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About This File

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.6.1 Release Date: 12.05.2024


Installation:
This mod requires the Kotor 1 Community Patch to be installed FIRST before ANY other mod: https://deadlystream.com/files/file/1258-kotor-1-community-patch/

Alongside the "Readme.txt" file will be the following folders:

"Override Mods"
"TSLPatcher Mods"

* To install Override Mods, open the Override Mods folder and select which mod you'd like to install and simply copy the files within the mod folder into your swkotor "Override" folder.
* To install TSLPatcher Mods, simply click on the TSLPatcher.exe, select your option, click install and sit back and watch the TSLPatcher do its magic (Do note: This mod, as of version 1.0.0, only has a single TSLPatcher mod). 


Description:
9 years ago, Pavijan357 released their Unofficial TSLRCM Tweak Pack. That mod changed numerous aspects of TSLRCM based on Pavijan's personal tastes including, but not limited to, the removal of Kaevee or the restoration of Saedhe's original generic head.

This mod uses that concept and applies it to the K1 Community Patch where I change, revamp or remove certain features of the K1 Community Patch based on my own personal opinion on that particular feature.

Features:

Spoiler

Override Mods:


1) K1 Outcast Clothing Fix
In the vanilla game, the hand texture of the NPC commoner clothing has two parts: the hand itself (glove) and the fingers. For most clothing textures, the hand (usually a blueish green glove) and the fingers are the same color.


However, the Outcast Clothing has a black hand (glove) texture with green fingers. Whilst it's hard to notice in-game, if you look closely you CAN see green on the fingers of the Outcast NPCs.

This is a simple fix which will turn the Outcast's fingers black to properly match their gloves.


2) Fixed Male 01 Clothing
The default NPC commoner clothing (N_CommM01) is often described as being an ugly 'potato-sack' in K1. For K2, Obsidian fixed this by replacing the potato-sack texture with an updated improved looking texture.

The K1CP developers decided to fix the K1 'potato-sack' with the superior K2 "N_CommM/F01" texture (It should be noted that the K2 texture simply looks better, they are both the exact same 512x512 resolution).

What you might not have known is that both the original K1 'potato-sack' and the superior K2 texture both contain the same graphical error, the Commoner clothing has a section for the hand (glove) and the fingers. For K1, the glove is blueish green whereas the fingers are the same color as the shirt. For K2, the glove is brown whilst the fingers are blueish green.

For this reason, this mod has been divided into two options:

Option 1: K1 Comm 01 Clothing
This option will restore the original 'potato-sack' outfit for both male and female Commoner NPCs. The male fingers are now blueish green, thus matching the glove.

Option 2: K2 Male 01 Clothing
This option will simply overwrite K1CP's original K2 texture with the fixed texture (If you want this texture for K2, please checkout "N-DReW's Bug Fix Collection for TSL")!


3) Persuade Fixes
The DLGs of Janis Nall, Sith Receptionist and Taris Drunks have player replies which allow the player to perform the "Persuade" option. However, despite the DLG having the possibility of failing the persuade check the persuade conditional is missing.

As a result, the persuade option will always, without fail, be successful even if you have 0 Persuade skill. This mod will restore the persuade conditionals and will make it possible to fail the persuade options.


4) Regeneration
It's possible to enable player/party regeneration when outside of combat via the regeneration.2da file. This mod will enable the regeneration for the player/party when outside of combat.

 

TSLPatcher Mods:

1) Main Bug Fixes
These bug fixes are bug fixes which are NOT present in the most up to date version of the K1CP mod, these bug fixes include:

* Endar Spire Sith Soldier HP Fix: The very first two Sith Soldiers you fight on the Endar Spire, the Soldier to the left has 1 hit point which means he dies in 1 hit even if you are unarmed. This fix gives him 15 hit points like all the other Sith on the Endar Spire.

* Undercity Canderous & Undercity Merc Fix: Once the Rakghouls are dead in the Undercity, Canderous refers to his surviving mercs as "boys" despite only 1 surviving. This fix sets one of the mercs destined to die to minimum 1 HP so that 2 mercs always survive. Canderous' stats here have been modified to match the Canderous you recruit and play as.

* Shasa Challenge Rating Fix: NPCs have a "Challenge Rating" modifier that determines how much XP an NPC gives. Shasa the Selkath has a CR of 0 meaning she gives little or no XP upon death, this fix gives her a CR of 6 to match the other Selkath.

* Tatooine Commoner Head variant for Tatooine NPCs only Fix: An OCD fix that ensures the commoner heads labelled "Tatooine" are exclusive to the planet Tatooine.

