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Everything posted by Obi Wan Pere
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Just to see how it looks (and check if it works to me) I've used the Save included with the MOD (starting at the Ebon Hawk) and found a weird thing. I activated the galaxy map and you can see a new destination but there is no image, no name, no description and in the galaxy map is shown as a white square. Anyway you can activate it and travel, seeing the cutscene taking off and leaving Korriban. No other cutscene (arriving... where?) and when you regain control of the game, through the windows of the EH you can see the skybox of the landing zone in Korriban. When I try to leave the Hawk appears the selection party screen and, made the selection, the screen turns completely black except the blue cursor of the game. No loading screen. The game is not crashed cause the cursor moves and still can use Escape key and use the menus, moreover, if I "move" the character I can hear her steps "in the dark". (From the same Save I tested travel other planets with no problems). Anyway, doing things "correctly", I can unboard the Hawk and trigguer the quest. Aside, with a few things seen, the MOD looks nice, very nice and runs fine. Good Work
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- 277 comments
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- patch
- compilation
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(and 4 more)
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Question (NOT DIRECTIONS!!!!!!!!) Is necessary/advisable install https://deadlystream.com/files/file/1258-kotor-1-community-patch with Solomon's Revenge? Some posts talks about install Solomon's Revenge first of all, and the info of the Patch page says install after K1R, so, the order of installation would' be: 1- Solomon's Revenge 2- K1 Restoration 3- KOTOR 1 Community Patch 1.7 4- ... ?????????????????
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No More Messengers After Xor Ambush -- FIXED!!!
Obi Wan Pere replied to Fair Strides's topic in General Kotor/TSL Modding
Hi, guys I'm playing KotOR1 (no Restoration, no MOD's, no Patches; 4 cd's spanish, 1.00 version) and I've found an issue that never had found before in others playthroughs of K1. Knowing time ago about the problem completing Juhani's side quest before getting your 4th Star Map which prevents trigger the messenger of the "Special Items Shop" at Korriban, I delayed her quest -not the talks with she- until I get the invitation of the shop (including, for my playthrough, finishing all the others NPC's Side Quests except finding Carth's son). After get the invitation I triggered the first encounter with Xor with no problems but now he doesn't appears again. Boarding/unboarding the Hawk, flying to others planets several times (of course walking the "Triggering Zones") but nothing. Reading this topic in your pages and reading about changing the value of the global number K_XOR_AMBUSH, I tried with KSE and my last save and found the value is set to 0. I've changed it setting the value to 1 and... It has worked!!!!!!!! triggering, finally, the last encounter with Xor. Checking with KSE a later save after Xor's death, the value was automatically set to 2. As far as I can see at this moment (still in Korriban, before the last Star Map and before find Carth's son -my last loose end of all NPC's SQ and "triggerings") the trick works with no further problems. Dustil encounter is not a "triggered encounter" but I was afraid that, somehow, could affect Carth's son Quest, not closed yet. Happily, I've finished this SQ too without problems. Maybe this can be useful for those users who hasn't applied any Patch or Fix to the game and a manner of emergence solution (like me). Oh, by the way, if someone choose this line of action, before change nothing, make a backup of the save game. The surprises would'nt be surprises if they're not surprises... -
- 32 comments
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- korriban
- knights of the old republic 2
- (and 8 more)
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Hello all of you!! (english is not my native language, so, from now on, forgive my errors :-) ) Long time ago I don't review this forums and I'm not sure if this is the right place for make a request for a MOD (well, it's not exactly a request, just an idea if any Modder is interested. It would be great!! -and I have not seen a MOD like that never). I love the espectacularity of the double Light Saber in combat but, in my KotOR's gameplays, my choice is usually two single LS due the versatility of duplicate the components and the number of improvements (two sets of components of two single LS vs only one set of the double LS). So, basically, the MOD would consist in the posibility of include in the double LS (apart the colour crystal) four components instead of only two, adding the features of the four components at one, but double, saber. So we have the versatility of two single LS in one double LS. (Obviusly, the MOD should be compatible with TSLRCM). That's all. Just an idea ;-) Thanks in advance