Jedi Enclave: Jedi Sparring
 
Credit DarthParametric DeadMan JCarter426 Fred Tetra bead-v ndix UR Werner Rumpeltesz Notepad++team TK102 Stoffe Fair Strides DeadlyStream /r/kotor #mod_development All modders and streamers 'round the Galaxy!
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Jedi Enclave: Jedi Sparring


Credit

DarthParametric DeadMan JCarter426 Fred Tetra bead-v ndix UR Werner Rumpeltesz Notepad++team TK102 Stoffe Fair Strides DeadlyStream /r/kotor #mod_development All modders and streamers 'round the Galaxy!
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On 4/12/2019 at 9:19 AM, JasonRyder said:

How did you port the Quarterstaves from K2 to K1?

  1. Create an end-result folder anywhere you see fit and save every stuff you worked on below to that folder
  2. Open DeadMan's Quarterstaff model - w_Qtrstaff_003.mdl with MDLedit
  3. I do - ignore the "vertex normal calculation settings" error message
  4. Proceed
  5. Change the target game to KOTOR1
  6. Within the Header node change the Model Name reference to w_Qtrstaff_001 by right-clicking the node and advance accordingly
  7. Save the binary
  8. Change the icon reference - iw_qtrstaff_003 to iw_qtrstaff_001
  9. Put these files to the Override folder:
    w_Qtrstaff_001.mdl
    w_Qtrstaff_001.mdx
    dm_qrtstaff_002.tga
    dm_qrtstaff_002.txi
    iw_qtrstaff_001.tga

     

I'm quite sure that should work - just let me know at which area the problems should occured. :cheers:

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