Mods
1,062 files
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Swap Jolee and Bastila Classes
By dodrarikaan
Swap Jolee and Bastila Classes
Game: KOTOR 1
Author: Dodrari Kaan
Version: 1.0.0
GitHub: https://github.com/danielstegink/Kotor.SwapJoleeAndBastilaClasses
It occurred to me that Bastila's and Jolee's classes don't make a lot of sense for them. Jolee is an ex-Padawan who has tried just about every career path in the galaxy. Meanwhile, Bastila is a (relatively) sheltered Jedi prodigy with unique Force powers. This mod swaps their classes, and it slightly modifies their stats and abilities. I didn't change their starting lightsabers to ensure compatibility with any mods that modify those lightsabers.
Instructions
If you have any mods that modify Bastila's and Jolee's character files, such as offthegridmorty's "Bastila Has TSL Battle Meditation", install those first
Use the TSLPatcher
Permissions
Use this mod however you want. Just make sure to credit me.
Compatibility
This mod uses GFF to modify Bastila's and Jolee's classes and abilities. It may overwrite any changes made to these files by other mods, but it should be compatible with any mods that don't have any overlapping changes on these files.
Special Thanks
Fred Tetra - Kotor Tool
Stoffe - TSLPatcher
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
22 downloads
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Rise of the Liberator
By dodrarikaan
Rise of the Liberator
Game: KOTOR 1
Author: Dodrari Kaan
Version: 1.0.0
GitHub: https://github.com/danielstegink/Kotor.RiseOfTheLiberator
Within the world of Kotor, there are hints that the Mandalorians are stirring, that a new Mandalore is rising to claim the mantle after the fall of Mandalore the Ultimate. Now, with Rise of the Liberator, that mystery has a name and a face. Face the Mandalorians of Kotor as you haven't faced them before, with new types, new equipment, new maps, and a mighty foe waiting for you at the end of the galaxy!
This mod adds 2 new maps to the Rakata homeworld, where a new Mandalore and a small army of Mandalorians wait for you. Additionally, Mandalorian encounters throughout the game hint at the rise of this new Mandalore, transforming the Mandalorian experience into a proper sub-plot. Encounter new Mandalorian types, each with a unique armor that comes in both heltmetless and helmeted versions, and face the final boss to claim a very special weapon.
Instructions
Install BoS:SR (https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge) Use the TSLPatcher Permissions
Use this mod however you want. Just make sure to credit me.
Compatibility
This mod should be compatible with the Jagi Mandalorian and Sherruk with Lightsabers mods.
This mod uses GFF and overrides to modify the following characters and items. Any mods that modify the same may not be compatible:
Bendak's Blaster dan14ac_mand04 in danm14ac (one of Sherruk's cronies) tat18_ in tat_m18aa (one of Jagi's minions) tat_thug3 in tat_m18aa (the GenoHaradan Mandalorian) kas25_mandcomm in kas_m25aa (the Mandalorian Commander in the Shadowlands) kas25_mandalor03 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor04 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor06 in kas_m25aa (one of the Mandalorians in the Shadowlands) kas25_mandalor07 in kas_m25aa (one of the Mandalorians in the Shadowlands) mikastore in korr_m33aa (Mika Dorin's merchant inventory in Dreshdae) g_mandalor004 in unk_m41ad (the Mandalorian Captain on the Rakata homeworld) m41ad.git in unk_m41ad (the map for the area around the Ancient Temple on the Rakata Homeworld) mand_armor_red (the Mandalorian Scout Armor in BoS:SR) g_a_class9004 (the unused Mandalorian Heavy Armor item) g_a_class9010 (the Mandalorian Assault Armor item) This mod adds item texture variations which may overlap with texture variations added by other mods
D9 Heavy Armor - Texture Variations 21, 22, 23, 24, 25, 26 Lightsaber, Shortsaber and Doublesaber - Texture Variation 21 Lightsaber Crystal - Texture Variation 22 Special Thanks
Fred Tetra - Kotor Tool
tk102 - DLG Editor, K-GFF
Stoffe and Fair Strides - ERFEdit
Fair Strides - MdlOps
Stoffe - TSLPatcher
ndix UR - TPCView
SilverEdge9 - Brotherhood of Shadow: Solomon's Revenge
Vriff and Synchro - Kotorblender
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
55 downloads
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High poly PFHC03
By Dark Hope
The mod replaces the PFHC03 model and textures.
