JasonRyder

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Everything posted by JasonRyder

  1. JasonRyder

    Czerka Redux

    Understood. And you're the most active modder I've seen. Not just with releases, but with updates/bug fixes, too!
  2. JasonRyder

    Czerka Redux

    Another great-looking mod for KOTOR! Are you planning to do an NPC Diversity Pack for TSL?
  3. I've also reached out to Ashton Scorpius to make a compatibility patch for the NPC Diversity Pack series of mods as well since they've done so for other mods.
  4. Would this mod be compatible with Ashton Scorpius' K1 Ported Alien VO Replacements?
  5. Thank you very much! I will re-install KOTOR once you finish your Czerka Mod.
  6. Thanks for including an addon for JC's Czerka: Business Attire for K1! That's a great mod, too.
  7. How was this not compatible with the most recent version of K1CP and your own NPC Diversity Pack mod?
  8. Yes, I am using KOTOR's screenshot system. Oh and I installed two new mods that could be causing the Human Black Vulkar bug I screenshotted. NPC Alignment Fix and K1 Ported Alien VO Replacement. I doubt these mods would cause the issue since neither affect NPC appearances. Also, I did use Holopatcher instead of the included TSL Patcher for NPC Diversity Pack.
  9. So, could this be fixed by using HoloPatcher instead?
  10. Star Wars: The Best of PC version. It's a single disc that comes with Empire at War, too.
  11. I didn't think I'd be able to time it right. Do you want me to trigger the cutscene and take a screenshot of that?
  12. Sounds great! Did you see my comment about the Human Black Vulkar in the Lower City meeting with Davik's Agent? And will this playthrough include all your other K1 mods?
  13. Found a strange bug. One of the Black Vulkars that's meeting with Davik's Agent in the Lower City of Taris now appears as a human wearing a combat suit. He also has the same face as Davik's Agent. Here's a screenshot: Human Black Vulkar Bug.tga
  14. I know it's been awhile, but here you go! Davik in Onderonian clothes.tga
  15. Haven't been able to find this item in my playthroughs for some reason.
  16. They WERE in K1R! Thank you so much for suggesting that I look there! Can't seem to find an icon for it though. Say, could I go into those files and restore the Outcast Children? Lastly, I posted another topic on making a portrait for this resking of Zaalbar: Clicky!
  17. I couldn't find them in the "For Override" or in tslpatchdata for either mod. Tried looking in the appearances.2da files, but I couldn't open them.
  18. That's the problem, I can't find it anywhere. I just remember seeing when I used those two mods. I tried looking up reskins of the armor, but didn't find any that looked like that, so it had to be from another mod. I remember playing K2 with the NPC Overhaul mod and the same texture was present on Exar Kun's Light Battle Armor there, so it's likely it's in the NPC Overhaul mod. And I tried using KOTOR Tool to open the Appearances.2da file, but it gave me the one inside my own KOTOR directory instead and I couldn't figure out how to open the ones in Shem's and Kainzorus' mod files.
  19. I remember playing KOTOR with Kainzorus Prime's NPC Overhaul Mod and Shem's Robes for Korrbian Sith Students installed and I noticed that one of them reskinned Exar Kun's Light Battle Armor to look black and silver/grey. I tried looking for the related files to reskin the armor, but couldn't find them anywhere. I want to use this reskinned texture, but don't want to install either mod. Is there a way to find the necessary files? If so, could someone make a standalone mod that just reskins Exar Kun's Light Battle Suit?
  20. JasonRyder

    Canderous Overhaul

    For some reason, one of the Black Vulkars that Canderous scares in the Undercity is now a human in a combat suit with the same face as Davik's agent. Also, Canderous walks away before I had a chance to talk to him. I'm using this with the latest version of K1CP, Ashton Scorpius' Ported Alien VO Replacements, and Leilukan's Improved Party Outfits, which also affects Canderous' outfit. Since ashton Scorpius' mod only affects dialogue files, and I've never come across this issue before, there must be a conflict. Here is my mod build: Click Here EDIT: Looks like you're mod isn't the cause of this issue. I'm sorry for bothering you.
  21. I have a suggestion for an update to this mod: Use the Czerka Combat Suit from redrob41's Modder's Resource: Specialized Combat Suits for  KOTOR and TSL, for Czerka Guards.
  22. You can mod on something that ISN'T PC?!?!? WOW, wasn't expecting this.
  23. Thank you very much! This is thankfully a minor bug. Any way to fix it? Also, I was thinking of using Kaidon Jorn's KSR 2022 mod. N-Drew told me that it should work with his K1 Loot Overhaul mod, but if KSR is installed after the loot overhaul, it'll just replace the loot from that mod with it's own. I did use KOTOR Tool to edit some of the inventories. Also, Brejik initially attacks me unarmed but does pull out a vibroblade when Bastila attacks him. Also, if I move away from Brejik, he gets out the Mandalorian Blaster. Why is it that he pulls a blaster at the end of the cutscene when he's equipped with a standard pistol, but not with a Mandalorian Blaster Pistol?
  24. Here's my mod build: https://docs.google.com/document/d/1jNwfIsnNDpSm-xYtRcepYK_YDqmBnrxbWI9PpNWEAi4/edit?usp=sharing tar_m03af.mod
  25. Here's the mods I'm using: KOTOR Mods And here's my tar_m02af.mod file: tar_m02af.mod