Jump to content

972 files

  1. Vanilla Maps HD (KOTOR1)

    All maps x4 upscaled to HD

    Vanilla Maps HD (K1) upscales the original KOTOR 1 map textures while keeping the vanilla look intact. The maps are high res (2k) and much sharper.

    All maps were upscaled 4x using Topaz Gigapixel.

    Main features
    Upscaled vanilla map textures.
    4x Topaz Gigapixel upscale.

    Installation instructions
    Copy the Override folder into your main Knights of the Old Republic directory.
    Replace files if prompted. 


    Interested in creating KOTOR mods, learning the tools, sharing projects, or requesting mod ideas?

    Join Kotor Workbench, My Discord community for KOTOR 1 and KOTOR II modding resources, tutorials, project discussion, mod requests, tech support, and mod updates.

    Kotor Workbench

    Modders and non modders are both welcome. No paid mods, paid support, or promotional content.

    123 downloads

       (0 reviews)

    2 comments

    Updated

  2. Multiple Twilek player skins

    player character twilek skins. shouldn't conflict with anything.

    35 downloads

       (0 reviews)

    0 comments

    Updated

  3. Modified textures for Detran's Hutt

    Modified textures for Detran's Hutt
    Original source:  https://www.nexusmods.com/kotor/mods/1743
     
     
    To Install
    1. Download: Hutt.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    142 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Auto-Pazaak (Simulate Pazaak without playing)

    Auto-Pazaak mod for KotOR 1 by HDR1
    Pazaak in KotOR 1 is a frustrating exercise for a few reasons. However, the biggest problem with Pazaak is the sheer amount you have to play if you want all possible credits from playing cards.
    By my calculations - not including infinite Pazaak players - you can earn 17050 credits in the Xbox version and 15950 credits on PC along with some cards and a Vibration Cell, plus a discount in Suvam Tan's shop on Yavin. Sounds good overall - except you have to win a total of 64 matches in Pazaak to get all this. This is ridiculous, especially compared to KotOR 2, where there's only 15 or so matches to win. Even with save-scumming, it's enough to drive a person mad.
    This mod is intended for completionist players like myself, who are crazy enough to play 64 matches of Pazaak every time they replay KotOR while hating every second of it.
    The mod allows you to simulate playing Pazaak, instead of actually playing Pazaak. However, my intention was not to make a cheat mod but to make a quality of life mod, so this is only for NPCs that have limited rewards. As such, Gelrood on Taris and Toll Apkar on Korriban are not affected, and while Kudos can be played indefinitely, you will not be able to skip his Pazaak matches after you've gotten the Vibration Cell from him - if you want to grind infinite Pazaak matches with him, you have to do it manually. 
    List of the NPCs this mod affects and their rewards:
    Taris: Niklos - 200 credits
    Dantooine: Sol'aa - 600 credits + Pazaak cards
    Tatooine: Kudos - 2300 credits + Vibration Cell (see notes)
    Tatooine: Furko Nellis - 750 credits
    Kashyyyk: Fodo Medo - 1700 credits + Pazaak cards
    Manaan: Jolan Aphett - 2000 credits + Pazaak cards
    Manaan: Gonto Yas - 2000 credits
    Yavin: Suvam Tan - 7500 credits + store discount
    Installation: copy the files to your Override folder.
    Compatibility: the mod should be compatible with any mod that doesn't alter the included .dlg and .ncs files. I don't think there are many mods that do anything with the Pazaak players, so it should be mostly fine. I think some mods may make alterations to Suvam Tan's dialogue, if you have a mod like that, don't install yav47_suvam.dlg or simpaz_suv.ncs.
    Usage:
    After installing the mod, when you talk to a Pazaak-playing NPC, you will come across an option to [Simulate Pazaak.] - as long as you have a Pazaak deck. When you choose this option, you will gain all the credits you would normally be able to win from the NPC. Afterwards, you need to talk to the NPC again to get their final Pazaak dialogue and potential extra rewards. For example, after you use Simulate on Sol'aa, you should talk to him again and he will give you the extra cards you get for beating him. Same with every other character who gives you a special reward for beating them enough times. I deliberately made the simulation scripts this way, to avoid potentially breaking dialogue trees and to make sure you couldn't simulate Pazaak multiple times.
    Notes:
    In the vanilla PC version, Kudos on Tatooine bets only 50 credits in his final two matches, while on Xbox he bets 600. The K1 community patch tried fixing this, but for some reason it sets his wager to 500 instead of 600. All sources I could find mention 600 credits, so I included a fix for this as well, and Kudos now bets 600 credits as he does on Xbox. The total reward you get for simming is thus 2300 credits, and he also bets 600 credits if you decide to play him manually afterwards.
    Warnings:
    It's worth saving before you talk to a Pazaak player, just in case something is broken. ALWAYS talk to the Pazaak players after you beat them. This way you will get their closing dialogue properly which triggers scripts and prevents any potential bugs. I don't know what problems may happen by not talking to them, so just talk to them to be safe. If you play a real game of Pazaak with an opponent, you will NOT be able to sim afterwards. This is to ensure you can't get more credits than intended. Avoid playing for real if you want to simulate. I tried to make sure that you can't lose the option to simulate Pazaak while exploring the dialogue trees, but I may have overlooked something. If you want to be 100% sure, choose the simulate option immediately when it pops up. Be careful with Suvam Tan on Yavin. Due to the way his dialogue is structured, I went with the safe route and made it so you can only sim him when you first ask if he plays Pazaak. If you want to play him, you have to choose that option when it pops up, otherwise, you'll have to play him manually. Bugs:
    I could not make Suvam's dialog function properly like the rest. After you beat him, he will not mention giving you a discount, instead, he just says it was a good match. However, if you check his shop, you will see that you do in fact have the discount. He will also no longer play for money. So Suvam works properly, his dialogue is just bugged. I couldn't figure out how to fix it, so I don't intend to fix this anytime soon. However I included the source script for him, in case anyone wants to take a shot at it. Not a bug, but obviously if you simulate Pazaak, you will not get to see the progressing dialogue as you will skip ahead to the end. As such, some unique dialogue will not be available with the Pazaak players. This is mainly just them increasingly praising you or complaining about losing. Some of it is a bit funny, but none of it is relevant.  

    101 downloads

       (0 reviews)

    0 comments

    Updated

  5. Modified textures for Detran's Swoopgang Niktos

    Новые HD-текстуры для Niktos Vulkar Swoopgang. Модифицированные текстуры для Niktos Swoopgang от Detran.
    Оригинальный источник: https://www.nexusmods.com/kotor/mods/1766?tab=description
     
     
    To Install
    1. Download: Kadas'sa'Nikto.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
     

    144 downloads

       (0 reviews)

    0 comments

    Updated

  6. [K1] Luke Skywalker - PC Replacement Soundset

    [K1] Luke Skywalker - PC Replacement Soundset
     
    AUTHOR: skymaster
    ORIGINAL RELEASE: MAY 8 2026
    GAMES: Star Wars Knights of the Old Republic. [This mod will need additional work in order to use in Star Wars Knights of the Old Republic II. See Description for more details.]
     
    Description:
    If you are a fan of Knights of the Old Republic, there is a pretty big chance that you are a fan of Star Wars. This is a mod that incorporates dialogue and sound effects (from the films themselves) from the protagonist of the original trilogy, Luke Skywalker, into the game and replaces those of the default main character. 
    In addition to this, there is an SSF file to optionally add in Battle Cries for the main character.
    NOTE: Certain lines are prioritized over others (or some only play that particular sound). If you like one of the other sounds instead, rename them to one of the italicized names (example: p_plyermw_block2 is the default for security; if you liked “What’s in there?” or p_plyermw_block1 more, you can rename it p_plyermw_block2).
    This mod is only for the first Knights of the Old Republic.  Knights of the Old Republic II, although the voice files for the male and female PC exist within the game files, they are turned off in the settings and need extra work in order to function. If you wish to use this mod in Knights of the Old Republic II, you must install JC's Player Soundset Restoration for K2 in K2 before this mod. Be warned: this mod is strictly designed for K1 and not for K2, any issues that happen are beyond the scope of this mod.
    List of lines included with this mod:
    File name                                                            Male                                                                                                    
    Battle Cries: Player is making a statement during battle.
    P_plyermw_bat1                             You'll find I'm full of surprises.
    P_plyermw_bat12                          Watch that crossfire, boys!
    P_plyermw_bat2                             I can be a Jedi!
    P_plyermw_bat4                             I’ll never join you!
    P_plyermw_bat7                             Never!
    P_plyermw_bat9                             Just hang on!
     
    Lock Picking: Player is attempting to open a lock.
    p_plyermw_block1                                         What's in there?                          
    p_plyermw_block2                                         All right, I'll give it a try.                      
    p_plyermw_block3                                         I won't fail you.                           
     
    Critical hit is made.
    p_plyermw_crit1                                             You'll find I'm full of surprises.             
    p_plyermw_crit2                                             This is your last chance.                       
    p_plyermw_crit3                                             This is your last chance.
     
    Player has died.
    p_plyermw_dead1                                          [Luke’s scream when he loses his hand]             
    p_plyermw_dead2                                          [Luke’s cry when hit by lighting]                       
    p_plyermw_dead3                                         [Luke’s scream when blasted by lightning]             
     
    Mines: Disarming mines.
    p_plyermw_dmin1                                         Come on, let's go have a look. 
    p_plyermw_dmin2                                         Go now.
    p_plyermw_dmin3                                         I know what you mean.
     
    Lock Picking: Failed attempt at picking a lock.
    p_plyermw_flock1                                          I can't.                     
    p_plyermw_flock2                                          Hey, you could have broken this. 
    p_plyermw_flock3                                          Don't do that.
     
    Mines: Setting a Mine.
    p_plyermw_lmin1                                          Ready for some power?
    p_plyermw_lmin2                                          Ready for some power?
    p_plyermw_lmin3                                          Ready for some power?
     
    Player has been healed.
    p_plyermw_med1                                           Please!      
    p_plyermw_med2                                          [groan]
                      
    Player has been poisoned.
    p_plyermw_pois1                                            I feel cold.         
    p_plyermw_pois2                                            I can't.
    p_plyermw_pois3                                            Maybe I'm just going crazy.
     
    The party is coming back together.
    p_plyermw_rprty1                                         I've got to go to them.                   
    p_plyermw_rprty2                                         We're going, we're going.        
    p_plyermw_rprty3                                         Just hang on.  
    p_plyermw_rprty4                                         Well, come on!
    p_plyermw_rprty5                                         That's all right.                       
     
    The player character has been selected.
    p_plyermw_slct1                                            Well, come on!                           
    p_plyermw_slct2                                             That's all right.                          
    p_plyermw_slct3                                             Well, come on!        
    p_plyermw_slct4                                            What's the matter?   
    p_plyermw_slct5                                             You smell something?
     
    Lock Picking: successfully picked a lock.
    p_plyermw_slock1                                          Okay. 
    p_plyermw_slock3                                         Coming in.
     
    The Main Character is in solo mode.
    p_plyermw_sprty1                                         I'll see you shortly. 
    p_plyermw_sprty2                                         I'll have a look around.      
    p_plyermw_sprty3                                         Right, I'll see you shortly. 
     
    Player is in Stealth Mode.
    p_plyermw_stlh1                                           I'm not afraid.   
    p_plyermw_stlh2                                             There's something not right here.
    p_plyermw_stlh3                                            That's why I have to go.    
     
    Installation:
    There is one way to install this mod:
    1) Go to the “Streamsounds” folder located within your KOTOR folder. Search for the files that start with “p_plyermw” and copy them into a separate folder, in case you wish to revert back to the old sounds (you can also select verify game files in Steam, though be warned this can effect other mods). 
    2) Extract the .wav files from the rar archive. Grab the files from the extracted folder and put them in the “Streamsounds” folder, replacing what was in there.
    OPTIONAL:
    3) If you wish to have the added Battle Cries to your character (some people prefer their character to be less vocal), add the .ssf file to your “Override” folder.
     
    Uninstall:
    Remove the “p_plyermw” files from the Streamsounds folder (and the optional .ssf file in Override). Add in the original files that you saved earlier  back in the Streamsounds folder.
     
    Legal Disclaimer:
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
    I grant permission for anyone to use this audio as needed or wanted, provided that a credit be given.

    30 downloads

       (0 reviews)

    0 comments

    Updated

  7. KotOR Mac TLK Translator (Open Source)

    This is a lightweight utility specifically designed for macOS users to handle, view, and translate .tlk files in Star Wars: Knights of the Old Republic.
    Many existing tools are Windows-only or rely on Wine/emulation. This tool aims to provide a native or more accessible way to manage game strings directly on Mac, making it easier for localizers to bring new languages to the platform or port existing translations.
    Features:
    Native support for .tlk files. Designed with macOS compatibility in mind. Open Source and open for contributions. Installation & Usage:
    You can find detailed instructions and the source code on the GitHub repository:
    https://github.com/Aperezvigoa/KotOR-Mac-TLK-Translator
    Credits:
    Developed by aalbizu. Special thanks to the community for keeping this game alive!

    8 downloads

       (0 reviews)

    0 comments

    Submitted

  8. Republic Scout clothing reskin

    Description:
    I know that clothing for your PC are worthless in the base game, but I've alwasy been more of a immersion kind of man. Unfortunetly even in game the clothing for the PC's kinda dont make since to me, since the PC is supposed to be a Republic Soldier/Scout/Scoundrel and yet we look like we were just picked up from the Endar Spires last pit stop. There has been a few mods out there that gave PC clothes republic colors, but I never really vibed with how they do with scout armor. This mod should at least give the impression that you are part of the republic army as a Scout.
     
    Installation:
    This is simply an override file mod, all you have to do is downlaod and extract the mod, and put the files into your override folder in the swkotor folder and override all files when prompted to
     
    Compatibility:
    This mod does not edit nor change the location of the pc's clothes, so it should be compatible with any gameplay edits to the pc's clothing (Like the custom class item mod which I recommend, as it makes PC's clothing actually useful without being overpowered). I recommend you install this last if you plan on installing other clothing mods (Like the Scout/Scoundrel outfit mod which I also recommend as it gives the scoundrel their own unique republic reskin). Note that if a mod has PFBBM and PMBBM, it will override the files in this mod and might look wonky or replace. Just make sure you install this last and let it override everything and you will be fine
     
    Recommanded mods:
    If you are interested for other mods that give other classes their own republic reskin, I recommend the Scout/Scoundrel outfit and  JC's Republic soldier fix or Commando's of the old republic for the same treatment for the Soldiers clothes.
     
    Credits:
    -redrob41 for his Modder's Resource: Specialized Combat Suit textures and his 4X Upscale + Character Model fixes Mdl's and Mdx's used for this mod
    -Foolinwave and jonathan7 for giving me the idea for a republic scout armor

    50 downloads

       (0 reviews)

    4 comments

    Submitted

  9. Sleheyron Crystal Visual Upgrade

    Description:
    I've been playing Sleheyron for the past week or so and I've absolutely love it, shoutout to The Chaser One for testing Sleheyron and SAO for making the Sleheyron mod. However, I noticed compared to other lightsaber mods on Deadly Stream (Which I bet you have at least one in your modlsit), the one you get on Sleheyron sorta lacks visually. So I decided to make a patch for it that will add UV lighting and enhance the the hilt textures & Icons, shoutout for J for making the Lightsaber hilt variety which was used for the files for this patch. 
    Installation:
    All you have to do is install Sleheyron first and then extract, & install all the files in my patch to your override sub folder in your swkotor folder, and let them override the ones already in the folder
    Compatibilty:
    This mod should theoretically work on its own, as long as you install Sleheyron first. Though if you want to use Lightsaber hilt variety (which I recommend as his mod adds UV lighting and hilt texture upgrades to all the lightsabers), install his first before my patch.
    Things I should mention:
    Because of the Shortsaber's texture in the Sleheyron mod, the one in this patch will look slightly different from the hilt variety one, shouldnt be much of a hinderence though. I also want to mention that this is a texture patch, this will not edit any stats or locations that affects the crystal. ALSO I DID NOT MAKE ANY OF THESE FILES, I simply renamed files from J's mod to replace the ones in Sleheyron.
    Credits:
    -J's Lightsaber Hilt variety and Crazy34's lightsaber blades  for the UV lighting and hilts
    -JC's extra saber colors for the lightsaber icons
    -Sleheyron for the awsome new planet and crystal

    50 downloads

       (0 reviews)

    4 comments

    Updated

  10. Children

    This mod will replace and update the children texture files.
     
    To Install
    1. Download: Children.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    ple location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
    Edited March 14 by Dark Hope

    193 downloads

       (0 reviews)

    0 comments

    Updated

  11. AxC's The Stowaway's GONK

    By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1.
    Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place.

    This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.

    The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same  place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere.


    Bugs:
    The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random.


    Plans:
    Adding a way to remove the droid along with Sasha, or keep them both. For variety.


    Installation:
    Use the HoloPatcher installer included in the archive.

    Optional:
    You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove plc_bdroid.tpc from your Override folder first before installing this.



    Credits:

    Sith Holocron, for the HD retexture (GONK never looked so good)
    The_Chaser_One, for the request that only took me a year to finally get around to
    newbiemodder, for Modder's Tool: Power/Gonk Droid
    zbyl2, for M4-78 Enhancement Project
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    48 downloads

       (0 reviews)

    8 comments

    Updated

  12. Cassus Fett's Armor Reskin

    I always hated vanilla armor look, especially if you look at Cassus' arts. And since I always give it to Canderous I decided to make small modifications. All stats are the same, the only thing I have changed is the model itself.

    119 downloads

       (0 reviews)

    5 comments

    Updated

  13. Sith fighter

    New textures for Sith fighter.
     
    To Install
    1. Download: Sith fighter.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    208 downloads

       (0 reviews)

    1 comment

    Updated

  14. Yavin IV by jenkeee

    Release preparation tools
    For preparing and checking our KOTOR releases, we use our own small toolset.
    These tools are not required to install or play this mod. They are used on our side for release preparation, model checking, packaging notes, and general KOTOR modding workflow.
    Current tool:
    KOTOR Model Workbench
    https://github.com/jenkeee/kotor-model-workbench KOTOR Room Items
    https://github.com/jenkeee/kotor-roomitems  
    Released on June 16, 2026.
    This installer adds Old Rags and Visage of Eternal Hunger to the Endar Spire starting footlocker.
    Hi everyone,
    Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone.
    Game modding tutorials I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state.
    Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands.
    Updated Overview of the Project Files
    1. Original requirement
    You need the original Yavin 4 mod by MotOR Squad + Master Zionosis. 2. Yavin by jenkeee EN - installer.zip
    This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added Revan’s Mask as a loot drop. 3. Yavin Trask Head Universal Hotfix.zip
    During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the Override folder and fix that issue. 4. kotor_stability01.zip
    This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your kotor.exe. 5. Yavin Yav_93 Leviathan Terminal Hotfix.zip
    Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem. 6. veh1.1 - installer.zip
    This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind.  
    Savegame Reminder
    A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid. Why I Started Making These Posts
    I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting?
    With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty.
    For those who have read this far, from this point on I want to describe the technical side of the project.
    Technical Side of the Project
    BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals.
    I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below.
    The Main Question
    And that is really why I wrote this wall of text — to ask one question.
    Jedi friends, and Sith class enemies alike: should I continue this mod?
    DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on.
    About the Technical Process
    First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process.
    In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU?
    After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses.
    To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection.
    Why BioWare Probably Cut the Cloak
    I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious.
    First, without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable.
    Second, the state mixer makes debugging much harder.
    Third, development time.
    I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300.
    That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release.
    Final Note
    In many ways, this entire reconstruction was made for this look.

     
    Media
    boss fight:
    short with new mask:
     
    Original walkthrough:
    https://www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
     

    276 downloads

       (0 reviews)

    5 comments

    Updated

  15. Speeder

    New textures for speeder.
     
    To Install
    1. Download: Speeder.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    218 downloads

       (0 reviews)

    1 comment

    Updated

  16. AxC's Recover Nemo's Body

    In the game, the Council acknowledges they sent a Jedi to investigate the ruins, but he has not returned. They do nothing about it, never mention him again, and simply send you instead and call it a day. Consequently, we can do nothing either, except rob the corpse of his belongings and leave him in his tomb.

    This small immersion mod allows you to recover the body of Nemo from the Dantooine ruins. Or not. The choice is yours.

    Bring him not to the apathetic Council, but to Deesra, who trains under Master Dorak to one day become Chronicler of the Jedi Order. He will properly document Nemo's fate and attend to his burial.

    A short quest begins once you search Nemo's remains and decide to take his body back to the Enclave. You may also choose to deliberately leave him there, as the Council always intended, and the quest will auto-complete, affirming your decision.

    Upon completion, you receive a purple crystal that once belonged to Nemo himself. In my opinion, a fitting way to obtain this signature crystal before leaving Dantooine for the first time.

    Note:
    Due to how the game works, it's best to install this mod before entering the Dantooine Ruins for the first time. Otherwise, the dialogue after interacting with the corpse may not trigger naturally. As a failsafe, I've added an additional dialogue option with the Ancient Droid. After finishing your business in the ruins, ask him questions and a new line will appear: "Did you kill the Jedi over there?". This allows you to investigate the body the same way as after searching him.

    Bugs:
    Nothing major, but if installed on an existing save and using the failsafe route, the body may only disappear after you revisit the location.


    Installation:
    Use the HoloPatcher installer included in the archive.



    Credits:

    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset and HoloPatcher

    176 downloads

       (0 reviews)

    1 comment

    Submitted

  17. Swoop bikes

    New textures for Swoop Bikes. 
    Textures with elements from the Vurt's KotOR Visual Resurgence mod.
     
    To Install
    1. Download: SwpBike.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love

    216 downloads

       (0 reviews)

    2 comments

    Updated

  18. Janice Nall and the Incomplete Droids

    New textures for Janice Nall and the Incomplete Droids. 
    Requires [K1] Janice Nall "Legends" and the Incomplete Droids 1.1.1 to be installed.и link 
     
    To Install
    1. Download: Janice Nall and the Incomplete Droids.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay. Delete  eb_JNallB01.tpc, C_IncDrd01.tpc, eb_JNallH.tpc
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    203 downloads

       (0 reviews)

    0 comments

    Updated

  19. K1 DarthParametric's Datapad

    New models and textures for the datapad. 
    Models created by DarthParametric.
    To Install
    1. Download: DarthParametric's Datapad.rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    237 downloads

       (0 reviews)

    2 comments

    Updated

  20. Animated datapad

    New animated texture.
     
    To Install
    1. Download
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    230 downloads

       (0 reviews)

    0 comments

    Updated

  21. AxC's Dantooine Star Map Placement Fix

    n the original game, the Star Map on Dantooine is positioned awkwardly off-center, despite the room clearly being designed for it to be in the middle. Thanks to a Reddit user who spotted this, I couldn't ignore it any longer. This mod corrects the placement so the Star Map now sits properly at the room's center.

    An additional optional file does the same for the Ancient Droid, centering him in his chamber as well.

    This mod will only apply it's changes on saves, where the ruins were not yet entered.



    Credits:
     
    WilliamDarkstar4, for the unfortunate discovery that drove me to this
    Fred Tetra, for KOTOR Tool
    TK102, for DLGEditor
    Torlack, stoffe & TK102, for NWNSSCOMP
    JdNoa & Dashus, for DeNCS
    Cortisol, for Holocron Toolset

    167 downloads

       (0 reviews)

    0 comments

    Updated

  22. Quarren Sith Master

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.1.0 Release Date: 05.02.2026

    Installation:
    Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic.

    Description:
    In the 19th Century, European Colonizers would use non-European collaborators to help pacify and/or assimilate non-European cultures into their Empires.
    The European Colonizers and the non-European target for colonization might have major linguistic and cultural differences making dialogue between the two groups almost impossible, but by taking a non-European collaborator of the Europeans and using them as an intermediary between the two groups the non-European group might become more suspectable to the Europeans through the use of the non-European collaborator who is closer to the non-European group than they are to the Europeans.
    A random example of this might be the Italians using the Arabs to help them colonize the Somalis. The Italians want to colonize Somalia but they do not speak Somali and aren't at all culturally similar, whereas the Somalis would more than likely know Arabic and would be more culturally similar to Arabs so using Arabs to help Italians colonize the Somalis would be a viable tactic.
    This concept of wanting to colonize a group that is different from you so you instead use a culturally similar group to make it easier for you to colonize the original group is central to this mod.
    On Manaan, the Sith Empire is secretly training Selkath youths into becoming Dark Jedi and Sith Agents to one day stage a coup against the Manaan government to take over their planet and exploit their precious resources. Similar to the real life example above the same hurdles that applied to Europeans and non-Europeans still apply to the Sith in this scenario.
    The Sith Empire is predominantly human and are shown to be quite racist to non-human species throughout the game. The Selkath are an aquatic alien species so not only is there a differing alien culture the Sith have to deal with but the Selkath primarily live underwater.
    The leader behind this Sith plot to train Selkath youth is a human Sith Master who appears as a generic Sith Master in-game. This mod changes this NPC so that the Sith Master is now an alien Quarren, another aquatic alien species.
    With this mod installed, it makes much more sense as to why the Sith are trying to train and convert Selkath youth to the Sith when the mastermind behind this plot is a fellow aquatic alien who would be much more culturally similar to his Selkath students and would be a much easier leader for the Selkath to blindly follow despite this master serving an empire that would be racist towards them all.

    Known Bugs:
    This mod shouldn't have any bugs but if you find any please feel free to report them on Deadlystream.com.
    A third install was planned but could not be implemented due to a bizarre bug. The third option was a version of the vanilla dialogue which had an AI filter over it to make it sound like the Quarren from Kotor II (this same method was used in the ROR mod for the Quarren Jedi Master). This could not be added as the VO in-game would be sped up with the pitch increased for reasons unknown to me. This install has been included in the mod but cannot currently be installed, when this bug can be fixed I will add the ability to install it.

    Incompatibilities:
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    The textures for this mod comes from Quanon's Big Sellout, a modder's resource that was published on LucasForums back in the day. These are the same textures that are used in Quanon's Sith Quarren PC mod found on NexusMods.
    As these textures came from Quanon's Big Sellout, they can be used in your mod though I strongly advise you credit Quanon as the original artist and acknowledge Quanon's Big Sellout to avoid people thinking you stole it from the Sith Quarren PC mod.

    Thanks to:
    Quanon: For making the original textures and including it in your Big Sellout modder's resource!
    Marius Fett: For fixing the Death Field animation bug which projected the lightning from his feet instead of his hands!
    ElevenLabs Website: For the custom AI VO service!
    Bioware: For such an amazing game!
    Obsidian Entertainment: For creating the original Quarren models, textures, and VO!
    Fred Tetra: For Kotor Tool!
    th3w1zard1: For HoloPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    182 downloads

       (0 reviews)

    6 comments

    Updated

  23. Vurt's Mandalorian Neo-Crusaders

    This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed.
    Thanks to Vurt for the wonderful textures. It was a pleasure working with them.

    To Install
    1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
     

    293 downloads

       (1 review)

    1 comment

    Updated

  24. Differentiated Duelists

    Rebalance of the Taris duelists.
    SUMMARY
    This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall.
    Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty throughout the fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below.
    This mod is not intended to dramatically alter the difficulty of the dueling arena but will make it harder overall.
    Note this mod will only work on saves from before entering the Taris cantina for the first time.
    DETAILS
    INSTALLATION
    Run HoloPatcher.exe and select an install option. The default option installs the mod to the Override folder. An alternative option is included which installs to the Modules folder. If you don’t have any mods which edit these NPCs in Override but do have mods which edit them in Modules, you can use the alternative install option to prevent overwriting them. See compatibility notes for more details.
    Direct the installer to your game folder then press install. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe.
    If you receive the following warning while running the alternative install option: “A resource located at ‘…\Override\…’ is shadowing this mod’s changes in Modules\tar_m02ae.mod!” then you should install the default option instead.
    If you have Effixian’s Taris Arena Changes installed, run the compatibility patch after running the default install option.
    UNINSTALLATION
    To uninstall from the default install option: 
    Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, tar02_deadeye022.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override. 
    To uninstall from the alternative install option: 
    Remove tar_m02ae.mod from the Modules folder and, if present, replace with the tar_m02ae.mod in the backup folder.
    COMPATIBILITY
    Two install options are included to allow compatibility with different sets of mods that edit the same NPCs. If you are using any other mods which edit the duelist NPCs in the Override folder, you should use the default install option. However if the only other mods you have which edit these NPCs do so in the Modules folder, you can use the alternative install option to prevent overwriting them. See list of which mods are compatible with which options below.
    Installs to Override (use the default option if using any of these mods):
    Effixian’s Taris Arena Changes by Effix NOTE: Install order critical! Taris Arena Changes > Differentiated Duelists > Patch Bendak Starkiller Emblem Armour by redrob14 Installs to Modules (use the alternative option if using any of these mods and none of the previously listed mods):
    K1 NPC Diversity Pack - N-DReW25 NOTE: If you prefer the armors from this mod, install it after Differentiated Duelists. Galaxy of Faces - N-DReW25 If unsure, install using the default option after any other mods that edit these NPCs to ensure its full changes take effect.
    Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods.
    PERMISSIONS
    Feel free to do whatever you want with this mod as long as credit is provided.
    CREDITS
    offthegridmorty
    HoloPatcher - Cortisol, th3w1zard1
    TSLPatcher - stoffe, Fair Strides
    KOTOR Tool - Fred Tetra
    DeNCS - JdNoa, Dashus
    Mods in screenshots:
    High Quality Blasters by Sithspecter
    HD Fire and Ice by Cinder Skye
    JC’s Blaster Visual Effects by JCarter426
    Taris Dueling Arena Adjustment by DarthParametric
    Taris Reskin Pack by Quanon
    Ultimate Character Overhaul by ShiningRedHD
    Ultimate Taris High Resolution by ShiningRedHD

    186 downloads

       (0 reviews)

    4 comments

    Updated

  25. Female Republic Soldier Recolour (For JC's Republic Soldier Fix)

    This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer.
     
    Installation: Download and install JC's Republic Soldier Fix first:
    The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod.
    Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not.
    The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod.
    Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base. 
    Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission.
    No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first.
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    60 downloads

       (0 reviews)

    0 comments

    Submitted

  • File Reviews

      • another work of art

      • This mod is one small leap for man, one giant leap for mankind 

        Really happy we have this now!

      • It works as expected, and with the Neocities mod builds, as long as you install it last after the rest of the build. Thank you for your service!

      • Good mod, works well with other Bastila head models.

      • One of the best and essential mods!

      • No idea why this wasn't kept in the base game

      • A massiv improvement of the Telos storyline in particular but it is sadly pretty noticeble that there wasn't much else left of the original storyline that can be worked with beyond that. Once you get to Nar Shaddaa, the GenoHaradanpretty much stops being relevant, then pops up right after G0T0's yacht blows up, you have a small boss fight and then their role in the story is already over. You never even get to know who exactly hired them to hunt down the remaining Jedi (or at the very least the Exile) and that is a bit of a bummer. 

         

        Needless to say, what little there was to be restored has me intrigued for the planned "Enhancement Project".

      • I think this mod could use another patch or two, because it seems to me that the team behind it made the mistake of not only including content that Obsidian was unable to put into the game in time but also restored things that were deliberately cut by Obsidian. Cut because they were an early idea that got quickly abandoned, a bad idea or part of a plot-point that simply no longer fit into their final vision for Kotor 2's story. Things such as Kaevee, Sion telling the Exile on Peragus that he's there to warn them despite being there to kill them, Saedhe's original head which clearly doesn't fit his VA, the struggling Duros merchant Dendis Dobo suddenly selling Jedi Robes, Lightsaber Crystals and Melee -as well as ranged weapons just like his criminal brother, Kreia and Atris revealing in their conversation that Kreia manipulated Atris into exiling the Exile or the player now being able to control Brianna AND being given the option to have her stun rather than kill her sisters (doesn't work with Kreia still calling Brianna a slayer of her own kin on Malachor V if the stun option was actually taken). 

        Likewise, there are a few other things that the mod should've restored but didn't for some reason, requiring separate mods to do so instead. The most frustrating example here being the original head model for Brianna's Sisters, as Brianna is constantly stated to look different from her sisters due to her having a different mother despite her and her sisters all using the same head model. Or for less gear grinding but still disappointing examples: Dustil's appearance on Korriban and the Vao Armband.

        Edited by Kätzchen
      • I think having it spawn in the inventory of a merchant would've been better but alas

      • Juhani always belonged to the Kotor 1 companions who got the rather short end of the stick. So while this mod may not fix all my issues with her character, I do appreciate the effort to make her feel more complete.

        Edited by Kätzchen
      • I never understood why there were no Iriaz on Dantooine, despite everyone on Dantooine always talking about there being both Iriaz and Kathhounds on Dantooine. Must have mod for anyone (like me) who wishes for this inconsistency to be fixed.

      • As someone who wholeheartedly believes that Peragus is a slog, this mod is a lifesaver and i have enjoyed it.

        Good work

      • I've been looking forever for a mod that finally acknowledges the fact that Juhani is, indeed, a romance option for a female lightsided Revan. And with the most recent update of this mod, my prayers have finally answered! So if you are like me and want a mod that allows you to select whom your Revan character ended up with in Kotor 1, then you can't go wrong with this one :)

        Edited by Kätzchen
      • A simple but much needed fix for a more immersive Kotor 2, that has become a main stay in all my playthroughs ever since I first installed it

        Edited by Kätzchen

  • File Comments

    • Alright that's nice, thanks. I'll credit you for the texture. And congrats again for the mod.
    • I can say that much of this mod is about the aftermath of the events of K1. There are a few characters that show up, including some potential surprises. Some of your ideas here remind me of some of the quests in the mod, though I can't say I have used Goto for anything, yet... I am certainly open to ideas to expand upon in the mod. I only added on to Dantooine after a user made the suggestion that I do so. 
    • I will definitely bookmark this for a future playthrough! Are you open to some questions ideas from odd musings I've had over the years? I've had some fun scenarios in my head like: what if Jorak Uln wasn't killed in K1 and stayed on Korriban to become even more insane? What if Goto sent you into the abandoned Sith Base on Mannan to get information on Sith holdouts? 
    • @The_Chaser_One I made it from the textures of the Krayt Dragon cave, you can use it.  I know everyone views their mod and ownership differently but for me I only really care about the integrity of the story, dlgs, for this mod. I'm open to sharing and collaboration @N-DReW25 Yes if anyone gets stumped about the Ancient Terminal , you need T3-M4 in your party AND the Power Cell item in your inventory. I'm all ears! I will be returning to work on an update for this project again in a
    • Is this texture already in the vanilla game ? I assume you didnt make it yourself ? And if you actually did, would you mind if I used it for my own expansion ? I wanted to add a small bit of the module (caves part with rakatan style columns) to my endgame expansion. Thanks
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines.