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  1. Effixian's Taris Arena Changes

    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------
    TITLE: Effixian's Taris Arena Changes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    ~ JDub96 and Effix present, a Knights of the Old Republic mod ~

    This mod tries to make the Taris Arena contestants look more interesting, mainly by giving them new variations of the Combat Suit.

    There's also a Combat Suit variation for the player, that's in the first aid container in the corner of the room (near Twitch).

    Somewhat like souvenirs, Kebla of the Equipment Emporium sells replicas of the new Combat Suit variations that the arena contestants wear.

    I've split this mod up into 2 parts.

    A: The NPCs wear new combat suit variations, the player can loot its own version and Kebla sells the replicas.

    B: Further changes to make the NPCs more unique:
    - Gerlon Two-Fingers gets a scruffy beard
    - Ice gets a more unique Echani inspired head
    - Marl gets a unique head with beard
    - Twitch gets a different texture to make him look a bit more menacing
    - Bendak gets a different texture based on my TSL mod "Mandalorian Reskins"

    Important:
    - Kebla's store will only update if you use a save in which you haven't been to the Upper City South yet
    - The changes inside the cantina will only work with a save in which you haven't been inside the Upper City Cantina yet

    -------------------------
    INSTALLATION
    -------------------------

    Unzip.

    Part A:
    Simply copy the files from the subfolder "Part A - Combat Suits" to your game's Override folder.

    Part B (optional, but requires Part A):
    Run "TSLPatcher - Install Effixians Taris Arena Changes - Part B.exe" and point it to your main game's folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with other mods that change or include the same files.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove from the Override folder:

    g_a_class4010.uti
    g_a_class4011.uti
    g_a_class4012.uti
    g_a_class4013.uti
    g_a_class4014.uti
    ia_Class4_008.tga
    ia_Class4_009.tga
    ia_Class4_010.tga
    ia_Class4_011.tga
    ia_Class4_012.tga
    k_ptar_a02ae_en.ncs
    keblastore.utm
    org_tar_a02ae.ncs
    PFBC08.tga
    PFBC09.tga
    PFBC10.tga
    PFBC11.tga
    PFBC12.tga
    PMBC08.tga
    PMBC09.tga
    PMBC10.tga
    PMBC11.tga
    PMBC12.tga
    tar02_bendak021.utc
    tar02_deadeye022.utc
    tar02_gerlon021.utc
    tar02_ice021.utc
    tar02_marl021.utc
    tar02_twitch021.utc

    If you've added Part B, also remove:

    N_Bendak.tga
    n_gerlon.mdl
    n_gerlon.mdx
    N_Gerlon.tga
    n_ice.mdl
    n_ice.mdx
    N_Ice.tga
    n_marl.mdl
    n_marl.mdx
    N_Marl.tga
    N_Twitch.tga

    2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JDub96 for the overall mod concept and thinking up the different combat suit variations
    - DarthParametric for an improved script
    - Fred Tetra for KotOR Tool
    - Camo pattern by Fauzy Ramadhan @ vecteezy.com

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix
    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    751 downloads

       (1 review)

    18 comments

    Updated

  2. Knights of the Old XBOX

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.2.0 Release Date: 27.01.2024
     
    Installation:
    Alongside the "Readme.txt" file will be the following folders:
     
    "Audio Mods"
    "Movie Cutscene Mods"
    "Override Mods"
     
    * To install Audio Mods: Open the Audio Mods folder, open the Taris Sith Raid XBOX VO folder, open the Streamwaves and copy all 4 .WAV files to this directly (swkotor\streamwaves\m02aa\prer99) and overwrite the vanilla files.
    * To install Movie Cutscene Mods: Open the Movie Cutscene Mods folder, select which mod you'd like to install and simply copy the .BIK file into your swkotor "movies" folder and overwrite the original .BIK files.
    * To install Override Mods: Open the Override Mods folder, select which mod you'd like to install and copy the files within the mod folder into your swkotor "Override" folder. You cannot install both Dark Jedi mods as they use the same files, please pick only one Dark Jedi mod to install.
     
    Uninstallation:
    Depends on what you've chosen to uninstall.
    * For Audio Mods, open the "Backup (Vanilla Files)" and copy the .WAVs inside to the prer99 folder and overwrite the Xbox .WAVs you added.
    * For Movie Cutscene Mods, open the "Backup (Vanilla Cutscenes)" folder and copy the .BIKs inside to your swkotor movies folder and overwrite the Xbox .BIKs.
    * For Override mods, delete the files you copied into your Override.
     
    Description:
    As you may know, or may even remember, Star Wars Knights of the Old Republic was released on July 15 2003 whilst the PC edition was released on November 19 2003. Obviously, the original Xbox console from 2003 has gone out of fashion a LONG time ago and 95% of the Kotor Modding and Gaming Community in general have migrated over to the glorious PC Master- *Cough* I mean, to the PC.
     
    But did you know that Bioware gave Kotor one final improvement before releasing the full game to the PCs? if you've actually played Kotor on the original Xbox (Or maybe even the Xbox 360, Xbox One or even the Xbox Series X) then you'll recall how on the Console edition of Kotor had a variety of oddities like lower resolution textures, different appearances for NPCs, incorrect appearances for NPCs, alternative VO, bugs/glitches, Yavin 4 being locked behind DLC and more...
     
    This mod pack is similar to my TSL Mini Mod Collection mod, every update to the KOTOX will include more Xbox inspired mods for the player to install and experience.
     
     
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Would be incompatible with any mods which modify the Taris Sith Raid dlg, the legal and Revan's death .BIKs and any Dark Jedi texture mods.
    Report any unknown incompatibilities to me on Deadlystream.com.
     
    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
     
    Thanks to:
    l2daorch: For contributing the Taris Sith Raid audio!
    DarthParametric: For contributing the Xbox textures!
    DrMcCoy and DarthParametric (again): For helping me with Xoreo's Tools!
    Effix: For helping me operate the Command Prompt!
    Asxdefter on YouTube: For his 2010 playthrough of Kotor on the Xbox 360. His Kotor videos were a massive inspiration for making this mod! 
    BlueShadePlays on YouTube: For their 2017 playthrough of Kotor on the Xbox One. As the Xbox One Kotor has 1080p support, their Kotor videos provided HD crystal clear footage of the Xbox features which I recreated in this mod!
    Bioware: For such an amazing game!
    JCarter428: For SithCodec!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
     

    559 downloads

       (2 reviews)

    3 comments

    Updated

  3. Dantooine Additional NPC Overhaul

    THE DANTOOINE ADDITIONAL NPC OVERHAUL
    Changes key NPCs (not related to the Sandrals or Matales) to have unique -- or at least unique-adjacent -- heads and appearances.
    For Dantooine this means the following:
    Various ambient Jedi get their heads swapped from primary to secondary commoners--no more duplicates who won't talk to you. This includes one Courtyard Jedi who is now an orange Twi'lek--call it a diversity win.
    Crattis is made orange to help set him apart from Karl.
    Sol'aa has his green Xbox appearance restored so nobody can call me prejudiced against Twi'leks or the colour green.
    Elise (the droid kriffer) gets blonde hair and red lipstick. She's lonely and deserves nice things maybe.
    Lur Arka gets a unique red Twi'lek head based off of Xor's unique Twi'lek head. He also will be wearing a darker clothing variant just to make him stand out a bit more.
    For the quests proper:
    Nemo gets a new head based off a mix between Vrook and the Old Commoner head he had before. Corpse changed to match.
    Jon the farmer gets a new (blond) head with facial hair, based off PMHC03.
    Sherruk gets a unique red Mandalorian appearance where Mandalorian symbols are featured prominently on his chestplate as well as his back.
    Rickard Lusoff gets a unique head based off PMHA05, as well as a skintone-on-glove-appropriate smuggler's outfit, to give him that hunter-loanshark look he was always meant to have. (For best results, pair with DarthParamedic's TOR Ports: Handon's Enhanced Waistline).
     
    Big ups to the modding community who love the game as much for what it is as what it could be.
     
    All work is mine and may only be used with permission. I didn't spend hours bouncing between Kotor Tool, GIMP, various image upscaling websites, and a new override folder just to have the credit stolen.
     

    419 downloads

       (1 review)

    2 comments

    Updated

  4. JC's Fashion Line I: Cloaked Hybrid Robes for K1

    Summary
    This mod adds cloaks to the Jedi robes worn by the player and many NPCs, combining the body of the KOTOR 1 robes with the cloaks of the KOTOR 2 robes in a hybrid model.
    There are three texture options: 100% Brown, Brown-Red-Blue, and Brown-Red-Blue Alternative. The Brown-Red-Blue textures maintain the color scheme of the K1 Jedi Robes. The 100% Brown textures look more like K2 textures, with different (brown) designs for the Jedi robes instead of different colors. The Brown-Red-Blue Alternative uses the K1 color scheme, but gives the red and blue robes dark grey cloaks.
    All styles come with or without gloves for your player character and some non-player characters. If you choose a gloveless option, your hands will be bare and match your usual skin tone.
    Installation
    Automatic Installation (Recommended)
    Extract files from the downloaded archive. Run Fashion_I_Cloaked_Hybrid_Robes_K1.exe. Select one of the six install options:
    a) 100% Brown
    b) 100% Brown (No Gloves)
    c) Brown-Red-Blue
    d) Brown-Red-Blue (No Gloves)
    e) Brown-Red-Blue Alternative
    f) Brown-Red-Blue Alternative (No Gloves) Click "Install Mod" and select your game directory (default name SWKotOR). Manual Installation
    Extract files from the downloaded archive. If you do not have an override folder, make one in your game directory (default name SWKotOR). Select one of the three folders in tslpatchdata:
    h_bbb – 100% Brown
    h_brb – Brown-Red-Blue
    h_brb-a – Brown-Red-Blue Alternative Copy all files from the selected folder to your override folder except appearance.2da and the .ini and .rtf files. The gloveless options require patching appearance.2da and are not supported by the manual installation.
    Uninstallation
    Remove the installed files or replace from backups if necessary. Uninstallation
    Remove the installed files or replace from backups if necessary. Compatibility
    This mod is not compatible with my Cloaked Jedi Robes mod; you have to pick one or the other.
    This mod is compatible with my Cloaked Party Robes mod, if you install it after installing this mod.
    This mod is likely not compatible with other mods that alter the Jedi robes.
    This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.
    This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.
    These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.
    Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.
    P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.
    The gloveless options only support appearances from the original game release. If you use a modded player appearance, they'll still wear gloves.
    While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.
    Credits
    KOTOR Tool – Fred Tetra
    TSLPatcher – stoffe, Fair Strides
    NWMax – Joco
    KOTORMax & MDLEdit – bead-v
    waifu2x – nagadomi
    This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.
    Permissions
    I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    I have uploaded a separate mod resource with essentially all of these assets free for anyone who wants to use them. But I want to keep them separate for simplicity's sake, so this release here is strictly a mod.
    Disclaimers
    OBSIDIAN IS THE NEW BLACK. DON'T WEAR BIOWARE AFTER LABOR DAY.
    Donations
    If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.
    For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.
    I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.

    2,703 downloads

       (2 reviews)

    8 comments

    Updated

  5. Qel-Droma Hybrid Robes for JC's Cloaked Hybrid Robes

    A Mod for Star Wars Knights of The Old Republic
    Authors: N-DReW25, Effixan and Constantinople33
    1.0.0 Release Date: 08.05.2022

    Installation:
    1) Install JC's Fashion Line I: Cloaked Hybrid Robes for K1 FIRST! (No exceptions!!!): https://deadlystream.com/files/file/1758-jcs-fashion-line-i-cloaked-hybrid-robes-for-k1/
    2) Install Effixan's Qel-Droma Robes Reskin SECOND!: https://deadlystream.com/files/file/2019-effixians-qel-droma-robes-reskin-for-jcs-cloaked-jedi-robes/
    3) Open the "For Override" folder and copy the files within to your swkotor Override folder and select the "Overwrite" option when it pops up.

    Description:
    March 11th 2021 saw the release of the Lore-Friendly Qel Droma Robes by Constantinople33 which was a 2K resolution reskin of the vanilla K1 Jedi Robe texture to make the Qel-Droma Robe item look more like the canonical Robe as
    worn by Qel-Droma in the Kotor Comics. I personally thought the skin looked AMAZING with its extensive detail, but at the time I used JC's Cloaked Jedi Robe mod so I took no heed to the mod as both mods were incompatible.
    But upon looking into JC's Cloaked Hybrid Robe mod, I realized that it would be possible to "merge" Constantinople33's work with one of JC's Cloaked Jedi Robe skin to make a "Hybrid" robe. At first, I was intending to use
    Salk's Qel-Droma Robe texture (which was uploaded by StellarExile) as the Cloaked texture of my Hybrid mod, but after my initial work on the Hybrid Robe the modder Effixan published his own take on a unique Qel-Droma Cloaked Robe.
    From what I can tell, Salk had requested Effixan to professionally make his version of Qel-Droma's Cloaked Robe using Salk's work as an inspiration... as such, after getting permission from Constantinople33 and the fact Effixan stated in his
    readme that users can use his Qel-Droma Robe with credit, I have merged the Lore-Friendly Qel-Droma Robe with Effixan's Qel-Droma Robes Reskin mod.

    Known Bugs:
    This mod shouldn't have bugs, but if there any please report them on Deadlystream.com
    Incompatibilities:
    Report any unknown incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    To use Constantinople33's texture in your mod, please ASK HIM for permission as it is his original work!
    Thanks:
    Constantinople33: For making the original Lore-Friendly Qel-Droma Robes!
    Effixan: For creating his own Qel-Droma Cloaked Robe texture which was used in this mod!
    Salk: The one responsible for the design of the Qel-Droma Cloaked Robes!
    Bioware: For such an amazing game
    Fred Tetra: For Kotor Tool
    And everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    284 downloads

       (0 reviews)

    2 comments

    Updated

  6. KotOR 1 Twi'lek Male NPC Diversity

    =KotOR 1 Twi'lek Male NPC Diversity=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: K1 Twi'lek Male NPC Diversity.7z
    LATEST VERSION: 1.1.7
    CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In vanilla KotOR 1, Twi'lek NPCs have a very limited variety of designs. This mod aim to diversify the appearances of Twi'lek male NPCs, by giving the named Twi'lek male NPCs different looks instead of the generic NPC looks to set them apart.
    The Twi'lek male NPCs affected by this mod include:
    Larrim, a merchant in the South Apartments of the Taris Upper City Uriah, a Pazaak card seller in Javyar's Cantina Bib Surool in Javyar's Cantina Matrik in the Lower City East Apartment on Taris Crattis Yurkal, a merchant in the Jedi Enclave on Dantooine Deesra Luur Jada, a Jedi Knight in the Jedi Enclave on Dantooine Kandon Ark in the Black Vulkar Base on Taris Karal Kaar, a merchant in the Jedi Enclave on Dantooine Lur Arka Sulas in the Jedi Enclave on Dantooine Bolook at the Dantooine grove Nico Senvi, a swoop racer on Tatooine Ganda Kaitoova, a swoop race fan on Tatooine Senni Vek, messenger of the GenoHaradan quest line Vek in the swoop registration on Manaan Ziagrom, messenger of Mika Dorin's premium store The unique appearances of these NPCs are created by utilizing the assets from Ashton Scorpius' Better Twi'lek Male Heads for K1 Enhancement Pack modder's resource, which is based on the Twi'lek NPC assets from SpaceAlex's K1 Enhancement Pack, which has been released as a modder's resource.
    Ashton Scorpius' K1 Better Twi'lek Male Heads mod is not required for this mod to work, but I recommend installing Ashton's mod alongside this mod for visual consistency between the Twi'lek male NPC heads.
    For the best experience with this mod, it is recommended to load a save before visiting Taris for the first time.
     
    2. INSTALLATION:
    Extract the K1 Twi'lek Male NPC Diversity.7z archive you downloaded to anywhere you like, as long as it is not within the KotOR directory. Run Install.exe, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    I also provide upscaled head textures for the Twi'lek male NPCs as an optional installation. After installing the main part of this mod, go to the "Optional - Upscaled Textures" folder, drop the files into the Override folder in your KotOR directory and overwrite files when prompted.
    If you prefer the Twi'lek men's "blubber" necks in the vanilla game, or you choose to install Option B of Ashton Scorpius' K1 Better Twi'lek Male Heads, after installing the main part of this mod, go to the "Optional - Original Necks" folder, drop the files into the Override folder in your directory and overwrite files when prompted.
    When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.
    If you also want to use N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, you need to run Install.exe again, select either “RC-K1CP/Senni Vek Restoration Compatibility” OR "Senni Vek's Ambush Compatibility" installation option, depending on which version of Senni Vek Mod you installed, and point the installer to the directory of your KotOR game. Make sure you have installed the “Main Installation” component of the mod before installing this compatibility patch.
     
    3. UNINSTALLATION:
    Run Install.exe and select your KotOR directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod.
    If you have also installed one of the compatibility patches for N-DReW25's Restored Content for K1CP or Senni Vek Mod, the installer will uninstall the patch first. After uninstalling the patch, you need to select Yes to delete the most recent backup folder, then select “Uninstall Mod / Restore Backup” from the dropdown menu again to uninstall the main part of my mod.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    This mod is not compatible with any other mods that modify or change the heads of the Twi'lek male NPCs affected by this mod (see the Description section above for a full list of the NPCs).
    This mod does not replace any vanilla Twi'lek textures and models, so this mod is compatible with mods that retexture or remodel vanilla Twi'leks.
    If you are using KotOR 1 Community Patch (K1CP), you need to install this mod after K1CP.
    If you are using KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    If you are using N-DReW25's Restored Content for K1CP (RC-K1CP) and/or Senni Vek Mod, this mod has included a compatibility patch. Follow the instructions in the "Installation" section above to install this patch.
     
    6. PERMISSION:
    Since this mod utilizes assets from Ashton Scorpius' Better Twi'lek Male Heads for K1EP modder's resource, per Ashton's terms in the modder's resource, do not use assets from this mod without receiving Ashton's permission first.
     
    7. CREDITS:
    SpaceAlex for the K1 Enhancement Pack modder's resource
    Ashton Scorpius for creating the Better Twi'lek Male Heads for K1EP modder's resource and giving me the permission to use it
    N-DReW25 for giving me the permission to make a compatibility patch for Senni Vek Mod and Restored Content for K1CP
    Cortisol for Holocron Toolset
    bead-v for MDLedit
    ndix UR for tga2tpc and tpcview
    Cortisol and th3w1zard1 for HoloPatcher
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,812 downloads

       (0 reviews)

    17 comments

    Updated

  7. Darth Souls

    This mod is a reupload from the mod I first uploaded to Nexus mods. This mod is an essential tool to play the game however you want! 
    This simple mod, allows a very extensive set of difficulty options to be selected when playing Knights of the Old Republic. This does work for Knights of the Old Republic II: The Sith Lords as well! Ranging from Effortless difficulty, where you will take no damage during gameplay, all the way up to Impossible difficulty, where every move counts!
     
    This mod was done to significantly increase or decrease game difficulty options. A full detail of all options are as follows:

    Effortless - "requiring no physical or mental exertion." True to the definition, this makes your kotor experience completely story based. Fight even the toughest of enemies with no armor, and hand to hand combat!

    Very Easy - 1/4 damage taken in game. Makes the game so easy, even a young child would enjoy without frustration.

    Easy - "achieved without great effort; presenting few difficulties." This is the standard Easy difficulty option already present in-game. 1/2 damage from enemies.

    Moderate - "average in amount, intensity, quality, or degree." This setting is slightly easier than the standard normal difficulty, best suited for gamers who have never played dice roller combat before. 3/4 damage from enemies.

    Normal - "conforming to a standard; usual, typical, or expected." This is the default normal difficulty, recommended to start here for basic play as the game is balanced like the way it was intended. 100% damage from enemies.

    Challenging - "testing one's abilities; demanding." This difficulty setting ups the ante in favor for the enemies in the game slightly. Best for first time players of the game but have experience with dice roller combat. 125% damage from enemies

    Difficult - "needing much effort or skill to accomplish, deal with, or understand." This setting is the default max difficulty option, best for experienced players to play at this level. 150% damage from enemies.

    Hard - "requiring a great deal of endurance or effort." This setting is the first one to really shine above normal gameplay capabilities, most players probably feel like the standard Difficult setting is still too easy. This setting will be a refresher for those ample to play harder difficulties without overdemanding scenarios. 200% damage from enemies.

    Very Difficult - Essentially this is double the punishment done by the regular Difficult setting. Best suited for those who want extra challenge and thought processes for the journey. 300% damage from enemies.

    Overpowering - "extremely strong or intense; overwhelming." This is where the game starts really getting Souls-like. Enemies will deliver punishing damage in late game. At times certain fights will make you doubt the possibilities of beating the game like this. 400% damage from enemies.

    Impossible - "not able to occur, exist, or be done." This setting is for those who are Souls masters. Beating the game on this difficulty should be an achievement worth all the points it would take to beat all achievements from most games. Will have you looking like Darth Maul begging Darth Sidious for mercy, "There is no mercy." 500% damage from enemies.

    So as you can see, this simple difficulty mod will cater to practically anyone's tastes. Just make sure to change difficulty prior to starting a new game. The default option will always select the second difficulty option no matter what, which in this case would be the  "Very Easy" option. Let me know what you think of the mod and May the Force be with You!

    111 downloads

       (0 reviews)

    2 comments

    Updated

  8. Unofficial K1CP Tweak Pack

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    1.6.1 Release Date: 12.05.2024

    Installation:
    This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/
    Alongside the "Readme.txt" file will be the following folders:
    "Override Mods"
    "TSLPatcher Mods"
    * To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
    * To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). 

    Description:
    9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.
    This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.
    Features:

    Known Bugs:
    This mod shouldn't have bugs but if there is report it on Deadlystream.com

    Incompatibilities:
    Report further any incompatibilities to me on Deadlystream.com

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.
    Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.

    Thanks:
    A Future Pilot: For kickstarting the K1 Community Patch mod!
    DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!
    DarthParametric again: For improving the mod logo on the main download page!
    Bioware: For such an amazing game!
    Stoffee: For TSLPatcher!
    Fred Tetra: For Kotor Tool!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,557 downloads

       (0 reviews)

    9 comments

    Updated

  9. Taris Escape Sequence Adjustments

    This mod makes some edits to the three scenes that occur during the escape from Taris sequence.
    The first of these is the “Resume the bombardment” cutscene on the bridge of the Leviathan. During this scene, it’s possible that the player and party may spawn at the back of the bridge, being visible behind Malak. An edit to the module has been made to ensure that this doesn’t occur (technically they are still there, they have simply been moved out of sight). Additionally, two of the background crew NPCs appeared to be incorrectly positioned, so one of these was shunted sideways to better respect personal space.
    The second is the “Incoming fighters!” cutscene in the Ebon Hawk’s cockpit, just prior to the turret mini-game. In the vanilla version of this cutscene, only Bastila and Carth were included. If your previous party included any members besides those two, they would just spawn in the hallway, possibly blocking the camera in the opening shot. This scene has been altered so that the entire party (at this point in the game) is now present in the cockpit. Mission and Canderous take the two passenger seats, with Zaalbar standing behind Mission and T3-M4 attending to astrogation duties.
    The third scene is again in the Ebon Hawk’s cockpit, after the fighter mini-game. The order of pre-rendered cutscenes has been altered here. In the vanilla game, after destroying all the Sith fighters, you see a video of the Ebon Hawk doing a victory roll and then jumping to hyperspace, after which you have a conversation on the Ebon Hawk bridge with Bastila and Carth where it implies you have already landed on Dantooine. Yet following this conversation, you get a pre-rendered cutscene showing you approaching and landing on the planet. This was clearly done in order to mask the module loading in the background on the Xbox. The landing movie has now been moved in front of the conversation, and the skybox in the Ebon Hawk changed to Dantooine so that the sequence makes more logical sense. Additionally, Carth, Bastila, and the player all have any equipped weapons and masks/goggles hidden for the duration of the conversation.
     

    Specific Changes:
    STUNT_06 - Edited the module's IFO to offset the entry position and hide the player/party. STUNT_06 - Edited the module's GIT to offset the position of n_sithcomf001. Technically out of shot currently. STUNT_07 - Edited the module's onload script to spawn the entire party into the scene STUNT_07 - Created a scene-specific stunt animation for T3-M4 (computer use). STUNT_07 - Created a scene-specific stunt animation for Mission (sitting). STUNT_07 - Created a scene-specific stunt animation for Canderous (sitting). STUNT_07 - Created a scene-specific stunt animation for Zaalbar (standing/idle). STUNT_07 - Edited the scene-specific stunt animation for the player (m12aa_c07_char01.mdl/mdx) to make them run towards the turret ladder instead of past it. M12ab - Replaced the heartbeat and k_pebo_sthdeath2 - 7 scripts with modified versions to chain movies and switch Ebon Hawk skybox Override - Edited the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) to add an astromech-accessible panel below the galaxy map. Override - Edited ebo_bast_vision.dlg to change UnequipItems and UnequipHItem flags, and replace script k_ebn12_dantrans with a custom one. Override - Added custom script DP_TarisDanTran. Known Issues:
    Bastila and Carth are still visibly "air typing". I did attempt to alter the camera animations to mask it, but this actually introduced more problems (stuttering camera moves and revealing previously hidden janky animations). This probably requires more extensive cockpit model alterations to address, but I'm unsure if that is worth the effort, or what effect this might have on other cutscenes. Alternatively, the stunt animations, primarily Bastila's, could be adjusted, but that probably requires someone more talented than me. The animations for Mission and Canderous aren't going to win any Oscars. Acknowledgements:
    Thanks to @Fair Strides for suggesting the IFO edit. Thanks to @ndix UR for permission to use the edited EH cockpit model from “Ebon Hawk K1 Fixes” as a basis and discussions troubleshooting model issues. Thanks to @jc2 for the idea to edit the player's dash to the turret animation. Thanks to @N-DReW25 for the suggestion to add a door to the back of the Leviathan bridge. Thanks to @bead-v for KOTORMax and MDLEdit, and @ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to @JCarter426 for providing and troubleshooting the scripts required to change the Ebon Hawk skybox and movie order during the Dantooine arrival sequence. Compatibility:
    The core changes should be compatible with most other mods. Odds are fairly low someone else has made the specific changes to the stunt and turret modules that would clash with this. Changes to ebo_bast_vision.dlg are injected into any pre-existing copy of the file found in the Override folder. For example, K1 Restoration puts a copy of this file in the Override folder, so as long as you install K1R first, this mod will patch that file. If you subsequently install another mod that directly overwrites this file (again, such as K1R), then the changes will be lost. If you see weapons and masks equipped during the aforementioned post-vision dialogue then you know this is the case. This is a minor aesthetic change and does not affect the core content of the mod. If you wish to use ndix UR’s “Ebon Hawk K1 Fixes” mod, make sure you install that first, as this mod will overwrite the model for the cockpit. The cockpit-specific fixes from ndix UR’s mod have been incorporated into this version. In the same vein, any other mod that uses a modified version of the Ebon Hawk cockpit model (m12aa_01p.mdl/mdx) will result in a clash.

    5,009 downloads

       (15 reviews)

    11 comments

    Updated

  10. Sherruk - Attacks With Lightsabers

    Original Review on Filefront:
     
    Remember Sherruk? He was that Mandalorian on Dantooine with all the trophy sabers he bragged about. Yet when you had to fight him he used blasters/swords. I know "civilians" aren't trained to use lightsabers, but that never stopped anybody before! So why didn't Sherruk use those sabers, huh?! UGH!
     
    If you reacted in the above manner when you first played KotOR then you're in luck. Shem brings us a lovely mod that, while simple in concept, adds a new dimension to that part of Dantooine. Sherruk will now attack you with those trophy sabers, just like a good arrogant fool would. Apaprently Shem also didn't think a lightsaber collector would be caught dead with only two lightsabers. Where Grievous had four, Sherruk shows his prowess by having a whopping seven on his mangled body when you're done with him! Check his body for some other surprises that have been included!
     
    ~Inyri

    31,433 downloads

       (14 reviews)

    13 comments

    Submitted

  11. Consular Sentinel Class Skill Swap

    This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.
     
    Summary
     
    This mod swaps the class skills for the Jedi Sentinel and Jedi Consular, giving the Sentinel the Computer Use, Demolitions and Repair Class skills, and removing them from the Consular.
     
    It always bothered me that the Jedi Consular had 6 class skills, more than the Scoundrel or the Scout, while the Jedi Sentinel had 3, the same number as the Jedi Guardian. It was also highly inconsistent with the other design decisions made towards the Jedi classes, and inconsistent with KotOR 2. It always felt like a mistake.
     
    Every other progression decision is based around the idea that the Guardian is the melee class, the Consular is the Force class, and the Sentinel is the Skill class. Feat gain, Skill gain, and Power Gain are all based around this. Guardians get more feats, while Consulars and Sentinels get the same number. Consulars get more powers, while Guardians and Sentinels get the same number. Sentinels get more skills, while Consulars and Guardians get the same number.
     
    While I wouldn't classify this mod as a bugfix, it does fix an inconsistency within the game, that left the Sentinel as the least viable Jedi class, considering that skill progression is substantially less useful, especially in KotOR 1, than base attack, force saves, feat gain, and power gain, all of which it lags behind both other classes in. This makes the Sentinel somewhat more viable as a class, especially for skill focused runs, and makes the Jedi Consular slightly less effective, considering it already has a lot going for it, due to the increased number of force power and better saving throws.
     
    Features

    Swaps the Class Skills of the Jedi Consular and Sentinel

    Requirements & Compatibility

    To install, run the Installer.exe file. It will automatically install the mod for you

    Recommended Mods

    Jedi from the Start

    Other Links
     
    If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
     
    If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.
     
    If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.
     
    Thank you for reading, enjoy!

    937 downloads

       (7 reviews)

    4 comments

    Updated

  12. Bendak Bounty Non Dark Side Option

    Anyone else out there like me, who was always annoyed that even when going after Bendak for the right reasons with a LS character, there was no way to finish the quest without getting DS points? Especially when you could go and kill Selven for the bounty without netting any? Well, be annoyed no more!
     
    This is a small mod that gives you a second approach to the duel. Your character can either be proceeding with the attitude of will happily kill for credits, would have done the death match anyway and the bounty is just some extra cash, which will still net you DS points, or they can proceed with a more LS attitude, of knowing the government put a bounty on Bendak for a good reason, knowing he needs to be stopped, and although they're not thrilled going into an illegal death match that got him his bounty in the first place is the only way to do it, Bendak's leaving them no other choice. The latter approach will not net you LS points, as like with Selven in vanilla, I still didn't think going for a kill for a bounty was quite LS point material, but that approach will not net you DS points either, allowing you to finish the quest without being forced into a DS shift. The dialogue with Bendak hasn't been changed at all, as that dialogue was always more functional than story anyway, and your character has the chance to express their attitude toward the situation in dialogue with Ajuur. The key line is the one that is the point of no return for starting the duel, the options being not ready, the original ready option expanded with a slightly more killing for credit happy attitude which will trigger a DS gain, and the new option which states there being no other choice, which will not get DS points. There is another opportunity both before the fight earlier in the dialogue and after the fight to express how your character feels about the situation.
     
    These were more quickly thought up, spur of the moment kind of lines, so if anyone has any suggestions about specific dialogue that would sound better, or for changing Bendak's dialogue too, I'm taking them
     
    Fully K1R compatible, afaik this dlg file was never modified, on the offchance it was, that was the version used as a base, so like always, install after K1R.
     
    To install just shove the dlg file into Override, to uninstall just take it out again.

    12,850 downloads

       (9 reviews)

    3 comments

    Submitted

  13. K1 Faster Scuba

    Note: This is included in the KOTOR Community Patch beginning with version 1.8
     
    Everyone hates how slow the underwater section of KOTOR 1 is. Well this is the fix for it! It speeds up your character while adjusting the animation to not make it look bad. The max speed is still slightly less than normal running speed, but it won't take you 20 minutes to get anywhere anymore!
     
    Here's a gif:

     
    As usual, do whatever you want with this file (if it shows up in Sony's mainframe, it's not my fault). I don't even need credit, but If you wanna credit me, that's cool.

    3,412 downloads

       (0 reviews)

    5 comments

    Updated

  14. Canderous' helmet-filtered voice

    This mod was made to increase the immersion for those who like me, love to play with Canderous in full Mandalorian armor.
    It applies radio effect on Canderous' voice.
     
    Completed lines:
    Taris  ✓ Canderous conversation (stories, etc.)  ✓ Carth and Bastila banter  ✓ Jagi quest line ✓ Leviathan ✓ Multiple random reactions ✓ Soundset ✓ I've done my best to locate most of the dialogs, but some of the files are a real pain to find. If you happen to stumble upon missing soundfile let me know.
    It would be extremely helpful if you told me which module it happend and which NPC started the conversation (or you starded with).
    THIS IS NOT A CLOTHING/ARMOR MOD, IT CONTAINS MODIFIED AUDIO FILES ONLY!
    IT REQUIRES ANOTHER MOD TO LOOK PROPERLY FE: "Mandalorian Ultimate Mod"!
    Have fun!
     
     

    768 downloads

       (1 review)

    3 comments

    Updated

  15. Mandalorian Jagi

    Making its DeadlyStream debut while my other mod ideas are still cooking, but here's a simple change to spice up your KotOR immersion.
    This mod does two things, three at most.

    1. Changes Jagi's appearance to a reskinned PMHB03--I tried to give a scarred/burned texture to the head to imply that Jagi did not survive Altheri unscathed.

    1.5. Puts Jagi in Mandalorian Battle Armor--he wasn't at Malachor, which means he wasn't there when Revan committed cultural genocide.

    2. Changes the appearance and soundset of Jagi's two thugs from Rodians to Mandalorian Warriors--he said he sent the call out to the surviving clans, so why shouldn't he bring them along?
     

    463 downloads

       (1 review)

    2 comments

    Updated

  16. KotOR 1 No Gendered Dialogue from Male NPCs

    =KotOR 1 No Gendered Dialogue from Male NPCs=
    A KNIGHTS OF THE OLD REPUBLIC MODIFICATION

    AUTHOR: Leilukin
    FILE NAME: K1_No_Gendered_Dialogue_Male_NPCs.7z
    LATEST VERSION: 1.2
    CONTACT: E-mail to contact@leilukin.com, or message to Leilukin on Deadly Stream
     
    1. DESCRIPTION:
    In KotOR 1, certain male NPCs' dialogue will be different if the player character is female, by flirting with the female PC, remarking on the female PC's gender or appearance, or even scamming the female PC, while not giving such treatment to a male PC. This mod removes those gendered dialogue from male NPCs and aims to make those male NPCs interact with a female PC in the same way as with a male PC, or at least as similar as possible.
    The male NPCs affected by this mod include:
    Jordo, messager for Carth's personal quest Jergan in the Upper City Cantina on Taris Holdan in Javyar's Cantina on Taris Tanis Venn on Tatooine Viglo on Manaan Jorak Uln on Korriban In the case of Jergan, who will attempt to scam a female PC out of money, this mod removes him from the game entirely, because his dialogue to a male PC involves him referring to the PC as a man and suggesting that he is trying to get women's attention, so it will not make any sense for a female PC to get such dialogue. Additionally, unlike most of the other male NPCs affected by this mod, there is zero side quest or reward to gain from talking to Jergan at all.
    This mod has two different ways to alter Holdan and Tanis Venn:
    Edit Holdan and Tanis dialogue to prevent them from hitting on the femlae PC, while keeping their side quests. This option is for players who still want to do their side quests for the rewards. Remove Holdan and Tanis from the game entirely. This option is for players who do not mind missing out their side quests. Unfortunately, Dia and Marlena Venn also have to be removed from the game due to them heavily tied to Holdan and Tanis' side quests. The dialogue of Zax, Komad Fortuna, Dorak Quinn are edited to remove mentions to Holdan and Tanis. NOTE: This installation option is NOT compatible with non-English localizations of KotOR.  
    2. INSTALLATION:
    Extract K1_No_Gendered_Dialogue_Male_NPCs.7z you downloaded to anywhere you like, as long as it is not within the KotOR directory.
    Run Install.exe, you will see the installer presents two installation option. You may choose ONLY ONE of these options:
    Holdan and Tanis Venn Dialogue Edit: Removes male NPCs' gendered dialogue and Jergan from the game. Holdan and Tanis Venn's side quests will still be available. Holdan and Tanis Venn Removal: Removes male NPCs' gendered dialogue, Jergan, Holdan and Tannis Venn from the game. You will no longer be able to do Holdan and Tannis Venn's side quests. Once you selected the option you want, point the installer to your KotOR directory, where swkotor.exe is located, and let the installer do its job.
    If you have installed other mods, when you install my mod, you may receive warnings about the installer skipping at least one .mod file because it already exists in your Modules folder. Do not need to worry about those warnings, as it is just the way I set up the installer to ensure my mod will be installed properly if you are not using any other mods.
    When you install this mod, a new folder named "backup" will be created by the installer in the same folder as the installer. Do not delete the folder or the file within the folder if you plan to uninstall this mod.
     
    3. UNINSTALLATION:
    Go to the "backup" folder created by the installer of this mod, cut and paste the MOD files into the Modules folder in your KotOR directory. The MOD files include:
    korr_m38ab.mod manm26aa.mod tar_m02ae.mod tar_m03ae.mod tar_m02aa.mod* tat_m17ad.mod* tat_m18aa.mod* (*Only if you installed the Holdan and Tanis Venn Removal option)
    If there is no DLG file present in your backup folder, go to the Override folder in your KotOR directory, and delete the following files:
    k_hjordo_dialog.dlg tat17_03tanis_01.dlg** tat18_10tanis_01.dlg** (**Only if you installed the Holdan and Tanis Venn Dialogue Edit option)
    If there is any DLG file present in your backup folder, cut any DLG file(s) from the backup folder, then go to the Override folder in your KotOR directory, and delete the rest of the aforementioned DLG files that did not have a backup copy.
     
    4. KNOWN ISSUES:
    None currently known. If you find any bugs or problems, please let me know.
     
    5. MOD COMPATIBILITY:
    Any other mods that modify any of the following dialogue files may conflict with this mod:
    k_hjordo_dialog.dlg — Jordo's dialogue tar03_holdan031.dlg — Holdan's dialogue tat17_03tanis_01.dlg — Tanis Venn’s dialogue in the Hunting Lodge on Tatooine tat18_10tanis_01.dlg — Tanis Venn’s dialogue at the Tatooine Dune Sea man26_viglo.dlg — Viglo's dialogue kor38b_jorakuln.dlg — Jorak Uln's dialogue The Holdan and Tanis Venn Removal version of this mod may also conflict with mods that modify the following dialogue files:
    tar03_zax031.dlg — Zak's dialogue tat17_03komad_01.dlg — Komad Fortuna’s dialogue in the Hunting Lodge on Tatooine tat17_03dorak_01.dlg — Dorak Quinn’s dialogue I have set up TSLPatcher to install this mod by patching the relevant dialogue files to improve compatibility with other mods as much as possible, but it is still not fully guaranteed to be compatible with every other mods that modify the same dialogue files.
    This mod is compatible with KOTOR 1 Community Patch (K1CP). I recommend installing my mod after K1CP.
    If you want to use KotOR 1 Restoration (K1R), you need to install this mod after K1R.
    This mod can be installed alongside JC's Romance Enhancement: Pan-Galactic Flirting for K1, however you will not be able to get Viglo's comment about the player character's body regardless of the player character's gender.
     