* Ixgil the Bith fix: Turns Ixgil, the NPC who gets shot outside your apartment, into a Bith to match his VO & Soundset.

* Karath's Red Sith Soldier fix: The normal Sith Soldiers on the Leviathan Bridge are labelled "Sith Heavy Trooper" which are usually red Sith Soldiers in other parts of the game. Several pre-release screenshots show these Sith Soldiers as red as well.

* Tukata Brute to Warrior fix: An OCD fix where in a Tukata beast is called a Brute in the base game despite its UTC file suggesting it was supposed to be a warrior.

* Javyar's Cantina Sitter fix: An OCD fix which swaps one of the Cantina Sitters into a Nikto to match its UTC name

* danm14ad Mandalorian Blaster fix: A Mandalorian on Dantooine dual wields Blaster Rifles. Swaps the Rifles for Pistols.

* Tatooine Gamorrean fix: The Dune Sea Gamorrean Ambush NPCs all have the same appearances in the Dune Sea despite having different appearances in the Tatooine Cantina.

* Gamorrean Battleaxe Fix: The cut Gamorrean Battleaxe is broken in the base game, this fix makes it work like it does in K2.

* Wookiee Warblade and Gamorrean Battleaxe price fix: The Wookiee Warblade and Gamorrean Battle have no prices in the base game.

* Dark Jedi Robe icon fix: The Dark Jedi Robe, Knight Robe and Master Robe all have different icons despite sharing the same texture when worn. This fix gives the Knight and Master Robes the Dark Jed Robe icon because this icon matches the actual Dark Jedi Knight and Master Robe texture in-game.

* Massassi Ceremonial Armor Stat fix: Armor UTC files in K1 have a noticeable pattern. The armor labelled 01, like g_a_class4001, will always be the weakest of its type and the higher the number goes the stronger the armor gets (for example g_a_class4003 is stronger and more expensive then g_a_class4002). The Massassi Ceremonial Armor is g_a_class4005 and costs 3000, the Cinnagar Weave Armor is g_a_class4004 and costs 2000 despite the Massassi armor having 5 Defense and the Cinnagar armor having 6 defense. By following the noticeable pattern, it would make sense for the Massassi armor to have 7 Defense instead of 5.


* Twisted Rancor Trio Datapad fix (No plot flags): You can now sell and get rid of the Twisted Rancor Trio Datapad instead of keeping it forever.

* Calo Nord fix: Fixes Calo Nord's blasters on Taris and makes Calo Nord's Stats and loot drops on Tatooine, Kashyyyk, Manaan and Korriban consistent.

 

 

2) Optional Bug Fixes
These bug fixes are bug fixes which are NOT present in the most up to date version of the K1CP mod, however, these fixes are directly incompatible with my NPC Diversity Pack. ONLY install these fixes if you DON'T plan on using the NPC Diversity Pack. These bug fixes include:

* K1CP Endar Spire Republic Soundset Reversal: An OCD fix that restores the vanilla Republic Soldier Soundsets to the Endar Spire which were replaced with Commoner & Smuggler Soundsets to prevent repeated death cries.
* K1CP Javyar's Cantina Bounty Hunter Reversal: An OCD fix which removes the custom armor from the Lower City Bounty Hunters, making them appear exactly how Bioware intended.


3) Class Skill Persuade
A simple fix that makes the Persuade skill a class skill for all player classes.


4) Lite NPCs Restored
In K1CP, the low poly 'Lite' NPCs were removed with the addition of A Futre Pilot's K1 Lite Upgrader Mod.

The way Lite Upgrader works is that a Lite appearance is replaced with an NPC with pre-determined clothing with either a generic or player head, this means that instead of seeing the same Lite NPCs you'll instead see the same normal NPCs wearing the same color clothes with the same player head every single time.

If you're someone like me, you might agree with me when I say that the K1 Lite Upgrader mod isn't necessarily a bug fix but rather an aesthetic mod which isn't 100% faithful to Bioware's original vision for the game.

This mod will not only restore the vanilla Lite NPCs, but it will also provide a bug fix for the "Lite_Commoner_Male_01" appearance who, in the vanilla game, used the texture of "Lite_Commoner_Male_05" instead of the 01 texture variant.


DISCLAIMER:
Some of the features in this mod might eventually be added in a future update of the K1CP mod, if that happens then this mod will be updated accordingly and will remove any features which were added to K1CP.


Known Bugs:
This mod shouldn't have bugs but if there is report it on Deadlystream.com


Incompatibilities:
Report further any incompatibilities to me on Deadlystream.com


Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.

