores the Jedi Council Member appearance and restores certain unsured Player Head Jedi throughout the game.
4) Restored NPC Variants: Restored every single possible configuration of NPC using a generic head and a Republic, Sith Officer, and Czerka Officer outfit throughout the game.
Please refer to the screenshots on this mod's Deadlystream download page for a visual reference.
Known Bugs:
This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
Incompatibilities:
Please report any incompatibilities!
1) Restored NPC Heads: Is incompatible with any mod which adds "N_SithAppren01_H.tga" or "N_SithAppren01_H.tpc".
2) Restored Sith Officer Uniforms: Is incompatible with Heyorange's Sith Uniform Reformation.
3) Restored Jedi Appearances: Is incompatible with Diversified Jedi Captives on the Star Forge and Jedi Diversity on the Star Forge.
4) Restored NPC Variants: Is incompatible with Czerka Redux, most likely incompatible with Heyorange's Sith Uniform Reformation, and may not be needed with the NPC Diversity Pack mod as that mod already covers many of the NPCs affected by this install.
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SpaceAlex: For modifying the "N_SithAppren01_H" texture in his K1 Enhancement Pack mod, this texture was used as a basis for my own fixed texture!
Jacqylfrost: For porting the infamous female dirty commoner head texture from the Nintendo Switch, without his work this component wouldn't have been possible!
Bioware: For such an amazing game!
Aspyr: For including the female dirty commoner head texture on the Nintendo Switch!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
803 downloads
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Twisted Rancor Trio (Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0)
By Dark Hope
I created textures for the Movie-Style Holograms For Twisted Rancor Trio Puzzle 1.0.0 mod.
1. Download: DP_Holo.rar
2. Copy all files to the Knights of the Old Republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. Delete the .tpc files with the same name..
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
56 downloads
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PC Response Moderation
Author:
Kainzorus Prime
Mod Name:
PC Response Moderation
*************************
Under NO circumstances is this, or any of my other,
mod(s) to be posted on ANY site other than by myself.
*************************
1. Info
===========
Ever since my first playthrough, I always found some of the PC responses to range from jarring to downright idiotic. Mainly the ones ending with exclamations.
The light side responses sounded childish, naive and overly enthusiastic at random points, rather than adhere to a code which said to moderate emotions.
The dar kside responses on the other hand lacked any sort of finesse, and sounded like they were spoken by a perpetually angry pubescent child.
This mod was designed to tone down these particular sets of responses by removing the exclamations and replacing them with fullstops, and/or rewriting the lines to more apropriate ones.
2. Instalation:
=========
Unpack the dialog.tlk file into the main KotOR directory. When asked to overwrite the original, select yes.
3. Usage
=========
The mod will replace the lines as soon as the dialog.tlk is placed into the main KotOR folder.
4. REMOVAL:
===========
Download default dialog.tlk file here - http://www.starwarsknights.com/tools.php#de
Replace the modded file with the one downloaded from the link above.
5. Credits:
===========
Special thanks to:
Holowan Laboratories - For all the great resources.
6. DISCLAIMER:
===============
This Mod is not supported by LucasArts, Bioware or Obsidian.
Please do not contact them for support of this mod.
Copyright:
Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
and copyrights owned by their respective trademark and copyright holders.
Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
trademarks and copyrights owned by their respective trademark and copyright holders.
Bioware and the Odyysey Engine are trademarks of Bioware Corp.
Obsidian are trademarks of Obsidian Entertainment.
All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.
26,023 downloads
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K1 Marked Empty Containers
By ShaeMyName
Description
Appends " (empty)" to the floating hover name of any container or lootable corpse that currently holds nothing. Now you can tell an empty footlocker from a full one at a glance without stopping to open it.
Shows the moment you first see an initially-empty container. Updates live the instant you loot one empty, while you're still hovering over it. Covers lootable corpses too (KOTOR stores them as "Remains" containers)
Installation instructions
1. Copy these three files into your KOTOR folder, next to `swkotor.exe` (typically `C:\Program Files (x86)\Steam\steamapps\common\swkotor\`):
- MarkEmptyContainers.exe
- Apply Container Patch.bat
- Revert Container Patch.bat
2. Double-click `Apply Container Patch.bat`. It prints `SUCCESS` and makes a backup. Launch the game and enjoy.
Uninstallation instructions
1. Double-click `Revert Container Patch.bat`. This restores `swkotor.exe` exactly as it was (from the backup it made: `swkotor.exe.MarkEmpty.bak`).
