N-DReW25

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Everything posted by N-DReW25

  1. Would this mod do? https://www.nexusmods.com/kotor/mods/65
  2. If you pick the right option during the Enclave scene, it is possible to fight all three masters inside the Enclave.
  3. No, it is compatible. I'll fix that now. I have no idea why it says its incompatible. Look at this image down below, check the little check box and it'll appear with every single other unused feat in the game files.
  4. I do believe because the implant feats are cut they don't appear in KSE, I think there is a little check box you can pick which enables all the cut feats but you'll need to dig through all those feats to find them. This mod completely removes the stat requirement meaning you could have constitution 8 and be able to use implants.
  5. So I have made a brand new placeable within TSL which adds a new line to the placeable.2da file. In order to make this mod compatible with other mods which use the same 2da file what must I do? My biggest fear is that, just in case my utp file with my placeable used 2da row 2000 and another mod in the override used the row 2000 if the patcher converted my modded row to 2da row 2001 would I need to set the patcher to also patch the utp file to 2001. Would anyone know what I should do?
  6. At the moment, what I am seeing now looks somewhat decent. Perhaps the key issues are what I am not seeing, would love to see this played out in a Taris Cantina with the NPCs all performing this animation (But if you aren't going through with it you might as well not even bother).
  7. Qimtiq, but he's the Quarren swoop organiser on Onderon. As far as I'm aware, he's the fourth and last Quarren with a role in TSL.
  8. A Human would most likely require a custom VO, a devaronian is very doable, a Cyborg would require a custom reskin and a Falleen species would need to be modelled from scratch. Not to mention that some characters refer to the Quarren gangsters as "Squids", that would also need to be fixed.
  9. At the moment, this mod affects a single scene on Peragus and a single scene on Onderon with potentially more scenes/content to be restored in the future. Considering PS, EE, GL and M4-78 don't touch Peragus that'll be clean, EE, GL and M4-78 don't touch Onderon so that'll be clean and considering niether Disciple or Handmaiden have a role in the Bounty Hunter ambush I'm willing to bet that'll be compatible as well. In short, everything is safe to use with the Mod Collection.
  10. Apparently Rey healed it when she healed his stab wound. To be fair, it kinda makes sense (and by "makes sense" I mean "it makes sense in a trilogy where nothing makes sense".)
  11. It is most likely referring to Kreia's "main" dialogue, when you talk to Kreia directly when she is in your party (to get your prestige class for example) that is the "main" dialogue. So far, this mod only edits Kreia's 104 dialogue which is only present in module 104per.mod which means that PartySwap right now is compatible.
  12. For the first time I watched a Star Wars filmed in December instead of January, I was first in line and behind my seat in the middle where several little children who giggled from the opening commercials before the film to the ending credits of the movie. Other than the kiddies, I thought the film was "acceptable" considering they had the dumpster fire of a movie TLJ to work with. Things that disappointed me in this film isn't necessarily what people would expect me to complain about. At this current time, I can't really remember anything worth mentioning right now. I may add to this later.
  13. N-DReW25

    Save Mission

    I believe Kexikus is developing that mod, but you'll need to be patient with that as I believe that the Dark Side Juhani mod is a mod which completely changes her from start to finish.
  14. For the second mod, you outright wouldn't be able to see the BIK version of that scene as the mod makes it "unavailable" in-game and replaces it with the in-game cutscene.
  15. Minor spoilers for Jedi Fallen Order:

     

    Spoiler

    I have seen so many references to Kotor within Jedi Fallen Order from the Shadowlands, Tach, Mykal etc but I swear I think I've just found the remains of G0-T0 in a trash heap.

     

    20191213181659_1.thumb.jpg.cccd789bfd4d234996cc776ccfb33fc0.jpg

     

    1. DarthParametric

      DarthParametric

      No, that's the OT torture droid that G0-T0 was a ripoff of.

      https://starwars.fandom.com/wiki/IT-O_Interrogator

    2. jc2

      jc2

      So GOTO's descendant? Or latest edition? I mean GOTO was a Republic droid, and the empire evolved out of the Republic... 