Do NOT claim credit for the K1 Community Patch or any of its integrated mods, please consult the K1CP developers for permission to utilize their assets in your own mod.


Thanks:
A Future Pilot: For kickstarting the K1 Community Patch mod!
DarthParametric and JCarter426: For maintaining the K1 Community Patch with ongoing updates!

DarthParametric again: For improving the mod logo on the main download page!
Bioware: For such an amazing game!
Stoffee: For TSLPatcher!
Fred Tetra: For Kotor Tool!
Everyone who downloads the mod!


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.7.0   See changelog

Released

1.7.0

* Removed the Gamorrean Battleaxe fix as it is now part of RC-K1CP.

* Added the Incorrect Mask Model Fixes- some of the K1 mask items used the wrong mask model, each mask item and mask model are numbered but some masks in the vanilla game weren't assigned their correct model.

Not all the masks have been corrected, for example - the breath mask was intended to use an unused green breath mask texture, the Vaccuum mask would use the black breath mask texture, Neural Bands used a white texture but the model is missing so it wasn't added to this mod, and finally the Vaccuum Mask texture was intended for a Neural Band item that just doesn't exist.

* Added the Incorrect Crystal Fixes- Every single Lightsaber crystal, except for the Luxum crystal and most color crystals, used the wrong texture, each crystal item and icon are numbered and all upgrade crystals except Luxum and the red color crystal used the wrong icon.

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Nice tweaks. Some of the creative decisions like the one regarding Gendar's clothing change somewhat bothered me in the K1CP, and additional fixes are always appreciated.

The readme included for the tslpatcher seems to be for the Proper SIth Assassins mod.

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18 minutes ago, Taki17 said:

Nice tweaks. Some of the creative decisions like the one regarding Gendar's clothing change somewhat bothered me in the K1CP, and additional fixes are always appreciated.

Thank you! When I was preparing the mod I kept thinking things like to myself "this readme is so messy", "the feature list looks like a word salad" and "the screenshots aren't good enough". Glad to see the players seem to have found them useful (Especially the Gendar screenshots, I was fully expecting people to comment "bUt I cAn'T tElL tHe DiFfErEnCe BeTwEeN tHe TwO!").

 

18 minutes ago, Taki17 said:

The readme included for the tslpatcher seems to be for the Proper SIth Assassins mod.

I'll have that fixed shortly, it seems to be an old 'info.rtf' file from 2017... oh, the memories!

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The version of TSLPatcher you have included with the bug fixes option is outdated, and this is causing an issue in the Taris Cantina Dueling scene. Basically some of the scripts have a "+" at the end of them, and the TSLPatcher is removing those from the script names, which will break the dueling quest (the Gerlon fight is unable to start). If you grab the TSLPatcher included with the community patch it will fix this issue.

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10 hours ago, darthbdaman said:

The version of TSLPatcher you have included with the bug fixes option is outdated, and this is causing an issue in the Taris Cantina Dueling scene. Basically some of the scripts have a "+" at the end of them, and the TSLPatcher is removing those from the script names, which will break the dueling quest (the Gerlon fight is unable to start). If you grab the TSLPatcher included with the community patch it will fix this issue.

I actually noticed this but I thought it was happening with another mod I was developing and testing.

 

I'm short on time right now, but I'll go through my mods and update as many TSLPatchers as possible!

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No, it's not the version here on DS. I believe that one is the one that was altered to be compatible with the Steam Workshop, but potentially it is still retains the filename bug. You'd have to test it. Regardless, Fair Strides has been made aware of the issue and a revised version will no doubt be uploaded in due course.

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This appears to be backwards. N_CommMD/FD01 is 512x512 while N_CommM/F07 is 256x256. The dirty commoner appearance rows use the MD/FD for their texa/texb columns while Gendar's unique appearance row uses just M for his texa/texb columns. K1CP ports the TSL versions of N_CommM/F07 which are 512x512.

Edit: I realised that K1CP erroneously replaced N_CommF07/M07 with TSL's F11/M11, which is the dirty version of their repainted F01/M01. That has been revised to renamed copies of FD01/MD01 for v1.10.

Quote

In addition to this fix, another fix has been made to Gendar in particular. In the vanilla game, the Outcast NPC's use the 512x512 resolution "N_CommM/F07" texture for their clothing whereas Gendar uses the "N_CommMD01" texture for some reason.

The problem with "N_CommMD01" is that it's 256x256 in resolution which is the same quality as the original XBOX. This fix will also replace the "N_CommM/FD01" textures with the default 512x512 textures (With the before mentioned glove/finger fix).

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