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  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    315,874 downloads

       (20 reviews)

    315 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    106,666 downloads

       (41 reviews)

    103 comments

    Updated

  3. Really Repeating Blaster Attacks

    This replaces the old "heartbeat" style implementation of Repeating Blaster Attacks Restored (RBAR), and replaces it with a KPM-powered engine-based system.   It hooks into the attack sequence itself... and simply increases the number of Main Attacks by 1, if you're holding a Repeating Blaster. That's it. No messy effects or anything.    Stacks properly with Master Speed and Rapid Shot, for five full attacks per round with all of them stacked.   (Made with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   Ironically, it actually should be compatible with the original RBAR. That old heartbeat system basically casts a hidden force power on the player that increments a different value... so these effects would actually stack, if you wanted Repeating Blasters to just be ridiculously good. lol But, of course, you'd fall into the old problems of it breaking on save/load and area transition, intermittently not working at all, and having a limited ability to stack with Master Force Speed.    Really, the only thing this should be directly incompatible with is something that also hooks into the attack sequence engine-side. And I'm not aware of anything like that.    Since it uses the old "if the weapon you're using is BaseID 23 or 24 trick" to determine if it's a Repeating Blaster, this should even have direct compatibility with mods that add new repeating blasters (unless they, for some reason, add them as an entirely new weapon type).  Recommended Installation:   1. Download and install KMRP. 2. Download this mod.  3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    5 downloads

       (0 reviews)

    2 comments

    Updated

  4. KMRP - KOTOR Modern Restoration Patch

    KMRP - KOTOR MODERN RESTORATION PATCH
    Any resolution, properly scaled UI, controller support and engine fixes for KOTOR 1
    Any resolution | 800x600 to 8K | 4:3 | 16:10 | 16:9 | 21:9 | 32:9 | Windows, macOS and Linux
    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    HOTFIX 1.5.1
    A hotfix for 1.5.0, for Windows and for Linux with Proton.
    If you play on Linux or SteamOS you need this version: 1.5.0 does not start there. Run the 1.5.1 installer over your existing install; there is no need to restore first. The macOS version is not affected and stays at 1.5.0.
    Linux and SteamOS. The game starts again under Proton. SteamOS is tested and working. Mods in Override always win. Load screen mods, texture mods and custom fonts work again. In 1.5.0 they were ignored whenever KMRP had a file of the same name. Translations. Their own fonts are used, with all their letters, at the right size. Tested with the Polish translation. Controller. Changing the resolution in the game no longer ends it, A plays the selected card in Pazaak, and movement no longer stutters with PadForge, DS4Windows and similar tools. Installer on Linux. It finds your Steam game by itself, and Restore Original completes. Temp folder. KMRP no longer leaves 177 MB behind at every start. Windows 7. The "ordinal 40 not found in Cabinet.dll" error is removed. On Linux and SteamOS, set KOTOR's controller layout in Steam to Gamepad. Otherwise the game gets no controller. The installer reminds you.
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    WHAT IS KMRP?
    Vanilla KOTOR was built around fixed pixel sizes and interface layouts designed for resolutions such as 640x480.
    On modern displays this causes tiny text, overlapping list entries, undersized icons, broken map scaling and other interface problems.
    KMRP fixes these problems in the game engine itself.
    One installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance.
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    WHAT IS NEW IN 1.5
    No resolution to choose. The game starts at your display's own resolution. Its Screen Resolution setting lists every size and refresh rate your display supports, and a change takes effect at once, with no restart and no patching again. Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox or PlayStation), rumble and a Controller Layout screen. Xbox-style HUD. Modelled on the console version. On by default, can be switched off. Above 60 frames per second. An option installs D3M0's High FPS Fixes, switched on by itself above 60 Hz. macOS. The Steam game, on Intel and Apple Silicon Macs, with its own installer. swkotor.exe is no longer rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    WHAT IT FIXES
    Readable text with properly scaled list rows Inventory, Abilities and Store icons and rows scale correctly Item stack counts remain visible with larger fonts, in the inventory and in shops Popups and check boxes grow with the screen Long item description crash fixed, along with several rare crashes Area map fills its frame, fog of war covers the complete map, markers scale and are clicked where you see them HUD minimap follows your character Movies play at the game's resolution, with no switch to 640x480, and are not cropped on wide screens HD art: higher-quality portraits, item icons and menu art Every shape from 4:3 to 32:9 is covered, from 800x600 up to 8K: 66 common resolutions have menus built for them, and any other size gets menus fitted to it.
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    PLATFORMS
    Windows: the Steam, GOG and disc 1.03 versions. The installer checks the game's file before doing anything and refuses any other build. macOS: the Steam game, on Intel and Apple Silicon Macs. The macOS version stays at 1.5.0. Linux: the Windows installer through Proton. SteamOS is tested and working with 1.5.1. No Steam Deck itself was tested. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    INSTALLATION
    Install other content mods (K1CP, K1R and so on) first. Start the game once so its settings file exists. Run the KMRP installer and press Start Patching. There is no resolution to pick. To undo everything, run it again and press Restore Original. Linux and SteamOS: run the installer with protontricks-launch --appid 32370, then set KOTOR's controller layout in Steam to Gamepad.
    If you use KOTOR Patch Manager, KMRP's two patches are listed there and other patches can be added beside them.
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    INSTALLER OPTIONS
    Controller support, and with it the Xbox-style HUD High FPS Fix (D3M0's High FPS Fixes) HD item icons Map-note corrections (Derslok) Driver compatibility for lighting, fog and shadows on modern graphics cards (Synchro) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
    COMPATIBILITY
    KMRP 1.0 was tested with KOTOR 1 Community Patch 1.10.0 and KOTOR 1 Restoration 1.2. KMRP 1.5.1 was tested with KOTOR 1 Community Patch 1.10.0 and with the Polish translation.
    Since 1.5.1, files that other mods put in the Override folder always win over KMRP's.
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    CREDITS
    ndix UR: KOTOR High Resolution Menus 1.5 Synchro: K1 Modern Driver Compatibility 1.2.0, and published area-map research Derslok: K1 Area Map Fixes D3M0: High FPS Fixes Lane Dibello and the KOTOR Patch Manager project: the runtime KMRP's patches run on MadDerp: Party Portraits JackInTheBox: KOTOR 1 HD Icon Pack 1.0 RaymanGT: HD menu and UI asset set Xelu: Free Controller & Key Prompts Bundled work is included with its authors' permission or under its licence. Full notices are in the repository.
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    SOURCE AND CHANGELOG
    github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch
    Licence: GPL-3.0. Unofficial; you must own the game.

