311 files

  1. Kreia - Beta Appearance

    Author:
    Kainzorus Prime
     
    Mod Name:
    Kreia - Beta Appearance
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod gives Kreia her appearance from beta/pre-release stage of the game. Notable differences include shorter outer robe, shine effects on her hair clasps and slight reflection to her eyes. The head changes also apply to her Sith appearance as well.
     
    2. Installation:
    =========
    Drop all the files into the override. Overwrite as necessary.
     
    3. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    4. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyssey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,306 downloads

       (6 reviews)

    5 comments

    Updated

  2. Darth Sapiens Presents: HD Darth Nihilus

    Hey guys!
    It's been a while since I released something, I haven't been able to mod nearly as much as i'd like to lately, but hopefully you all can forgive me this is a Darth Nihilus skin I did while making a video tutorial series, which i didn't end up getting ready for a release yet, that would go through all of the techniques I used to do it (I know what you are thinking... I am frustrated with myself for not finishing what I start too! lol)

    29,601 downloads

       (23 reviews)

    10 comments

    Submitted

  3. Slim Saber Blades

    This is a fairly simple mod. I prefer my lightsabers have a thinner blade, but other mods seem to make the sabers thicker. This takes and recolors the thinnest vanilla blade I could find into all the lightsaber colors. I've made adjustments to the colors too. Take a look at the screenshots and see if there are any you like!
     
    My thoughts on each color change:
     
    Red: Given a slightly less red hue to better fit Visas's clothing.
     
    Blue: An accident, but I like it! Reminds be of that awesome high powered blue laser.
     
    Purple: The reason I began this, I like my blades more of a ture purple, not pink.
     
    Green: Green with a slight blue halo, also an accident, but its different.
     
    Silver: Really hard to change only slightly...I lowered the halo on it...I think. I actually made it from the original purple texture..
     
    Cyan: Denser look...More Icy?
     
    Yellow: More Yellow!
     
    Orange: More Yellow!
     
    Viridian: Was my favorite when I started, now my least favorite...It's better, in my opinion, but more minty.
     
    INSTALLATION: It's just textures. Drag and drop in the Override.
     
    If you have a matching TXI file with the TGA in your override, odds are you have a flickering saber mod, and there will likely be graphical issues.

    750 downloads

       (2 reviews)

    3 comments

    Submitted

  4. Replacement Peragus II Artwork by Trench

    Recently, I was inspired by a desktop wallpaper that I saw posted up at LucasForums. It was created by a LF member named Trench.
     

     
    I was quite taken with it so I asked Trench if he could render the planet on a transparent background so I could release it as a mod - which he was happy to do.
     
    Through the efforts of Darth_Sapiens and Quanon, I discovered the location of the other appearance of this planet in the game files. You see, one texture (named PER_Plnt01) only shows the exposed core planet inside the administration level.
     

     
    The other texture - EBO_Per - shows up both when you're on the walkway outside the station. (See below)
     
    Trench's texture came with some extra asteroids so I'm providing two versions of Peragus II . . .
     
    Original
     

     
    and
     
    With Extra Asteroids
     

     
    As an added bonus, I've included a interior screen replacement for my own previously released mod that utilizes Trench's version of Peragus II. If you use that mod, I suggest using this bonus texture as an upgrade.
     

     
    Installation:
    -------------------
    Extract the TGA files you wish into the Star Wars Knights of the Old Republic 2/Override folder. You can only choose one variety to use at a time, of course.
     
    Uninstall:
    ----------------
    Take the textures out again.
     
    Known Bugs:
    ---------------------
    None known at this time.
     
    Legal Disclaimer:
    ----------------------------
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.
     
    Special Thanks:
    --------------------------
    To Trench: For making the original artwork in the first place and for extracting the portions needed for use in this mod.
    To Darth_Sapiens: For finding location of the texture I was missing.
    To Quanon: Research into Peragus models and also for finding the location of the texture I was missing.
    To Insanity_Sorrow: Research into Peragus models and beta-testing.

    23,721 downloads

       (12 reviews)

    10 comments

    Updated

  5. Player & Party Underwear

    Underwear Mod for TSL
    by RedRob41
    ================================================================
    IF YOU ARE EVER IN ANY DOUBT ABOUT INSTALLING ANY MODS, PLEASE REMEMBER TO ALWAYS BACKUP YOUR FILES BEFORE INSTALLATION, JUST IN CASE.
    WARNING: THIS INSTALLER MAY REPLACE ANY FILES OF THE SAME NAME THAT ARE ALREADY PRESENT IN YOUR OVERRIDE FOLDER!
    ================================================================
    Description: This mod includes re-skins and re-models for the player character (male & female), as well as many of the party members. It includes:
    - Females now have your choice of athletic, two piece with boxers, two piece with briefs, and Mass Effect style (not an exact copy). These skins should be compatible with other mods.
    - I've fixed the Dancer outfit model and texture so that it matches the shape and muscle tone of the underwear. These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: The model's stance has also been narrowed, to match the underwear model's stance (previously, it looked a littl bow-legged). The skirt cloth has been adjusted so that the front does not clip with the legs as much, and the back doesn't have a gap where it attaches to the belt. Also, Force powers will now eminate from the hand, rather than from a space floating between the hand and face. The textures have been tweaked so that there is better matching at the model's seams.
    - I've fixed the Male's standard underwear model uvw map, and these should be compatible with most other mods.
    - Males now have your choice of athletic, shirtless with boxers, shirtless with briefs, and Mass Effect style. These skins won't be compatible with other mods, since the uvw map is significantly changed.
    - New for v2.0: Atton now has his own unique underwear instead of using the default Caucasian underwear texture. It is meant to look like the brown shirt that he wears under his white shirt and vest of his default clothes.
    - Bao Dur now has underwear instead of using his default clothes model & texture.
    - New for v2.0: The Disciple now has his own unique underwear instead of using the default Caucasian underwear texture. This set is designed to look like the black undershirt from his standard clothes, and is more like a Jedi's under tunic.
    - The Handmaiden's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models. Her skin tone and musculature will be consistent.
    - When wearing underwear, she will now have white lace for LS, and black stockings for DS. The model has been re-shaped so that her figure now matches her standard clothes much better. These models and skins will not be very compatible with other mods, since the uvw map has been changed a great deal.
    - Updated for v2.0: the white lace now has more detail, the chest skin tone is more natural, the DS lace bra has been re-done from scratch.
    - Her DS hooded clothes will now have stockings that match the new underwear skin. They are very subtle, and you might only see the difference when she is attacking (especially kicking). Her LS clothes have subtle changes, so that her outfit is much less bland and monotone. These skins should be compatible with other mods, as the uvw map is unchanged. There is also an optional version of the LS clothes, where the only difference from the vanilla version, is that the boots match the new underwear's boots.
    - When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: new model; skin textures have been improved.
    - Mira's underwear, normal clothes, and dancer outfit have been altered. She will now have a figure that stays the same shape for all three models (for v2.0 there is even greater accuracy to a matching shape, especially upper body and collar bone). Her skin tone and musculature will be consistent.
    - When wearing underwear, instead of the standard "potato sack" unitard, she will now have her teal coloured tie up shirt, now with working dangly ties. This v2.0 model was compiled with MDLOps 0.7a2, and so there may be some small inconsistencies with the polygon face normals, and how the game engine renders shadows on them. Most notable is the edge seam where the torso mesh joins the arm meshes (above the bicep). Because of this, I've included short sleaves on the texture, to camoflage the edge seam (there are two optional alternatives, one with bare shoulders where the edge seam error can be easily seen).
    - Updated for v2.0: new underwear model and textures.
    - Her ballistic mesh jacket will now have smaller shoulder plates and belt pouches, as well as more texture in the jacket and pants. These models and skins should be interchangeable with other mods, as the uvw map is unchanged.
    - When wearing the dancers outfit, she will no longer "magically" shrink to an 8 inch "wasp waist". Other changes to the skirt and Force powers are same as for the playable female dancer model (listed above). These skins might not be as compatible with other models, since the uvw map has been altered (especially on the arms and legs).
    - Updated for v2.0: new underwear model and textures.
    - Visas Marr now has a choice of 3 Light Side & 3 Dark Side underwears to choose from. These all use the standard female underwear model, so they should be compatible with other mods (unless those mods change the model).
    - Updated for v2.0: The LS underwears fix a slight error on the back of the hand, where it used to have a touch of purple fabric. there is a new texture for her default clothes, where the only change is that the shoe texture matches the style of the underwear texture.
    ================================================================
    Directions: I've separated all the different options, so that you can pick and choose (mix & match) which underwears you'd like to use.
    - For the player character and Visas, simply copy the contents of any folder (.mdl .mdx .tga files) into the TSL Override folder. These do not require a TSLPatcher installer.
    **** IMPORTANT **** the model in each of these directories has been customized & matched to the textures in that folder. For simplicity, please do NOT mix these up, since they may not be entirely compatible with each other.
    For example, if you want the female PCs to wear Two Piece with boxers; while the male PCs wear Mass Effect; and Visas wears Two Piece with briefs: simply copy the contents of only those folders into the override directory.
    - For Atton, Bao Dur, Disciple, Handmaiden, and Mira, you will have to run the TSLPatcher.exe file for each of these five characters on their own. This is to allow players the option of using other people's mods for some characters, if they choose to do so.
    For Handmaiden and Mira, after running the patcher, there are some optional textures (as mentioned in the description) which require manually copying the desired texture file into the Override folder.
    ================================================================
    Disclaimer: By downloading and using any of my mods you agree that I will not be held responsible if anything goes wrong with your computer because of your use of my files. Use my mods and files at your own risk.
    ================================================================
    Permissions: (or questions) If you would like to use any of my files in your own mod, please contact me at http://deadlystream.com/ by Private Message to discuss useage. This Mod should only be found at NexusMods.com or DeadlyStream.com, please contact me if hosted elsewhere.
    ================================================================
    Star Wars Knights of the Old Republic (KotOR I) and Star Wars Knights of the Old Republic II: The Sith Lords (KotOR II) are copyright © LucasArts, Bioware and Obsidian Entertainment respectively. No copyright infringement is intended by me.
     
    My special thanks to everyone who's made a tool or program that helps out with modding KotOR, especially those found at http://www.starwarsknights.com/tools.php and http://deadlystream.com/forum/

    28,981 downloads

       (19 reviews)

    26 comments

    Updated

  6. PFHH01 Reskin

    1.1 PFHH01 FACE RESKIN FINAL VERSION.
    ____________________________________
    AUTOR:Riven_Fall
     
    1. About
    This is update of my previous reskin PFHH01 and its finall.
    2.Install
    Unpack folder. Then go to , example:C:\Program files\Lucas Arts\ SW KotOR2\Override (here copy files from unpacked folder)
    3.BUGS
    -none, at least i didnt notice. if u find some let me know and i can fix it..
     
    Credits
    __________
    Riven_Fall

    405 downloads

       (1 review)

    4 comments

    Updated

  7. Achilles TSL Robe Mod (TSLRCM Edition)

    While I'm loving TSLRCM, I have to admit (with pangs of sadness) that all the restored robes makes it kinda-sorta impossible for me to make this a total conversion, like previous versions.
     
    So the compromise is this; a fully tested TSLRCM version of my robe mod that only replaces the model/textures/icons for the movie style robe. Which means that this only replaces about a third of robes that you can get in the restored version of the game.
     
    However, since I'd really rather not guess at which textures people liked and try to include those, I'm adding all the textures from version 3.0 as an optional download (labelled: FOR PERSONAL USE ONLY). You're absolutely free to use these however you'd like FOR MODS THAT ARE NEVER RELEASED TO THE PUBLIC. These robes are a collaboration by a handful of modders, therefore you'd not only need my permission but their's and I'm not even sure who's around or isn't. So feel free to do whatever, so long as "whatever" never leaves your Override folder.
     
    Also, I zipped these up out of a bastardized version of my own personal version of the mod, therefore some reverse engineering may be necessary to make heads or tails of what's included. If you have GIMP, Photoshop, etc it shouldn't take you too long to figure out what's what.
     
    ______________________________________________________________________________
     
     
    To install:
     
    Extract Achilles Robe Mod for TSLRCM to your override folder. This is texture replacement, so a new game is not required.
     
     
    To uninstall:
     
    Remove said folder from Override
     
    ______________________________________________________________________________
     
    Thanks again to Darth Moeller and svösh for their contributions and to Fred Tetra and TK102 for the tools that made this possible.
     
     
    Original thread that discusses v3 (pre-TSLRCM) of this mod can be found here:
    http://lucasforums.com/showthread.php?t=191374
     
    Additional screenshots can be found in the first post.
     
     
    EDIT: Apparently this site doesn't allow multiple uploads (even thought the tool lets you), therefore anyone who has downloaded this previously only got the optional files. I've combined the two and extend my apologies for the 6mb download for those of you that only wanted the base mod.

    3,270 downloads

       (12 reviews)

    9 comments

    Updated

  8. Boma Beast Teeth Fix

    Author:
    Kainzorus Prime
     
    Mod Name:
    Boma Beast Teeth Fix
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod fixes one of the many, many screw-ups left in the wake of Obsidian's decision to mess with the engine's shaders.
     
    The Boma beasts on Dxun and Onderon had a black space between their teeth, while in reality, it should have been transparent as intended.
     
    2. Instalation:
    =========
    Place the files in the Override folder.
     
    3. Usage
    =========
    The mod will replace the textures as soon as they're in the Override.
     
    4. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    2,865 downloads

       (6 reviews)

    1 comment

    Submitted

  9. Peragus Galaxy Map Change

    Author:
    Kainzorus Prime
     
    Mod Name:
    Peragus Galaxy Map Change
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
     
    1. Info
    ===========
    This mod introduces a very simple change to one of those little things that are there just to be annoying.
     
    The galaxy map on the Ebon Hawk displays both the planet icon and the model for Peragus II as a random brown ball.
    Which looks nothing like the planet you can see during the prologue or while on the outside of the facility. This mod fixes these two through texture changes.
     
    2. Instalation:
    =========
    Place the files in the Override folder.
     
    3. Usage
    =========
    The mod will replace the textures as soon as they're in the Override.
     
    4. REMOVAL:
    ===========
    Remove the files from the OVerride folder.
     
    5. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    6. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
     
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
     
    Obsidian are trademarks of Obsidian Entertainment.
     
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    1,499 downloads

       (6 reviews)

    1 comment

    Submitted

  10. PMHA03 Head Restoration

    Authors:
    Kainzorus Prime
     
    Mod Name:
    PMHA03 Head Restoration
     
    *************************
    Under NO circumstances is this, or any of my other,
    mod(s) to be posted on ANY site other than by myself.
    *************************
    1. Info
    ===========
     
    This mod will restore the unused male Asian head to be selectable during character creation. Given that it required flipping a single value in portraits.2da, I'm surprised it hasn't been done before.
     
    2. Installation:
    =========
    Run the TSL Patcher and sit back, the installer will handle everything, including compatibility with other mods.
     
    3. Usage
    =========
    Make new character and enjoy.
     
    4. Credits:
    ===========
    Special thanks to:
     
    Holowan Laboratories - For all the great resources.
     
    5. DISCLAIMER:
    ===============
    This Mod is not supported by LucasArts, Bioware or Obsidian.
    Please do not contact them for support of this mod.
     
    Copyright:
    Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks
    and copyrights owned by their respective trademark and copyright holders.
    Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are
    trademarks and copyrights owned by their respective trademark and copyright holders.
     
    Bioware and the Odyysey Engine are trademarks of Bioware Corp.
    Obsidian are trademarks of Obsidian Entertainment.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.

    459 downloads

       (1 review)

    0 comments

    Submitted

  11. Improved Peragus Asteroid Fields

    ====================================================================
    STAR WARS: KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION
    ====================================================================
     
    ---------------------------------------------
     
    AUTHOR: VasiliiZaytsev (aka RenegadeSniper7)
    CONTACT: RenegadeSniper7 on LucasForums.com or vasilii.zaytsev@outlook.com
    MOD NAME: Improved Peragus Asteroid Fields
    VERSION: 1.2
    DATE: July 22nd, 2015
     
    ---------------------------------------------
     
    /*v1.2 CHANGELOG:*/
     
    - Fixed an issue where an asteroid at the top of the asteroid field would be noticeably cut off as the field shifted up and down.
    ---------------------------------------------
     
    /*v1.1 CHANGELOG:*/
     
    - Fixed a bug where the top and bottom of the texture was being slightly cut off in-game as the field oscillated up and down, causing a few
    asteroids to visibly slide in and out of existence. A "buffer zone" of empty space has been added to the top and bottom of the replacement
    textures to prevent this issue from happening.
     
    - Improved the placement of asteroids within the texture to produce a more realistic look.
     
    ---------------------------------------------
     
    DESCRIPTION: This is my first mod, and it's an extremely basic one. It takes the default 2D asteroid field texture used in the Peragus
    asteroid fields in the tutorial/prologue and outside of the Ebon Hawk hangar bay, and replaces them with much nicer ones. While it isn't
    perfect, I feel that it's a vast improvement over the eyesores that were the default textures. See the included screenshots to see the default
    textures vs. mine.
     
    NOTE: This DOES NOT replace the texture(s) of the individual free-floating 3D asteroids around Peragus, only the asteroid field textures.
     
    INSTALLATION: Copy and paste the "EBO_Astr.tga" and "PER_As02.tga" files to your KotOR II override folder.
     
    UNINSTALLATION: Remove the aforementioned files from your override folder.
     
    PERMISSIONS: If you want to use this mod as part of your own, that's fine. Just credit me as "VasiliiZaytsev/RenegadeSniper7." And if you do
    use my mod in yours, feel free to let me know by PMing me on LucasForums! I'd be interested to see what you're working on.

    32,574 downloads

       (15 reviews)

    5 comments

    Updated

  12. Darth Sapien's Mandalore (HD Reskin)

    so here is a skin i have just finished i will be using it as a base for my MTP: overhaul mod, the readme is in the rar.
    the usual disclaimers and legal stuff applies.

    14,152 downloads

       (10 reviews)

    1 comment

    Updated

  13. Peragus Large Monitor Adjustment

    READ ME FIRST!
     
    Here's my sixth small mod

    Peragus Large Monitor Adjustment (version 1.1)


    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 23 JUN 2013
    UPDATED RELEASE: 11 MAR 2023
    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords

    Description:

    Don’t expect this to be as interesting as the Telos Signage mod that I came up with. (LOL)
     
    This small mod collection replaces textures for the large monitor seen on Peragus that overlooks the asteroid field. I wasn’t crazy about the low resolution images in the smaller boxes off to the side so I decided to take a crack at it. I’ve kept to general idea of what were originally shown in those boxes so this difference won’t be too drastic. In addition, that old low resolution asteroid animation just had to go. It has been replaced as well. Finally, that scrolling text box can now be read. Since the original text box was illegible, I decided to make my own. A separate translation Word document is included in case you’re wondering what it says. (I’d appreciate it if you all let folks read it for themselves so please don’t post the translation in reviews.)
     
    As always, constructive criticism is welcome.  Reviews are appreciated, even if it’s only a like. 

    Installation:

    For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the SWKotOR2/Override folder if not using the KotOR Reddit Mod Builds.
     
    If you are using the KotOR Reddit Mod Builds, you should instead use the textures in found in the Alternate Textures subfolder. If you find that the portion on the PER_Tk02.tga texture too distracting because it uses a modified version of the Sol System, this is the clear choice for you. A new loading screen using the altered texture has been included for your convenience. (The loading screen using the original texture is already included in my Loading Screen mods.)

    To Uninstall:

    Take them out again.

    Known Bugs:

    None known at this time.
     
    Special Thanks:
     
    To Darth_Sapiens: for Assistance with alpha channels for some of the textures and testing.
    To Canderis: For pre-release reviews (of the original 1.0 version).
    To Snigaroo: For suggestions on the alternate texture
    To ConansHair: For reading the “monitor scan lines” to the new Loading Screen variant
     
     
    Legal Disclaimer:


    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
     
    It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me.  

    And here's the new variant loading screen . . .

    32,408 downloads

       (16 reviews)

    20 comments

    Updated

  14. New PMHH01 by ZimmMaster

    -----------------------------------------------------------
    » Star Wars Knights of the Old Republic II: The Sith Lords
    -----------------------------------------------------------
    AUTHOR: ZimmMaster
    NAME: New PMH01
    TYPE: Reskin
    VERSION: 1.0
    SIZE: 2.95 mb (UNZIPPED)
    DATE RELEASED: 5/13/13
    WEBSITE: http://knightsoftheoldrepublic.filefront.com/developer/ZimmMaster;29005
     
    -------------------------------------------------------------------------
    » DESCRIPTION
    -------------------------------------------------------------------------
    This mod changes the PMHH01 head from a clean-shaven hindu with long black hair and brown eyes to a semi-bearded caucasian with brown hair and blue eyes. I went for an older look for this head. The heads you use in the vanilla look like they are in their early twenties fresh out of the Jedi Temple. Your character is supposed to have fought in a war and seen horrors the likes of which will never be seen again. That would add a few wrinkles in my opinion. This reskin reflects that to an extent, making the head look like he is in his mid thirties. The dark side transitions are realistic and do not turn you into something from a cheap zombie movie. The hair darkens from brown to black, blue eyes change to sith eyes, skin pales slightly, area around the eyes gets darker, and the aging is more pronounced. Custom portraits modelled after the originals. Clothing is standard and not changed.
     
    -------------------------------------------------------------------------
    » INSTALLATION
    -------------------------------------------------------------------------
    Simply copy the files from this mod to your Override folder. Default path is: C:/Program Files/LucasArts/SWKotOR2/Override
     
    -------------------------------------------------------------------------
    » KNOWN BUGS
    -------------------------------------------------------------------------
    - Although not caused by the mod I feel I should point out that the tounge clips through the side of the mouth at certain angles. It's annoying, but cannot be fixed without altering the model which I don't know how to do.
     
    - The texture may not smoothly transition from the side of the face to the underside. This is because I could not get a good angle on that part in the game so I had to match the color up as best as I could.
     
    -------------------------------------------------------------------------
    » CONTRIBUTORS
    -------------------------------------------------------------------------
     
    -Fred Tetra, for creating his awesome KOTOR Tool that makes us modders job a lot easier.
     
    -GIMP, the awesome image program for us cheapskates who don't want to buy photoshop.
     
    -------------------------------------------------------------------------
    » DISTRIBUTION AND USAGE NOTES
    -------------------------------------------------------------------------
    This mod or any of its individual components may not be modified or distributed without the explicit permission of the author unless restricted to your own personal usage.
     
    -------------------------------------------------------------------------
    » LEGAL
    -------------------------------------------------------------------------
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,070 downloads

       (4 reviews)

    3 comments

    Submitted

  15. Telos Citadel Station Skybox by Quanon

    Telos Citadel Station Skybox
    ============================
     
    MOD AUTHOR: Quanon
    ORIGINAL RELEASE: 03 MAY 2013
     
    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ----------------
    Apologies for the late release on this. (I've had a busy week offline.)
     
    A long time ago . . . in a Mod Request not far away, I (Sith Holocron) requested a mod to improve the low resolution quality of the skybox as seen outside the windows of Telos' Citadel Station.
     
    I highlighted - to anyone that would listen - a few issues that I thought needed addressing. The buildings seen through those windows had a low resolution skin. The grid of pipework seen at the base of those buildings looked like a blurry mess.
     
    Someone listened.
     
    This mod created by the talented Quanon remedies all of that. Though the screenshot above doesn't show it, the skybox does have the red windows that would be seen later in the game as well.
     
    In addition to the TGAs and TXI, there are also PSD files for those of you that would like to fool around with the textures in Photoshop. There's also a TIF file that suits the same purpose.
     
    Installation:
    ----------------
    For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
     
    To Uninstall:
    ----------------
    Take them out again.
     
    Known Bugs:
    -----------------
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.
     
    Quanon owns none of the materials, and he's not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of Quanon. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning Quanon.

    14,951 downloads

       (13 reviews)

    5 comments

    Submitted

  16. Citadel Station Signage [OLD VERSION]

    READ ME FIRST!
     
    Here's my fourth small mod – now updated!
     
    Citadel Station Signage
    ==================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 APR 2013
    UPDATED RELASE: 05 MAY 2013
     
    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords
    NOTE: This is the old deprecated version.  Go here instead for the updated version!
    Description:
    ----------------
    This small mod collection replaces textures around many places in the Telos Citadel Station – in this case, the various signage seen around the station.
    One sign in particular seemed very rushed to me – the pink cantina sign with the animated Twi’lek. (File name: TEL_BBrds2.tga) I’ve redone the sign – using the original colors so everything matches. Of course once I started, I knew I had to continue. All textures have been doubled in size and have had the Aurebesh font reapplied. I think the resulting appearance is now crisper. Feel free to draw your own conclusions. (By the way, all the text on these signs can be translated into English. I may very well make a thread explaining what the signs actually say.)
    Update:
    ----------
    My previous mod collection “Citadel Station Signage” left out a texture for what I’ve taken to calling the “departure board.” There are two versions of this animated “board” now in this package. One is for the boards as seen in various places around Citadel Station. I’ve noticed them in the following places: the shuttle areas in the Entertainment module, in the departure area in the Dock Module, and in the mainframe room in Czerka. (They may also be elsewhere.)
     
    The other texture –with the same name – was originally meant to be used with M4-78. Unfortunately, I haven’t been able to make it work with the M4-78 versions of these screens. However, seeing as I already made the texture anyway, why not
    offer the “dark side” version of my standard screen to you? I suppose it could be used for the invasion of Citadel Station portions if you wanted to take the time to put it in.
     
    Constructive criticism is welcome.
     
    Installation:
    ----------------
    For Star Wars Knights of the Old Republic 2 - Extract the TGA files and the TXI file into the Star Wars Knights of the Old Republic/Override folder.
     
    To Uninstall:
    ----------------
    Take them out again.
     
    Known Bugs:
    -----------------
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    5,358 downloads

       (7 reviews)

    17 comments

    Updated

  17. Mass Effect HK Droids

    A.M.D.G.
     
    [TSL] Mass Effect-Style HK-50s
    ===============================
     
    by Darth InSidious
    ------------------
     
     
    Description
    -----------
    This mod reskins the HK-50s to look more like the defence droids in Mass Effect, in particular the FENRIS bots, etc.
     
    Installation
    ------------
    Put the three .tga files and the two .txi files into your Override folder.
     
    Uninstallation
    --------------
    Take them out again.
     
    Permissions
    -----------
    This mod is to be distributed as-is without alteration, unless by permission of the mod author.
    This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
    or use it in another mod, you must ask me first.
     
    Thanks to:
    ----------
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .
     
    L.D.S.

