Obi Wan Pere

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Everything posted by Obi Wan Pere

  1. Hello all of you!! (english is not my native language, so, from now on, forgive my errors :-) ) Long time ago I don't review this forums and I'm not sure if this is the right place for make a request for a MOD (well, it's not exactly a request, just an idea if any Modder is interested. It would be great!! -and I have not seen a MOD like that never). I love the espectacularity of the double Light Saber in combat but, in my KotOR's gameplays, my choice is usually two single LS due the versatility of duplicate the components and the number of improvements (two sets of components of two single LS vs only one set of the double LS). So, basically, the MOD would consist in the posibility of include in the double LS (apart the colour crystal) four components instead of only two, adding the features of the four components at one, but double, saber. So we have the versatility of two single LS in one double LS. (Obviusly, the MOD should be compatible with TSLRCM). That's all. Just an idea ;-) Thanks in advance
  2. Very nice job!! In my first playthrough I used all the pack ...but, honestly, I prefer the rusty red. In my second playthrough I used only the Super-Funny-Mega-Powerfull custom assault rifle... Anyway, a great work, thanks
  3. A very good and a very funny mod. Great work I only hope there isn't something of interest in the Dustil's room... Thanks
  4. Sorry, I forget to say that I've used the "Fixed changes.ini" (http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/) and the "Patch 2.2" (http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/)
  5. Amazing mod!! Good work!! I love the mods that include new areas, new story and new challenges, and this is one of the best Some little issues, when I'm close to the door of the antechamber (I'm at burial chamber, not at Trans. Dev. chamber) I can see a little graphical glitch in the up/right corner of the threshold of the door. I don't know exactly how to explain, simply this part of the threshold "lose" the texture depending the camera angle. Another thing, when I'm leaving the tomb and find the bounty hunter/thief after talking she no turns hostile (I'm still some meters before her), when I approach her, the talking starts again and, if I'm not very close to her, continues non hostile and the talking begins once more. I have to be very close to her for, after talking, she turns hostile. Testing it again few moments ago I've found a thing ever more weird... I've loaded a save just before exiting the tomb, after killing her. I've retraced some steps and ...the talking begins again, without thief!!!!!! I suppose the script detects the "point" where I am, but doesn't detect she is dead already... Anyway, an awesome work, thanks
  6. Hi everyone Someone can tell me if is possible Erase or Edit an own post? And, is there somehow to include Picture/s in the posts? Thanks
  7. Archive: I mean "FILE" Sorry for my rusted english
  8. A nice work I had to use the manual installation dropping the files in the corresponding folder. Using the TSLPatcher the mod didn't work (dropping/overwriting files -after using TSLPatcher- I could see different size of some files). Anyway, the manual installation works fine and the mod runs and looks nice. Good Job
  9. Someone can tell me if this mod is compatible with "New Onderon Merchant" mod? http://deadlystream.com/forum/files/file/257-new-onderon-merchant/ I tried with both mods installed in a previus playthrough and I found and spoken with both merchants but, with one of them the window/screen of goods is empty, with the other one, instead of open the window/screen of goods, it closes the talking. Anyway it doesn't affect the gameplay but I cannot buy nothing.
  10. Nice work!! ...and nice goods Someone can tell me if this mod is compatible with "Cortosis Armor Merchant" mod? (http://deadlystream.com/forum/files/file/553-cortosis-armor-merchant/) I tried with both mods installed in a previus playthrough and I found and spoken with both merchants but, with one of them the window/screen of goods is empty, with the other one, instead of open the window/screen of goods, it closes the talking. Anyway it doesn't affect the gameplay but I cannot buy nothing. Thanks for the great work
  11. A very nice and a very good work. Great Job!! Only one (large) thing, I think it would not hurt to improve the sabers stats. I've found it somewhat meager. Understand me, I'm not questioning your work, it's amazing, but maybe the excitement of your friends building their first Lightsabers, the thrill of find and learn a new scheme, is disappointed for the resulting saber. Most of them with any stats or very meager stats, leaving them almost like any other simple lightsaber of the game except the hilt. Yes, well... I dont suppose that any padawan will construct a super-very-powerful lightsaber, but... at least the schemes of the new ones... Thanks for this great work
  12. I was trying to upload some captures for to show the "flat" and "texturized" walls but I don't find any option in the page that allows me do it in the post
  13. A very good job deathdisco!! I love the mods which include new areas and story, and the detail of the Dark Side place is great!! A technical issue, I'm not sure if this is due to the mod or my old computer because I haven't seen anywhere else: When I'm close to maintenance robots and the "walls" covering the collapses of the original Enclave scenario, depending the angle of sight, I see the walls flat. Without moving, changing the camera angle, I can see the walls texturized change to flat and vice versa, usually when the walls are close to the lateral of the screen. Anyway, it doesn't affect the gameplay. A possible add... Always, at both scenarios (Enclave and Coruscant) I'm tempted to "touch" the statue in the middle of the room, there, in the middle of the shadows... Would be possible add a hidden place in the statue? for to find something very, very valuable? A very powerfull crystal or a powerfull and upgradeable Liightsaber? some datapad explaining a pain history? It's an idea... Thanks for this great work
  14. Nice and "glowing" mod. Thanks Somehow, now he makes more fear...
  15. A great job!! The knowledge of the influence is very useful to me. A few things. Really I don't see Kreia change the wear, when I give her a robe in the inventory, she takes a second to wear it when I retake the control of the game, so I can see change "something" underwear, basically the colour of underwear, but she no changes the old robes. Anyway, when I make and give her the Dark Shroud it looks fine. About random stats... I used this mod twice in two diferent gameplays ...and gave me hundreds of thousands negative points of will save...