To Install
1. Download: PFHC03
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
93 downloads
(0 reviews)0 comments
Submitted
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High poly PFHC01
By Dark Hope
The mod replaces the PFHC01 model and textures.
To Install
1. Download: PFHC01
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
89 downloads
(0 reviews)0 comments
Updated
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High poly PFHB05
By Dark Hope
The mod replaces the PFHB05 model and textures.
To Install
1. Download: PFHB05
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
65 downloads
(0 reviews)0 comments
Submitted
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Force Lightning Is Dangerous | K1
By J
Makes force shock, lightning and storm more dangerous and chaotic to the caster. If an enemy passes a will save, against these powers, the damage is halved. With this mod, half of the damage is directed back at the caster. Light/dark alignment modifies the damage taken, plus any resistance/immunity. A fully darkside aligned character will take 0 damage reflected back at them. A fully lightside character will take all reflected damage. This makes the Energy Resistance power, shields, and electrical resist/immunity gear more important. Unfortunately k1 only has one item while K2 has plenty. You can still spam force storm but you need to build for it.
Install:
- install Alignment Affects Force Powers [K1] first
- then install this mod
Credit:
- offthegridmorty - for allowing me to include the alignment modifier for compatibility with Alignment Affects Force Powers [K1]
20 downloads
(0 reviews)0 comments
Updated
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High poly PFHB04
By Dark Hope
The mod replaces the PFHB04 model and textures.
To Install
1. Download: PFHB04
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
65 downloads
(0 reviews)0 comments
Submitted
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High poly PFHB03
By Dark Hope
The mod replaces the PFHB03 model and textures.
To Install
1. Download: PFHB03
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
63 downloads
(0 reviews)0 comments
Submitted
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High poly PFHB02
By Dark Hope
The mod replaces the PFHB02 model and textures.
To Install
1. Download: PFHB02
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
87 downloads
(0 reviews)0 comments
Updated
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Lightmace and 2h Lightmace
By EwokKotor
Thought I already uploaded this here but I forgot so if anyone is interested here you go!
The readme's in the zipped files are outdate. Please refer to the standalone ReadMe file or the below instructions regarding instalaltions.
To install: *Steps 3 and 4 may not be necessary, try running without doing them first, but if the game crashes do steps 3+ 4 and try again.*
1: Drop all files except readme.txt swkotor.ini files and upcrystals.2da into override folder.
2:
A) If you don't an upcrystals.2da file in your override folder, just copy the one provided into your override folder.
If you do already have an upcrystals.2da file in your override folder,
- Insert a new row at the end of the table.
- Copy the last row from the table provided, paste it into the new row you just created.
- Save the file.
*3: In your folder that contains your swkotor.exe (usually named Star Wars - KotOR) locate the file named swkotor.ini and rename it BACKUPswkotor.ini so that you can revert to it later if you desire.
*4: Paste the swkotor.ini file included with this download into that same folder ( Star Wars - KotOR)
--note you can use either included .ini but if using WINDOWEDswkotor.ini rename it to swkotor.ini
They are basically the same but one is set for fullscreen and the other windowed mode.
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Uninstall:
1) Delete files from override folder.
2) Delete the .ini file you added, and rename the one you re-named as BACKUPswkotor.ini to it's original name.
To get items in game:
1) Enter the cheat menu (~)
2) Type giveitem g_w_lghtsbr45 or giveitem_g_w_dblsbr045 and press enter.
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A giant shoutout and thanks to JCarter426 over on the DeadlyStream forums for helping me solve the rendering issue!
Credits:
This Mod contains source assets from other creators, all credit due to them for their original works. Permissions have been attained and followed per the licenses of their works.
I own the $10 unlimited commercial license for 'Goblin Iron Mace - fantasy PBR game ready weapon' by Dominik Maral. https://cubebrush.co/orders/159g6hh95g?token=Eqyy2xDzWuarI9uPcWMzEVscuvTHnBazuWAxvQSkWTc
This mod also uses FinBass' 'Battle Mace 3D Model' available at
https://sketchfab.com/3d-models/battle-mace-07bfd5d2ff694f94b2f2f77c465fa0f5 a big thanks to them for making this available for free with a CC Attribution license.