    684 downloads

       (3 reviews)

    2 comments

    Submitted

  18. Holopanels

    This mod replaces the standard, large computer panels with 'holographic' versions,
    inspired by the Mass Effect games. The textures are slightly animated, to create a
    'static' effect. This mod does not affect the smaller computer panels,
    wall-mounted computer panels or the Rakatan computer model.
     
    Installation
    ------------
    Put the two .tga files and two .txi files into your Override folder.
     
    Uninstallation
    --------------
    Take them out again.
     
    Permissions
    -----------
    This mod is to be distributed as-is without alteration, unless by permission of the mod author.
    This mod is not to be distributed for profit, either.
    Use it how you like, but if you're going to post it up somewhere, or make a derivate mod,
    or use it in another mod, you must ask me first.
     
    Thanks to:
    ----------
    Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
    Holowan in general for being helpful, friendly and all the rest of the good stuff it is ;
    KotORFiles, for being simply the best website in the history of the internet...Propaganda? What's that? ;
    Lucasarts and Bioware for KotOR, and Obsidian, too, for TSL, without which, I couldn't have made this .

    760 downloads

       (4 reviews)

    1 comment

    Updated

  19. Replacement Texture for Lightning on Malachor V

    Replacement Texture for Lightning on Malachor V 1.2
    READ ME FIRST!
     
    Here's my third small mod.
     
    Replacement Texture for Lightning on Malachor V
    ========================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 14 MAR 2013
    UPDATED RELEASE: 29 FEB 2016
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     

    Description:
    ------------
    Did the low resolution lighting ever irritate you when walking along Malachor V's surface? Me too!
    Once again, I've decided to do something about it.
    The new texture uses captures from a real lighting strike.
    Constructive criticism is welcome.
     
    About The Update:
    -------------------------
    When the mod was originally released, Darth Sapiens requested a version that has a flare on the cloud the lightning would be emanating from. I made him a version like that as a thank you for his helping the original version. I think it should be available to everyone – so now’s your turn to try it out.
     

    Installation:
    ---------------
     
    There are two versions of the lightning now: the original version and the publicly-unreleased-until-now “flare” version. Both versions have their own folder. Choose your version's folder and put the 2 files inside it into your Override folder. The "Original" version has a choice of DDS or TGA. In that particular case, choose either one you wish.
     

    Uninstall:
    ------------
     
    Take them out again.
     

    Known Bugs:
    -----------------
     
    None known at this time.
     

    Thank You Section:
    -------------------------
    Zbyl2: For the original testing of this mod.
    Darth_Sapiens: For creating an alpha channel that made the black background transparent.
    Kexikus: For pointing out transparency issues in the "Original Version"
    Darth Parametric: For adding in the missing alpha for the "Original Version", correcting dimensions to power of 4 (2048x2048), and including a DDS version for optimal compression!
     

    Legal Disclaimer:
    ----------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc.,
    I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. Use it however you like, but if you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the readme, mentioning me. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so.

    4,725 downloads

       (6 reviews)

    8 comments

    Updated

  20. PFHC05 Beauty

    nothing mind blowing fantastic just the edited skin i use for my light sided female jedi play through, this only alters the standrd face and not the darkside variations.
     
    Things i altered:
     
    added blush
     
    darkened the skin slightly
     
    added lip gloss
     
    put tints/highlights in her hair (faint but relatively realistic)
     
    better eye shadow make up
     
    and made her eyes rather piercing

    1,100 downloads

       (1 review)

    0 comments

    Submitted

  21. New Texture of Holocrons in the Telos Secret Academy

    The mood was upon me . . .
     
    Here's my second small mod.
     
    Texture for Atris' Sith Holocrons
    ========================================
     
    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 19 JAN 2013
    UPDATED RELEASE: 17 JUL 2014
    UPDATED RELEASE: 28 FEB 2018
     
    GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords
     
    Description:
    ------------
    Being a stickler for detail, I always been irked about how the Sith Holocrons were represented in Atris' Holocron Chamber in her Secret Academy.
     
    I decided to do something about it.
     
    Installation:
    -------------
    There are two versions of the holocron now: the original version and the unreleased-until-now animated version. Each version has its own folder. Choose your version's folder and put the 2 files in it into your Override folder. For Star Wars Knights of the Old Republic 2 - Extract the TGA file into the Star Wars Knights of the Old Republic/Override folder.
     
    Uninstallation:
    -------------
     
    Take it out again.
     
    Known Bugs:
    -------------
     
    None known at this time.
     
    Legal Disclaimer:
    -------------------
     
    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either.
     
    I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop - with the exception of Hassat Hunter who has my permission to do so. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use.