Requirements
Requires the KOTOR Editable Executable mod to allow the patcher to work. https://deadlystream.com/files/file/1320-kotor-editable-executable/
135 downloads
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All Hands on Deck for the Leviathan Prison Break
This mod makes a number of adjustments to the entire Leviathan jail break sequence:
Carth and the rest of the party have any equipped masks and weapons hidden for the pre-boarding conversation on the Ebon Hawk. The initial scene of the three Sith troopers discussing the chosen jail breaker changes the commander to red armour, as seen elsewhere in the game. The player's force cage in the torture room is now positioned next to Bastila's. Static cameras have been adjusted accordingly. Fixes a couple of missing static camera assignments for player responses during the torture sequence. The entire party (aside from the chosen jail breaker) now get put in the party cell. The party cell's door is changed to a forcefield. The jail breaker can elicit randomised responses from a few party members when clicking on the cell forcefield before freeing Bastila, Carth, and the player. HK-47's initial cutscene when chosen as the jail breaker has a new custom stunt animation (derived from TSL's disabled animation). The technician working on HK now starts the scene standing behind him rather than in front. Restored the second technician when HK is the jail breaker that Bioware cut (for some reason). Both of the HK technicians are switched from Sith trooper to Sith commoner appearances. The player starts the final escape scene inside their force cage like Bastila and Carth rather than standing at the doorway. The entire party is now present for the final escape sequence, not just Canderous. Canderous now remains in his equipped gear if he was the chosen jail breaker rather than switching to basic clothing. The party are now shown getting their gear and then leaving for the Hangar Bay. Canderous, Mission, and Jolee will equip basic clothing when they grab their gear if they were left naked as the chosen jail breaker. The player now has their pre-Leviathan gear automatically re-equipped at the end of the escape scene, as was Bioware's original intent. All of the party's pre-Leviathan inventory is now automatically returned, rather than needing to manually loot it from a locker. Fixes some minor geometry gaps and smoothing issues in the detention block main room. Fixes the force cage placeable's walkmesh, which was misaligned.
Installation:
Run INSTALL.exe.
By default, T3's response to the jail breaker clicking on the party cell will be gibberish for everyone except HK. If you want it to be in English/Basic regardless of the jail breaker choice, copy dp_lev40_con_pd1.ncs from the OPTIONAL folder and paste it into your Override folder.
Compatibility:
It is highly recommended that you use this mod in conjunction with the K1 Community Patch. If doing so, make sure to install K1CP first.
This mod is NOT compatible with Fair Strides's Party on the Leviathan mod. I did consider trying to integrate Juhani's cut Leviathan conversation into this mod, but it doesn't really work in its existing state. If you are a Juhani simp thirsting for more of her, use FS's mod instead.
Probably not compatible with K1R. Use at your own risk as no support will be offered.
Known Issues:
Some of the other jail breaker start scenes, like Jolee's and Mission's, could use some tweaks to address minor annoyances. I'll look at those in a future update. The techs equipping blasters and attacking at the end of HK's initial cutscene are a bit wonky. That probably needs to be integrated into the cutscene itself. I didn't test with a female player. I think I got them all, but some of the specific fem PC/Carth camera angles might be off during the torture sequence. Please advise if that is the case. It's still possible to lose Canderous's pre-Leviathan equipped gear forever if he is the chosen jail breaker and you don't manually loot the patient gear container before leaving. You can still be affected by the stealthed/invisible jail breaker bug, since K1 lacks a de-stealth script function unlike TSL. K1CP addresses this. Bioware handled the transition from the Hawk to the Leviathan in a really odd way. It's possible that they encountered a sequence break that caused them to take the approach they did, which I have now changed. I didn't encounter any problems while testing, but it's potentially possible that the initial cutscene on the Leviathan could fail to fire. Let me know if anyone encounters that. Credits/Acknowledgements:
Thanks to @bead-v for KOTORMax and MDLEdit.
Thanks to @Cortisol for Holocron Toolset.
Thanks to @JCarter426 for helping out with some script troubleshooting.
8,629 downloads
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KotOR High Resolution Menus
By ndix UR
Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
Installation
Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
Uninstallation
Remove the GUI files, restore the original backed up version of your swkotor.exe file.
IMPORTANT NOTES:
This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
Thanks
DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
Known Issues
The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.
Upgrading
1.4 to 1.5:
If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading
1.3 to 1.4:
If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
1.2 to 1.3:
Copy all the .gui files to your Override/ Upgrading
1.1 to 1.2:
Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
1.0 to 1.1:
Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/274,675 downloads
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Restored Content for K1CP [DEMO]
By N-DReW25
Restored Content for K1CP [DEMO]
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
0.11.0 Demo Release Date: 04.07.2025
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the INSTALL.exe, you'll be given five options.
Main Mod- This is the installation which installs the RC-K1CP mod.
