-
Content Count
520 -
Joined
-
Last visited
-
Days Won
8
Content Type
Profiles
Forums
Blogs
Forum & Tracker Requests
Downloads
Gallery
Store
Calendar
Everything posted by Obi Wan Pere
-
TSL Peragus Med Bay Lights MOD?
Obi Wan Pere replied to Obi Wan Pere's topic in General Kotor/TSL Modding
According to the video: "Following in order or in time" -
TSL Peragus Med Bay Lights MOD?
Obi Wan Pere replied to Obi Wan Pere's topic in General Kotor/TSL Modding
Now I have been the one who has laughed because I did not understand you the first time reading of the post I knew the word "ass" ...but I didnt find the connection. It has cost to me some seconds connect "ass" with "posterior" Well, maybe is better leave the scathologic terms for other forums before be hardly scolded by DS staff... Well, my apologies SH, you were right and IS your MOD. I'm not sure if I need a memory wipe out or a memory pill... -
TSL Peragus Med Bay Lights MOD?
Obi Wan Pere replied to Obi Wan Pere's topic in General Kotor/TSL Modding
My bad english? The yours is most modern than the one I say -
TSL Peragus Med Bay Lights MOD?
Obi Wan Pere replied to Obi Wan Pere's topic in General Kotor/TSL Modding
Hi SH. Thanks for the answer. Mmm... I'm not sure it be the same. I think the yours is posterior, under the submitted date It's not a year old yet and my recall of that MOD is older than that. I remember screenshots of that circle of lights/screens in the floor, just at the point where the PC awakes in Peragus, close to the kolto tanks (I don't remember if the control pannels in the walls of the Med Bay were reskinned too). If your MOD do not reskin that circle of lights/screens in the floor is not the same, if it does ...I shut up as a Peragus dead miner. But don't worry... I already had the yours prepared and ready to install very, very soon... -
Time ago I remember have seen a MOD here in DS that reskin the circular line of floor monitors/lights at the Peragus Medical Bay, where we appear after the Prologue. I saw it interesting enough but never downloaded that MOD and nowadays I can't find it anyware. Recalling the MOD I felt curious, even only to check if it's worth it or is not but I don't remember the name nor the author (that is a big trouble for to find it). Any idea?
-
Amazing work!! I love this renewed T3-M4!! For those asking about compatibility with TSLRCM, I'm still at the Prologue (testing things and others MODs) with TSLRCM 1.8.5 + M4-78EP installed, by the moment (short, I know) without problems. I assume that a reskin MOD wouldn't must conflict with them until the point of real incompatibility.
-
Ohh!!! I really was very interested try with this MOD, even I've downloaded it. I love the idea to have Atris in my party but reading the posts, I don't think install it. I'd like to know if someone has fully tested it with TSLRCM 1.8.5 (better if is included M4-78EP 1.5.1) or simply can finish the game without major problems.
- 13 comments
-
- traya
- recruitment mods
-
(and 4 more)
Tagged with:
-
-
The name of the downloaded file says is version 1.0.2 while the name in the title and at the last changelog says version 1.0.1. The dates in the changelog and of the update are April 13 so I asume is some typo error. Which is the real version, 1.0.1 or 1.0.2? Frankly is a very minor headache but can be confusing with future updates. Edit: The Readme file says is v.1.0.1 but is a copy of the description in this page (except the the part 'What's New in Version 1.0.1')
- 58 comments
-
- cut content
- restored content
-
(and 3 more)
Tagged with:
-
From 20 seconds (more or less) to 10 minutes? is it not too much excessive? I like the idea to extend the time for these Force Powers but I'm a single Jedi, not Leonidas against the armys of Xerxes at the Thermopylae. What about the chain power by leveling up? all the stages with the same time? And, as says dvada191, what about make the MOD most compatible with a most standar installer? Anyway I like the idea but with some improvements, IMO
-
The Description says: "The vanilla game dialogs about Bao-Dur helping you build your saber have been removed, since you build it yourself on the workbench using any default game crystal. As well, the vanilla game's Lightsaber Quest journal entries have been modified to go with this saber quest better." My question is if this MOD is compatible (or could be) with the 'No Lightsaber Quest V1.5' by Hassat Hunter: https://deadlystream.com/files/file/31-no-lightsaber-quest/ I want to try with this MOD but, frankly, I'd like skip the Light Saber Quest.
