Obi Wan Pere

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Everything posted by Obi Wan Pere

  1. I never has been a great fan of Juhani but now looks much much better. Nice.
  2. I've used it with my K1R playthrough and is working fine
  3. Are these movies restored with K1R version? If not, can I add them to my actual K1R playthrough? Thanks
  4. Just finished my Jedi training and boarded the Hawk for check is working fine. Nice
  5. For me has worked fine. Answering the -old- post of Voxdog, with K1 Restoration, when you arrive for the first time at Jedi Council, in the training room are presents a Master and an apprentice training with simple swords and precisely the student complains his master about it instead use Light Sabers. The master says him that is not prepared yet. Using normal swords make sense like any other training story (the gladiators didn't begin their training with metal swords but wood swords). In KotOR without Restoration there are not presents these Master and apprentice so this MOD would be less contradictory that with the restored version. Well, just an opinion. Anyway nice MOD, perfect scene and brilliant work.
  6. Very Good!!!!!!!!!!!!! A new and bettered Canderous!!
  7. Working fine I don't like too much the heavy armors due the limitation with dexterity, even less if they're not upgradeable, so, nice job.
  8. Obi Wan Pere

    Revan Items

    I've found a fine and nice solution, at least, has worked to me. Applying http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix by Sithspecter the cape looks floating and the MOD more cool and nice now.
  9. for DarthParametric Very nice MOD and very good work!!!!! As you suggest I've downloaded/installed http://deadlystream.com/forum/files/file/709-revans-flowing-cape-and-belt-fix/ and I've found a weird but interesting thing. I have installed https://deadlystream.com/files/file/85-revan-items by ChAiNz.2da (with its own graphic glitch wich shows the feet crossing through the cape when PC moves, and NO FLOATING CAPE) before to install your MOD. Arrived to Dantooine I was wearing these robes from that MOD and... SURPRISE!!!!!!! the cape is floating nice when moving (no more crossing feet). After get the Starforge robes from the fabricator, obviuslly, I dress it ...and the crossing feet glitch is there again with the new robes. If I change to Revan's Items robes again, the glitch disappears. Thinking that I was dressed with these robes when I''ve installed the flowing cape fix, just to check I've dressed with Starforge robes, Saved the game and re-installed the floating fix but has not worked. Revan's Items Robes looks floating cape but Starforge Robes no. Anyway, congrats for the job.
  10. Obi Wan Pere