Also as always a big thanks to Crazy34 for making their lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/
Credit and thanks also to Kaidon Jorn as from my understanding the hilts used by Crazy's mod come from him "Lightsaber Hilts models and textures and icons are created by Kaidon Jorn "
Also a giant thanks, along with credit go to J for making their Glitched Lightsaber Hilt Fix - TSL ASPYR 2.0 mod available as a modders resource! Without this I couldn't have solved the rendering issues. Make sure to go support their work at https://deadlystream.com/files/file/2735-glitched-lightsaber-hilt-fix-tsl-aspyr/
Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers.
Permissions regarding use of this model: Feel free to use as you see fit, but please give due credit.
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Purpose:
This mod is a prototype WORK IN PROGRESS. It adds a new weapon type, the lightmace (and a 2h version), to the game. I plan to fine tune the hilt textures later.
IF you have any color requests please comment as I can easily make different colors with my script (also available for download).
26 downloads
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High poly PFHB01
By Dark Hope
The mod replaces the PFHB01 model and textures.
To Install
1. Download: PFHB01
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
90 downloads
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High poly PFHA05
By Dark Hope
The mod replaces the PFHA05 model and textures.
To Install
1. Download: PFHA05
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
139 downloads
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Scaled Kotor | Widescreen + UI Scaling
By J
Expands supported resolutions and scales all Menus/HUD.
Install
- Use with Kotor Patch Manager: https://github.com/LaneDibello/Kotor-Patch-Manager
- Editable K1 Executable or GOG version required
- Copy Scaled Kotor textures and font files to override directory
- Apply Scaled Kotor patch with patch manager and then click launch.
- Alt Tab Patch and Movie Patch are recommended.
- Change resolution in game
- please report any bugs
Recommended
- K1 Modern Driver Compatibility Patch
Source: https://github.com/J0-o/ScaledKotorWidescreenPatch
Credits:
HD UI Menu Pack - The menu background outlines were combined with custom menu borders
Vriff - Supplied the custom font scaling system
407 downloads
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[K1] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks
By Lily
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[K1] HD Female Twi'leks + NPC Diversity + Playable Female Twi'leks
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Mod for Knights of the Old Republic 1
Author: Lily
File Name: K1_HD_Female_Twilek_Diversity_and_PCs_v3.zip
Latest Version: 1.3.0
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1. DESCRIPTION:
This mod overhauls the female Twi'lek NPCs in KotOR 1 and adds 26 new playable female Twi'lek heads.
NPC Overhaul:
- Upscaled and updated dancer outfits.
- Body skin tones all match head skin tones.
- Added specular highlights to body textures.
- Added specular highlights with a bump map to the heads, giving female lekku the same light-reactive shine male Twi'leks have. Eyes and lips also get a subtle shine.
- NPCs now use different lekku positioning per head, so they no longer all look like pure reskins.
- Gives a unique appearance to:
- Yuthura Ban when encountered on Dantooine
- Zaerdra - Hidden Beks bodyguard, Taris
- Lyn Sekla - dancer, Taris
- Janice Nall - droid shop owner, Taris
- Kandon's Bodyguard - Black Vulkar Base
- Malare - Bastila's quest
- Lena - Mission's quest
- Zoriis Bafka - swoop racer, Tatooine
- Casandra Mateil - swoop racer, Manaan
- Zeena - swoop racer, Manaan
Playable Heads:
- 26 playable female Twi'lek models, including every female Twi'lek NPC.
- A number of completely new heads.
- Dark side transitions.
- Every playable head comes with a Handmaiden-style underwear model with matching skin tones.
Find the KotOR II version here!
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2. INSTALLATION:
Run Install.exe and select your KotOR 1 game directory.
There are 3 installation options.
- Default Installation: Includes playable Twi'lek models and replacements for NPC Twi'leks. You probably want this one.
- Playable Twi'leks ONLY: Includes only models for the player character, NPC Twi'leks will remain unchanged
- NPC replacement ONLY: Replaces models for NPC Twi'leks, does not add any playable characters
If you use the default installation, you DO NOT need to install NPC replacement ONLY or Playable Twi'leks ONLY.
You should be safe to reinstall this mod on top of itself without any problems.
You will probably want to use a widescreen mod such as this
Without a high resolution, the bump mapping looks pretty bad.
A "backup" folder is created by the installer in the same directory. Don't delete it if you plan to uninstall later.
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3. UNINSTALLATION:
Run Install.exe, select your KotOR 1 directory, and use the "Tools > uninstall/restore backup" option to revert all changes made by this mod.
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4. KNOWN ISSUES:
If you have met any of the NPCs, they will not have their unique appearance. You should use a save from beforehand.