    2,457 downloads

       (3 reviews)

    30 comments

    Updated

  5. KotOR High Resolution Menus

    Bubbling up from the font of dark knowledge, ndix UR presents KotOR High Resolution Menus, a UI mod package providing full high resolution menu and UI support for Knights of the Old Republic. The tyrrany of 640x480 menus and 6-item lists is over.
    Normally, when you increase the game's resolution using a widescreen patcher like UniWS, the menus stay very small in the middle of the screen and the borders get larger. This package is designed to be used *after* the widescreen patcher has done its work. It scales the menu screens up so that they fill the screen.
    This package requires modification of the swkotor.exe file using a supplied patcher, and is only known to work with GoG, 4-CD, and macOS (x86) versions of the game. It should be compatible with any Steam version that uses UniWS.
    The main content of the package are sets of GUI files (.gui), scaled for specific resolutions. The package contains GUI files for over 30 common resolutions with the following aspect ratios: 4:3, 16:10, 16:9, 21:9, and 32:9. Here is a list of the currently supported resolutions:
     
    Installation
    Find the gui.WxH folder matching your resolution, modify your executable using the supplied patcher, copy the GUI files to your Override/ folder.
    The details for this process can be found in the package README.pdf file. Read it. Follow the instructions therein. The documentation includes everything you need to know to manually patch your EXE if the patcher does not work for your version.
     
    Uninstallation
    Remove the GUI files, restore the original backed up version of your swkotor.exe file.
     
    IMPORTANT NOTES:
    This is not a resolution hack or widescreen patch, such as you get from using UniWS. You should already be successfully running the game at the resolution you are trying to get menus and UI for. Nothing in this package will give you any additional resolutions available. That is not what this does. If you are trying to get high-res menus for one of the resolutions supported by default (800x600, 1024x768, etc.) there is probably no point to using the GUI files named 'mipc*' provided by this package (mostly the in-game "HUD"), however, this scenario is untested. There are a few of the GUI files in this package you can use without modifying your executable. Here is that 'safe' list, in case you are unable to modify your executable: It gets you the main menu, some dialogs, and the in-game HUD elements.
     
    Thanks
    DarthParametric for testing, contributing a double-clickable thing for Windows users, and prompting me to finally figure out the needed EXE modifications.
    tk102 for GFF2XML and XML2GFF source code, which made it a lot easier to get this up and running.
     
    Known Issues
    The patcher is currently incredibly limited, making no effort to search for values, only looking at specific locations where they are in the executables I have access to. This package does not contain any higher resolution artwork. At high resolutions, menu backgrounds will be blocky, and the striped list backgrounds are unlikely to line up with list items. For numerous reasons, you will want to get a high resolution menu art package. The game's initial character selection screen does not lay out the selectable characters properly according to GUI file field values. It is useable, but not perfect. The blue hilight borders had to be removed from around the characters to maintain a clean look. The map screen is scaled up, but the map itself is not. Furthermore, the position of the map within the frame is somewhat random/poorly understood. The map, however, is completely useable, and the points of interest and player indicator are all positioned accurately relative to the map. Some of the 3D models in menus, such as on the character stats or character generation screens, display line artifacts over them. This is caused by the very low quality graphics being scaled up to provide the border overlays. Extracting the graphics as TGAs, scaling them up, and placing them into Override/ sometimes solves these problems. This package omits statussummary.gui and dialog.gui. Scaling them up cause problems. The files don't behave as expected, and it seems to not require a customized version in order for them to work as one would want. You might notice 1280x1080 in 21:9 even though it is not 21:9. It is for split-screen on 21:9 monitors. Rescaling the dialog/cut-scene letterbox (which is optional) seems to introduce occasional issues with letterbox placement, particularly when the letterbox animation happens. This may be fixed at some point in the future. There is no scaling on font size, and as far as I know no one has figured out how to do it, so users on TV/couch setups may not find the help they are looking for with this.  
    Upgrading
    1.4 to 1.5:
    If your resolution was not previously supported, copy new .gui files to your Override/ Upgrading
    1.3 to 1.4:
    If you have Polish version, you can run EXE patching process If you have 32:9 display, copy new .gui files to your Override/ Upgrading
    1.2 to 1.3:
    Copy all the .gui files to your Override/ Upgrading
    1.1 to 1.2:
    Repeat the EXE patching process on a backup EXE if you want letterbox scaling Upgrading
    1.0 to 1.1:
    Remove dialog.gui from your Override/ Copy 1.1 pazaakgame.gui to your Override/

    287,159 downloads

       (29 reviews)

    91 comments

    Updated

  6. Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1.
    It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma.
    This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod.
    I toned down Cay's comic book orange/golden tunic to a more sandy colour.
    A matching HD icon is included.

