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  1. KOTOR 1 Community Patch

    The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
    A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
    List of Contributing Authors (alphabetical):
    A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
    Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
    Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
    N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
    It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
    Translation:
    The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
    Traduction (Français - Harlockin):
    Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
    Переводы (Русский - olegkuz1997):
    Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
    Compatibility/Known Issues:
    K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
    K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
    The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
    These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
    https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
    If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
    Uninstallation:
    Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
    Permissions:
    Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
    Acknowledgements:
    All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
     

    320,723 downloads

       (20 reviews)

    315 comments

    Updated

  2. KotOR 1 Restoration

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » KotOR 1 Restoration 1.2 Read-Me
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    NAME: KotOR 1 Restoration 1.2
    TYPE: Restoration
    VERSION: 1.2
    SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
    DATE RELEASED: May 31, 2016
    KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » DESCRIPTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
     
    The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INTEGRATED MODS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » RESTORED CONTENT
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.2
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »» Original game:

     
     
    »» K1R Bugs:

     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG FIXES/CHANGE LOG FOR 1.1
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There weren't too many bugs in KotOR 1, thus there is such a short list.
     
     
     
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
     
    Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
     
    Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
     
    Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    »»»» TSL PATCHER INSTALLATION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
    2) Click the button labeled Install Mod.
    3) Click yes to the box that'll pop up... if you wish to proceed with installation.
    4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » BUG REPORTING
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    There are 2 ways to report bugs:
    1: Post your issues in the Bug Reporting Thread.
    2: PM your issues to Fair Strides at Deadlystream.
     
    TO REPORT THROUGH PM
     
    1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
    2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
     
    TO REPORT THROUGH THE BUG THREAD:
    1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
    2) Reply quoting and answering all of the questions as they apply to your issue.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » VOICE ACTOR
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Pazaak Tournament Mandalorians...Zhaboka
    Filters for Zaerdra's lines......Zhaboka
    Filters for sea floor lines......Zhaboka
     
    Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » CONTRIBUTORS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
     
     
     
    A BIG thanks to all of you!
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » TEAM MEMBERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     
    - ZM90, Team Leader
     
    - Mandalore, Team Member
     
    - Jatku, Team Member
     
    - Fallen Guardian, Team Member
     
    - LDR, Team Member
     
    - Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
     
    - Malkior, Beta Tester
     
    - LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
     
    - GrandmasterArcturus, 1.2 Beta-tester and LPer
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » SPECIAL THANKS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    To the tool creators of the community
     
    ~ Kotor Tool.....................A VERY special thanks to Fred Tetra
    ~ K-GFF GFF Editor/DLGEditor.....tk102
    ~ Lipsynch Editor................JDNoa
    ~ DeNCS Script Decompiler........JDNoa
    ~ AniCAM.........................JDNoa
    ~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
     
    And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » REDISTRIBUTION
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    » LEGAL
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    107,250 downloads

       (41 reviews)

    103 comments

    Updated

  3. French Translation Patch for the Neocities K1 Mod Build

    French translation of 128 English mods from the Neocities KOTOR 1 mod build, plus 3 additional mods (Auto-Pazaak, KOTOR Editable Executable, Get the other krayt dragon pearl): dialogues, items, creatures, doors and placeables, journal, texts added to the game (append.tlk and replace.tlk), TSLPatcher/HoloPatcher installer files (changes.ini, namespaces.ini, info.rtf) and readmes.
     
    This patch contains translated files only. The original mods are required: download each one from its author (full list and credits in Credits_auteurs_des_mods.txt).
     
    Requirements: French Steam version of KOTOR 1 + KOTOR 1 Community Patch (base of the Neocities build).
     
    How to use:
    1. Extract this patch close to the root of a drive (e.g. D:\TradFR1): some mods have very long paths, and Windows refuses paths longer than 260 characters.
    2. Download the original (English) mods and extract them all into one folder, without renaming the folders.
    3. Run "Appliquer la traduction.bat" and select that folder. The tool recognises each mod (even with a Nexus-renamed folder), puts the French files in the right place (including tslpatchdata) and keeps the replaced English files in "_originaux_anglais".
    4. Install your mods normally, in the build order.
     
