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Everything posted by JasonRyder
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- 305 comments
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- patch
- compilation
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(and 4 more)
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Fair enough. And I did send a message to Kaidon Jorn to see if he'd make a compatibility patch or something for K1 Loot Overhaul. Would be nice to have the more notable NPCs and party members have unique lightsabers. Problems? What kind of problems? I heard there's an easy fix for the TSLPatcher, but to be on the safe side, I won't use that mod. I'll use Marius Fett's Darth Malak's Lightsaber, Bastila's Lightsaber, Qui-Don Jorn's Sabers 4.0 KotOR Conversion 1.1 and New_Lightsaber_Blade_Model_K1 1.0.0 instead.
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Nice to see another mod from you! Oh and will you make a lightsaber overhaul mod like Kaidon Jorn's KSR 2022? I tried to use your mods and this one, but since they both alter loot, I don't think they're compatible. Or are they? And is Marius Fett's Bastila's Lightsaber mod compatible?
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Please drop any Lightsaber hilt mods you have created here
JasonRyder replied to Untold Prophecy's topic in Mod Requests
Love the look of this! I'd be a good lightsaber hilt for Juhani in KOTOR I because it matches the "Jedi vs. Sith: The Essential Guide to the Force" illustration. -
- 41 comments
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- 1
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- lightsaber models replacement
- kotor 1
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Found an issue with Nico Senvi. He has the correct face, but the texture of flight suit doesn't render correctly. It's just pure silver/gray. Is this the issue you're talking about? My issue concerns this guy: His flight suit does not look like this in-game. It appears as a pure silver, texture-less shape. I did install Leilukin's Male Twi'lek NPC Diversity Mod that also affects Nico. This might be what's causing the conflict. Also, I did install this mod during a current playthrough and did not start a new game.
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- 26 comments
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- xor
- mandalorian
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(and 4 more)
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- 92 comments
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- appearance
- npc
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(and 6 more)
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- 26 comments
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- xor
- mandalorian
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(and 4 more)
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- 26 comments
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- xor
- mandalorian
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(and 4 more)
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Thank you for the prompt reply and update to the mod! And thankfully, everything else pretty much works as intended. Only issue I had was Brejik not dropping a Mandalorian pistol. I installed KSR 2022, but IDK if that would do anything. And I used the latest version of the NPC Diversity pack. Had to look for an older version of the mod to get the Bolook patch. Also, why replace the two Jedi walking around the Ebon Hawk with floating security droids? Should I re-install KOTOR and my mods now that you've updated the NPC Diversity Pack?
- 92 comments
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- appearance
- npc
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(and 6 more)
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Doing another playthrough of KOTOR with @Leilukin's Twi'lek diversity mods, and as of now, Bolook is STILL wearing commoner clothing along with his new head. I can't find the patch to give him blue Jedi robes. Also, despite what the patch notes say, Nemo still wears his original Jedi robes. EDIT: I found an older version of the mod and installed the Bolook patch, but Bolook still has the commoner clothing. Do I have to load a save from before I arrived on Dantooine for it to work?
- 92 comments
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- appearance
- npc
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Does Davik only wear this outfit if you install the mod prior to starting a new game? I installed it right before going to his estate and he's wearing Onderonian Clothing from another mod. I tried loading a save from before I spoke to Canderous and traveled to Davik's estate, but this didn't work. And I did install this mod AFTER the Onderon Fashion mod
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- 7 comments
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- head
- unique head
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Thank you for this! It seems that compatibility with other mods is a high priority for your NPC diversity series.
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Your second and third ideas here sound the most promising! But I look forward to both your and other modders' future NPC diversity-type mods!