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Everything posted by JasonRyder
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You just did the impossible...you made Calo Nord even more badass!
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I like the looks of your "KOTOR: Revisited" mods! I have two questions:
1. Why are the "Taris: Revisited" and "Dantooine: Revisited" mods on Nexus Mods but not on Deadlystream?
2. Will you make a "Manaan: Revisited" mod?
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Thanks,
I'm tired of DeadlyStream because moderation takes several WEEKS to approve new mod upload, so no more upload here from me sorry. Luckily you can find the full Revisited collection on Nexus.
About the future of my KOTOR mods I've taken a break from modding this game (had a lot of fun modding it) but maybe I'll come back later to it (maybe Manaan but I have to finish my character /armors overhaul which is 80% completed, I've posted some preview pics on Nexus).
Bye!
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Ever thought of using the Echani heads from redrob41's Playable Echani x6 mod? While I've heard it's difficult to get in contact with redrob41, he did allow SpaceAlex to use his assets in his own unfinished K1 Enhancement mod. It's under "NPC Modification Pack -> Bonus Content -> Echani(by redrob41). If he gave SpaceAlex permission to use his work, then he'd likely allow you to do the same as long as you give credit. That or SpaceAlex used those assets without permission. In that case, probably not a good idea to use them. Also, another thing I liked about SpaceAlex's mod is that the Black Vulkars and Hidden Beks have their own color schemes. Would you consider making that a future mod? It's supported by a line from Kandon Ark, "I see you're not wearing the Hidden Bek colors." This implies they wear different colors. Furthermore, I noticed that redrob41's "Specialized Combat Suits Modder's Resource," includes Black Vulkar and Davik Kang-themed combat suits. You could make Davik's guards Duros again and have them wear the purple Combat Suits. Human and Twi'lek NPCs could wear them as well. And the Republic Combat Suit could be used to reskin/remodel the "Republic Mod Armor."
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- 91 comments
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- 91 comments
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- 91 comments
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- 91 comments
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- 91 comments
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I noticed that the loot in the Sith Governor's room on Taris is unchanged. Is this intentional? Also, I was still able to find the Republic Mod armor on Taris in the Lower City Apartments. Is that intentional? I thought you moved it. Also, while Brejik drops the Mandalorian Blaster(strangely, he dropped 2), he doesn't drop his gloves.
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Dantooine Jedi Enclave Landscaping
JasonRyder replied to DarthParametric's topic in Work In Progress
This is looking great! And there's already an option for green grass in the "High-Quality Skyboxes" mod. Looking forward to downloading this. Same here! -
This mod doesn't seem to be compatible with N-Drew's Commandos of the Old Republic mod. Tried a playthrough with both, but I encountered a game-breaking bug where Bandon doesn't ignite his lightsaber and Trask doesn't run through the door to confront him. The only way I found to fix this was to not install both mods together.
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Should I install this mod first or the NPC Diversity Pack and K1 Clothing Pack first if I'm using them together? What about K1 Loot Overhaul? For some reason, when I have both this mod and K1 Clothing Pack installed, Shaleena doesn't have her unique head. I try to install another mod to restore that, but then she's wearing the gloved beige K2 Commoner clothing. Is this a bug or did I just install it in the wrong order? And I did install both installation options in the K1 Clothing Pack after I started a new game. Forgot to install the latest version, then downloaded it and did an install on top of it.
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