Lite NPCs Restored- This restores the Lite NPCs that were removed in the K1CP, install this option if you want these back in your game.
Restored Gloveless Clothing- Left over textures and pre-release screenshots suggests that the commoner clothing didn't always have gloves that hid the NPCs hands, with this option installed all the generic NPCs will have exposed hands that correspond with the skin color of that NPCs race (White, Black and Asian). This option is fully compatible with the K1 Clothing Pack but is incompatible with Dark Hope's Commoner Clothing reskins.
Restored Sith Officer Uniforms- Restores the unused Sith Officer uniform variants throughout the game, this option is incompatible with Heyorange's Sith Uniform Reformation.
Restored Party Dialogue- As of right now, this option restores unused lines for Canderous' dialogue about Korriban. This option is cripplingly incompatible with mods that edit "k_hcan_dialog.dlg" so don't install this option if that file is already in your Override folder.
Restored Unique Blaster- Restores unused textures for Carth's Blaster and the Baragwin Ion-X Weapon. These are an optional install as they are incompatible with the High Quality Blasters mod by Sithspecter.
Restored Jedi Appearances- Restores many unused Jedi appearances and soundsets on both Dantooine and the Star Forge. This option is most likely incompatible with the NPC Diversity Pack, Jedi Diversity on the Star Forge, Diversified Jedi Captives on the Star Forge, or KotOR 1 Twi'lek Male NPC Diversity.
Description:
The Kotor 1 Community Patch (K1CP) is the biggest bug fix mod for Kotor 1 and is arguably the number one go-to mod for Kotor 1, similar to TSLRCM for Kotor 2. The Kotor 1 Restoration (K1R) mod is NOT compatible with the K1CP and as such players have to pick between hundreds of bug fixes offered by the K1CP or the restored content of K1R, they couldn't pick both... until now!
Restored Content for K1CP is a restoration mod for Kotor 1 which has been developed for use alongside the K1CP mod, with this mod installed you shall experience restored content alongside the bug fixes of the K1CP mod.
This mod also does not follow the same "rules" as K1R, that means this mod might restore cut content that K1R didn't restore either because the original K1R Dev Team didn't want to restore it or because they didn't know about it.
This mod is an INDEPENDENT project developed by a single modder (and any future contributors) with no connection to the original K1R mod, everything in this mod was developed from scratch as getting permission to use K1R assets is impossible due to the disappearance of the K1R team leader. This mod is a DEMO meaning it does not restore all the cut content that K1R restores, future updates shall add more content and fix any bugs present in the mod.
Whilst this mod is a Demo, it is not necessarily incomplete... what little restored content this mod has to offer is complete and will not standout as unfinished (in terms of the mod itself, your opinion on the cut content might be different).
If you have feedback or any bugs to report for the next update, I urge you to report these to me so that the Restored Content for K1CP mod may be the best it can be!
Restorations:
Item Restoration:
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
Thanks to:
SithRevan (RIP): Beginning the restoration effort for K1!
K1R Team: For developing the original K1R mod!
Leilukin: For granting me permission to integrate her Juhani Dialogue Restoration mod into the RC-K1CP!
SpaceAlex: For making the Bastila's Extra Dialog on Tatooine and allowing modders to use it freely!
A Future Pilot: For kickstarting the K1 Community Patch mod, for making the Sith Soldier Texture Restoration mod and for allowing modders to use it freely!
Sekan and Seamhainn: For including the source scripts in their Garrum and Tar'eelok Restoration mod which allowed me to recreate the restoration of those characters in this mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
DarthParametric, th3w1zard1 and Salk: For valuable feedback!
Sith Holocron: For the mod logo!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
Stoffee: For TSLPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
6,872 downloads
- cut content
- restorati
- (and 3 more)
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Czerka Redux
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.1 Release Date: 25.05.2024
Installation:
Please install the K1 Community Patch FIRST before this mod! No exceptions!
Once you click on the HoloPatcher.exe, you'll be given a few install options.
1) Main mod: Installs the actual mod.
2) NPC Diversity Patch: If you're using the NPC Diversity Pack mod, you WILL have to install this option AFTER the main mod.
3) RC-K1CP Addon: RC-K1CP restored an Ithorian Miner to Anchorhead, this mod is OPTIONAL but if you want to use it you HAVE to have RC-K1CP installed BEFORE installing Czerka Redux.
4) Business Attire Addon: This option expands the Rodians modified by JC's Czerka: Business Attire for K1, this mod is OPTIONAL but if you want to use it you HAVE to have JC's Czerka: Business Attire for K1 installed BEFORE installing Czerka Redux.
5) Women of Czerka: Adds female Czerka Employees where possible. Completely optional but must be installed AFTER the main mod.