    Do NOT copy these files straight into Override: for mods with an installer, they would have no effect and your texts would stay in English.
     
    Notes:
    - Many mods only write the English substring of their texts; the translated files contain French in both the English and French substrings, so texts display correctly in every case.
    - New game texts (Sneak Attack for Jedi Sentinels, Multifire/Autofire, Logical Datapads, Bastila's Battle Meditation, Alignment Affects Force Powers, SenniVek Mod...) use the official French terminology.
    - Readmes are not overwritten: their translation is added next to them with "_FR" at the end of the name.
     
    AI disclosure: the translation and the tool were produced with the help of Claude (Anthropic AI), then reviewed and tested by me.
     
    All mods remain the property of their authors; every author is credited in Credits_auteurs_des_mods.txt. Any author who wants the translation of their mod removed only has to ask, and it will be removed immediately.
    Translation: Manu (Alcias01200) and Claude (Anthropic).

    0 downloads

       (0 reviews)

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  4. Revan Academy Takeover (beta, voiced by elevenlabs.io)

    Claim the Korriban Sith Academy as Revan. A new voiced outcome for the Valley student ambush in KOTOR 1, with three ways to take the crown.
    WHAT IT DOES
    After the final test on Korriban, the three students waiting in the Valley of the Dark Lords attack you. With this mod, a character who knows they are Revan gets one more reply: [Persuade] I am Revan. If it lands, the students do not fight. They break, and you choose how to rule them:
    1. Kneel. (dark side)
    2. Stop shaking. I have no use for anyone who is only afraid of me. (light side)
    3. Say it out loud. Both of you. What just happened here. (neutral)
    Afterwards the students stand down, the Academy door opens to you again, and students inside greet their new ruler. If the persuade fails, or you have not yet learned who you are, the original fight plays out unchanged.
    - 13 new NPC lines, voiced and lip-synced
    - Gender-neutral references to Revan
    - English only
    - Works from a save made before you meet the Valley students
    This is a small beta: it adds the takeover moment and its aftermath, not a full academy-management story.
    INSTALL
    Standard HoloPatcher mod as of 0.1.0-beta.3. Put HoloPatcher next to the tslpatchdata folder, run it, select your KOTOR 1 folder and press Install. TSLPatcher itself has not been tested with it.
    It patches kor36_endsith1.dlg and kor35_sithstudm.dlg through GFFList, adds two rows to globalcat.2da (KOR_REVAN_RULES, KOR_REVAN_STYLE), and installs seven k_revan_ scripts (precompiled, source included), 13 voice files to streamwaves and 13 lip files to Override and the two Korriban lips archives.
    COMPATIBILITY AND KNOWN LIMITS
    - Tested on the Steam Mac version from saves at the Valley encounter, not a full playthrough. Windows is untested. Reports welcome.
    - The beta.3 package was verified by installing it with the HoloPatcher engine in PyKotor 2.3.12 onto a clean game and comparing the result with the files tested in game. It has not been replayed in game since repackaging.
    - The dialogue patch addresses existing reply links by position, so install order matters if another mod restructures the same two dialogues.
    - K1 Community Patch and K1R: not tested with this version.
    - Uninstall: HoloPatcher 2.0 restores everything. Older HoloPatcher versions leave 13 unused lip entries in the two lips archives; README.txt says how to restore them from the backup.
    AI DISCLOSURE
    - The 13 new lines are AI-generated speech (ElevenLabs stock voices; voice audio by elevenlabs.io). No voice was cloned from the original cast or from any person. They do not sound identical to the original actors.
    - Dialogue, scripts, packaging and testing were made with AI assistance.
    PERMISSIONS
    Free only; never sell or paywall it. Please do not re-upload elsewhere. Ask before reusing its content in another mod. Unofficial fan project, not endorsed by the rights holders.
    CREDITS
    BioWare and LucasArts for the game; Aspyr for the Mac port. PyKotor and HoloPatcher by Nick Hugi, th3w1zard1 and contributors; thanks to Vriff for the push to package it properly. Voice audio by elevenlabs.io.