    KotOR 1 Restoration

    I've been making some experiments and, most generally has worked. At least I'm not stuck already and I'm on my way to Vulkar Garage: I was almost sure the problem comes with "dialog.tlk" file, I've made a backup of the file placed in the main directory of KotOR and I've replaced it with the "dialog.tlk" file from TSLPatchdata folder of the K1Restoration, that means that the game will use dialog.tlk K1R version. Here are the results in game using a Save just before take the elevator down and reach Second Level (changing game modules reasons): 1- Aqualish Lab Tech: In the automatic talk, voice but no text. After that the answerings options were shown and could finish conversation. 2- Main Control Panel: Now I can interact with the panel but when I choose any option (except log out, that means choosing cameras or commands), exits the panel screen and appears the balloon text saying "Conversation error: last conversation node contains either an END NODE or CONTINUE NODE. Please contact a designer!". 3- Old Mechanic Conversation working fine but when I ask about heat problem (answer option) the talks ends, appears on screen the message "Journal entry added" ...and appears a balloon text saying "Conversation error: last conversation node contains either an END NODE or CONTINUE NODE. Please contact a designer!". (In my journal I CAN'T SEE what has been added). (btw, I was able to steal his Access Card from his locker without turn in combat). 4- Heating Control Panel I can interact normally now, introducing the Energy Cell. Works correct. 5A- Duros Bartender: Now voice but no text shown. 5B- Vulkar/s Mechanic/s (3 of them): Usual balloon answer from NPC's. Working fine. 5C- Vulkar Mechanic (about Spice deal) Normal conversation. Working fine. (I've got his Access Card in exchange for Spice) 5D- Vulkar Mechanic (Pazaak gamer): Normal conversation. Working (and playing Pazaak) fine. Well, a lot of problems for get out this mess and now I have two Access Cards... I almost forget to say that I've replaced again "dialog.tlk" with the backup I had made before, so the game comes back to its original way before Vulcar's Base Second Level. I hope all that "bible" be useful for you.
  11. Hey there!! I need HELP!!!!! A lot of troubles in the Second Level of Vulkar Base with conversations and interacting with both Control Panels. I'm completaly stucked: 1- Aqualish Tech (automatic talk opening the door): "Huh, who are you? Only Lab Tech... (BLA, BLA, BLA...)" I can hear his voice and text is shown (in upper part of the screen, as usually) but after that there are no answering options, neither invisible answer options cause clicking in the possible places, just in case, do nothing. No possibility of get out and I just can CTRL-ALT-DEL and kill KotOR. 2- Main Control Pannel / 4- Calefaction Control Pannel: No interaction with the pannel. When I try appears a Balloon text saying "Conversation error: last conversation node contains either an END NODE or CONTINUE NODE. Please contact a designer!" 3- Human Old Mechanic (automatic talk opening the door): I hear his voice but there is not ANY text shown on screen. After that, same as 1, no answering options shown and I just can kill KotOR. 5A- Duros Bartender: Normal conversation working fine. 5B- Vulkar/s Mechanic/s (2 of them): Usual balloon answer but with the balloon very narrow and no text shown. 5C- Vulkar Mechanic (about Spice deal) / 5D- Vulkar Mechanic (Pazaak gamer): After I initiate the conversation same as 3. HEEEEEEEEEEEEEEEEEELP PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! These are the MODs I have installed at this moment: 1- Brotherhood of Shadow Solomon's Revenge 1.5 2- KotOR 1 Restoration 1.2 3- KOTOR 1 Community Patch 1.7 4- Jedi From The Start 2.2.0 5- Sith Stalker 0.9 6- Character Start Up Change 1 7- Health Regeneration 8- Carth's Republic Uniform and Flight Suit 9- Enhanced Merchants 10- Recruitable Maxis 1.5 11- Rece's Upgradeable Vanilla Robes 1.0 12- Weapon Base Stats Re-balance (K1) 13- Effixian's T3-M4 Blue & Red 14- Animated Cantina Sign for KotOR 1 1.0 15- Revan Items 1.1 16- Zaalbar's Items
  12. Obi Wan Pere

    KotOR 1 Restoration

    Hey there!! I need HELP!!!!! A lot of troubles in the Second Level of Vulkar Base with conversations and interacting with both Control Panels. I'm completaly stucked: 1- Aqualish Tech (automatic talk opening the door): "Huh, who are you? Only Lab Tech... (BLA, BLA, BLA...)" I can hear his voice and text is shown (in upper part of the screen, as usually) but after that there are no answering options, neither invisible answer options cause clicking in the possible places, just in case, do nothing. No possibility of get out and I just can CTRL-ALT-DEL and kill KotOR. 2- Main Control Pannel / 4- Heating Control Pannel: No interaction with the pannel. When I try appears a Balloon text saying "Conversation error: last conversation node contains either an END NODE or CONTINUE NODE. Please contact a designer!" 3- Human Old Mechanic (automatic talk opening the door): I hear his voice but there is not ANY text shown on screen. After that, same as 1, no answering options shown and I just can kill KotOR. 5A- Duros Bartender: Normal conversation working fine. 5B- Vulkar/s Mechanic/s (3 of them): Usual balloon answer but with the balloon very narrow and no text shown. 5C- Vulkar Mechanic (about Spice deal) / 5D- Vulkar Mechanic (Pazaak gamer): After I initiate the conversation same as 3. HEEEEEEEEEEEEEEEEEELP PLEASE!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! These are the MODs I have installed at this moment: 1- Brotherhood of Shadow Solomon's Revenge 1.5 2- KotOR 1 Restoration 1.2 3- KOTOR 1 Community Patch 1.7 4- Jedi From The Start 2.2.0 5- Sith Stalker 0.9 6- Character Start Up Change 1 7- Health Regeneration 8- Carth's Republic Uniform and Flight Suit 9- Enhanced Merchants 10- Recruitable Maxis 1.5 11- Rece's Upgradeable Vanilla Robes 1.0 12- Weapon Base Stats Re-balance (K1) 13- Effixian's T3-M4 Blue & Red 14- Animated Cantina Sign for KotOR 1 1.0 15- Revan Items 1.1 16- Zaalbar's Items
  13. Obi Wan Pere