Description:
Czerka Redux is a union of various Czerka related textures into a single mod which aims to enhance the Czerka Corporation in Kotor 1.
The Czerka Muscle Suit, Czerka Technician and Mining Suits from BOSSR have been added with the latter two being given to the Miner and Technician NPCs of Kotor. For any of my other mods which edits the Czerka Miners, those mods are compatible with Czerka Redux... meaning players who use Duros: Armed & Ready are able to use Czerka Redux and have the Duros Miners visibly wear BOSSR Czerka Mining Suits.
The Czerka Combat Suit in RedRob41's Modder's Resource has also been added to the majority of Czerka's Security personnel. All the new Czerka items can be found and obtained in normal gameplay.
The NPC textures from the K1 Enhancement Project have also been added, giving new meaning to the Czerka NPCs and their in-game profession. The green Czerka Officer texture from the Czerka Commander has been repurposed as a standard Czerka Officer profession skin whilst former Czerka Commanders now use armor. The male Czerka texture from JC's Fashion Line B: Commoner Clothing has been added for male Czerka NPCs and was used to convert new female Czerka clothing from K1EP into a new male variant exclusive to Czerka Redux.
You'll also see new NPC variants from Czerka themed battle droids to Czerka Protocol Droids using B4-D4's texture.
This mod also provides addons for other Czerka related mod, if you have JC's Czerka: Business Attire for K1 installed you can install the optional Business Attire Addon and get unique textures for JC's Rodians. If you use RC-K1CP, you can also install the RC-K1CP Addon to give the restored Ithorian Miner a new Business Attire inspired appearance.
And of course, female Czerka NPCs can be added via the Women of Czerka option which uses DarthParametric's Female Czerka Officer's Uniform and has custom AI generated VO.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
BOSSR assets are free to use as confirmed by SilverEdge9.
RedRob41's Czerka Combat Suit textures are free to use as they are a modder's resource.
K1 Enhancement Pack assets are free to use as they are a modder's resource.
JC's Czerka: Business Attire for K1 is free to use as long as you credit JCarter426.
DarthParametric's Female Czerka Officer's Uniform is free to use as it is a modder's resource.
JC's Fashion Line B: Commoner Clothing cannot be used without permission from JCarter426.
Thanks to:
SilverEdge9: For BOSSR Czerka Assets!
RedRob41: For the Combat Suit Modder's Resource!
SpaceAlex: For the K1EP Czerka Assets!
JCarter426: For granting me permission to use the male Czerka commoner texture from JC's Fashion Line B and for making Czerka Business Attire!
DarthParametric: For making the Female Czerka Officer's Uniform modder's resource!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
825 downloads
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Less Annoying Freebies
By darthbdaman
Removes inventory quantity check from free companion items, and makes companions give the items in bulk, instead of one at a time.
Description
Canderous, Jolee, Mission, T3-M4, and Zaalbar can all give you a selection of free items throughout the game. The way this works is obfuscated from the player, but with some trial and error, it becomes obvious that the system is rather poorly thought out, and encourages extremely degenerate gameplay to exploit it.
After first boarding the Ebon Hawk, each of the companions can give up to 10 items (11 in the case of Canderous, Mission, and T3 for some reason). Every time a Star Map is found, this number increases by 20, up to 110 (or 111) items in total. However, if you have more than 10 of the appropriate items, you can also not receive an item. This can be circumvented by dumping the items into a container, or selling them, and talking to the companion again. This extremely annoying.
This mod removes the check for the having too many of the given item already in the party inventory. This mean you will no longer have to dump your inventory items in a container to maximize the amount of items you receive. This does not change the total or type of items, it just removes the busywork required to get them.
This mod also makes the companions give all of their items in bulk, instead of one at a time. Previously, you only received one item, and would have to repeatedly speak to the companion and ask them for items, until they refused you, to know that you had reached the item limit. This represents 553 conversations of wasted time (not including the conversation where the companions refuse to give you the items). It is now much faster to actually get these items.
Canderous has special dialogue based on which items he gives you. He will still play that line, but as he now gives you multiple items as random, this line doesn't actually reflect anything. Similarly the player will still ask for one item, and the companions will respond as if one item was given. I will not be changing that, this is just a convenience mod. There are optional files available to make Zaalbar and Canderous choose a single item type at random, and give only items of that type, instead of randomly choosing which item type to give for each individual item, leading to a relatively even variety.
Canderous was originally going to give Battle Stims, in addition to the Adrenals he gives in the vanilla game, and by default he still checked to see if the player had Battle Stims in there inventory when determining whether they were eligible to receive Adrenals. There is an optional file to restore this Battle Stim functionality, making Canderous randomly give Battle Stims in addition to Adrenals. This will not work with the Single Item Type optional, as Canderous' dialogue is not setup to support it.