  16. Amongst the little things I am playing with, this feature appears to be in a 'releasable' condition.
  17. You should try the GenoHaradan Legacy Mod: Similar to M4-78, the GenoHaradan was planned for Kotor 2 but was cut early on leaving very few remaining content to restore thus it was never restored in TSLRCM. This mod restores the GenoHaradan in a lore friendly manner adding a few faction hunting down the Exile during his/her search for the Jedi Masters. It is TSLRCM compatiable.
  18. Hypothetically speaking, I could write my new journal entries as new TLK entries and modify the global.jrl to point to my new journals instead of the vanilla journals. Would that work? Or am I stuck with hard overwrite?
  19. So what I have done is modified how a certain side quest works, everything in-game relating to the quest works exactly to how I intend it to work. The problem is that the vanilla journal entries for this quest now no longer make sense due to my edits, what I want to do is make a TSLPatcher installation to modify the tlk lines for these journals. From past threads, I got a gut feeling one does not simply "modify already existing TLK lines" and that I must use an alternate method to do what I need to do. That being said, would anyone know how I should go about doing this correctly?
  20. Glad to see a source scripts folder, I'm sure that'll come in useful for a modder like me 😀
  21. Yes, those mods will remain but can be added into this mod if requested/if I feel like it. I won't upload any "minor" or "insignificant" mods separate I'll instead add them to this mod. Yes, in future versions, there will be options to install each mod on their own and an option which will install all of the mods at once.
  22. View File Kotor II Restored Content Plus A Mod for Star Wars Knights of The Old Republic II Author: N-DReW25 1.0.0 Release Date: 18.05.2025 Installation: Please install The Sith Lords Restored Content Mod 1.8.6 FIRST, no exceptions. It is highly advised to install the KOTOR 2 Community Patch before this mod, this is optional. This mod is divided into two parts, the HoloPatcher component and the Override Component. To install Override Component features, simply open their folders and copy their mod files to the Kotor 2 Override folder. To install HoloPatcher Component features, simply click on the HoloPatcher.exe, pick your desired restoration, click install, and sit back and watch the installer do its magic. WARNING: It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam. Do note that this mod is highly decentralized, whilst this gives you the ability to pick and choose what you'd like it also means you'll have to install each feature individually if you want them all. Description: The Sith Lords Restored Content Mod (TSLRCM) is the mod that saved Kotor II after its disastrous December 2004 release that saw the game practically unfinished and riddled with annoying bugs. This mod is THE number one go-to mod for Kotor II, it's so popular that Aspyr "tried" to bring the mod to Nintendo Switch via a DLC and when that DLC was cancelled there was an uproar amongst Star Wars fans for having done this. Despite the claim that TSLRCM fixed the bugs and restored the cut content, that factually isn't true. There are many bugs that TSLRCM missed and there is cut content still being found in the game files to this very day, though just because these bugs and cut content exist doesn't mean they could/should be fixed/restored. Things like M4-78 and the GenoHaradan go beyond the scope of TSLRCM's goals and as such were restored as standalone mods rather than being part of TSLRCM, cut content like Lt. Yima's quest has hardly anything left to restore except for a typo riddled dialogue for Yima and journal entries, and bugs like the Mandalorians on the Ravager having Dark Jedi soundsets are so obscure and easily missable that it hardly justifies a TSLRCM update. As is stands, TSLRCM 1.8.6 is seen by many as being 'completed' - that it succeeded in doing what it set out to do. Enter stage the Kotor II Restored Content Plus mod, I mod I've thrown together to restore even MORE cut content to Kotor II (more bug fixes can be found in N-DReW's Bug Fix Collection for TSL). What's Restored in K2RC+: Known Bugs: This mod shouldn't have any bugs but if there are please report them to me on Deadlystream. The "Street Dancer Restoration" is supposed to have music play when you are within their vicinity, though as of right now the music is silent in-game. Incompatibilities: To be added! Permissions: Do NOT claim credit for this mod and do not use assets from this mod without my permission. Thanks to: Dashus: For kickstarting the Kotor restoration efforts with TSLRP! Zbyl2 and the TSLRCM Team: For creating TSLRCM in the first place! Bioware: For such an amazing game! Obsidian: For such an amazing sequel and for keeping the cut content in the files! Fred Tetra: For Kotor Tool! th3w1zard1: For maintaining the HoloPatcher! Everyone who downloads the mod! Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 11/24/2019 Category Mods TSLRCM Compatible Yes
  23. Version 1.0 has been uploaded, when it is approved you can follow this link and download it: Stay tuned for future additions to the mod pack in future updates 😀.