N-DReW25

Modders
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Everything posted by N-DReW25

  1. Apparently Rey healed it when she healed his stab wound. To be fair, it kinda makes sense (and by "makes sense" I mean "it makes sense in a trilogy where nothing makes sense".)
  2. It is most likely referring to Kreia's "main" dialogue, when you talk to Kreia directly when she is in your party (to get your prestige class for example) that is the "main" dialogue. So far, this mod only edits Kreia's 104 dialogue which is only present in module 104per.mod which means that PartySwap right now is compatible.
  3. For the first time I watched a Star Wars filmed in December instead of January, I was first in line and behind my seat in the middle where several little children who giggled from the opening commercials before the film to the ending credits of the movie. Other than the kiddies, I thought the film was "acceptable" considering they had the dumpster fire of a movie TLJ to work with. Things that disappointed me in this film isn't necessarily what people would expect me to complain about. At this current time, I can't really remember anything worth mentioning right now. I may add to this later.
  4. N-DReW25

    Save Mission

    I believe Kexikus is developing that mod, but you'll need to be patient with that as I believe that the Dark Side Juhani mod is a mod which completely changes her from start to finish.
  5. For the second mod, you outright wouldn't be able to see the BIK version of that scene as the mod makes it "unavailable" in-game and replaces it with the in-game cutscene.
  6. Minor spoilers for Jedi Fallen Order:

     

    Spoiler

    I have seen so many references to Kotor within Jedi Fallen Order from the Shadowlands, Tach, Mykal etc but I swear I think I've just found the remains of G0-T0 in a trash heap.

     

    20191213181659_1.thumb.jpg.cccd789bfd4d234996cc776ccfb33fc0.jpg

     

    1. DarthParametric

      DarthParametric

      No, that's the OT torture droid that G0-T0 was a ripoff of.

      https://starwars.fandom.com/wiki/IT-O_Interrogator

    2. jc2

      jc2

      So GOTO's descendant? Or latest edition? I mean GOTO was a Republic droid, and the empire evolved out of the Republic... 

  7. Amongst the little things I am playing with, this feature appears to be in a 'releasable' condition.
  8. You should try the GenoHaradan Legacy Mod: Similar to M4-78, the GenoHaradan was planned for Kotor 2 but was cut early on leaving very few remaining content to restore thus it was never restored in TSLRCM. This mod restores the GenoHaradan in a lore friendly manner adding a few faction hunting down the Exile during his/her search for the Jedi Masters. It is TSLRCM compatiable.
  9. From what I can tell, you have mods from the Steam Workshop plus override/TSLPatcher mods? Are these patcher mods installed into Override or the Steam Workshop files? One thing I can recommend is stop using the Workshop all together, while a TSLPatcher is designed to merge your mods so that they work the Steam Workshop doesn't do that meaning you could have two mods installed which is breaking everything. Plus, if you install an Override/TSLPatcher mod into the main files with a Steam mod installed that'll break as well as Steam installs its mod in an entirely separate folder than normal mods.
  10. Hypothetically speaking, I could write my new journal entries as new TLK entries and modify the global.jrl to point to my new journals instead of the vanilla journals. Would that work? Or am I stuck with hard overwrite?
  11. So what I have done is modified how a certain side quest works, everything in-game relating to the quest works exactly to how I intend it to work. The problem is that the vanilla journal entries for this quest now no longer make sense due to my edits, what I want to do is make a TSLPatcher installation to modify the tlk lines for these journals. From past threads, I got a gut feeling one does not simply "modify already existing TLK lines" and that I must use an alternate method to do what I need to do. That being said, would anyone know how I should go about doing this correctly?
  12. Glad to see a source scripts folder, I'm sure that'll come in useful for a modder like me 😀
  13. Yes, those mods will remain but can be added into this mod if requested/if I feel like it. I won't upload any "minor" or "insignificant" mods separate I'll instead add them to this mod. Yes, in future versions, there will be options to install each mod on their own and an option which will install all of the mods at once.
  14. View File N-DReW's Mini Mod Collection for TSL A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.5.0 Release Date: 13.06.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. Description: Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod). What's in the mod? Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource Bioware: For such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 11/24/2019 Category Mods TSLRCM Compatible Yes
  15. Version 1.0 has been uploaded, when it is approved you can follow this link and download it: Stay tuned for future additions to the mod pack in future updates 😀.
  16. When it is approved, my in-dev mod pack will be available to download:

     

    Imagine the K1 Community Patch if ti was just my mods alone. That is the idea behind the Mini Mod Collection for TSL (Or MMC as I like to call it), every time I make a "mini fix" or "mini restoration" mod which does very little I will upload it to my MMC mod pack so that you, the player, can conveniently install them all at once instead of manually downloading a bunch of separate mods.

     

    Right now, it only contains a single restoration. I plan to post previews to upcoming updates in my WIP thread so that anyone who is interested will know what is coming soon:

     

  17. Version 1.5.1

    1,178 downloads

    A Mod for Star Wars Knights of The Old Republic 2 Author: N-DReW25 1.5.0 Release Date: 13.06.2022 Installation: Simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic. Description: Over the years, I have released a lot of restoration and fix mods for TSL though many of my mods don't necessarily stand out as much as others mainly because the mod is so small and insignificant. This mod is designed to make your life easier, all of my small, insignificant and standalone mods are inside this mod pack so that you, the player, only need to download 1 mod and install once (Or several times depending if you want an optional mod). What's in the mod? Known Bugs: This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Report any incompatibilities to me on Deadlystream.com Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks: Ashton Scorpius: For making his TSL Removed Mouth Cubes mod a Modder's Resource Bioware: For such an amazing game Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  18. Thank you, though I don't think "beta test" is necessarily the best way to put this. What I will release will technically be done, every time I update the mod pack I am essentially releasing another mod. Feel free to stick around for updates
  19. Can you elaborate on what you have made? Is this like a personal project where you've created Kotor modules for the VR Headset? From what I can see now it is of decent quality, perhaps a tad more detail and change the black to a silver could help.
  20. Been a while since I made a WIP thread, this is a mod which many would consider small depending on how you want to look at it. If you haven't been living under a rock over the years you might have noticed AFP's K1 and TSL Community Patch mods, these mods are like a mod pack which contains dozens of AFP's work and other peoples mods which all fix a certain bug in both games. What makes this mod pack so great is that it makes installing all of these mini mods easier by combining them into one mod. This mod I am developing is similar to his mod without the whole permission business as everything within my mod will be my own work, hence the title "N-DReW's Mini Mod Collection". The premise of my mod is to merge all of my current (and future) small/obscure restoration mods into this big mod to make installing them all easier. In the first release of this mod it will only contain a single mod, thus is why this thread was been made so that I may announce future updates as well to allow players to leave feedback and suggestions for future updates ("Which mod I should include", "What you think about an upcoming mod" etc). For now, I will leave you with a little preview of the 1.0 release: Full Context:
  21. Should I even bother putting my two cents in on the K1CP drama? 

    1. Mellowtron11

      Mellowtron11

      What drama happened now? 

    2. N-DReW25

      N-DReW25

      @Mellowtron11As usual, the trigger was some guy asked "when is the mod coming out".

    3. Sith Holocron

      Sith Holocron

      The only involvement you should make in cases like that is to report the post.  Because that's spamming and it should be handled by the Staff.  Let the Staff deal with the headaches of enforcement.

  22. What happened to the old "Spoiler" mechanic the site used to have? A while back, I remember in the new site update you could use spoilers similar to how "quotes" work and the spoiler would hide the content written inside the spoiler so that people viewing can avoid seeing what you say. With the release of Episode 9 happening in 2 months time having this feature restored by then would be handy. Personally, I use spoilers in my PMs so that I can tidy and organise the PM's up so that the user I PM isn't flooded with walls of paragraphs, paragraphs I would rather hide in a spoiler so that the user I am PMing doesn't have to immediately see an overwhelming wall of text whenever I PM them.
  23. Sub as in "this thread"? or the "ROR Sub Forum"? It would be kinda pointless to remove the one ideal place to discuss the ROR mod, even if it is cancelled.