Install/Uninstall Copy the contents of the 0 - Install folder to your game folder.
You can copy the contents of one of the 1 - Canderous **** optional folders, if you want that functionality. You can only choose 1 of these
You can copy the contents of the 2 - Zaalbar Single Type Items if you want that functionality.
Compatibility
Will be compatible with all mods that don't make edits to the companion item distribution system. This mod doesn't edit any dialogue, only the underlying scripts.
Recommended Mods
KotOR 1 Community Patch is strongly recommended. Special Thanks/Acknowledgements
KOTOR Tool – Fred Tetra DeNCS – JdNoa & Dashus DLGEditor – tk102 K-GFF – tk102 TSL Patcher – stoffe KotOR Scripting Tool - Blue Holocron Toolset– Cortisol & th3w1zard1 Mirrors
Nexus ModPub Other Links
Nexus ModPub Deadlystream YouTube Twitch Discord Twitter darth@darthbdaman.com Less Annoying Freebies by darthbdaman is a trivial modification and does not have a copyright license
19 downloads
(0 reviews)0 comments
Updated
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K1 Galaxy Map Fix Pack
By Kexikus
This is a combination of Kexikus' Canon Galaxy Map for KotOR 1 and Sith Holocron's KOTOR1 Animated Galaxy Map as suggested by bead-v.
Links to the original mods:
Canon Galaxy Map for K1
KotOR 1 Canon Animated Galaxy Map
Description:
The mod pack changes the positions of the planets in the galaxy map to roughly their canonical locations.
Additionally there's a new icon for the Starforge and the planet icons are enlarged to the same size as in KotOR 2: TSL.
The mod also fixes the planet locations on the Galaxy Map texture accordingly, and also animates it.
There are TWO different install options:
1. VANILLA: The vanilla planets will be placed correctly on the galaxy map and the galaxy map texture will show those planets.
2. ORD MANTELL: Additionally to the vanilla planets, Ord Mantell will also be placed correctly, get a new unique icon and show up on the galaxy map texture.
Use this option only if you have Red Hawke's Ord Mantell mod installed.
CLARIFICATION: With texture I mean the invariant texture of the Galaxy Map that you see on the Ebon Hawk before you have
actually clicked on the Galaxy Map. What appears on this texture is completely unrelated to what shows up on the Galaxy Map Screen
when actually clicked on.
Requirements:
ONLY for option 2 ORD MANTELL, you need to have RedHawke's Ord Mantell mod installed BEFORE installing this one.
Installation:
Run TSLPatcher.exe, choose your desired installation option and follow the instructions.
Uninstallation:
1. Remove the following files from your override folder:
- galaxymap_p.gui
- lbl_strfrge.tga
- LEH_scre03.tga
- LEH_scre03.txi
- lbl_live05.tga (if you chose the Ord Mantell option)
2. Copy any files with the above names from the backup folder created
upon installing this mod. The backup folder is created in the same folder
as this installer.
Permissions:
All materials and copyrights belong to LucasArts, Bioware and Obsidian
Entertainment Inc., we own none of the materials, and we are not making
any money out of this mod. It is to be distributed as-is without alteration,
unless by permission of the mod authors. This mod is not to be distributed
for profit, either.
We hereby state that we specifically do NOT wish this mod to be uploaded to
Stream Workshop.
If Kexikus is unreachable at any point, Sith Holocrons may give any permissions concerning Kexikus' mod on his behalf.
Credits:
Sith Holocron: for the KOTOR1 Animated Galaxy Map and for letting me upload this combined mod
bead-v: Suggesting this mod pack and inspiring me to create this mod in the first place
Thanks:
Fred Tetra: Kotor Tool
Stoffe: TSLPatcher
tk102: K-GFF GFF Editor
Contact:
Send us a personal message on www.deadlystream.com.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY
BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS
FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR
THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO
YOUR COMPUTER FOR THE USAGE OF THESE FILES.
49,267 downloads
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Korriban Sith Military Academy
By Raven-Fal
Title: Korriban Sith Military Academy
Author: RavenFal
Date Released: 07/04/2026
TLDR: Uthar, Yuthura, & Jorak all wear unique sith military uniforms while all other Dark Jedi wear the Dark Jedi robes previously only seen on the PC, Bastila, and a fallen Belaya. Some Dark Jedi in the academy are changed to be Twi'lek.