    This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item.
    Requested by Salk.
    Related/alternative mods:
    - Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk
    - Lore-Friendly Qel-Droma Robes HD by constantinople33

    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Copy the files from the subfolder to your game's Override folder.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    g_a_jedirobe06.uti
    ia_JediRobe_055.tga
    PFBI55.tga
    PFBIA55.tga
    PFBIB55.tga
    PFBIBa55.tga
    PFBIC55.tga
    PFBIJu55.tga
    PMBI55.tga
    PMBIA55.tga
    PMBIB55.tga
    PMBIC55.tga
    PMBIZh55.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JCarter426 for making the Cloaked Jedi Robes mod
    - Salk for the request
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    26,470 downloads

       (1 review)

    15 comments

    Updated

  7. Female scout uniform

    The mod replaces the PFBBM01 model and textures.
    To Install
    1. Download: PFBBM01
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    43 downloads

       (1 review)

    1 comment

    Submitted

  8. Adaptive Starter Locker

    This mod allows you to get your basic build online much earlier. Right at the beginning of the game, in fact.    It hooks into the OnOpen function of the chest on the Endar Spire that you have to open at the beginning of the game as part of the tutorial. This chest normally contains some basic equipment related to your class, but it leaves a lot to be desired.   This simply adds some basic rules:  - If you have Two Weapon Fighting, you will find two Short Swords and Two Blasters in the chest (normally just one of each).   - If you have Weapon Proficiency: Blaster Rifles, you will find a Blaster Rifle in the chest (which used to only be available to Soldiers).  - If you have Weapon Proficiency: Heavy Weapons, you will find a Light Repeating Blaster in the chest (which is normally first reachable at a shop on Taris for 550 credits).  - If you have Implants 1, you will find a Cardio Regulator in the chest.  - Finally, with the optional Early Lightsaber Compatibility mod, if you have Weapon Proficiency: Lightsaber, you will find a Blue Lightsaber in the chest as well (I didn't fold this into the main mod, because most mods that give you Jedi levels from the start also handle giving you a lightsaber).   Also, you may not have known this, I always forget, but if you start with at least 1 point in Stealth, you'll be given a Stealth Field Generator here as well. This is just vanilla behavior, that isn't modified here.   Note that since this hooks into OnOpen, it doesn't check your proficiencies until it opens. Thus you can save beforehand and alter your proficiencies with KSE to get more or all of this.    (Made with the assistance of AI; Presented under open source MIT license) Compatibility and Installation:   This is a TSLpatcher mod, so it should have broad compatibility with basically everything.   And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 

    9 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Sentinel Rebalance

    This mod makes the Sentinel much more powerful, while still remaining balanced through a lack of specific focus.    +1 extra skill point per Sentinel level (the one thing that actually makes this class unique). Two extra feats at Sentinel levels 7 and 13 (Like the Guardian). Extra Force powers at Sentinel levels 7 and 15, for 23 total (two more than Guardian, two less than Consular). Sentinel can spend feats on Force Focus and Improved Force Focus, but is not granted them automatically (like a Consular is). Sentinel can spend feats on Force Jump and Advanced Force Jump, but is not granted them automatically (like a Guardian is). Master Force Focus and Master Force Jump remain exclusive to Consular and Guardian respectively.
    (Made with the assistance of AI; presented under the open source MIT license) Compatibility and Installation:

    This is a TSLpatcher mod, so it should have broad compatibility with basically everything.

    And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 
       

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  10. Extended Progression

    This is the mod you've all been waiting for. Designed using KPM patcher.   The problem is simple; you can't level your character on Taris, because if you did, you would lose out on Jedi levels later. You can reach Dantooine at level 8 if you do everything on Taris... meaning you'll only ever get 12 levels of Jedi, because the level cap is a hard 20.    This fixes that. Finally.   Basically, instead of looking at your Character Level to determine if you can level up, this mod makes it so that the game looks at the Class Level. So you can be a level 8 Soldier... and still level to Jedi Guardian Class Level 20, for a total level of 28.    This uses KPM's mapping system for levels past 20, which just continues curves already defined by vanilla behavior. It raises the level cap to 40, meaning you could theoretically reach level 20 in your original class and still level to 20 in your Jedi class as well.    This also includes a fix for the old problem of not being able to back out of the level screen once you've pressed level up.   And that's all in V1, Jedi Extended Progression.   V2, Selectable Class Progression, takes it a step beyond that. After you gain your Jedi Class, you will from then on be asked which Class you want to level, up to level 20 for each of the two classes. It does this as minimally as possible, with a simple dialogue box that comes up after you press Level Up.    I have included both options, in case people want to preserve a more vanilla feel.    With V1 you can literally just play the game like normal, nothing at all changes until you eventually surpass Character Level 20. And nothing really changes then, except that you can keep levelling to Class Level 20.    With V2 you could ignore being a Jedi entirely. The single level of Jedi you get on Dantooine is mandatory, but if you want to just keep levelling as a Soldier, Scout, or Scoundrel, you can. Up to level 20 in that Class.    Note that you only need ONE of these files.   (Coded with the assistance of AI; presented under the open source MIT license ) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   Note that this should not be used alongside KMP's LevelUpLimit patch, as this modifies it for my purposes.   Besides that, this should be pretty broadly compatible, as it only modifies Level Up initiation behavior. Safe to use in previous saves, should insert its functionality with no issue no matter where you are in the story.  Recommended Installation:   1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation:    1. Download the latest version of KPM. 2. Extract the folder, and in the resulting bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP; and LevelUpLimit as it is not compatible with this mod). 6. Click "Apply." 7. Download this mod. 8. Run install.cmd 9. ENJOY!

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  11. Smart Auto Level

    Vanilla auto-levelling and recommendations... aren't great. The game doesn't make good choices, and late-game characters that have used them extensively are just simply worse than characters levelled by hand.    This doesn't aim to perfectly min-max every character. What it does aim to do is take into account their strengths and focus on those.    But the heuristic is a little bit smarter than "has good STR so increase STR and get Melee Weapons stuff."   In fact, if you auto-level Canderous, you'll find that he moves towards Heavy Ranged weapons over time, increasing his Dex and getting the proper ranged specializations. This is because of the character's feats that point in that direction (you won't find any "Character = Canderous thus Heavy Ranged" code in here, it builds this all from the character as they exist).    Trying it out on my player character, I actually ended up with something pretty close to the build I usually use.    (Made with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   This completely bypasses the vanilla recommendation system, and does not modify any .2da files.   It is compatible with mods that modify the starting state of characters, or modify the amount of skills, feats, or powers that Classes get (I'm using it with Companion Fix). It is compatible with mods that reuse vanilla feats in other classes, and mods that change level requirements for feats.    It has basic detection for feats and powers that are added to to the game, but they aren't weighted intelligently in the system and just fall towards the bottom of the list, unless I design specific compatibility for them. So far I've only built in compatibility for the mods below (just the one so far, but I welcome requests):  - K2 Powers for K1 Recommended Installation:   1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    6 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Party Conversations on Ebon Hawk

    KOTOR features several conversations between party members which occur as you explore the various planets.  Unfortunately, it is easy to miss some of them if you rarely use certain combinations of characters, such as Carth with Canderous or Bastila with Jolee.  This mod moves these conversations to the Ebon Hawk and the Taris apartment hideout similar to KOTOR 2, guaranteeing that you can see nearly every conversation in a single playthrough.  Conversations which directly refer to Taris are set to take place while you are still there, while the remaining conversations will occur in semi-random order up until (or possibly slightly after) the Leviathan sequence.  Aside from the change in location, I have also made some slight edits to the conversations themselves, mainly relating to the timing of character animations.
    By default, conversations will also still occur on the various planets like in the vanilla game.  They will only occur at the Ebon Hawk/hideout as required to catch you up on any that you may have missed.  I have also provided an option to make the conversations happen only at the Ebon Hawk/hideout, never out on the planets.
    Thank you for downloading, and I hope you enjoy this mod!
    -------------------------------------------------------------------
    INSTALLATION
    Run INSTALL.exe and select either the standard version or the KOTOR 1 Community Patch compatible version.  If you would like the conversations to take place only at the Ebon Hawk/hideout, run INSTALL.exe again and select "OPTION:  Ebon Hawk/Hideout Only".  If you have other mods installed, it is normal to see warnings that ebo_m12aa.mod and/or tar_m02af.mod already exist and have been skipped.
    -------------------------------------------------------------------
    COMPATIBILITY
    This mod is compatible with the KOTOR 1 Community Patch (K1CP) and incorporates its fixes to k_pebn_pophawk.ncs.  It has not been tested with the KOTOR 1 Restoration (K1R), but in theory it should be compatible.  It is not compatible with any mods that edit k_pebn_pophawk.ncs or banter.dlg.
    For best results, install this mod after K1CP, K1R, or any other mods that make significant edits to the Ebon Hawk interior or to the Taris apartment hideout.
    -------------------------------------------------------------------
    CREDITS
    NWNSSCOMP by Torlack and tk102
    DeNCS by JdNoa and Dashus
    K-GFF by tk102
    DLGEditor by tk102
    TSL Patcher by stoffe and Fair Strides
    ERFEdit by stoffe and Fair Strides
    Kotor Tool by Fred Tetra
    This mod includes fixes to k_pebn_pophawk.nss which were developed by the K1CP team.
    This mod was inspired by the following mod request thread on Deadly Stream:  https://deadlystream.com/topic/5684-party-member-conversations-in-apartment-and-ebon-hawk-k1/. Thanks to everyone who participated in the original thread for their discussion, which provided a major source of inspiration.
    -------------------------------------------------------------------
    VERSION HISTORY
    1.0   - Initial Release
    1.1   - Revised installation process and options
             - Revised the walk scripts in the Mission/Bastila conversation so that they do not need to be compiled during installation
             - Adjusted the camera angles the Mission/Bastila conversation
             - Adjusted the conditions for determining when conversations play before and after the Leviathan sequence
             - Added an extended fade to hide the party fading out and reappearing when entering the Ebon Hawk or Taris apartment
             - Revised implementation of edits to tar02_bastvision.dlg to reduce incompatibilities with other mods that edit the same file
               (i.e. K1CP 1.10).
             - Cleaned up and clarified comments in the script source files
    1.2   - Added additional conditions to the Taris apartment entry script to prevent a rare issue where the vanilla conversation after
               "rescuing" Bastila did not occur.  Thanks to PoopaPapaPalpatine for reporting the issue and testing the fix.
    1.2.1 - Added additional conditions to the Ebon Hawk entry script to prevent a rare issue where the cutscenes before landing
                on Dantooine for the first time did not occur and the game softlocked.  Thanks to CapitaineSpoque for reporting the issue and
                testing the fix.
    1.3 - Adjusted camera angles and walk timing for the Mission/Bastila conversation on the Ebon Hawk to improve camera behavior.
    1.3.1 - Resaved the custom camera models in the proper file format for KOTOR 1.  Thanks to J for reporting the format mismatch.
    -------------------------------------------------------------------
    DISCLAIMER AND PERMISSIONS
    This modification is provided as-is and is not supported by Disney, Lucasarts, or Bioware.  Use at your own risk.  The author shall not be held responsible for damage to your game installation, computer, or saved games resulting from the use of this mod.
    This mod shall not be reposted, in whole or in part, on any sites other than Deadly Stream without the author's permission.  Assets from this mod shall not be redistributed in other modifications without the author's permission.

    18,435 downloads

       (5 reviews)

    23 comments

    Updated

  13. Portraits Remade | K1

    170+ portraits to replace party and player portraits.
    5 stage lightside/darkside transitions.

    Install
    - extract the .TPC files to the game's override folder

    How Were These Made
    Kotor Blender and ImageMagick.
    I will be releasing the scripts to easily generate matching portraits.
    Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.

    15 downloads

       (0 reviews)

    0 comments

    Submitted

  14. End Game Free Roam

    End Game
    This mod adds free roam to Star Wars : Knights of the Old Republic
    Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System.
    Thor110
    thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss
    Known bugs
    The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod )
    Compatibility
    I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters )
    Source files are included so compatibility patches can be made.
    Installing
    Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module.
    Uninstalling
    To uninstall use HoloPatcher.
    Edited Scripts
    For reference these are the editd scripts that get placed in the Override folder.
    k_act_makeitem.ncs
    k_con_makeitem.ncs
    k_inc_ebonhawk.nss
    k_pebn_galaxy.ncs
    k_sup_galaxmap.ncs
    k_sup_galaxymap.ncs
    k_stunt_end.ncs
    k_creditsplay.ncs
    The following files from the modules folder have some scripts edited.
    unk_m41aaa - Edited Scripts
    k_pebn_exithawk.ncs
    ebo_m12aa - Edited Scripts
    k_def_gizka02.ncs
    k_punk_41aa_en.ncs
    k_punk_fincs_en.ncs
    k_punk_goebon.ncs
    k_punk_newfight.ncs

    1,317 downloads

       (2 reviews)

    9 comments

    Updated

  15. PLC_HvrSled.mdl texture correction - K1

    Hello everyone!
    This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  16. Gamorrean Axe Model and Texture Improvement - K1 Version

    Hello everyone!
    This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version.
     
    Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method.

    14 downloads

       (0 reviews)

    0 comments

    Submitted

  17. High poly underwear

    The mod replaces the model and textures. Installation after the heads are installed.
    To Install
    1. Download: Underwear
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    73 downloads

       (1 review)

    0 comments

    Updated

  18. Scaled Kotor | Widescreen + UI Scaling

    Expands supported resolutions and scales all Menus/HUD.
    Install
    - Use with Kotor Patch Manager: https://github.com/LaneDibello/Kotor-Patch-Manager
    - Editable K1 Executable or GOG version required
    - Copy Scaled Kotor textures and font files to override directory
    - Apply Scaled Kotor patch with patch manager and then click launch.
    - Alt Tab Patch and Movie Patch are recommended.
    - Change resolution in game
    - please report any bugs

    Recommended
    - K1 Modern Driver Compatibility Patch

    Source: https://github.com/J0-o/ScaledKotorWidescreenPatch

    Credits:
    HD UI Menu Pack - The menu background outlines were combined with custom menu borders
    Vriff - Supplied the custom font scaling system

    324 downloads

       (1 review)

    10 comments

    Updated

  19. Sleheyron- Story Mode and Battle Arena

    Introducing: Sleheyron Story Mode... A brand new planet expansion to add to your next KOTOR play-through: Sleheyron!

    Built upon the Sleheyron demo mod by the legendary SithSpecter (with his permission), this new mod adds a huge new story that brings this lost-absent planet back to KOTOR.

    I was inspired by SithSpecter’s work, and I’m hoping in the future my mod will be compatible with his. It would be a worthy venture for me to undertake to make our Sleheyron stories co-exist. After all, I owe him a HUGE debt of thanks for permitting other modders to build off his Sleheyron demo!

    This new mod is my first ever mod project, and I’m quite excited to share it with you. Sleheyron will feature:
     
    1: A roughly 5 hours long story, voice-acted (no AI voices either).
    2: A fully-voice acted new party member, complete with a post-Sleheyron story and romance (The new companion can even do the Leviathan rescue!).
    3: 25 new modules of various shapes and sizes (including the four published by SithSpecter, which are amazing and I owe him a huge thanks!)
    4: New weapons and armor.
    5: Lots of connections to Tales of the Jedi, as I am a big fan of those comics.

    The most recent, and presumably final, version of this mod that I have uploaded is called "Sleheyron+." This version of the mod comes with a few useful qualities: It uses Holopatcher for easy installation, it is compatible with other mods, and it has a few improved textures and voice acting.

    If you are interested in using other mods, please install them in this order. If you aren't using a certain one, go ahead and skip it.
    First the the K1CP, then the Sleheyron first main two folders, then the Restored Content Demo for the Community Patch, then BOSSR, then the Sleheyron Compatibility Patch (included with Sleheyron). Alternatively, the order K1CP -> RC-K1CP -> Sleheyron works also works. There are also several other small compatibility patches in Sleheyron for other mods. These are optional, but for peak compatibility, drop them into your Override folder last.  
    The story for Sleheyron: Story Mode starts shortly after the player gets their main mission from the Jedi Council on Dantooine. There is a save file in this mod that will allow players to skip right to that moment with a pre-built character. Then you just need to fly to Sleheyron... But I also encourage players to make their own characters, too!

    Sleheyron can be visited at any time between Dantooine and the Unknown World. I, of course, recommend going early to enjoy the new companion as long as you would like.

    Some acknowledgements!
     
    Modders:
    Of all the people I need to thank, there are two above all others:
    First and foremost, the absolute biggest thanks to SithSpecter: Not just for creating the Sleheyron Demo that this mod is built off of, but for granting permission to use that Demo. When the day comes your Sleheyron Restoration Mod is complete, I know that it will be the very best Sleheyron mod out there!
    And right after SithSpecter is my good friend, The_Chaser_One. Chaser has been an extremely great friend (and a talented new KOTOR modder himself) and is responsible for making this mod compatible. He's talked through many ideas, he was the best beta tester anyone could ask for, and he really did work hard to make this project a better one to share with all of you. Thank you for your help, Chaser- really!

     
    Thor110, for helping me out with the basics of module design, as well as introduced me to some cut modules to use.
    DarthParametric, for teaching me to retexture NPCs as well as two "larger creature" mods that became resources for Sleheyron (is there a single KOTOR mod out there that he hasn't been credited on?).
    SithHolocron, who early on helped teach me how to retexture modules.
    ZobiZob, for amazing YouTube tutorials for how to use Holocron Toolset and solving my problem with playing movies, as well as helping out in getting a Sullustan model from KOTOR 2 to work on Sleheyron, and a glowing goo pile model... and really so much more, really!
    GlaspyLawson, who learned modding at the same time as me, and shared his knowledge; and for contributing a side quest to Sleheyron!
    JC for just answering so many of my questions through the entire modding process.
    Really, the whole Mod Development KOTOR Discord Group! Thank you for either offering advice or tolerating my simplistic questions!
     
    Testers:
    Mikael, the absolute most enthusiastic alpha tester anyone could ask for.
    StellarExile, who helped me out with learning how to use the patcher.
    MistahJayGarrick for his high praise of the story content (and occasional blunt, but necessary, advice).
     
    Tool Developers: 
    Cortisol and Th3W1zard1 designed and kept updated the incredible Holocron Toolset, that was instrumental in this mod's design. I owe them a massive thanks for their work, and the hours they spent helping me out with bug-fixing! And also Wizard for a pretty fun voice, too. 
     
    Voice cast:
    LadyWarden, the talented actress that gave us the incredible voice of Vima; giving this long-standing fan-favorite character a perfectly excellent rendition (she was also an excellent audio assistant and helped design the load screens).  
    Mikael, for various voiceovers around Sleheyron that made the planet feel alive (including the dulcet tones of an exhausted Hutt).
    C4 for the excellent performance as Commander Forcay, praised by a tester as "Sounds exactly like a NPC from KOTOR!"
    PuckShadows for his Sith Lt. Savage.
    Juice Phanta for a pitch-perfect protocol droid.
    Black Rose for literally hundreds of Iridorian mercenary lines, giving me an impressively huge range of pitches to work with.
    Schofield-HD for an officer of vice and virtue (and more roles to come in Sleheyron 1.1!)
    Gwoopp and MerakiSky for two fun little roles in the Sleheyron cantina.
     
    Companies:
    Of course, BioWare and Lucasfilm, for making this game that we all enjoy so much.
    NexusMods and Deadly Stream for being the places to discuss and host mods.
    Discord for enabling communication that made this mod a collaborative effort.
     
    Final Dedications: 
    My wife, who tolerated me spending nearly six months isolated to make this.
    To a relative who isn't around anymore to enjoy Sleheyron. I think this mod would make you proud! (even if you did spoil this game for me)

    My apologies if I missed anyone else; but I appreciate all of your hard work!

    I hope you all enjoy Sleheyron: Story Mode!     ...   Updates for 3.1! NEW MINIGAME: The Arena of the Glorious Jewel! Following the events of the main Sleheyron storyline, return to Sleheyron for some of the hardest KOTOR combat you've ever seen! Jump into the arena- with your Hutt sponsorship behind you- and endure as much as you can of INFINITE waves of the worst machines, mercenaries, and monsters the KOTOR games have to offer! The waves keep getting more difficult, and you'll win 100 credits per wave. You can choose to resign whenever you want with your winnings... But surely you want a chance to see if you're the greatest Knight of the Old Republic ever?
    INDUSTRIALIZED LIGHT AND MAGIC IN MALRON: Ever felt like Sleheyron should look a bit more... gaudy? With giant neon lights, like we see on Nar Shaddaa? Thanks to the incredible effort of my very good friend Glaspy Lawson, Malron now looks more alive than ever! You'll see great big signs and advertisements across the Malron District. And also new sounds! And NPC variety! And more one-off dialogues with civilians! Glaspy Lawson really went above and beyond to make the world feel more immersive, so please do follow him as he continues his modding career!
    An extra thanks to Cortisol, too, for solving the problem of how to make model changes to the Malron District.
    BUG FIXES: Sick of T3 disappearing and soft-locking you from the game? This is now fixed, as with some clever dialogue file changes, T3 no longer has required dialogue where he might not appear. Other small bug fixes have also been made! 
    NEW COSMETICS AND COMPATIBILITIES: Love the Green Jedi Robe from Sleheyron, but hate how it doesn't texture if you're using a TSL-style robe mod? Now there's a fix for that in the optional files! Want way more elaborate textures for signage on Sleheyron? Glaspy Lawson made some colorful new options also available to you.
    NEW COMPANION PORTRAIT: Big thank you to DarthKhrono for replacing the mediocre AI-made portrait for the new companion with a superbly drawn one! I love it and I hope you all love it too!
    NEW TEXTURES: Thank you, Sith Holocron, for the really cool animated sign textures and high-quality textures! I promised I'd finally get them released!
    And probably more that I am forgetting!
    And once more: Thank you to everyone's feedback, ideas, and patience as I got this version of Sleheyron out. It's a labor of love, and I hope you enjoy playing it as much as I enjoyed making it. I hope to see you all when my next mod comes out!
     
    Updates for 3.3:
    New textures and shadows for the Malron District! If you're looking to make your KOTOR game look a bit more modern, try out these optional high-quality models and textures. But just note: This will be MUCH more demanding on your game. Some PCs will not be able to process the new files and will crash. For that reason, these files are in an optional folder.
    A little more variety to the civilians of the Malron District.
    Some minor bug fixes, such as rogue placeable assets appearing in the Malron District above building entrances.
    But VERY IMPORTANTLY: I have had it reported twice that some NPCs in this mod are having their Appearances replaced with the wrong models! As of yet, I cannot find the cause for this error. But if you run into this problem, please contact me on Discord so I can try to understand the root causes of this issue! So far it seems to be a mod incompatibility issue, but I don't yet know which mod (or mods) are causing it.
     
    Known bug: If you use the "Optional AI Textures" files, it will accidentally break a module visited during the main story. To fix this, simply delete the files from your game's Override folder: m31aa_00a.mdl, m31aa_00a.mdx, and m31aa_00a.wok, and then reload a save prior to visiting that broken module. In a later update I will just delete these files from the optional folder.
    3.3.1: Bug fixes for some audio on some background aliens, as well as the Malron District shadows, are attached. These will be implemented into a larger patch as I get more feedback on things to fix.
     
