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Everything posted by N-DReW25
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I swear I requested for just this a while back. I know there is a mod made by Redhawk which gives Kreia the prestige class the player gets when they both reach level 15 on his site. http://www.jumpstationz.com/RedHawke/mods2.html As for the other companions, I have no idea where to find those. How far in the past are we talking? If it's like 2006 PC Gamemods era then you're going to have a rough time with the search.
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Blog #61 - I need a tutorial for a G0-T0 voice filter
N-DReW25 commented on Sith Holocron's blog entry in Sith Holocron's Blog
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TOR Ports: KOTOR Comic Republic Uniforms for K1
N-DReW25 commented on DarthParametric's file in Mods
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Basil Bonehead's Mod Analysis Facility
N-DReW25 replied to Basil Bonehead's topic in General Kotor/TSL Modding
Fun fact: This was all meant to be a Tatooine temple for the old K1RP from back in the day. Because I think that mod was scrapped Quanon turned his work into this Korriban Temple mod as shown. -
Basil Bonehead's Mod Analysis Facility
N-DReW25 replied to Basil Bonehead's topic in General Kotor/TSL Modding
Manaan was pretty much the Switzerland of Star Wars except if it where invaded the Selkath would poison the valuable Kolto meaning that Revan couldn't do that. But some of what you've said could be done, Vandar and Dodonna both have Soundsets you know. I really like the quality you've put into this, almost as good as SH"s Ord Mantell video. You don't have to do this but something you could do in the future is show what each NPC drops (As in don't show only generic loot like medpacs and 8 credit drops but show drops NPCs are guaranteed to drop such as Boba Fett's loot as he is guaranteed to drop his loot or a bounty hunter who is guaranteed to drop a powerful Blaster Rifle for example) This one isn't needed but maybe through Kotor Tool you can check the NPCs utc file and show the audience their exact stats. -
View File E3 Style Dxun Masters A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 02.09.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO. This mod restores the E3 Style Dxun Masters back into TSL. Known Bugs: The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable. Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game and for keeping the unfiltered VO in the game files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 09/02/2018 Category Mods TSLRCM Compatible Yes
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Version 1.0.0
1,136 downloads
A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 02.09.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: Kotor 2 was showcased at E3 2004 in the form of a playable Demo, the demo was a short gameplay teaser for TSL which showcased a few new features including the Dxun Tomb. In the avaliable footage of the tomb the Sith Masters had different appearances than they did in Vanilla. In Vanilla all of them where identical, each wore a mask and the lead Master had his voice filtered. In the Demo two of the Masters are Sith Assassins while the leader has his face shown and has no filtered VO. This mod restores the E3 Style Dxun Masters back into TSL. Known Bugs: The Lip Sync may be a bit off at certain places. This mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: Any mod which edits "ritlead.dlg", "g_darkjedi004.utc" or "ritual_follower.utc" will be incompatiable. Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game and for keeping the unfiltered VO in the game files Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Making the Ultimate Saber Mod Compatible with TSLRCM?
N-DReW25 replied to blueC1's topic in General Kotor/TSL Modding
I think the TSLRCM compatible Holowan Duplisaber has a few USM Hilts in it You may want to use an alternative to USM, the Schematic Lightsaber Mod or SLM. It is compatible with TSLRCM. As for a patch, I highly doubt anyone would want to patch that mod up as it is a fairly old mod made before TSLRCM and since TSLRCM is the must-have mod no one is really bothered to play an out of date mod. -
The Feat requirement is caused by the 2da file while the constitution is caused by the uti item file. My mod removes all the constitution requirements from the uti files. Do you have Sireyn's Kotor 2 Implant Rebalance mod or another implant mod, if you do then it is that mod which is restoring the constitution requirement meaning you need constitution and feat to use implants.
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Can't Progress on M4-78 (PLEASE HELP)
N-DReW25 replied to Coinkidink's topic in M4-78 Enhancement Project
Did you install the Love Between Brianna and the Exile into the Workshop override? If not that may be your problem, in my opinion, however, I suspect that mod is incompatible with TSLRCM so if you did try to reinstall everything don't use that mod. If you want to play it safe just use the TSLRCM/M4-78 on the workshop only though if you want to use more mods you might want to use the installer version. Some more details on that here- https://deadlystream.com/topic/6393-how-to-get-to-the-droid-world-in-m4-78ep/ -
By any chance do you have a "Xarga.dlg" in your override?
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But this mod will still fix the problems right, despite reverting a TSLRCM fix. I imagine your fix would be better than the TSLRCM fix.
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Deadlystream modders cannot accept donations, modders mod from the kindness of their heart or insanity so close your wallet. Merchants are an easy thing to mod so if you could explain exactly what you want to achieve we can probably teach you to do it yourself.
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I was about to say this mod was a great idea until you stated here you don't intend to do the one thing that made it "great". TSL already has this but implementing it for K1 is somewhat pointless because if I play Soldier then this mod would be pointless, if I play a Scout but play a Consular (Something I myself actually do) then again this mod becomes useless for me. This mod without the party feature would be useless to half of the downloaders. Having your Jedi companions be able to wear armour is a good thing, especially with the No Force Restrictions mod, because if I did want a Mandalorian Juhani I won't need to waste feats on armour feats I'd already have them, keep in mind some Mask items require armour feats like the Sith Mask which is solely intended to be used by Jedi characters and since my PC doesn't have Heavy Armor feat and my Jedi don't have any armor feats it becomes a pointless item. This'd also be very useful for TSL as those Jal Shay Armors require a Light Armour feat something Visas and Kreia don't have. A mod also exists for Kreia to wear and actually show armour models without her hand. If you made this mod that gave Kreia the armour feat and used it with the Kreia Armor mod (By DarthParametric) i'd definitely use DPs mod more often. 4 I think means it disables the feat for appearing for that class for example Power Blast would be a 4 for Expert Droids as T3 can't use Power Blast. 3 means available like toughness and 1 means something that class specifically gets like Sneak Attack for scoundrels etc. Someone may want to confirm this for me though.
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View File Dxun and Onderon Item Restoration Pack Dxun and Onderon Item Restoration Pack A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 09.08.2018 Release Date 1.1: 09.08.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless the rest I've patched up and placed in-game for you to collect. Onderonian Military Gear: Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader Beast Rider Flight Suit: Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel Mandalorian Items: A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral Ancient Sith Gauntlets: Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb Mandalore's Mask: Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I know of Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game timurD2003 for reporting the broken installer in 1.0 mrmann for early Beta testing Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. Submitter N-DReW25 Submitted 08/09/2018 Category Mods TSLRCM Compatible Yes
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Version 1.2
1,493 downloads
Dxun and Onderon Item Restoration Pack A Mod for Star Wars Knights of The Old Republic II The Sith Lords Author: N-DReW25 Release Date 1.0: 09.08.2018 Release Date 1.1: 09.08.2018 Installation: Double Click the "TSLPatcher.exe" and select what restored item you want restored and click install. You may have to do this up to five times to install each item. If you want better stats for the weak items install the files from the "booster pack" folder into the "Override" folder Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder Description: While digging through the game files I noticed a handful of "unused items" resting in 401DXN. While a few where useless the rest I've patched up and placed in-game for you to collect. Onderonian Military Gear: Consisting of an Armor and Headgear you can find these items on the Onderonian Scouts on Dxun and are dropped by their leader Beast Rider Flight Suit: Worn by all of the beast riders now, it uses a cut texture and is dropped by Bakkel Mandalorian Items: A Headgear and a Belt dropped from the Mandalorian Sentry at the start of Dxun and Daveral Ancient Sith Gauntlets: Found on Freedan Nadd's mummified corpse at the end of Freedan Nadd's tomb Mandalore's Mask: Restores an item called Mandalore's Mask to the game. It can be removed and given to other party members but it won't affect the appearance of Mandalore or will it change your party member's appearance in any special way as it uses a vanilla texture. Obtained once Mandalore is recruited These items stats and name where made by Obsidian, the description and the prices were made by me, please leave any comments you may have on them. A small number of items where rather weak so the "booster pack" contains the items with slightly improved stats. Known Bugs: this mod shouldn't have bugs but if there is Just PM me on Deadlystream. Incompatibilities: None that I know of Permissions: Do NOT claim credit for this mod Thanks: Bioware for the first game Obsidian for the second game timurD2003 for reporting the broken installer in 1.0 mrmann for early Beta testing Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. -
Boy, this is awkward...
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Potentially, though knowing Disney if they did make those novels and comics episodes everyone will watch the episodes rather than buy their novels and comics. There is strong evidence that indicates the old Season 7 will be completed though don't take my word for absolute divine truth as I am just another fan like you (Watching the episodes once they are released will truely answer your question).
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Now here is an actual obstacle to restoring this. While the crashing scene itself doesn't exist wouldn't it be possible to use the crashing footage from the disk and the destruction footage from the game and merge them into one, like you did, and implement that as a bik to be played in the mod? If we can make custom ending credits (TSLRCM), custom opening credits (ROR and TJM), custom opening scenes (BOSSR), custom game cutscenes (BOSSR again) I'm sure we could convert your video into a bik and use that.
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I do not know where this thread should be put so if the Mod Requests section isn't ideal for this sort of thing an Admin may move it to where it'd be appropriate. In the game files we already know the Ravager, should you fail to place the last proton core, would crash into the Citadel Station. This hasn't been restored as it'd need custom content for it'd to work properly. In this thread, I'd like to discuss with how this could be restored. Here is how I think it could be restored: Citadel Station is destroyed so the cutscenes on the Citadel Station, especially the cutscene where Carth mentions he "was around to save Telos this time around", couldn't happen. Perhaps after the Citadel Station explodes the Mandalorian Shuttle goes back to the Dxun Camp landing in the middle of the Battle Circle. The Exile, Mandalore and Visas would be locked in the party and would have the option of walking around and talking with the Mandalorians but as they'd have no new dialogue perhaps remove the main ones like Kex and just add Generic patrols who bark lines voiced by new actors referencing the Stations destruction and that it's "the talk of the whole galaxy" and "it's the new Taris". At the exit of the Camp, a party member will inform you that your entire party and the Ebon Hawk escaped the citadel and that Chodo stayed behind and died with the station, I'd suggest using T3 for this as he has no unique dialogue thus making him the best option. As an idea, if you played the smuggling quest light side with the black market weapons and kolto packs Grenn and some TSF personal escape the Citadel though if you played the smuggling quest Dark Side they wouldn't have these weapons and medical equipment meaning they where too pinned down by the Sith they couldn't escape and died. Once you finished speaking with T3 you'd cut to the cutscene of the Ebon Hawk leaving Dxun and arriving at Malachor thus beginning Malachor. If you wanted to remove the "Saved Telos" with Carth why not have the cutscene play in the Ebon Hawk communication room via Hologram where Carth asks about the Ebon Hawk and discusses Revan. The last thing, Kreia has lines for this ending at the endgame which I will quote below So should someone fill out the aftermath gap all they'd need to do is restore those two lines for this ending and this content can be restored. If I missed something or like to suggest, modify or discuss this ending and my idea free to do so.
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So in my GenoHaradan Legacy WIP thread, I cannot create a Poll so people can vote on what Selkath VO they want to see in the mod. Any idea's on why I can't do this? The thread was made before the new site update if that matters.
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- 7 comments
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- upgradable
- davik
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Does this bug cause the Improved AI mod to break in this scene? The reason I ask is that the Improved AI mod is reported to be incompatible with this scene because you cannot select a third party member... exactly what your mod fixes.