Credits: Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes (Both used with permission)
This mod is very simple: It combines Shem's Robes for Korriban Sith Students & Pwener's Korriban Sith Uniform Fixes into one nice package, while removing all the extra crystals drops Shem's original mod added in order to keep the game balanced. The additon of Twi'lek Sith included in Shem's original mod is (mostly) still in place.
I liked the idea of the Sith Academy on Korriban having the look of a military academy, but also thought it was weird that we are the only character that gets Dark Jedi Robes. So this mod changes every sith in the academy besides Uthar, Yuthura, & Jorak, to wear Dark Jedi Robes. Uthar, Yuthura, and Jorak now wear their appropriate unique Sith Military Uniforms at all times to highlight that they command both the Dark Jedi & Sith Soldiers of the Academy.
Compatibility:
Yuthura Sith Eyes with Light Side Transition - prioritize this mod's "dan13_yuthura.utc" file above the one added by that mod & there should be no issues.
Incompatible with any other mod that changes the appearances of any of the Sith in the Korriban Academy.
This mod will require you to have a saved game before you land on Korriban to take affect.
Installation:
Run the TSL Patcher executable.
Uninstall:
Replace the appearance.2da file in your override folder with the file saved in the backup folder.
Delete all of the .utc, .tga, .mdl, & .mdx files of this mod from your override folder.
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
13 downloads
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KotOR1 - Improved AI
By GearHead
Improves the AI of KotOR 1.
Changes:
- Companions and most other NPCs use blaster feats
- Enemy forceusers now use Force Breach and Lightsaber Throw (previously the AI ignored these force powers completely)
- Enemy forceusers now use force buffs more often (Force Speed, Force Armor ect...)
- NPCs with the Force Jump feat actually do force jumps if they are further than 10m from the target
- Enemys reactivate shields after 200s
- Some minor bug fixes
- Jedi Support AI reworked
- NPCs use Master Rapid Shot or Master Flurry if available instead of the default attack
- NPCs use the highest level of feats and force powers available to them
- The AI now uses feats granted by items
- Once the player reaches a high enough level, the Jedi Support AI no longer uses low level force buffs, because they became obsolete
- Companions now heal every team member properly not just the one controlled by the player (injury check fix)
- Companions now use all types of force buffs (Jedi Support AI: uses buffs that apply to the whole team, Other AI styles: use powers that only buff the caster)
- Plugin support
- Grenade target selection fix
List of supported plugins:
- Repeating blaster attacks restoration 2.0 by R2-X2
- all of darthbdaman's mods
3,996 downloads
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bug fix KOTOR Widescreen Fade Fix
By Doiinko
When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue.
To use:
1. Download
2. Move the file from the folder that corresponds to your display resolution into your override folder.
52,166 downloads
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True Controller Support (K1)
By Saul0097
True Controller Support adds modern controller support to Star Wars: Knights of the Old Republic through an ASI plugin.
This mod is designed to add console style controller support for Kotor 1 without the need for external software or steam input.
This major update includes two separate downloads:
- Xbox Controller Support Version
- PlayStation Controller Support Version (Might support other Gamepads but hasn't been tested.)
Main Features
Adds console like controller support to KOTOR with natural analog left stick walk/run movement, horizontal right stick camera control, and D-pad/Touchpad cursor emulation for seamless menu and UI navigation.
Default Controls Shared Xbox and PlayStation controls: LB / L1 = Pause RB / R1 = Cursor Select (Left Click) LT / L2 = Cycle Target RT / R2 = Cycle Target Left Stick = Movement Right Stick = Camera Movement (horizontal like console) A / Cross = Default Action B / Circle = Escape / Game Menu Y / Triangle = Cancel Action X / Square = Swap Character LS / L3 = Flourish Weapon RS / R3 = First-Person Free Look Start = Escape / Game Menu Select / Touchpad = Solo Mode Right Stick Up/Down = Scroll through the action and floating hotbar menu items and actions (Mouse scroll wheel) Xbox Version Notes
Xbox uses the D-pad for cursor emulation D-pad directional arrow navigation is disabled by default (This is because the cursor moves at the same time) D-pad directional navigation can be enabled in kotorgamepad.ini (It works, but it is slightly janky, so it is disabled by default.) PlayStation Version Notes
PlayStation uses the touchpad for cursor emulation by default Cursor emulation can be switched to the D-pad in kotorgamepad.ini D-pad directional arrow navigation is enabled by default (This works better on PlayStation because cursor emulation is handled by the touchpad) Note: Playstation touchpad cursor can be adjusted using the ini file, you got alot of settings, I've made some adjustments myself but haven't really fine tuned it.
