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Everything posted by JasonRyder
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I am trying to put a new texture onto the Star Forge Robes but the metallic parts(chest and bracers) are always translucent no matter what I texture I use. I've tried using ZimmMaster's "Revan's Jedi Robes' texture for the Star Forge Robes and I also tried using jonathan7 and Sithspecter's 'Revan's Robes Revisioned' textures, but this came with the same problem. Also, I tried putting the CM_baremetal txi file that was inlcluded in DarthParametric's mod, but this did nothing. I have downloaded other mods(including the K1 Restoration Mod) but none of them modify Revan's robes in any way. So this shouldn't be happening. How can I make the chest and bracers non-transparent?
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It's good that you feel this way. I love your Legends series of character reskins and am excited to see more! I'd suggest Xor next. He should be human, but have a unique appearance. Same with Jagi, Sunry, and other named characters. SpaceAlex already made unique heads for many of these, and I wouldn't mind if you just used those.
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I am trying to alter the appearance of two armors, Echani Fiber Armor and Republic Mod Armor using assets from SpaceAlex's K1 Enhancement pack, but I don't know what files to drop into Override to make it work. I put in the texture files and the .mdl and mdx. files, but this did nothing. What am I doing wrong? I'd like to know because I want to reskin more armor sets.
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playthrough Jedi Enclave: Jedi Sparring
JasonRyder commented on ebmar's gallery image in Members Gallery
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- 13 comments
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- quarterstaff
- weapons
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- lehon
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- 9 comments
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[WIP] Kainzorus Prime's Robe Model Reskin Project and More
JasonRyder replied to heyorange90's topic in Work In Progress
Nice to see you back! And the links at the beginning of this topic dont' work anymore. Could you update them? -
I look forward to playing both of them! How much progress have you made on them? Sounds like you're almost done with the K1 NPC overhaul.
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Am I hearing this right? Are you making a new version of your NPC overhaul for both games or just KOTOR?
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- 7 comments
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- upgradable
- davik
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I like this idea! Great work and one other thing that's always bothered me that you could probably fix: Mission is given a Vibroblade when she joins your party and after rescuing Zaalbar, you can find his bowcaster in a locked footlocker, but Mission is optimized for ranged weapons and Zalbaar for melee weapons. I'd like it if you increased Mission's strength and Zaalbar's dexterity so they can effectively use their respective weapons.
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Just what I wanted to hear Kain! May the Force be with you!
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You should create two modular bits so that if someone has TSLRCM but not M4-78EP(or vice versa), they can still use your mod.
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I wish you luck at this! It's a shame SpaceAlex completed so much work yet left it unfinished. Good news is that there's plenty of assets to use in mods.