-
Possible stats to add to the glasses for thug life style... - Wisdom: -25 (Everybody knows that the thugs aren't known for be wise people). - Charisma: +3 (Well, I feel generous...) - Intelligence: N/A - Contitution: -2 (With the lack of exercise moving the arm for take off the glasses, you become weakest). - Dexterity: -5 (try to hit a target with a ranged weapon or evade a sword by night or in a dark room wearing sunglasses). - Strength: 0 (Why? Someone has seen a thug moving a single empty box?). - Blindness: (as after several beers. Doesn't affect Jedi, they see thru the Force, you know...) - Awareness: Ok!!!!!!! Don't make me laugh!!!!!! (My apologies if someone feels offended and my absolut respect for the author and his work. Just feeling myself a bit joker)
-
I like the idea a lot. Ahh... How many times walking to that compartiment knowing in advance the answer... Hoping to be able to melt -just a bit- her hardened heart (and a glitch in the game...) What about make the romance available for female characters as well? The hottest huntress in the galaxy seduced by a sensual female exile? As a female PC she does not even want to be my friend... sniff...
- 15 comments
-
- 2
-
- 31 comments
-
Thanks for the answer Now that you mention it, in my penultimate Playthrough, months ago and first time with M4-78EP (v.1.5.1), I did the Fuel Quest asking Vogga and finished it asking the fuel to M4-78. After talk with Lt. Grenn I think the journal updated/finished the quest (I know about some bugs related, I believe, with the order of events you do in Nar Shadaa that can left the quest unfinished) but never got the answer/reward from G0-T0, just blaming me of the destruction of Peragus. In my last Playthrough, finished few days ago, I talked nothing about fuel to Vogga and finished the quest asking for it to M4-78/talking with Grenn. The journal updated/finished the quest but I get no answer/reward from G0-T0 again. So, more than WELCOME your GenoHaradan MOD!! I use nothing from Steam except some page/forums where some times Google leads me... Thanks again!!
- 58 comments
-
- cut content
- restored content
-
(and 3 more)
Tagged with:
-
- 58 comments
-
- cut content
- restored content
-
(and 3 more)
Tagged with:
-
In this last update (February 16th) v2.5 is included "Extended Enclave Jedi dialogue 1.0" (submitted October 2012)? https://deadlystream.com/files/file/230-extended-enclave-jedi-dialogue/ or this one is an optional MOD to install with (or without) the main Extended Enclave MOD? or are they incompatibles? Thanks
-
Black Market droid voice clip crash
Obi Wan Pere replied to Kainzorus Prime's topic in M4-78 Enhancement Project
Can you tell us the name of the exact files to be avoided/edited? or must be avoided all the files related with this droid? I think I've found its correct folder with the path ' ...\SWKotOR2\StreamVoice\802\blackmark ' but it has 49 files. ------------------------------------------------------- Checking the install directory of KotOR2 I've found an error log file created with the crash (AR_ERROR.LOG) that says: "Names Differ: C_DrdProt l_drdprot". Searching for the files I've found in the Override folder: C_DrdProt.MDL C_DrdProt.MDX l_drdprot.MDL l_drdprot.MDX ...but I have no idea what can I do with them and, at least tonight, I didn't want start renaming this kind of files to see what happens... --------------------------------------------------------- Thinking about avoiding the sound files I've disabled the sound of the game in the KotOR2 Launcher/Config and it has worked fine, no crash talking with the Blackmarket droid, I can see the balloon text saying "No offence, but I usually don't interact with other droids" (I'm still at the begining of M4-78) ...but, obiously, no sound in game, even music and menus. The next step test has been (enabling again the sound of the game) rename the 'blackmark' folder avoiding the entire folder itself and it has worked fine aswell. The game, music and voices "sounding" normally except the Blackmarket droid, with no voice and no crash of the game talking to him. Cause I'm still at the begining of the planet I hope can continue the plot with no further crash problems. BTW!! Someone can identify the other sound files that no crash the game but sound as statics? Soon, new news P.S.: This time I'm using the english version of the TSL -
Hi guys!! Preparing a new Playthrough and checking some old downloads I've seen I still have previous versions of M4-78EP. The versions are: - M478EP v1.2.3 (601.576 KB) - M478EP v1.2.4 (530.563 KB) (Both are .exe files) This post is for to ask if this files are usefull for somebody or I can delete them. Anyway, sending or uploading the files would be only with the permission of the authors and/or DS staff.
-
Opsss... My mistake. Searching for locked doors the page placed me directly at this part and I didn't see it is for KotOR 2. Thanks JCarter426
- 12 replies
-
- marko ragnos
- korriban
-
(and 1 more)
Tagged with:
-
I know that feeling and is sad to see nothing works. I've found this in the net: "Go Through Doors Have three people and walk up to a closed door. Rapidly press the black button to switch through your characters. If done right your character should go through the door.(Note: Works well with security doors.)" https://www.gamespot.com/star-wars-knights-of-the-old-republic-ii-the-sit/cheats/ ------------------------------------------------------- I've read about some MOD's that can be useful: About "DarthDac's Warp band mod" (but all the links I've found for download are dead) and "K1 Utility Armbands" https://www.lonebullet.com/tools/download-k1-utility-armbands-star-wars-knights-of-the-old-republic-free-1090.htm Never used them and I don't know how they work (or if they work) but I hope it helps.
- 12 replies
-
- marko ragnos
- korriban
-
(and 1 more)
Tagged with:
-
My last Playthrough with KotOR1 was with Restoration and Brotherhood of Shadow Solomon's Revenge too and I hadn't this kind of problems. I don't think they're related. Anyway, if you're afraid about Shadow in your party you can change the party outside at the Valley before enter the tomb for the first time. In any case. You shouldn't be atacked by the droids located after the door. It's a new script that starts when the doors open: are you "noisy"? you're atacked. are you silent? you can negotiate with the crazy droid. That means that the droid stucked in the door belong to the group of the corridor, not to the sarcophagus room and I'm (almost) sure that is the reason of your troubles. Is there no way to kill it? perhaps with some grenades? in Solo Mode? Or, if the droid is stucked in the door it can be a graphic glitch. Maybe changing the video configuration you can fix it. If there is still a droid alive I don't think changing values with KSE helps you because when you load a Save, the game "detects" the droid and sets the corresponding value.
- 12 replies
-
- marko ragnos
- korriban
-
(and 1 more)
Tagged with:
-
I don't remember find this problem in any of my playthroughs but I've found a walkthrough telling that if there is any droid remaining in the tomb the door stays sealed: "Once you've reached the top of the ramps, if you try to open the door but there are still droids in the corridor behind you: [This door is being held closed by some force, and will not open at this time.]" https://strategywiki.org/wiki/Star_Wars:_Knights_of_the_Old_Republic/Tomb_of_Marka_Ragnos ----------------------------------------------------------------- If the tomb is clear go out and get in again, maybe appears a "missed" droid or this time you can open the door. I'm not sure if can be related at all but, have you been told about the crazy droid, talking with people in the academy and/or the Valley of Lords before get inside the tomb? ----------------------------------------------------------------- About the KSE I've been looking for a possible list of the variables and what is related with, but I've just found a list of TSLRCM for KotOR2. I don't know the names of the variables related (but they can be obvious) and I'm not a "wise man" working with these variables... I just can say that KEEP YOUR SAVE BEFORE THE TOMB LIKE GOLD, save again using another slot, e.g. in front the sealed door ...and keep it aswell (for avoid the fight if you need reload an unmodified Save and for to use a file with KSE AFTER the fight). Save again (you can use the Quick Save) and use this one with the KSE. Experience yourself with the variable (just ONE, and take note what you change) you think is related, increasing the valour by 1 (e.g., if the valour is set to "0" change it to "1", if it's set to "1" change it to "2"). Save the file, close KSE, bla, bla, and reload this Save in the game. If it works... BRAVO!!! if not, as we don't know what the hell we have changed, reload your UNMODIFIED Save before the door, Quick Save again and try with another variable. Said I before that I'm not a wise man with the variables? that means that there is no guarantees that, somehow, the changes we make, even if works now, do not ruins your Playthrough forward in the game... Sorry for don't be more helpfull (and now, I think and maybe I deserve it, I'll be the target of the real wise men with the variables of KotOR...)
- 12 replies
-
- marko ragnos
- korriban
-
(and 1 more)
Tagged with: