N-DReW25

Modders
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Everything posted by N-DReW25

  1. If that is the case, why not just load an earlier save and just play from there? If your mods are fine with the other saves simply reload an earlier save and from there simply progress to the game's end.
  2. Well, there's your problem. You will have to list every single mod you've installed before we can determine what your problem is, the reason for this is that without knowing what you have done no one can determine what your problem is (Think of it like this: A Doctor cannot prescribe medication to you if you keep your mouth shut the entire time). Ideally, you are required to fill this questionnaire down below as this will give modders the most detailed information to assist you.
  3. "Pure Restoration" is the 'Dustil Restoration' which was left in the game files aka this version is almost exactly as the Obsidian devs intended. The "Added Content" version has some made up content created by Fallen Guarden to fill in some holes with Dustil's plot expanding his story in TSL and what not. Hope this helps!
  4. It's literally just advertisements for other people's old mods! 😆😆😆
  5. N-DReW25

    Untitled.png

    *Sees younglings doing Fortnite Dances in the Undercity* Revan: "You get what you F*CKING DESERVE!" *Activates Lightsaber Anakin style*
  6. Strange, clicking "Load KotOR" in the instance editor doesn't do anything. I'm guessing it isn't detecting the 'chitin.key' file, for the directory does it mean "C:\Program Files (x86)\Steam\steamapps\common\swkotor" for example? Or does it want something else? Here is the new error message if it helps.
  7. Speaking of Christmas come early 😃 Now, after one sets their directories in the tool are their any additional steps when it comes to opening a module in the level editor? Go to "Kotor", "Module Editor" and when I click on the "Load Module" and select .mod or .rim file it does nothing at all at the moment. Opening a .mod or .rim file gives me this error message.
  8. I guess after all these years some traditions just never die...

     

    Like releasing Star Wars Knights of the Old Republic II The Sith Lords just before Christmas... and just like the last time somebody has to come along and release a special mod for it to make it playable 😆

    1. jc2

      jc2

      Poetic!

  9. For Mobile? I'd say the ES File Explorer for Android works well, for iOS I wouldn't have a clue.
  10. Does this same logic apply to 'lip' files? And if so will the lip files still work in lower case even if the audio is in upper case?
  11. Here is the problem with Extended Korriban Arrival, the mod would work with M4-78EP but the issue is that it reuses the cut lines restored in Extended Korriban Arrival which means if you use both M4-78EP and Extended Korriban Arrival you shall hear the same audio twice... though it won't break your game. Other than that, I'm unaware of any other mods from that list that would be incompatible. Oh, btw, you will need this patch in order to get M4-78 and Coruscant to work together.
  12. Compatible. Compatible. Compatible. Most likely Compatible.
  13. Most of the ported TOR models can be found in @DarthParametric's content: https://deadlystream.com/profile/15735-darthparametric/content/?type=downloads_file What is there is there, not all of it is TOR ports and some are a hybrid of TOR ported content with Kotor content.
  14. So from what I can tell, in vanilla when you bring party members with you to the Enclave they just get glued in position around where Kreia is standing in your screenshot. In TSLRCM it appears as if they are removed completely either during or after the animated camera (Presumably to make way for the party mind reading scene on the Ebon Hawk which takes place during the Enclave scene) so either: A) By removing the party, it therefore breaks the game if you decide to play as a third party member when entering because the character you are technically controlling has been forcibly removed and the game can't handle what just happened... or B,) It has something to do with the Tobin Nihilus cutscene which plays instantly upon entering the Jedi Enclave in TSLRCM.
  15. I hope the modding flaws of the first Kotor port aren't present in the Kotor 2 port... but I doubt it.
  16. Star Wars has some really stupid things in it, and I thought I had seen it all until I was searching the Wookieepedia for Lightsaber crystals and found something called "Dahgee Crystals" which turns a Lightsaber blade from an actual blade into THIS: Upon seeing... that... I thought to myself "I wonder if this would work in Kotor?" Which brings us to the topic of this request, would it be possible to recreate the "ZigZag Twisties: Wicked Cheddar Lightsaber" or as normies call it the "Dahgee Lightsaber" for the Kotor games... (And maybe the robe as well if I'm lucky today)
  17. Atton- "I'll just leave this right here." *Places Land Mine*

    N-DReW25- "I'll just leave this right here."

    *Places Link*

     

    Check it out, anyone who is interested in furthering the development of the first stage of ROR and believe they are up to the task of writing dialogue and/or quests should show their interest to @Logan23

    1. jc2

      jc2

      Good to see this being worked on again, good luck to the RoR team!

  18. Ok, so I wasn't sure what you were thinking with the party member version but after seeing THIS version I must say this was a genius and innovative design. 👍
  19. Thank you so much for sharing this! I was able to use it to create an 'adequate' texture for the model, just need to add some final touches before I release this abomination into the wild. And thank you @Stormie97 for your interjection, while I didn't use your recommendations this time around as both DP shared what I needed and I used photoshop for the skin BUT after the deep frustration I endured during the skinning process I shall take your tips for when I try doing this again in the future.
  20. The name of the model is "n_dansalvagerh". It resembles Jorran and Goto however it certainly isn't just a carbon copy of those heads unfortunately.
  21. So I have a head model for K2, it works flawlessly as a head but it has one major issue... it totally lacks a texture or any form of reference which would make it difficult for me to 'create' a texture for it. I am asking if it would be at all possible for me to somehow create some sort of "UV Map layout" of the head in a similar fashion to the image of Svosh's collar fix mod down below Or perhaps maybe some sort of program where I can load the head into a model viewing program where I may attempt to create a texture from scratch and use this program to 'view' the texture and the model without launching the game thus giving me more time to experiment with the texture? Or am I just delusional in even asking this?
  22. Very VERY impressive! 👍
  23. You're going to need to be more specific with your request, I am unaware of what you mean by 'Specialization for the Force'.
  24. N-DReW25

    GenoHaradan Legacy

    Thank you for playing! May you please list *all* of the mods you have installed? This could be a mod conflict.