JasonRyder

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Everything posted by JasonRyder

  1. But the NPC Overhaul Mod uses TSL Patcher for installation, but that's not what you meant, right? And you're right, K1 Community Patch is probably the better option because it does many of the same things. Off-topic, just posted some files I want to use to reskin/retexture the Echani Fiber Armor you get on Taris. SpaceAlex made a really nice one and I want to use it, but I've never modded anything before.
  2. I've found the files and the icon I want for a reskin/retexture of the Echani Fiber Armor found on Taris. But I can't simply place them into my override folder because I'm also using Efixian's Taris Arena Changes. The icon and files that I found are from SpaceAlex's Unfinished K1 Enhancement Project. What do I do now? I'm thinking I would need TSL Patcher to make a mod for this, but that may not be the case. I've never modded before, so this would be my first. Help would be appreciated! ia_class4_008.tga PFBC08.tga PMBC08.tga
  3. I installed the NPC Overhaul Mod first. And I'm using the Effixian's Taris Arena Changes. Nothing else modifies NPCs on Taris.
  4. So I need to install K1CP first and then Kain's NPC Overhaul? I was told the two mods were incompatible.
  5. I'm using this with Kainzorus Prime's NPC Overhaul and I noticed that Gelorrod originally used Xor's head, but went back to his unmodified on after I re-loaded a save. Also, one of the Black Vulkars that confronts Calo Nord in the cantina uses this head as well. Tried multiple loads of the save and he still used it.
  6. Thanks for adding the compatibility option!
  7. What are you modifying with Marl and Bendak Starkiller?
  8. Does this work with K1CP?
  9. Is this compatible with Kainzorus Prime's NPC Overhaul Mod?
  10. Yes! VarsityPuppet's Mod is exactly what I was talking about! Oh and what about JC's Cloaked Jedi Robes and Revan's Hoodless/Maskless Robes mod?
  11. Another thing I like is Ebmar's Ajunta Pall mod. Is that compatible? What about K1R? And you and EAF97 should really work together. He has some great ideas and the screenshots of his NPC overhaul mod look promising!
  12. Good updates as usual. Oh and a comment about the Sith Governor Mod: Does the Sith Governor still drop the "Governor's Robe" and the "Sith War Sword?" I hope he does. And are you still working on the Gameplay Enhancement Mod?
  13. Great looking model! Only thing is that it makes everything else around him look outdated.
  14. Another fine mod! This will be a fine addition to the K1 Enhancement Project!
  15. Is this going to be part of your K1 Gameplay Improvement project?
  16. As in you need to get half the evidence and make the judgement? That explains why I never hear it since I always get all the evidence before I accuse both of them.
  17. "Ironically Master Bolook--who supervises the trial side-quest on Dantooine--is mentioned as "green" at one point but is actually orange." I've played KOTOR many times and have never come across this line. Can someone point me to it?
  18. I like to think at this time, the Coruscant masters are just visiting, possibly to give input on Revan's re-training.
  19. I've got an idea! Maybe you could use EAF97's custom Davik robe for his intro appearance and his armor for his battle appearance. And would you also consider putting the Jedi Masters from KOTOR II into the Jedi Enclave? My point is, you two should work together.
  20. JasonRyder

    Untitled.png

    What kind of mod is this?!?
  21. JasonRyder

    Custom Robe for Davik

    I like this! Recolors/Retextures of this outfit could be used for Tarisian nobles as well. But only Davik should have purple!
  22. JasonRyder

    PMHC04 HD

    Why is it that every reskin of this head has a beard? I know Revan canonically grew it out during the hunt for the Star Forge, but I prefer a clean-shaven look.
  23. Will this work with your Cloaked Jedi Robes for K1 mod?
  24. Does this work with your Cloaked Robes mod?