Installation and setup:
In-Game Settings: Set your in-game keybinds and controls to default Leave Mouse Look disabled (Mouse Look is disabled by default in the game) Do not enable Mouse Look for this version of the mod like previous versions. Make sure steam input is disabled
if updating from an older version:
Old files to remove if present:
K1Controller.ini K1Controller.asi K1Controller.log dinput8.dll SDL2.dll Xbox Controller Version install instructions
Download the Xbox version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll kotorgamepad.ini kotorgamepad.asi PlayStation Controller Version install instructions
Download the PlayStation version Extract the contents of the zip file Place the following files into your main swkotor directory: dinput8.dll SDL2.dll kotorgamepad.ini kotorgamepad.asi Switching Versions
If you are switching from Xbox to PlayStation, delete the Xbox version files first If you are switching from PlayStation to Xbox, delete the PlayStation version files first Then install the version you want to use Replacing the files directly may work, but a clean reinstall is recommended
Uninstallation:
Xbox version:
Delete dinput8.dll Delete kotorgamepad.ini Delete kotorgamepad.asi PlayStation version:
Delete dinput8.dll Delete SDL2.dll Delete kotorgamepad.ini Delete kotorgamepad.asi
Credits: Key Mouse Accessibility by LaneDibello for reference.
197 downloads
- qol
- quality of life
- (and 2 more)
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expansion Sleheyron- Story Mode and Battle Arena
By SAO1138
Introducing: Sleheyron Story Mode... A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!
Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.
I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!
This new mod is my first ever mod project, and I’m quite excited to share it with you. Sleheyron will feature:
1: A roughly 5 hours long story, voice-acted (no AI voices either).
2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!).
3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
4: New weapons and armor.
5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.
The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting.
If you are interested in using other mods, please install them in this order. If you aren't using a certain one, go ahead and skip it.
First the the K1CP, then the Sleheyron first main two folders, then the Restored Content Demo for the Community Patch, then BOSSR, then the Sleheyron Compatibility Patch (included with Sleheyron). There are also several other small compatibility patches in Sleheyron for other mods. These are optional, but for peak compatibility, drop them into your Override folder last.
The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!
Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.
Some acknowledgements!
Modders:
Of all the people I need to thank, there are two above all others:
First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really!
Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
SithHolocron, who early on helped teach me how to retexture modules.
ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies.
GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
JC for just answering so many of my questions through the entire modding process.
Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
Testers:
Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
StellarExile, who helped me out with learning how to use the patcher.
MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
Tool Developers:
Cortisol and Th3W1zard1 designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too.
Voice cast:
LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens).
Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
PuckShadows for his Sith Lt. Savage.
Juice Phanta for a pitch-perfect protocol droid.
Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
Companies:
Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
NexusMods and Deadly Stream for being the places to discuss and host mods.
Discord for enabling communication that made this mod a collaborative effort.
Final Dedications:
My wife, who tolerated me spending nearly six months isolated to make this.
To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)
My apologies if I missed anyone else; but I appreciate all of your hard work!
I hope you all enjoy Sleheyron: Story Mode! ... Updates for 3.1! NEW MINIGAME: The Arena of the Glorious Jewel! Following the events of the main Sleheyron storyline, return to Sleheyron for some of the hardest KOTOR combat you've ever seen! Jump into the arena- with your Hutt sponsorship behind you- and endure as much as you can of INFINITE waves of the worst machines, mercenaries, and monsters the KOTOR games have to offer! The waves keep getting more difficult, and you'll win 100 credits per wave. You can choose to resign whenever you want with your winnings... But surely you want a chance to see if you're the greatest Knight of the Old Republic ever?
INDUSTRIALIZED LIGHT AND MAGIC IN MALRON: Ever felt like Sleheyron should look a bit more... gaudy? With giant neon lights, like we see on Nar Shaddaa? Thanks to the incredible effort of my very good friend Glaspy Lawson, Malron now looks more alive than ever! You'll see great big signs and advertisements across the Malron District. And also new sounds! And NPC variety! And more one-off dialogues with civilians! Glaspy Lawson really went above and beyond to make the world feel more immersive, so please do follow him as he continues his modding career!
An extra thanks to Cortisol, too, for solving the problem of how to make model changes to the Malron District.
BUG FIXES: Sick of T3 disappearing and soft-locking you from the game? This is now fixed, as with some clever dialogue file changes, T3 no longer has required dialogue where he might not appear. Other small bug fixes have also been made!
NEW COSMETICS AND COMPATIBILITIES: Love the Green Jedi Robe from Sleheyron, but hate how it doesn't texture if you're using a TSL-style robe mod? Now there's a fix for that in the optional files! Want way more elaborate textures for signage on Sleheyron? Glaspy Lawson made some colorful new options also available to you.
NEW COMPANION PORTRAIT: Big thank you to DarthKhrono for replacing the mediocre AI-made portrait for the new companion with a superbly drawn one! I love it and I hope you all love it too!