  16. I used this mod with TSLRCM (without M4-78EP) and other major and minor mods and had not any problem but... (next post)
  17. Nice and useful mod!! Good job.
  18. A nice -and helpful- mod. Great job. When I get the robes I don't wear any other armor/robe in the game. Only one thing, personally I don't like too much this "green" for the Jedi Master. Ah, another thing, why no make it with the overlay upgradeable too? It would be a very good asset.
  19. Ok, I've been able to finish Kotor2 with TSLRCM 1.8.4. GREAT WORK guys!! This post is for some info and basically for thanks everybody and make Kotor2 greatest that already was. I'd like to tell you the list of other mods I've used too in the same gameplay and the installation order, all of them, under these pages, compatibles with TSLRCM: - Ultimate Personal Items 1.1 -->> http://deadlystream.com/forum/files/file/30-ultimate-personal-items/ - Master Class Robes v3 -->> http://deadlystream.com/forum/files/file/517-master-class-robes/ - Bao-Dur's Electromesh Armor 2.0 -->> http://deadlystream.com/forum/files/file/667-bao-durs-electromesh-armor/ (for some reason, whith the quest triggered, it was broken and wasn't able to finish it. I suposse for the large number of mods working together. Once before it worked fine ...but I could not finish the game). - Kreia's Assorted Robe Collection v1.1 -->> http://deadlystream.com/forum/files/file/81-kreias-assorted-robe-collection/ - Canonical Mandalore -->> http://deadlystream.com/forum/files/file/161-canonical-mandalore/ - Thorium_charge_mod -->> http://deadlystream.com/forum/files/file/147-thorium-charge-mod/ - Darth Sion Glowing Eye -->> http://deadlystream.com/forum/files/file/433-darth-sions-glowing-eye/ - New Mandalorian Banner Fix -->> http://deadlystream.com/forum/files/file/146-new-mandalorian-banner-fix/ - Nihilus Visas scene -->> http://deadlystream.com/forum/files/file/431-nihilusvisas-scene-vo-tweak/ - Coruscant Jedi Temple by deathdisco -->> http://deadlystream.com/forum/files/file/585-coruscant-jedi-temple-by-deathdisco/ - SLM_v2.0 -->> http://deadlystream.com/forum/files/file/551-slm/ (Idem that Bao-Dur's Electromesh Armor, it was broken. With some schemes already found and learned, at an unknwon point of the gameplay I wasn't able to "learn" more, and like Bao-Dur's E.A. it worked fine once before but I couldn't finish the game). - New Onderon Merchant -->> http://deadlystream.com/forum/files/file/257-new-onderon-merchant/ - New Bounty Hunters on Onderon -->> http://deadlystream.com/forum/files/file/263-new-bounty-hunters-on-onderon/ - Peragus Sith Troops to Sith Assassins -->> http://deadlystream.com/forum/files/file/195-peragus-sith-troops-to-sith-assassins/ - Curse of the Sith 1.1 -->> http://deadlystream.com/forum/files/file/580-curse-of-the-sith/ - Azgath N'Dul's Tomb 2.0 -->> http://deadlystream.com/forum/files/file/370-azgath-nduls-tomb/ http://deadlystream.com/forum/files/file/254-fixed-changesini-for-dis-tomb-of-azgath/ http://deadlystream.com/forum/files/file/371-azgath-nduls-tomb-patch/ - Dustil Restoration 1.0 -->> http://deadlystream.com/forum/files/file/343-dustil-restoration/ - Extended Carth Meeting 1.2 -->> http://deadlystream.com/forum/files/file/366-extended-carth-meeting/ - ExtendedEnding_1.01 -->> http://deadlystream.com/forum/files/file/670-extended-ending/ - TSLRCM 1.8.3 Alternative ending -->> http://deadlystream.com/forum/files/file/400-tslrcm-183-alternative-ending/ - Upgrade Kit (HK-51) -->> http://deadlystream.com/forum/files/file/507-hk-47-upgrade-kit-by-g0t0-here-ind/ Besides I'd like to mention others mods that worked fine once before but, with all together, I couldn't finish the game: - Nar Shaddaa Hidden Complex Improved! 3.0 -->> http://deadlystream.com/forum/files/file/276-nar-shaddaa-hidden-complex-improved/ - PartySwap 1_2a -->> http://deadlystream.com/forum/files/file/544-partyswap/ (Only for info: the point where I always get stucked and couldn't finish the game was after the destruction of the Ravager, after the meeting with Carth at Telos, when in the Ebon Hawk, no thoughts of the friends, no cutscene arriving Malachor V, no cutscene with Sion and Kreia, no Malachor V... flying in the hyperspace with the Hawk... Ah, no HK-47 torture scene and no factory droid ever) By the way... erasing "k_003ebo_enter.ncs" Thanks again
  20. Sorry fot the "smile" at "b". It's no my intention and now I don't know how take out it.