    6. PERMISSION:
    You may do whatever you want with this mod, including using this mod's assets in your own mod. Credit is appreciated but not necessary.
     
    7. CREDITS:
    Cortisol for Holocron Toolset
    Fred Tetra for KotOR Tool
    tk102 for DLG Editor and K-GFF GFF Editor
    Stoffe for TSLPatcher; Fair Strides for the updated version
     
     
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    85 downloads

       (1 review)

    4 comments

    Updated

  17. Juhani Male Romance

    A simple mod that goes in and tweaks the character flags for Juhani's dialogue file, her section of the Dantooine Grove dialogue file, and her scipt that allows a male PC to romance her.
    She'll still refer to the PC as female since splicing audio is far beyond my capabilities, but I took the time to do this, and as far as I'm aware, the only other file that ever attempted to do this is broken.
    Installation is simple and just requires moving the files to the Override folder. The only mods that might conflict would be those that edit Juhani's dialogue, her scripts, or one particular file for Dantooine (though I'm not aware of any mods that also alter this file.) Maybe one day I'll be good enough to make use of the TSLPatcher.
    Many thanks to @ebmar and @DarthParametric for answering a couple questions I had that without which this mod would have not been possible.

    747 downloads

       (0 reviews)

    7 comments

    Submitted

  18. More Republic Soldiers Presence

    When the player and the group escapes to Dantooine it feels weird as to why the Sith dont pursue them seeing as it is completely defenceless. To mitigate that ive changed some of the jedi and protocol npc into republic troopers. Just copy and paste to override

    352 downloads

       (0 reviews)

    1 comment

    Submitted

  19. SWTOR Revan Voice Mod for Male PC

    Experience the Male Revan, with the voice of Jeff Bennett who portrayed him SW:TOR, while retaining his lighthearted nature from KOTOR and authoritative persona from SW:TOR.
     
    Introducing as my first mod: SW:TOR Revan Voice Mod!

    I definitely know this is one of the mods people have been waiting for. Rino Romano, the original voice of Revan, did a fantastic job in the game. But have you ever asked yourself or wanted your character to sound like SW:TOR’s version that’s voiced by Jeff Bennett? (Who’s also the voice of Kyle Katarn). Well with the power from Elevenlabs & Play.ht, now you can!

    In the first Knights of the Old Republic (KOTOR) game, Revan is the central figure whose story filled with secrets and epic adventures captivated players across the galaxy. A true force to be reckoned with, Revan was a formidable Jedi Knight, renowned for his exceptional skills and leadership. However, destiny took an unexpected turn when Revan fell to the dark side, becoming a Sith Lord of great power and influence. This profound transformation led to Revan's pivotal role in shaping most of the Old Republic universe. 
     
    With this mod, you have the chance to embody a slightly younger version of Revan's voice that preserves the character's essence from both KOTOR and SW:TOR. Experience Male Revan, with the voice of Jeff Bennett while retaining the balance of lighthearted comedic nature and commanding authority, reflecting the revered figure Revan we know and love!!!

    Happy 20th Anniversary to KOTOR and May the Force be with you!
     
    All Voice Lines
    Installation  (READ VERY IMPORTANT):
    Download the zip file and open it. Select all of the .wav files and put them inside the streamsounds folder in KOTOR directory.  (DO NOT PLACE THEM IN OVERRIDE) (DO NOT PUT THE OPTIONAL FOLDER INSIDE STREAMSOUNDS. See step 3.) If you do not wish to use the optional sounds then skip to step 6. (OPTIONAL) If you WANT the optional files then continue but open the optional folder. There are three folders: Security Failure, Critical Hit, and Mine Placement. You may only have ONE security failure file in the streamsounds folder. (OPTIONAL) Choose one of the security failure options. The folder will tell you what he’ll say. Place *only one* of the .wav files inside the streamsounds folder.  (OPTIONAL) If you want to use the other critical hit and mine placement or just one of them then place the .wav file in streamsounds. If it says a file exists with that name or to overwrite then just hit ok or replace.  Paste the backup folder into your streamsounds folder and you’re all set! 


    Uninstall:
    Use the backup folder I provided and copy all the files inside the backup folder and paste them into your streamsounds folder. 


    Other Information:
    Your character will no longer make sound when getting hit and dying in combat. I have intentionally removed these lines as the OG voice does not fit with Jeff’s voice. If you’ve played KOTOR 2 then this likely won’t bother you! However, this may be solved in a future version.  Compatibility: I doubt it will affect anything important that doesn’t mess with player male files in streamsounds.  Recommended Mods:
    Jedi Knight Revan Stylized Portrait created by Tinman888
     
    This Mod is not supported by LucasArts, Electronic Arts, the Old Republic, or Bioware. Do not contact them for support of this mod. 

    LucasArts is a trademark of Lucasfilm Ltd.
     
     

    564 downloads

       (0 reviews)

    1 comment

    Updated

  20. Period Accurate Kiosk (K1)

    This mod makes a small change to the PLC_Kiosk2 model. It replaces the R2 unit-esque head with a T3 unit style head which is more accurate to the time period in which KotOR is set.

    264 downloads

       (0 reviews)

    1 comment

    Submitted

  21. Treat Injury Affects Force Healing [K1]

    This mod makes it so Treat Injury modifies the vitality points gained from Force healing powers.
    SUMMARY
    The Treat Injury skill isn’t very useful for Force users, since medpacs become pretty much obsolete when you can heal with Force points. I wanted to make the skill more valuable to Jedi classes while rebalancing Force heals a bit.
    Now, Jedi will need to invest points into Treat Injury to be effective healers. Characters with low Treat Injury will heal less and may want to rely on other party members with high Treat Injury for healing, or advanced medpacs/life support kits.
    Lore-wise, it makes sense that a Jedi would need some understanding of the body’s healing process in order to heal effectively through the Force, and that some Jedi are more specialized in healing than others.
    DETAILS
    In vanilla, the number of vitality points you receive from Force healing is tied to your level and Wisdom/Charisma modifiers, plus a flat bonus of 5 VP from Cure and 10 VP from Heal. This mod replaces the character level modifier with a combination of your level and Treat Injury skill.
    Here’s a breakdown of each power’s VP gain:
    Cure
    VANILLA:    VP = WIS + CHA + level + 5
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 5
    Heal
    VANILLA:    VP = WIS + CHA + level + 10
    NEW:        VP = WIS + CHA + 1/2*level + 3/4*(Treat Injury) + 10
    With this mod, you’ll need a Treat Injury rank equal to 2/3 of your character level to heal the same amount as in vanilla. Points above or below this will increase or decrease the amount compared to vanilla.
    INSTALLATION
    To install, run TSLPatcher.exe inside of the “Main Install” folder. If spells.2da already exists in your override folder, an unaltered copy will be placed in the “backup” folder in the location of TSLPatcher.exe, along with a backup of dialog.tlk.
    If you have K2 Force Powers for K1 installed, run the optional patch.
    UNINSTALLATION
    To uninstall, remove k_fp_heal1ti.ncs, k_fp_heal2ti.ncs, and spells.2da from your override folder. Replace dialog.tlk in the main game folder with the unaltered dialog.tlk in the backup folder. If there’s a spells.2da inside the backup folder, move it to override.
    If you installed the K2 FPs patch, remove k_fp_heal3ti.ncs from override, and replace it with the k_fp_heal3ti.ncs found in the backup folder inside the patch subfolder.
    NOTE: If you installed both the mod and patch, a backup folder may have been created in both subfolders. If there’s a spells.2da or dialog.tlk found in both backup folders, and you want to uninstall both the mod and patch, move the version to override that was created first (probably from the main installation) to completely revert the changes, or else the mod may not be uninstalled properly.
    COMPATIBILITY
    Should be compatible with any mod that doesn’t affect the scripts for the Heal, Improved Heal, and Master Heal powers.
    A patch is included for my other mod K2 Force Powers for K1 to bring the effects of Master Heal in line with this mod. The patch must be installed after K2 FPs. The changes to VP gained by Master Heal are listed below.
    Master Heal
    ORIGINAL:    VP = WIS + CHA + 2*level + 15
    NEW:        VP = WIS + CHA + level + 3/2*(Treat Injury) + 15
    PERMISSIONS
    Please don’t reupload this mod without my permission. However, feel free to incorporate these or similar changes in your own mod. Credit is appreciated.
    CREDITS
    offthegridmorty
    KOTOR Tool - Fred Tetra
    TSLPatcher, TalkEd - stoffe, Fair Strides
    Screenshot uses Pramod Marlon's AI upscaled icons.