    Revan Items

    In game looks nice, very nice. You could'nt resist make the items upgradeable... and I could'nt resist no upgrade the robes (I have no crystals yet...). When the character moves, the layer diminishes part of the charm as the feet pass through it. I hope it don't make him kiss the ground. Anyway I like it.
  14. I agree. I say "it makes sense with the story" not becoming a Jedi from the start. I'd never recommand this MOD to anyone that hasn't played KotOR yet. But if you already know the game and can overpass the story a little this MOD is a new way to affront the challenges of the early part of the game, nothing else. Well... not empirical tested yet but I suposse a most powerful Jedi too at the later part of the game...
  15. Obi Wan Pere

    Enhanced Merchants

    It's a dirty play see all these goods at Larrim's just waked up in Taris and just with a few bucks in your pocket...
  16. Begin the game not as a Jedi is something that always bothered me (it makes sense with the story, but...) moreover loosing that precius levels -and powers- just as a simple fighter. Maybe, even at lower levels, the PC is a lttle OP. With the PC at level 3(!!!) and the game at Normal difficulty, the only little problem that I have encountered has been the combat in Taris Cantina with Bendak Starkiller. Anyway a fine and useful MOD that give new ways and new life to KotOR1. Congrats!!
  17. Lowering the brightness of the screen it makes me think in Blade Runner's chinatown. If it had the electric sound of the film almost you could expect to see some replicant instead a Sith. I love it. Looks very fine ... and shiny
  18. The info about installation of this page and the README of the downloaded file talks about TSLPatcher... but there isn't INSTALLER file!!!!! t21.uti t21_if.tga iw_rptnblstr_178.tga t21_readme.txt t21_if.txi w_RptnBlstr_178.mdx w_RptnBlstr_178.mdl ...but no .exe
  19. I've used it with BoS SR and K1R installed. I have needed start a new and complete playthrough -and obviuslly a new PC- for it works but with Endar's Spiral finished, begining Taris plot, it works fine. I hope not to find problems later on.
  20. Obi Wan Pere

    Sith Stalker

    Well, a bit of info. Answering to myself, I've tried this funny MOD with BoS SR and K1R installed and finished Endar's Spiral with no problems. I hope do not find problems with BoS later on. I've loved this MOD because is a nice introduction to KotOR experience and what will find your PC along the game. Why don't do it a little more immersive? Under my point of view the dialogs, regardless be shorts, lacks a little of... more trascendence, maybe? and the voice do not sound too scary nor threatening as is expected from a dangerous Dark Jedi... (although that is forgivable). Another thing, despite you can't use a Light Saber yet, why no equip him with one? if he uses Force Powers, why not a LS that you can conserve and use later? Now a weird issue. If I wear the clothes found in the body... my PC's head appears with the Dark Jedi's head!!!! (with his beard and -I think- in Light Side style), if I undress the clothes, turns back to his/her original appearance. Another thing I just realize is that comparing with the picture in this page, my Stalker doesn't wears mask (??). Anyway, a nice -and funny- work. Good job. WIth the prey at my feet. You can observe the PC icon at the left down corner.
  21. Obi Wan Pere

    Sith Stalker

    Is it compatible with K1Restoration and, reading the post of galaxydude3500 with BoS SR?
  22. Obi Wan Pere

    Kill Marlena

    I'd like to try with this more than attractive MOD. I see in the list posted by JasonRyder that is working with K1Restoration but is not reflected as compatible in the info/description of the MOD, neither in the list of compatible with K1R MODS https://deadlystream.com/topic/3348-list-of-k1r-compatible-mods/ Someone can asure that is full compatible with K1R? Thanks in advance
  23. I like a lot the idea about the skills points cost but no so much the first part of the MOD, perhaps too OP. Anyway, I suppose I could use KSE for decrease the attributes ans skills values. Someone can tell if is compatible with K1Restoration?
  24. The posts and info at the page of BoS:SR says that they're compatible ALWAYS that you install FIRST BoS:SR and AFTER K1R (in fact, I did the same process mentioned in my previus post before install the Community Patch). I agree with the comment about the save, I had in my mind, but I wanted to try it.