Lightsaber Forms by deathdisco

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About This File

Uploaded by permission of the author.

 

"What many users loved about Knights of the Old Republic II: The Sith Lords was the ability to check lightsaber forms for certain types of situations, especially duels that were going to either be somewhat of a challenge or very challenging to help get an extra advantage. This was one of the many great new features Knights of the Old Republic II: The Sith Lords had to offer.

 

What I think is great is when modders find ways to give those types of great features into the first Knights of the Old Republic game. Deathdisco is back. He�s the author who brought us the hit mod Coruscant - The Jedi Temple for Knights of the Old Republic II: This Sith Lords is back with this fabulous mod for Knights of the Old Republic. In fact, it was a year ago today that his Coruscant mod went up on this site. This mod that he gave us used to be on PCGM and we're glad he finally decided to upload it here.

 

There will be seven forms you can use during game play now. Those are listed in the readme and what types of bonuses you get from them. To use them in the game, the author made them into armbands and those have the different bonuses that those forms gave you in TSL. Some of them require certain feats to use them. Information how to get them and is in the readme file also. It's really self explanatory and there is a screenshot to give you a visual on how to get them on the Ebon Hawk after you get the first one after constructing your lightsaber. Enjoy the mod!

 

 

-Shem"

(Original KotORFiles review)

 

This mod introduces Lightsaber forms for Knights of the Old Republic.

I have created armbands to represent the seven different Lightsaber forms.

 

Armbands presented the most feasible way to be able to switch between forms.

Unfortunately there are limitations to using armbands ie: you can't increase

or decrease damage (since it's not a weapon), or add a negative value to an attack

modifier. To compensate I did things like edit the strength attribute to adjust damage(+/-)

as a workaround.

 

Form I - Shii-Cho

 

The Determination Form, also known as Shii-Cho

or Form I, is the basic style taught to beginners.

 

Attack Bonus: +1

Defense Bonus +3

Feat Required: Jedi Defense

 

Form II - Makashi

 

The Contention Form, also known as Makashi or Form II,

was specifically developed to combat other lightsaber users.

 

Attack Bonus: +3

Strength: +4

Defense Bonus: -3

Bonus Feat: Critical Strike

Bonus Feat: Improved Critical Strike

Bonus Feat: Master Critical Strike

Bonus Feat: Dueling

Bonus Feat: Improved Dueling

Bonus Feat: Master Dueling

Feat Required: Jedi Defense

 

Form III - Soresu

 

The Resilience Form, also known as Soresu or Form III,

is a non-aggressive defensive style developed by the Jedi

specifically to counter blaster weapons.

 

Defense Bonus: +5

Blaster Bolt Deflection: +5

Strength: -6

Feat Required: Jedi Defense

 

Form IV - Ataru

 

The Aggression Form, also known as Ataru or Form IV,

it is an acrobatic style.

 

Attack Bonus: +4

Defense Bonus: -4

Bonus Feat: Force Jump

Bonus Feat: Improved Force Jump

Bonus Feat: Master Force Jump

Feat Required: Jedi Defense

 

Form V - Shien

 

The Perseverance Form,

also called Shien or Form V, is an aggressive form

that does not sacrifice protection from blaster fire.

It is most effective when facing blaster-wielding opponents.

 

Attack Bonus: +2

Defense Bonus: -4

Blaster Bolt Deflection: +5

Strength: +4

Bonus Feat: Advanced Jedi Defense

Bonus Feat: Master Jedi Defense

Feat Required: Jedi Defense

 

Form VI - Niman

 

The Moderation Form, also known as Niman or Form VI,

is strong in all situations, but has no dramatic strengths.

 

Attack Bonus: +2

Defense Bonus: +2

Blaster Bolt Deflection: +2

Feat Required: Jedi Defense

 

Form VII - Juyo

 

The Ferocity Form, also known as Juyo or Form VII, is a

very precarious fighting style that borders on the Dark side.

 

Defense Bonus: -5

Attack Bonus: +4

Strength: +6

Bonus Feat: Flurry

Bonus Feat: Improved Flurry

Bonus Feat: Master Flurry

Bonus Feat: Two-Weapon Fighting

Bonus Feat: Improved Two-Weapon Fighting

Bonus Feat: Master Two-Weapon Fighting

Bonus Feat: Weapon Focus: Lightsaber

Bonus Feat: Weapon Specialization: Lightsaber

Restricted to: Jedi Guardian

 

Installation

 

Extract all the files in the override folder to your 'Override' directory.

All source scripts are included in the nss folder.

 

How to

 

On Dantooine, after completing the dialog with Master Zhar, the one that gives you the

quest to complete the Jedi trials (right after you build your Lightsaber) check your inventory.

You will have received the Form I armband and a Jedi Holocron that will instruct you in the

other Lightsaber forms.

 

On the Ebon Hawk is a new computer in the main hold of the ship (the holo projector in

the center of the ship is now accessible). You can use the computer to access the Holocron.

 

Forms are learned at certain levels:

Form VI - Level 10

Form III - Level 11

Form IV - Level 12

Form V - Level 13

Form II - Level 14

Form VII - Level 16 (Jedi Guardians Only)

 

This mod is intended for the Main PC only. You may equip unused armbands on your Jedi NPC's

if you like or you can use the cheat console to add more armbands to your inventory for your

NPC's to use.

 

The codes for the armbands are:

 

form1

form2

form3

form4

form5

form6

form7

 

Notes

 

Any mods that us the "onenter" script for the Ebon Hawk will not be compatible with this one.

To uninstall simply delete the files extracted to your Override directory.




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