NEW TEXTURES: Thank you, Sith Holocron, for the really cool animated sign textures and high-quality textures! I promised I'd finally get them released!
And probably more that I am forgetting!
And once more: Thank you to everyone's feedback, ideas, and patience as I got this version of Sleheyron out. It's a labor of love, and I hope you enjoy playing it as much as I enjoyed making it. I hope to see you all when my next mod comes out!
Updates for 3.3:
New textures and shadows for the Malron District! If you're looking to make your KOTOR game look a bit more modern, try out these optional high-quality models and textures. But just note: This will be MUCH more demanding on your game. Some PCs will not be able to process the new files and will crash. For that reason, these files are in an optional folder.
A little more variety to the civilians of the Malron District.
Some minor bug fixes, such as rogue placeable assets appearing in the Malron District above building entrances.
But VERY IMPORTANTLY: I have had it reported twice that some NPCs in this mod are having their Appearances replaced with the wrong models! As of yet, I cannot find the cause for this error. But if you run into this problem, please contact me on Discord so I can try to understand the root causes of this issue! So far it seems to be a mod incompatibility issue, but I don't yet know which mod (or mods) are causing it.
Bug fix for Darth Khrono's new companion portrait. This one I actually forgot to throw into 7z folder, so it is right here:
Darth Khrono's new companion portrait.zip
2,307 downloads
- expanded universe
- sleheyron
- (and 1 more)
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I Don't Want to Be a Jedi
Description:
A tiny mod for KotOR 1 that gives the player the option to avoid becoming a Jedi and remain a Soldier, Scout, or Scoundrel for the entire game.
It adds two new replies towards the end of the second conversation with the Jedi Council. As you can see from the screenshot, the new replies start with "[Refuse Jedi Training]", so there should be no confusion as to what they do or which ones they are.
If you choose not to be a Jedi, that conversation leads directly into the "corruption in the grove" quest, skipping over several parts of the Jedi training quest.
Scripts are included to enable cross-classing as a non-Jedi. So, for example, a Scout can cross-class as a Soldier, etc.
The option to cross-class as a non-Jedi is given through subtitles at the end of that second conversation with the Council.
To avoid cross-classing as a non-Jedi, simply choose "No" when asked if you want to cross-class.
Note that there is no second opportunity to cross-class or become a Jedi. If you change your mind later or you misclick, you'll have to reload or use a save editor.
If you're wondering why anyone would want to do this, some people might want to do a "challenge run" without lightsabers or Force powers. Others might want to roleplay a trooper, smuggler, or bounty hunter-type character who refuses to use the Force.
If you're wondering how this might be explained from a story standpoint, considering that the PC is regularly referred to as Padawan or Jedi, my explanation is that the PC is a "nominal Jedi". The PC is Force Sensitive and the Council considers them a (stubborn, uncooperative, foolish, and possibly evil) member of the Jedi Order, but the PC refuses to cultivate their Force abilities (in any obvious way), to wear robes, or to use lightsabers. Other than the Council and a few others who insist on treating the PC as a Jedi because they "should be a Jedi", NPCs are playing along. Or they don't know any better. They encounter a Force Sensitive or someone who seems like a Jedi, and assume that they must be one.
File Index:
dan13_vandar.dlg
dan13_zhar.dlg
A bunch of custom scripts
Installation:
Open the I Don't Want to Be a Jedi 3.0 archive and extract the loose .dlg files and .ncs scripts into your Override folder. Ignore the "Source Scripts" folder.
Uninstallation:
Remove the .dlg files found in the archive from your Override folder. The scripts won't do anything without the .dlg files, so you can leave them or delete them.
Credits:
Fred Tetra for KotOR Tool
Fair Strides for DLG Editor
Dotalink for the cross-classing as a non-Jedi idea
Bioware for making KotOR in the first place
985 downloads
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File Reviews
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Grimy. The Force approves.
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Very good!
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JuniorModder 15
I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
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This Sith Lord approves of these retextures.
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Great work, as usual.
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This are wonderful to look at. I particularly like the dark grass. Maybe that's just me, but it fits the vibe of Dantooine.
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Excellent work!
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Just like the KotOR 2 version, these are awesome.
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Excellent set of textures, fits in perfectly.
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Swoop.
And by that, I mean that this is a very good retexture. -
Well-made. I especially like the work on the engines.
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I did not originally notice this, but now that I can't unsee it, this mod is an essential upgrade.
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Fits in seamlessly.
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The facial hair on this creature unnerves even a Sith Lord. Well-made retexture.
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Very good. The difference in quality is immediately obvious.
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