    268 downloads

       (0 reviews)

    1 comment

    Updated

  22. Juhani Romance Enhancement

    As you might know or not, there is a romance with Juhani available for female characters in K1. The problem with that is, that it has no real closure and what little it has, is easily skipped in the heat of the final part of the game. This mod aims to fix that by doing two things: First of all, the final conversation is now triggered automatically if available in order not to get lost. Secondly, it now includes a kiss, similar to the one in the Bastila Romance Enhancement (actually, I used the same animations).
     
    Here's a video of what this cutscene looks like:
     

     
    Installation:
    Simply let TSL Patcher do its magic. It should find your KotOR installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod.
    For modders: I included the source scripts in the download in case you're interested. Ignore them if you only want to install and play the mod.
     
    Uninstallation:
    Delete jre_dialog.dlg, jre_intro.ncs, jre_kiss.ncs, jre_trigger.ncs and jre_trigger.utt from your Override folder. Then find the backup of unk_m44ac.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your KotOR installation, replacing the one already there. Note however, that this might screw up other mods that modified the same file and were installed afterwards!
     
    Compabilitiy:
    Thanks to TSLPatcher this mod is compatible pretty much everything. (The only incompability I can think of would be another mods that adds cameras with the same IDs but that's pretty unlikely.)
     
    Changelog:
    1.0 Initial release
     
    Credits:
    Mod by Kexikus
    swfan28 for the kiss animation idea
    Fair Strides for the trigger script frame
    TSL Patcher by stoffe
     
    THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.

    13,724 downloads

       (9 reviews)

    18 comments

    Submitted

  23. 4x Upscale+ Character Textures & Model Fixes

    ================================================================

    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.

    ================================================================

    Description: 
    This mod is more than just a simple process of running all the character textures through an A.I. upscaling program. The purpose is to increase the size and fidelity of the character textures while maintaining the painterly style of the original game artists. This mod does not attempt to create photo realistic textures or add extra detail (like zippers, clothing stitches, fabric patterns, skin pores, etc) that are not already part of the existing style. This mod also fixes many of the UVW mapping errors, lighting errors, and some XYZ errors that the original model .mdl & .mdx files may have had.
    The process followed is generally:
    run texture files through A.I. upscaling program multiple times using different settings. Some settings result in "crunchy" textures (high contrast, sharp edges). Some result in "soft" textures (smooth gradients, lower contrast, blurry edges). Some result in better straight/parallel lines. Early tests used Vance AI; Deep Image; ImageUpscaler; or Let's Enhance. Eventually Topaz Labs' Gigapixel AI was chosen and used on the majority of textures. combine textures in multi layered Photoshop file, using layer masks to isolate the best parts of each upscaled image. This allows for some portions to be smooth (like skin, glass, metal or tubing), others to be sharp (like burlap, skin folds, hair, scratches, etc). touch up by manually painting away errors (such as jaggies due to original low resolution jpeg compression). manually recolor areas that the original artists missed (like commoner clothes where the pants seat do not match the pant leg; or player armors where pouches are inconsistent between male & female; etc). strategically add painted detail (such as highlights and shadows along the shoulders and neck of Player Character soldier's underwear; adding glove details to armors F, G, H, I, J; etc). painting personal choices (like changing P_BastilaBA02 to have different pants and remove wrist & neck restraints than P_BastilaBAS01 slave outfit). recreating entire textures (such as Player Character male scoundrel dark side underwear PMBASD01). fix the models' UVW maps to reduce some texture stretching (like collar of TSL robes I); adjust areas that are poorly mapped to the wrong locations or too large/small (such as PFBD collar); fix edge seams from one area to another; close gaps (like Mission's arms). manually fix texture seams by copying small areas of the image from one area to another; stretching and scaling them. This should result in model seams that are hidden or difficult to notice.  sometimes the Alpha 1 channel is upscaled, but usually it is recreated directly from the final HD color texture.  personal choice to add punchthrough transparency to the Alpha 1 channels of some female head models' eyelashes (like P_BastilaH04). recreate the Normal map (for bumpyshiny effects) from the final HD color texture. These work best when saved as .tpc format
    For most models, they only needed to be manipulated in 3DS Max, exported, and then run through Taina's replacer. This is usually sufficient to fix any XYZ and/or UVW coordinates. I prefer Taina's replacer method so that the model retains its smoothing groups data. For some models (like C_RancorS or C_Terantanak), Taina's won't work, so for those files, I had to resort to manually hex editing the binary .mdl & .mdx files. This is a much more labourious process, but in the end I got them to work.
    A few models required fixing the model weights of individual verticies. This was done to reduce portions of the model clipping through other parts in different animations. Again, this was done by manually hex editing.
    For many head models, the UVW coordinates for the tongue and inside of mouth may be moved significantly, especially for the KotOR heads. This is because the originals often map the tongue to a single pixel located in the lips area, which results in almost no detail. By moving the UVW to a free area of the texture, there may be room for painting a detailed tongue.
    For the party members that have specific underwear textures and basic clothing textures, there has been an effort to make any skin areas (like hands & arms) match between them. Usually the hand area from the underwear texture is copied to the hand area of the clothes texture. This creates more consistency of the party characters' appearance.
    For low resolution versions of models (like C_Gammorean_Low, C_Protocol_Low, N_Swoopgang_low) or placeables (such as PLC_EndPlA, PLC_RakatCrp, Stunt_WarDrd01) the original textures were not simply upscaled. Instead, the new versions were actually taken from similar high resolution versions and scaled down. Sometimes the textures were rebuilt from parts of other higher resolution images, with some touch up painting.
    Included is a spreadsheet labelled "KotOR upscale completed list v0_52.xlsx" which has more detailed information as to what files were changed, and in what ways. As of this update, 52.71% of the texture files that I intend to upscale have been completed. As such, this mod should be considered a beta test. The percentage is calculated for both games together, however the mod is released with files separated for K1 & TSL. The spreadsheet was created with Google Sheets and exported as .xlsx, so hopefully the formatting remains correct. I have also attached a copy of the spreadsheet to this mod thread.
    There will be three versions of this mod to choose to download:
    4x .tga version. Highest resolution, the typical texture is now 2048x2048 pixels which = 16MB. This version is a total 5.2GB, hopefully it isn't too large or cause problems for some PCs. This version is also the best choice to use as a modder's resource. 4x .tpc version. Created by running full size .tgas through tga2tpc program which compresses a 2048x2048 pixel file to 5.5MB. This version is a total of 1.8GB, so it should be easier on PC systems, with no noticeable loss of visual fidelity. 2x .tpc version. Created by reducing full size .tgas by half in Photoshop, then running them through tga2tpc which further compresses them to 1.4MB. This version is a total of 530MB, which should be much easier on PC systems. All versions include the same .mdl & .mdx files.
    I have tested the .tga version exclusively, but have not tested the .tpc versions in-game. Please let me know if there are any issues. Most of the screenshots have been taken in TSL, because I find that it renders the characters better and has higher resolution screen grabs. My computer doesn't seem to render some of the CM shader effects properly (especially the bumpyshinytexture CM_SpecMap always seems too strong on my computer). I would appreciate any in-game screen shots that you take of characters like Hutts, Rakghouls, Rakata, or Selkath so that I can compare how other computers render their shader. 

    ================================================================

    Compatiblity: 
    For best results, the model and texture files included with this mod should be used together. In most cases, the models can be mixed and matched with textures from other mods, but results will vary. For instance, the other textures won't be as perfect along the seams. Some other photo realistic HD texture mods may have been created using the original model's UVW layout, which will not perfectly line up with this mod's corrected UVW maps.
    Conflicts may also occur if there is another mod uses a .tpc file with the same name as one of this mod's .tga files (or vice versa if you install one of the .tpc versions).
    I would suggest installing other large mods (such as "KotOR 1 Restoration" or "KOTOR 1 Community Patch") first, then this one. 

    ================================================================

    Installation: 
    Copy and paste the desired model and texture files into KotOR's Override folder. You may need to over write any existing files, so always have a backup. An effort was made that these textures and models require no 2da editing. 
    The folder marked "Reference Normal Map" is not required to be copied to the Override forlder. These .tga files are simply a modders' resource. The normal maps seem to work best if they are saved in .tpc format. The "Copy contents to Override" folder should already have .tpc files in it for the normal maps.

    ================================================================

    Uninstall: 
    Delete unwanted files from the game's Override folder.

    ================================================================

    Thanks for modding tools:
    KOTOR Tool – Fred Tetra
    mdlops (used version 7a2) - cchargin, JdNoa
    NWMax – Joco
    Replacer - Taina
    tga2tpc - ndix UR
    KotOR/KotOR2 Savegame Editor v3.3.2 - tk102, Fair Strides 
    Hex-editor XVI32 2.55 - Christian Maas

    ================================================================

    Permission:
    Consider this as a modder's resource. I give permission to any modder to use these files as a base for their own creations; as long as their creation remains free to use (not for profit); and credit is given to me as the source of any modded files. Please include a statement that specifies this mod's title and version.
    The original credit of course goes to the talented artists who worked on the original games for BioWare and Obsidian. Without their work, none of this would have been possible. I have tried my best to maintain the artistic style that they created long ago.
    This mod may NOT be uploaded or redistributed, in whole or in part, to any mod hosting site without my explicit permission.
    As always, this mod is free for your non-commercial/personal use. There should never be a requirement to pay for it. If you like the work I do, and would like to encourage me to create more, you can always donate to my tip jar at https://buymeacoffee.com/redrob416 where the funds collected will be used towards additional graphics tools and software.

    ================================================================

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
    KotOR upscale completed list v0_52.xlsx

    202 downloads

       (1 review)

    0 comments

    Submitted

  24. Effixian's Jedi Knight Revan Robes (SW:GoH)

    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Jedi Knight Revan Robes (SW:GoH)
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ------------------------
    DESCRIPTION
    ------------------------
    This mod adds a robe that's based on Jedi Knight Revan from the mobile game Star Wars: Galaxy of Heroes.
    You can only acquire it by using cheatcode*:
    giveitem jedirevan
    This mod adds and uses a unique appearance so that Darth Revan stays unchanged in cutscenes.

    * I've added 2 optional files: one to enable purchasing it from a vendor, but it might not be easy to pull off, read the changelog below. The other to add the item to the secret compartment on the Ebon Hawk.

    --------------------
    TECHNICAL
    --------------------
    The cape and belt were removed from the vanilla model.
    The texture is an upscaled and tweaked version of the Star Forge Robes, with Revan's mask added. I've added an alpha layer to give some parts a bit of a shine.
    The item file is the same as the Star Forge Robes*, but with:
    - Tweaked title and description
    - Light Side restriction removed
    - Disguise property added so that it uses the masked model
    *So it will be quite overpowered if you get it early on in the game

    -------------------------
    INSTALLATION
    -------------------------
    Run "TSLPatcher - Install Effixians Jedi Knight Revan Robes.exe" and point it to your main game's folder.

    ---------
    BUGS
    ---------
    I haven't done much testing, but this model wasn't made for player characters. So things like Force Lightning might come out of your ears, probably not something I can fix but let me know.
    Disguises can cause the appearance to get stuck, meaning your appearance doesn't change if you take the item off. It can be fixed with KSE if needed.

    ---------------------------
    COMPATIBILITY
    ---------------------------
    This mod adds unique assets and entries so it should not conflict with anything.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove from the Override folder:
    jedirevan.uti
    n_jedirevan.mdl
    n_jedirevan.mdx
    N_JediRevan01.tga
    mikastore.utm if you've added it

    2. If you haven't installed any mods after this mod you can get the following file from the mod's backup folder and put it back in your override folder:
    appearance.2da
    p.s. this step is kind of optional, it should be fine to skip it.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    2,179 downloads

       (3 reviews)

    5 comments

    Updated

  25. K1 Loot Overhaul

    A Mod for Star Wars Knights of The Old Republic
    Author: N-DReW25
    0.1.3 Beta Release Date: 14.03.2024

    Installation:
    Please install the K1 Community Patch FIRST before this mod! No exceptions!
    Simply click on the INSTALL.exe, click install and sit back and watch the TSLPatcher do its magic.

    Description:
    The Kotor games wouldn't be the same without the diverse array of items you can collect along your journey across the galaxy. With many of these items, you can mix and match your favorite items for the best defense or offense... or can you? A major problem I see in the first Kotor game is the distinct lack of loot drops... or more specifically, the lack of any "useful" loot drops.
    A good example of this are the Hold Out Blasters, these blasters are small pistols that do 1-4 energy damage with a chance of stun. These unique blasters are weaker then normal blasters, but unlike normal blasters, Hold Out Blasters have that chance of stun. This *could* give the player a choice between more energy based danage VS a chance for stun, however, you can only obtain the Hold Out Blaster on Tatooine and Manaan via merchants... so by the time you even have a chance to get the weakest Hold Out Blaster it's already been outclassed by the stronger weapons you found earlier in the game.
    Speaking of Hold Out Blasters, the strongest Hold Out Blaster is dropped via a mandatory enemy on Tatooine... this makes every other Hold Out Blaster in the game redundant, why even bother using any Hold Out Blaster when you can get the strongest one for free whereas the weaker ones are sold from merchants.
    This same problem applies to the armor you can obtain as well. On Taris, you can obtain the Echani Fiber Armor relatively early in the game... this has one big problem though. Echani Fiber Armor is a Class 4 armor type, Class 4 armors are some of the lightest armors you can find in the game with the weakest armor that you first obtain being a standard Combat Suit with 4 defense bonus (hence why it's called a "class 4").
    So you start the game with the weak Combat Suit and you can then obtain the Echani Fiber Armor before any other armor piece, but once you upgrade this armor it turns from a 5 defense bonus to a 7 defense bonus. You can upgrade this armor to max capacity before finishing Taris, and after doing so the Echani Fiber Armor becomes one of *the* strongest Class 4 armors in the game.
    By obtaining this upgradeable armor so early, you no longer need to use the Zabrak Combat Suit, Echani Light Armor, Massassi Ceremonial Armor or the Cinnagar Weave Armor... and why would you? All those armors are weaker then the upgraded Echani Fiber Armor.
    And all that's just the tip of the ice burg!
    The K1 Loot Overhaul changes the loot of enemy drops, placeable objects, merchant inventories and even some quest rewards.
    This mod will make your next playthrough very interesting as you'll have the opportunity to use items you might never have considered previously, this mod will make your next playthrough a challenge as some items you've grown to use might no longer be available as it once was in the vanilla game, this mod will give you a genuine reason to save your credits and buy from merchants. Even if you don't use the new items you encounter, you can certainly sell them to buy better equipment.

    Known Bugs:
    This mod shouldn't have bugs, but if there are feel free to report it to me on Deadlystream.
    Do note that this mod is a Beta, some loot choice you might find to be odd might've been intended. As such, I'm open to player feedback to improve the mod going forward!

    Incompatibilities:
    Incompatible with the Enhanced Merchants mod.
    Please report any incompatibilities!

    Permissions:
    Do NOT claim credit for this mod and do not use assets from this mod without my permission.

    Thanks to:
    Bioware: For such an amazing game!
    Fred Tetra: For Kotor Tool!
    Stoffee: For TSLPatcher!
    Everyone who downloads the mod!

    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    964 downloads

       (0 reviews)

    24 comments

    Updated