If you find any bugs or problems, please report them.
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5. MOD COMPATIBILITY:
Installing this should not break any other mods or have any conflicts, including K1R.
This mod only touches female Twi'lek head/body models, textures, and appearance-related files - no dialogue, scripting, or module changes. Should be compatible with all other mods other than any other mods that have changed the female Twi'lek appearances, this mod will obviously stop the old appearances from showing. All files should have unique names, so this should not overwrite other mods, and it would just take Appearance.2da changes (or an uninstallation) to revert.
Notably, this mod conflicts with KotOR 1 Twi'lek Female NPC Diversity
That mod directly installs to the override folder instead of into modules, so you will need to uninstall that mod if you want to see the NPC appearances from this mod. However, if you wish to keep any appearances from that mod or any other female Twi'lek NPC mods, you can install those after this one to overwrite specific NPCs without an issue.
Do not use the Steam Workshop for KotOR. It will almost certainly end with compatibility issues.
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6. SUPPORT:
My mods are free to use. You do not need to pay for them, but if you would like to say thanks, you can buy me a coffee!
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7. PERMISSIONS:
Please let me know if you plan on using any of the files in my mod for your own mod. The answer is "yes you may", but I would like to know what you are doing with it!
Do not directly reupload this mod anywhere else.
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8. THANKS:
- Dark Hope - HD Twilek base textures
- Leilukin & SpaceAlex - Dahnis Unique Look
- Effixian - Red Twi'lek head
- DarthParametric - Twi'lek high boots model
- redrob41 - Original Twi'lek head/body model fixes, original underwear, dancer, assassin models
- bead-v - MDLEdit
- Fred Tetra - KotOR Tool
- Cortisol - Holocron Toolset & HoloPatcher
- Fair Strides - TSLPatcher
- seedhartha - KotOR Blender
- ndix UR - tga2tpc
- ??? - A couple playable heads are originally from a decade-old modpack with no credits. If you are or know the author, let me know and I can credit the author/remove them.
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK.
215 downloads
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High poly PFHA04
By Dark Hope
The mod replaces the PFHA04 model and textures.
To Install
1. Download: PFHA04
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
131 downloads
(0 reviews)0 comments
Updated
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HQ Terentatek Replacement
By ShaolinGhost
AI DISCLOSURE & FEEDBACK
I use AI often in my workflows to assist with creating my mods, including handling monotonous and repetitive tasks. You should assume that anything I post has had AI assistance in some way.
As I stated in my Dathomir WIP post, I expect discussion of my projects to remain professional and focused on the actual artwork, performance, and gameplay. Constructive criticism that helps improve the art or gameplay is welcome. Derogatory statements about AI will be ignored. I am here to improve the finished product, and I will not change my workflow to accommodate personal objections to AI.
HQ Terentatek Replacement — KOTOR I
Version 1.0.0 by ShaolinGhost
Bring a new look and movement set to KOTOR I’s Terentateks. This replacement pairs a custom creature model and 4K textures with converted Star Wars: The Old Republic animations, including claw-slashing attacks, idle and movement cycles, damage reactions, death and roar motions.
The replacement covers every creature using the original Terentatek appearance throughout the base game, including Kashyyyk, Korriban and scripted transformations. Existing encounter scripts, quests, statistics, loot and native soundset assignments are preserved. Campaign roars occur when the original game scripts or animation system request them.
Requirements
KOTOR I for PC. No additional mods, runtime DLLs, custom launcher or executable patches are required. TSLPatcher is included for Windows installation. The 4096 × 4096 textures require additional graphics memory.
Installation
Close the game and extract the entire ZIP into its own folder outside the game directory. Run TSLPatcher.exe, select Install Mod, and choose the KOTOR I folder containing swkotor.exe. Do not select Override. Wait for installation to finish and check the log for errors. Keep the installer and its backup folder. The installer merges the Terentatek appearance settings into an existing appearance.2da and preserves unrelated changes. Do not manually copy the supplied appearance.2da into Override. A new game is not required for this appearance replacement; restart the game after installing.
Compatibility
Install after other appearance-table mods. Mods that replace the same Terentatek appearance or the same model and texture resources conflict. Creatures assigned a separate appearance by another mod are outside this replacement’s scope. K1R compatibility has not been tested; the required compatibility field is therefore marked No.
This release contains no test maps, test creatures, saves or plot scripts. The gallery includes four Blender model renders showing the front, profile, claw attack and roar, plus one in-game screenshot from the development test area. Render lighting differs from in-game lighting.
Uninstallation
Restore the files from this installation’s backup folder. Remove files created by the installer only when no previous version was backed up. See README.txt for the complete file list and appearance.2da instructions. Uninstall in reverse installation order to avoid discarding later mods’ table changes.
Credits
ShaolinGhost — custom creature model, textures and mod release. BioWare / Electronic Arts — SWTOR skeleton and animation source assets, converted for KOTOR I. BioWare / LucasArts — KOTOR I and its creature sounds. stoffe and Fair Strides — TSLPatcher. MDLOps contributors, the Blender project and the KOTOR modding community. Permissions
Please contact ShaolinGhost on Deadly Stream before redistributing or using the custom model and textures in another release. Rights to original game assets remain with their respective owners. This is a free, unofficial modification and is not made, distributed or supported by BioWare, Electronic Arts, LucasArts, Lucasfilm or Disney.
135 downloads
- terentatek
- creature
- (and 3 more)
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Movie Style Effixians Extra Robes
Upon finding Effixian's Extra JC's Jedi Robes mod, I instantly fell in love as I loved all the designs and it added new robes to Kotor, as this game was very much lacking in terms of unique robes unlike TSL, However I also loved the K1 Movie style Jedi Robes by N-DReW25, and wanted to use both mods ,but no patches existed to make the two mods compatible, so I pulled a Thanos and decided to do it myself which led me to making this mod. All these textures were made by me, with the help of other textures for the K2 movie style robes mod by Deadman. I hope you enjoy this mod.
INSTALLATION: 1. you must install JC's Jedi robes mod by JCarter426 for this to work properly:
2. you have to install the K1 Movie style Master robes by N-DReW25:
3. then install Effixian's Extra Robes mod by Effix:
4. then finally drop the files for this mod into the Override folder, Replace any files if prompted.
CREDITS:
Thanks to:
DeadMan for making the OG TSL mod
JCarter426 for his Cloaked Jedi robes mod
N-DReW25 for his master robes mod for K1
Effix for his Extra Robes mod
Dark Hope for allowing me to use her Electromesh texture for this mod
Hope you enjoy this mod -SebastianTheBlueBird
67 downloads
(0 reviews)0 comments
Submitted
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Qel Droma Movie Style Jedi Robes retexture mod
similar to my Red-Brown-Blue retexture for K1 Movie-Style Jedi Master Robes by N-DReW25, this mod changes the look of the Qel Droma Robes for Kotor 1 utilizing Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes 1.0.2.
INSTALLATION
1. you must install JC's Cloaked Jedi Robes for everything to work properly:
2. install the same Qel Droma robes mod by Effixian:
3. then install the Movie Style Master Robes mod by N-DReW25:
and finally you can then install this mod
to Properly install this mod, delete all mods with the names starting with PFBI05 and PMBI05 in the Master Robes mod folder because they are in tpc format and this mod is in .tga format meaning it won't work while the .tpc files are in you're override folder.
Hope you enjoy this mod -Sebastian The Blue Bird.
19 downloads
(0 reviews)0 comments
Updated
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Red-Brown-Blue retexture for K1 Movie-Style Jedi Master Robes 1.1.0
I make my deadly stream debut with this retexture. As soon as I saw the K1 Movie-Style Jedi Master Robes by N-DReW25 I fell in love because a mod I loved in TSL was finally put into K1. Download it here:
However recently I had the thought of "what if I made the robes to look like the Red Brown and Blue robes from JC's Fashion Line I: Cloaked Jedi Robes for K1 1.4 which you can also download here if you want that mod instead:
it turned out to be quite successful. I used the white and black robes from the OG movie style robes mod by DeadMan and made new textures from the red blue and qel Droma Robes which I will upload separately Initially I made it just for myself but I decided to share it on Deadly Stream for others to enjoy, I hope you like my first mod.
INSTALLATION:
Step 1: you must install the original mod by N-DReW25 for this mod to work properly which also requires JC's Jedi robes mod I have left the links for both mods above the installation.
Step 2: to install this retexture, first you must look through the names of all files from this mod, then delete all .tpc files with the same name as all files in this mods folder as this mod's files are in .tga format and tpc files appear first in Kotor, meaning if you just put this mods files in the Override, the mod would not work because the .tpc files are still in the Override folder (I would have just made the mod files .tpc files but this is my first mod and I don't know how to do that im a complete noob)
Once you have put the retexture files in the override and deleted the .tpc files with the same name you are good to go enjoy my first mod and let me know if you come across any bugs.
-Sebastian the Blue Bird
24 downloads
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K1 High FPS Fixes -> (Outdated: New patch for k1&2 linked in description)
By D3M0
NEW:
This patch is now outdated and link to new one is in description that works with both K1 and K2!
K1 High FPS Fixes
Fixes several problems in Knights of the Old Republic that appear when playing above 60 FPS.
Included fixes:
Dialogue letterbox timing
Post-combat movement freeze
Free-look mouse sensitivity
Animated textures such as rivers, waterfalls, and flashing mines
Lightsaber trails
Tree leaves and similar moving effects
Water ripples and force fields
Should make the animations and timings feel as close as possible to their speed when played at 60fps. No longer do you need to lock your frame rate to enjoy the game.
Tested up to 240 FPS.
But should work at even higher fps though let me know if any issues arise.
Requirements:
Kotor Patch Manager 0.6.3 or 0.7.0
KOTOR 1.03
If your swkotor.exe has already been modified by widescreen, 4 GB patch, or other executable patches, I have an experimental adapter available on Github. It's also compatible with other kpatches. Also let me know if any issues happen with the adapter.
Do not install the standalone versions of these fixes alongside this combined version, such as J's post combat fix or my individual fixes on my GitHub or previous deadlystream post. Source code and alt download available below.
Links:
New patch for both K1 + K2!
Alternative Download - GitHub Releases
Source Code - GitHub
140 downloads
(0 reviews)0 comments
Updated
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Stranded Merchant
By dodrarikaan
Stranded Merchant
Game: KOTOR 1
Author: Dodrari Kaan
Version: 1.0.0
GitHub: https://github.com/danielstegink/Kotor.StrandedMerchant
We get a lot of stuff on the Rakata homeworld, most of which we don't need. It's kind of annoying since it bogs down our inventory and we don't get to buy any more cool stuff.
Enter a new NPC on the Nameless World: Kalon Chund, a stranded merchant hiding in the safety of the crashed starship outside the Elder's settlement. He has a huge inventory for you to choose from, and his assistant Scrapper is more than happy to buy any junk you've accumulated over the course of the game.
Instructions
Use the TSLPatcher
Permissions
Use this mod however you want. Just make sure to credit me.
Compatibility
This mod uses GFF to modify the area outside the Elder's settlement (unk_m41ab), removing the ship parts and one of the plasma vents. Any mods that affect the same area may not be compatible.
Special Thanks
Fred Tetra - Kotor Tool
Stoffe - TSLPatcher
KobaltBlu - Kotor Scripting Tool
tk102 - DLG Editor
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
42 downloads
(0 reviews)0 comments
Submitted
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High poly PFHA02
By Dark Hope
The mod replaces the PFHA02 model and textures.
To Install
1. Download: PFHA02
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
122 downloads
(0 reviews)0 comments
Updated
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High poly PFHA01
By Dark Hope
The mod replaces the PFHA01 model and textures.
To Install
1. Download: PFHA01
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
158 downloads
(0 reviews)0 comments
Updated
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KMRP - KOTOR Modern Restoration Patch
By RaymanGT
KMRP - KOTOR MODERN RESTORATION PATCH
Any resolution, properly scaled UI, controller support and engine fixes for KOTOR 1
Any resolution | 800x600 to 8K | 4:3 | 16:10 | 16:9 | 21:9 | 32:9 | Windows, macOS and Linux
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HOTFIX 1.5.1
A hotfix for 1.5.0, for Windows and for Linux with Proton.
If you play on Linux or SteamOS you need this version: 1.5.0 does not start there. Run the 1.5.1 installer over your existing install; there is no need to restore first. The macOS version is not affected and stays at 1.5.0.
Linux and SteamOS. The game starts again under Proton. SteamOS is tested and working. Mods in Override always win. Load screen mods, texture mods and custom fonts work again. In 1.5.0 they were ignored whenever KMRP had a file of the same name. Translations. Their own fonts are used, with all their letters, at the right size. Tested with the Polish translation. Controller. Changing the resolution in the game no longer ends it, A plays the selected card in Pazaak, and movement no longer stutters with PadForge, DS4Windows and similar tools. Installer on Linux. It finds your Steam game by itself, and Restore Original completes. Temp folder. KMRP no longer leaves 177 MB behind at every start. Windows 7. The "ordinal 40 not found in Cabinet.dll" error is removed. On Linux and SteamOS, set KOTOR's controller layout in Steam to Gamepad. Otherwise the game gets no controller. The installer reminds you.
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WHAT IS KMRP?
Vanilla KOTOR was built around fixed pixel sizes and interface layouts designed for resolutions such as 640x480.
On modern displays this causes tiny text, overlapping list entries, undersized icons, broken map scaling and other interface problems.
KMRP fixes these problems in the game engine itself.
One installer, one click, and one click to undo everything. It changes how the game looks, fits and controls, and nothing about its story, quests or balance.
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WHAT IS NEW IN 1.5
No resolution to choose. The game starts at your display's own resolution. Its Screen Resolution setting lists every size and refresh rate your display supports, and a change takes effect at once, with no restart and no patching again. Controller support, built in. A controller works on every screen, with the right button pictures for your pad (Xbox or PlayStation), rumble and a Controller Layout screen. Xbox-style HUD. Modelled on the console version. On by default, can be switched off. Above 60 frames per second. An option installs D3M0's High FPS Fixes, switched on by itself above 60 Hz. macOS. The Steam game, on Intel and Apple Silicon Macs, with its own installer. swkotor.exe is no longer rewritten. On Windows the changes are applied in memory each time the game starts, through KOTOR Patch Manager's runtime. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
WHAT IT FIXES
Readable text with properly scaled list rows Inventory, Abilities and Store icons and rows scale correctly Item stack counts remain visible with larger fonts, in the inventory and in shops Popups and check boxes grow with the screen Long item description crash fixed, along with several rare crashes Area map fills its frame, fog of war covers the complete map, markers scale and are clicked where you see them HUD minimap follows your character Movies play at the game's resolution, with no switch to 640x480, and are not cropped on wide screens HD art: higher-quality portraits, item icons and menu art Every shape from 4:3 to 32:9 is covered, from 800x600 up to 8K: 66 common resolutions have menus built for them, and any other size gets menus fitted to it.
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PLATFORMS
Windows: the Steam, GOG and disc 1.03 versions. The installer checks the game's file before doing anything and refuses any other build. macOS: the Steam game, on Intel and Apple Silicon Macs. The macOS version stays at 1.5.0. Linux: the Windows installer through Proton. SteamOS is tested and working with 1.5.1. No Steam Deck itself was tested. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
INSTALLATION
Install other content mods (K1CP, K1R and so on) first. Start the game once so its settings file exists. Run the KMRP installer and press Start Patching. There is no resolution to pick. To undo everything, run it again and press Restore Original. Linux and SteamOS: run the installer with protontricks-launch --appid 32370, then set KOTOR's controller layout in Steam to Gamepad.
If you use KOTOR Patch Manager, KMRP's two patches are listed there and other patches can be added beside them.
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INSTALLER OPTIONS
Controller support, and with it the Xbox-style HUD High FPS Fix (D3M0's High FPS Fixes) HD item icons Map-note corrections (Derslok) Driver compatibility for lighting, fog and shadows on modern graphics cards (Synchro) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
COMPATIBILITY
KMRP 1.0 was tested with KOTOR 1 Community Patch 1.10.0 and KOTOR 1 Restoration 1.2. KMRP 1.5.1 was tested with KOTOR 1 Community Patch 1.10.0 and with the Polish translation.
Since 1.5.1, files that other mods put in the Override folder always win over KMRP's.
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CREDITS
ndix UR: KOTOR High Resolution Menus 1.5 Synchro: K1 Modern Driver Compatibility 1.2.0, and published area-map research Derslok: K1 Area Map Fixes D3M0: High FPS Fixes Lane Dibello and the KOTOR Patch Manager project: the runtime KMRP's patches run on MadDerp: Party Portraits JackInTheBox: KOTOR 1 HD Icon Pack 1.0 RaymanGT: HD menu and UI asset set Xelu: Free Controller & Key Prompts Bundled work is included with its authors' permission or under its licence. Full notices are in the repository.
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SOURCE AND CHANGELOG
github.com/RayesDiyab/KMRP-KOTOR-Modern-Restoration-Patch
Licence: GPL-3.0. Unofficial; you must own the game.
4,109 downloads
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High poly PFHC02
By Dark Hope
The mod replaces the PFHC02 model and textures.
To Install
1. Download: PFHC02
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
156 downloads
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File Reviews
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Mephiles550 251
I cannot thank you enough for the sheer quality and convenience of this mod.
Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.
One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?5/5, Sincerest thanks
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Red Hessian 10
A must have for a dark side character. Simon Templeman's voice fits perfectly.
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A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds. 10/10.
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Leilukin 346
Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.
SpoilerI especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off. In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.
I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.
Edited by Leilukin-
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Leilukin 346
Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.
SpoilerI appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.
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Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!
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Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!
Edited by DarthErdan -
Another seamless and great addition that I will keep in my load order.
Edited by vault13deathclaw -
An absolute must mod!
For years I thought it so frustrating that Bao-dur's disappearance was unexplained. I thought it strange that he would abandon the exile after everything they went through. Later I learned of the supposed fate of Bao-dur - running out into a mine?! - seriously!
Now with this mod it ties so much of the story together. It's as if Bao-dur stays behind on Telos to defend it. After all, in a conversation with the handmaiden she does make reference to Atris believing Bao-dur was the key to help Telos. And if you have the extended ending mod it reinforces the idea of the exile - aka Meetra - leaving those she cares about behind to strengthen the Republic for the war to come as she goes in search of Revan.
I really enjoyed this mod. Very well done WildKarrde for creating this mod. It was a much needed edition to a classic game. Definitely a gold star! Keep up the good work!💫
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Your mod is the prime example of how the Restoration mod should be alongside the Sleheyron mod! 10/10
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Caim 1
Whoever made this mod is a godsend! It fixes almost everything that needs fixing for modern systems in 2026 for KOTOR 1, including issues for AMD users like me. It has saved me so many nerve cells. So now I can finally play with Soft Shadows and Frame Buffer Effects, except the Grass — sometimes for grass to work properly you need to restart your game. In my opinion this is the best KOTOR mod right now, no exaggeration.
Edited by Caim-
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I'm just happy that I can finally play the game on PC with real, native, proper controller support. The fact that TSL received that massive update which added native controller support but the original KOTOR was left with mouse/keyboard years later (which was ridiculous) is finally resolved with this.
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Stuck 0
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I'm very eager to give it a try but I just can't. I installed KMRP, used KPM patcher with only 2 patches - KMRP and High FPS Fixes.
Then I run your install.cmd and all I get is this:
INSTALL FAILED: Executable compatibility check failed at 47 required hook site(s).
0x004F1A3E: expected [B8 14 00 00 00], found [6A 85 05 C2 9E]
0x004F1A43: expected [0F B6 D0 3B 4C 96 38], found [CE EB 19 56 C1 7C 49]
0x0054EC5B: expected [C7 02 14 00 00 00], found [34 50 71 50 DE 29]
0x00552C9A: expected [8D 7E 38 B9 15 00 00 00 F3 AB], found [66 3F 2E 33 9D 15 28 89 29 00]
0x00552F8A: expected [8D 6E 38], found [DA 7B 54]
0x00552FD6: expected [83 FF 14], found [A7 5A 68]
0x005A54A0: expected [0F B6 F0 3B 54 B1 38], found [F6 AB 63 77 5A C7 1D]
0x005A54AA: expected [83 F8 14], found [75 93 66]
...and 39 more mismatched hook site(s).
Another executable patch or a different KOTOR binary layout is using code this mod needs. No changes were made.Press any key to continue . . .
Edited by WarlordThorvald
I had bunch of graphic mods and old widescreen fix installed before, but deleted it and restored original exe - no luck.
Then I just deleted my game and re-downloaded it (steam version), installed KMRP and patched clean version of the game with KPM - and result is the same.
I am at loss here.
Edit 2: Hey it seems you were right, tho I had editable exe already but edited for widescreen, that's why maybe there was mismatch. I used it with clean editable exe and all works, thanks a lot.
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Does exactly was it says it does!
An observation: Having this active requires it to be installed dead last after EVERYTHING ELSE. If, say, I were to add"High FPS Fixes" or other patches through KotorPatchManager with "...Progression" already active, I lose the ability to back out of the level-up screen(effectively restoring the vanilla game's constraints where it would not let you exit the level-up UI to return to normal gameplay at all until you leveled up.)
This I confirmed via live testing/gameplay last night: I had to uninstall and re-install "....progression" after adding the KPM patches so it effectively sits at the very END of the installation order. This fixed the issue and I could back out of the level-up screen freely.
FYI I'm using KMRP 1.5.1 and KPM in my setup.
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