narshaddaarocks

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narshaddaarocks last won the day on November 16 2017

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About narshaddaarocks

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  1. narshaddaarocks

    MOD:GenoHaradan Legacy

  2. narshaddaarocks

    MOD:GenoHaradan Legacy

  3. narshaddaarocks

    Blog #95 - What do you LIKE or LOVE about M4-78 EP?

    A few things though I prefer 1.2 overall. 1. The teleportation system is good. Less walking that way (can take forever as we all know lol). 2. The gonk droids were a nice touch. 3. I liked Kaah being in the central zone after clearing everything up. 4. Separating the modules in the industrial zone was a good idea. 5. All the new droid voices were nice plus.
  4. narshaddaarocks

    Blog #96 - What do you HATE about the M4-78 EP?

    Well, I've played 1.2 several times, and I think I liked that version better than 1.5. 1. I didn't like bringing the Sith Assassins in. Though not great, I liked Vash dying better in 1.2 than in 1.5. 2. Didn't like Kaah's death all that much either compared to 1.2. I would rather he and Vash live somehow (re casting the voice may be the way to do this like you said). 3. Not sure if I missed it, but I didn't like removing that quest with the droid who gives you a mission when you play as Hk, T3 or GO-TO. 4. The droid that gives the mission to find out where the true colonists come from appears to be have been removed sadly. 5. Not sure if it just me, but the black market droid crashes every time I click on it. 6. I liked the original opening scene better and this one didn't seem as good IMO. 7. I didn't like the police droids being removed either. 8. This version felt a lot more buggy over all (one quest I completed (rogue assassin part quest I think) opened back up in the Research and Development center after it was already closed.). 9. Not sure why the recent events mission was removed. I liked that one. 10. I would also just get rid of the new sequence on the landing pad at the end. Felt weird and out of place imo.
  5. narshaddaarocks

    EA Vetoed "KOTOR Sequel"

    Here's the link in case anyone's interested: ttp://www.the-jedi-masters.com/ And that's true, there's some issues, but right now it's the closest thing we got to KOTOR 3. Unless Disney drops their foolish deal with EA and let's Obsidian make it, it's all we have for now.
  6. narshaddaarocks

    EA Vetoed "KOTOR Sequel"

    There's already The Jedi Masters mod that does that. I think it's amazing, though others may disagree.
  7. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    So I've been looking since then, and alas still no luck for this final piece I need to complete this mod. If I want to assign new weapons to the aliens through this "main hold slot" would I look in their utc files or somewhere else?
  8. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    Is the main hold slot in the utc files?
  9. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    Thanks @Ashton Scorpius and @Qui-Gon Glenn for your help on the readme! I'm just about done with this, but I can't get the thugs to change weapons. They're all stuck with the wooden staffs or whatever and I want to change that to like swords and blasters. I go into inventory and added these things but they're still stuck with the wooden staffs. Does anyone know how to fix this?
  10. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    It worked! Thanks! I'm gonna try to change up the weapons on the thugs next, then I should be about done. Does anyone have you suggestions on the best way to write the "ReadMe" especially the disclaimer?
  11. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    So for my first copy for "excthg3.dlg" I would rename it to "excthg4.dlg" and then go into "g_blkvulkgang004.utc" and change to Conversation from "excthg3" to "excthg4" correct?
  12. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    Okay ,so I see that so I should rename each of the copies I made of the DLG files for each alien then?
  13. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    Okay I'm able to make copies of the dlg file, but I can't seem to find where to change the dialogue file at in each utc. Is it in scripts?
  14. narshaddaarocks

    Changing Sounds for Aliens During Dialogue in K2

    Thanks my first question is solved now. As for my second question, kind of, but here you can see I've changed some of the Gamoreans to Rodians and Aqualish. How would I go about editing to where when I click on the Rodian it sounds like a Rodian and then when I click on the Aqualish it sounds like a Aqualish? When I edit the file I need in DLGEditor by changing the AlienRaceNod, to a Rodian for example, then all of the Exchange thugs sound like Rodians even if some are a different species like the Aqualish. Is there a way for me to fix this so each sound matches up to their corresponding alien?
  15. narshaddaarocks

    Blog #94 - The Problem with Master Vash

    @Sith Holocron I like those ideas! Here's one I would add: *Vash is most appreciative of your actions on M4-78, but she will not join the rest of the council on Dantooine because she has more work to do and she knows the council will never have the strength and courage to do what is right. This way she gets to live without selling out like Zez and Kavar!