    Audio Patch.zip
    High Detail Modules Patch (Put all these files into Override).zip

    3,010 downloads

       (9 reviews)

    223 comments

    Updated

  20. Rise of the Liberator

    Rise of the Liberator
    Game: KOTOR 1
    Author: Dodrari Kaan
    Version: 1.0.0
    GitHub: https://github.com/danielstegink/Kotor.RiseOfTheLiberator
    Within the world of Kotor, there are hints that the Mandalorians are stirring, that a new Mandalore is rising to claim the mantle after the fall of Mandalore the Ultimate. Now, with Rise of the Liberator, that mystery has a name and a face. Face the Mandalorians of Kotor as you haven't faced them before, with new types, new equipment, new maps, and a mighty foe waiting for you at the end of the galaxy!
    This mod adds 2 new maps to the Rakata homeworld, where a new Mandalore and a small army of Mandalorians wait for you. Additionally, Mandalorian encounters throughout the game hint at the rise of this new Mandalore, transforming the Mandalorian experience into a proper sub-plot. Encounter new Mandalorian types, each with a unique armor that comes in both heltmetless and helmeted versions, and face the final boss to claim a very special weapon.
    Instructions
    Install BoS:SR (https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge) Use the TSLPatcher Permissions
    Use this mod however you want. Just make sure to credit me.
    Compatibility
    This mod should be compatible with the Jagi Mandalorian and Sherruk with Lightsabers mods.
    This mod uses GFF and overrides to modify the following characters and items. Any mods that modify the same may not be compatible:
    Bendak's Blaster dan14ac_mand04 in danm14ac (one of Sherruk's cronies) tat18_  in tat_m18aa (one of Jagi's minions) tat_thug3 in tat_m18aa (the GenoHaradan Mandalorian) kas25_mandcomm in kas_m25aa (the Mandalorian Commander in the Shadowlands) kas25_mandalor03 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor04 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor06 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor07 in kas_m25aa (one of the Mandalorians in the Shadowlands) mikastore in korr_m33aa (Mika Dorin's merchant inventory in Dreshdae) g_mandalor004 in unk_m41ad (the Mandalorian Captain on the Rakata homeworld) m41ad.git in unk_m41ad (the map for the area around the Ancient Temple on the Rakata Homeworld) mand_armor_red (the Mandalorian Scout Armor in BoS:SR) g_a_class9004 (the unused Mandalorian Heavy Armor item) g_a_class9010 (the Mandalorian Assault Armor item) This mod adds item texture variations which may overlap with texture variations added by other mods
    D9 Heavy Armor - Texture Variations 21, 22, 23, 24, 25, 26 Lightsaber, Shortsaber and Doublesaber - Texture Variation 21 Lightsaber Crystal - Texture Variation 22 Special Thanks
    Fred Tetra - Kotor Tool
    tk102 - DLG Editor, K-GFF
    Stoffe and Fair Strides - ERFEdit
    Fair Strides - MdlOps
    Stoffe - TSLPatcher
    ndix UR - TPCView
    SilverEdge9 - Brotherhood of Shadow: Solomon's Revenge
    Vriff and Synchro - Kotorblender
    Disclaimer
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    35 downloads

       (0 reviews)

    2 comments

    Submitted

  21. Swap Jolee and Bastila Classes

    Swap Jolee and Bastila Classes
    Game: KOTOR 1
    Author: Dodrari Kaan
    Version: 1.0.0
    GitHub: https://github.com/danielstegink/Kotor.SwapJoleeAndBastilaClasses
    It occurred to me that Bastila's and Jolee's classes don't make a lot of sense for them. Jolee is an ex-Padawan who has tried just about every career path in the galaxy. Meanwhile, Bastila is a (relatively) sheltered Jedi prodigy with unique Force powers. This mod swaps their classes, and it slightly modifies their stats and abilities. I didn't change their starting lightsabers to ensure compatibility with any mods that modify those lightsabers.
    Instructions
    If you have any mods that modify Bastila's and Jolee's character files, such as offthegridmorty's "Bastila Has TSL Battle Meditation", install those first
    Use the TSLPatcher
    Permissions
    Use this mod however you want. Just make sure to credit me.
    Compatibility
    This mod uses GFF to modify Bastila's and Jolee's classes and abilities. It may overwrite any changes made to these files by other mods, but it should be compatible with any mods that don't have any overlapping changes on these files.
    Special Thanks
    Fred Tetra - Kotor Tool
    Stoffe - TSLPatcher
    Disclaimer
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    13 downloads

       (0 reviews)

    1 comment

    Submitted

  22. Chinese Translation For "A Crashed Republic Cruiser on a Nameless World 1.1.0"/"未知星球的坠毁巡洋舰"中文补丁

    此文件为模组“未知星球的坠毁巡洋舰”的简体中文补丁,用户需先下载模组文件,再使用本补丁进行覆盖。

    原模组链接:
    A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream

    模组授权:
    非常感谢模组上传者“LDR”授予的汉化许可。

    注意:
    此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。


    This file is the Simplified Chinese patch for mod “A Crashed Republic Cruiser on a Nameless World.”
    you must download the original mod first, then overwrite with the files of this patch.

    Original mod:
    A Crashed Republic Cruiser on a Nameless World - Mods - Deadly Stream
    Mod Permissions:
    Many thanks to the mod uploader, “LDR,” for granting permission to create and distribute this patch.

    Note:
    This patch does not include a chinese translation patch of the KOTOR1 base game.
    The base game translation patch is currently in open beta testing, and related information has been posted on major chinese gaming and video platforms.
    Please search for it yourself.

    5 downloads

       (0 reviews)

    0 comments

    Updated

  23. Redhawke's Ord Mandell

    Author : RedHawke 07/16/06 V1.2 (Original Release: 10/06/04)
    Update : 02/25/2020 V1.2i
    ============================================================================
    Version History
    -------------------------------------------------
    1.0 original Release
    1.1 Fixed Locked Door Issue [Crosses Fingers] (Thanks to T7nowhere)
    1.2 Enabled Transit Function (Thanks to Kaspian)
    ----------------------------------------------------------------------------
    This mod adds a new planet to travel to in KOTOR, ORD Mandell, though the planet is small (5 Areas), it has, what I hope is, a lot to offer. (Includes two new quests for KOTOR)
    I hope you all enjoy the New Planet!

    NEW INSTALLATION INSTRUCTIONS (updated)
    Run Tslpatcher, if you want to install High Stakes Warren Pazaak, copy and paste files from that folder.

    ------------------------------------
    Incompatibilities: 
    k_pebn_galaxy.ncs
    k_sup_gohawk.ncs
    k_sup_guiopen.ncs
    global.jrl (after running tslpatcher, may require jrl merging with jrl merger tool or manually with kgff editor to make things compatible)

    Installation Instructions:
    -----------------------------
    Please put all the files in the 'For Modules' folder in your KotOR Modules folder, and place the 'For Override' folders contents in your KotOR Override folder... that's it.
    The 'Source Scripts Go Nowhere' folder doesn't do anything and you can IGNORE IT, is packaged with the mod to help fellow modders out.
    The 'High Stakes Warren' folder contains a script that if placed into your KotOR Override folder it will allow Warren the Quarren to be able to take up to 100,000 Credit Wagers in Pazaak.
    You will have to reinstall this mod if you later wish to install my Recruit RedHawke mod, or my Weebul & Utiinii's Shop and accidently overwrite the global.jrl file from those mods you will need to restore this file from this mod as the one with this mod is the most recent and compatable with all my previous mods.
    This mod should be compatable with just about everyone elses mods as well that doesn't use a global.jrl.
    Uninstallation Instructions:
    -----------------------------
    Simply remove these files from your KotOR Override and Modules folder.
    This Mod Does:
    -----------------------------
    This mod adds a new visitable planet to KOTOR, ORD Mandell, a republic resupply colony. It has a landing area, and apartment block, an outside area, some Storage caverns, and a suprise area, search the caverns for it.
    ORD Mandell has two merchants available, Sval Raan an Aratech Merchant and representative, he has the usual fare, Medical, Repair, sundries, nothing really extravagent. The second merchant is Baracus the bartender in the Cantina, because of the Juhani Side-Quest Bug not letting you get the Mika Dorin premium merchant offer, Baracus sells the Mika Dorin stuff as well, so now you can let Juhani slice up her tormentor, and still be able to buy good stuff.
    There are two quests available on ORD Mandell, one is from Warren the Quarren, he is a Pazaak player in trouble, and the other is from the Republic Base commander Major Brell Stygian, talk to them and see, feel free to explore first if you want.
    Warning: Recommended Character level for planet is 14+, You will be in for some potentially tough, but really good fights. You have been warned! ;^)
    New Armor: (By Achilles)
    ------------------------------------------------
    *Republic Battle Armor* By Achilles (Used And Included With His Permission)
    Feats Required: Armor Proficiency - Heavy
    Defense Bonus: 10
    Max Dexterity Bonus: +1
    Damage Resistance: Resist 10/- vs. Cold
    Damage Resistance: Resist 10/- vs. Fire
    Damage Resistance: Resist 10/- vs. Sonic
    Special:Upgradeable, ArmorThe Republic has prospered militarily by keeping its troops well supplied 
    with high quality heavy armor, ensuring they are always prepared for the 
    most demanding battle conditions.
    This armor has been modified by me some, to make the files compatable with my other mods, and reduce the texture size a bit.
    You get the Armor as a major-part of the quest reward from Major Stygian.
    Acknowledgements:
    ------------------------------------------------
    A boatload of thanks to Fred Tetra for creating the awesome and simple to use kotor editing tool.   
    And A Big...Big Thanks to DooM_DealeR, for for creating an awesome new area tutorial!
    And Another Big...Big Thanks to Darth333 and TK102 for their previous scripting help, without which this mod would have not been possible!
    And Thanks to Cchargin for the cool Kotor Mod Manager, KMM Program!
    And lastly, a Big... Big thanks to Achilles who made the Republic Armor and it's texture that makes the two Republic Twilek Officers in this mod look so cool, and more match the common soldiers!
    Also a very appreciative nod to the many friendly and informative people at the Lucasforums Holowan Laboratories board who have shown and or helped me to learn how to do stuff like this.
    Other Possible Bugs And Module Notes
    -------------------------------------------------
    There is no planet text on the galaxy map for the planet, this would require editing the dialogue.tlk file and if I included one not only would the download size go up by 1.8 megs or so but it would mess with the non-english versions of the game. You can use TK102's KOTORTlk program to edit your own dialogu.tlk if you want to, the planets name ORD Mandell goes into entry #42505, and the planets description should go into entry #42511, too big to give here. Anyway I wouldn't suggest it, I left it alone and without text myself. :^)
    And I have no idea if the planet will become unavailable like the others do when you crash on the unknown world, I hope it does, but I have no idea if it really will, either way I would suggest once going to the unknown world, if the planet is still available, to avoid going to it, as I don't know what the effects on your savegame would be. If the planet is still available when you leave the unknown world, and you go to it, instead of the Star Forge like you are supposed to... you could mess up your save game so you do this at your own risk!!!
    And lastly, Enjoy!

    4,243 downloads

       (0 reviews)

    6 comments

    Updated

  24. High poly PFHC04

    The mod replaces the PFHC05 model and textures.
    To Install
    1. Download: PFHC05
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  25. High poly PFHC04

    The mod replaces the PFHC04 model and textures.
    To Install
    1. Download: PFHC04
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    47 downloads

       (0 reviews)

    0 comments

    Submitted


  • File Comments

    • Hey man, glad you're happy with this, I was worried about stepping on your toes. I love your mod! 
    • That's awesome!! This is exactly what I was dreaming of when I first found out about the original idea behind repeaters, and that shoddy scripting workaround I made was always only a consolation prize - the best I could do, but it never fully made me happy.
    • Hello there! Fantastic mod, but i'm running into this issue. I installed the mod, from a fresh installation of the game, GoG version 1.03. It instantly crashes when i click the .exe and try to run the game. I got an intel gpu btw (Intel arc b580), I know Intel got some incompatibilities with Kotor. If i untick the "modern driver compatibility" the game starts. If you got any ideas. Cheers,
    • This mod is for the first KotOR game, so you're not supposed to install this mod in KotOR 2 anyway. Not to mention, the Steam version of KotOR 2 already supports widescreen by default, so a high resolution menu mod is unnecessary for KotOR 2.
    • I havent tested it together but I will, but I doubt they will work together considering it makes the robes appearance for the jedi companions match their unique clothes but colored to the color palate of the type of robe they have on, and to get this, its prerequisite will probably override that, because from the other mods description "This mod will conflict with any other mod that replaces the textures for the Jedi party members' default outfits, or any mod that replaces the appearance.2da fil
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