    23,988 downloads

       (24 reviews)

    37 comments

    Updated

  22. Aliens Redetailed Mod

    This mod has actually been in the proverbial pipes for quite some time now. Thanks to some extensive help from Kyrie on the forums, it can finally see the light of day.
     
    What is this mod, you ask? Well it was originally a mass retexturing of all of the alien eyes to better match those seen in the films by getting rid of those irritating painted-on eye specular shines once and for all. This being done by making the specular shine via alpha layers and cubemaps rather than a diffuse texture. The coolest part about this is, the eye reflections are fully dynamic, and if you alter the angle that you look at them, they will actually move across the eye.
     
     
    However, time has duly marched on, and since then, I have been adding more things to my modifications as well as fixing small visual things such as:
     
    giving the Boma a punch-through modifier and alpha map to its teeth, so you will now be able to see-through them,
     
    the Toydarian now actually having some (albeit painted-on) clothes and no longer being naked in the middle of the street; thus confronting a problem which always disturbed and confused me,
     
    the Aqualish having shiny tusks and eyes (for visual effect),
     
    and the Twileks having shiny skin (more akin to the movies)
     
     
    Also included in an optional capacity, are a few experimental reskins that I wasn't comfortable forcing on whoever downloaded them as they are purely a matter of taste. These include
     
    a CM_Baremetal/Specmap revision of Luxa to which she now has shiny skin (that zeltrons typically have in the EU),
     
    some tattoos added to the Twin Suns to give them some identity (A collegue told me that "real" assassins wouldn't have such obvious markings, but I like them anyway, personally),
     
    and a recoloration of the Gamorean thugs to a more green and color-saturated look.
     
    (examples of these are in the screenshots)
     
     
    All of that said, I hope you like how this mod looks; and that the visual effects it provides will make alien encounters and cantina sequences more cinematic and cooler to look at.~

    5,354 downloads

       (16 reviews)

    18 comments

    Submitted

  23. The Grid - Nar Shaddaa

    A Modification for:
    Star Wars: Knights Of The Old Republic II: The Sith Lords
     
    "The Grid - Nar Shaddaa"
    Author: Rtas_Vadum
     
    I.Description
    II.Installation
    III.Compatibility
    IV.Removal
    V.Permissions
    VI.Disclaimer
     
    ----------------------------------------------
     
    I.Description
     
    Being a city-scape planet, although unlike Corescant, Nar Shaddaa has it's corruption on full display, rather than existing in it's lower levels. While it is true there are elements of hope,
    they are few and far between.
     
    Note: Although all the textures included here are for Nar Shaddaa, if the Peragus and Telos versions are not installed alongside this, then you will see some areas were vanilla(i.e the game's standard
    textures), are used.
     
     
    ----------------------------------------------
     
    II.Installation
     
    Extract the tga and txi files from the rar, and add them to TSL's override folder.
    Recommendation: For a bit of simplcity, you can create a folder within the override(naming it as what you wish, but something relating to this mod might be preferable),
    and extract the files in this folder. This way, it is easy to remove, instead of having to search though the override.
     
    ----------------------------------------------
     
    III.Removal
     
    If you installed in override:
    Find all tga and txi files with the NAR_ prefix, and delete them.
     
    If installed in a folder(i.e Override/Nar Shaddaa):
    Just delete the folder containing the files for this mod.
     
    ----------------------------------------------
     
    IV.Compatibility
     
    Most mods(such as TSLRCM) should not cause an issue if this is used. However, if you are already using a similar mod(one that retextures an area or module),
    then adding this will override all the files used by the current mod. Adding one when you are already using this, and your new one will override this one.
     
    ----------------------------------------------
     
    V.Permissions
     
    If you wish to use any part of this in your own mod, credit must be given. Contact me either on DeadlyStream, or LucasForums.
     
    ----------------------------------------------
     
    VI.Disclaimer
     
    Star Wars Knights of the Old Republic is a property of their respective owners. There is no affiliation between the author of this
    modification and either Obsidian Entertainment, or any affiliated companies.

    324 downloads

       (4 reviews)

    3 comments

    Submitted

  24. Exile Sith Armor's

    I made this armor's cause id like to how theyre looks
    So thanks to KotorTool and some other stuff ofc Thx to Fred Tetra i can finally release these armors.

    1,824 downloads

       (3 reviews)

    9 comments

    Submitted

  25. PFHH01 Reskin

    I make reskin of PFFH01. I made this skin cause i like this head and i didnt find somewhere some skins what i like so i decide to make some.
    So here i present you new skin for PFH01 head.

    541 downloads

       (0 reviews)

    4 comments

    Submitted