    4 downloads

       (0 reviews)

    4 comments

    Updated

  5. Container (plc_footlker)

    New model and texture for the container (plc_footlker).
    Original source of the model: https://creazilla.com/media/3d-model/5343/weapon-ammo-box-set
     

    13 downloads

       (0 reviews)

    0 comments

    Updated

  6. IPS Patches for K1 & K2 on Nintendo Switch

    I am porting the KPM patches to the Switch. I'm also including some Switch-specific fixes. I'm most proud of the AnimatedTextureFix, which fixes a bug on the Switch version of the games where textures wouldn't be animated either at all, or when you got close to them, depending on the mipmap settings (see example here). My patches fix this so that the animated textures work perfectly. 
    I've only just started porting these patches, but I wanted to release the AnimatedTextureFix, because it makes such a huge difference. 
    Installation:
    Move the patches you want to install into /atmosphere/exefs_patches/ on your Switch or emulator. Move the entire folder with the .ips file, not just the .ips file. To uninstall, delete the folder.
    Source:
    https://github.com/VeSeeker/switch-kpm-ips-patches
    Thanks:
    To everyone working on the KPM project

    2 downloads

       (0 reviews)

    0 comments

    Updated

  7. K1 Nameplates

    World of Warcraft-style nameplates for KOTOR: every enemy gets its own health bar, and loot and usable objects are always labelled.
    KOTOR shows one overhead name and health bar at a time, only for the creature under your cursor or your target. It flickers away and is hard to click. This mod gives every hostile you could click its own plate:
    Red plates on every visible enemy within 60 m; neutral and friendly creatures on hover or target. A framed, larger target plate with health in percent. Other plates fade while you have a target. Damage chips, distance scaling and stacking instead of overlap. Click a plate to select or attack, just like clicking the model. Object labels: remains, containers and items on the ground in gold while they hold loot, "[empty]" once looted, terminals and workbenches in cyan. Scenery and invisible script objects get no label. Only while the HUD is up (never in dialogs, menus or cutscenes). F6 turns it off and on. Everything is configurable in nameplates.ini. Install: copy dinput8.dll and nameplates.ini into the game folder (next to swkotor.exe). Delete them to uninstall. It doesn't touch swkotor.exe, Override or saves: everything happens in memory while the game runs, and it checks the game code before every hook, so on an exe it doesn't recognise it does nothing.
    Compatibility: KOTOR 1 patch 1.03 on Windows. Tested on Steam, with the KOTOR Editable Executable and on the stock exe. GOG should work but is untested, so please report either way. Any resolution, with or without UniWS, High Resolution Menus and the 4 GB patch. Works with ReShade. Conflicts only with other mods that ship a dinput8.dll. Not for KOTOR 2.
    Troubleshooting: nameplates.log in the game folder says whether the hooks installed. For bug reports, set Debug=1 in nameplates.ini, reproduce the problem and include the log and a screenshot.
    Engine addresses come from Lane Dibello's KOTOR Patch Manager address database. Thanks, Lane!
    Source (MIT): https://github.com/phalladar/k1-nameplates

    19 downloads

       (0 reviews)

    2 comments

    Submitted

  8. K1 High-Res Feat & Power Trees

    Makes the feat and Force power selection icons readable at high resolutions.
    KotOR High Resolution Menus rescales the menus for your resolution, but the feat and Force power trees (character creation and level-up) keep the 640x480 sizes hardcoded in the game's executable: 40 px rows, 32 px icons and arrows. At 1440p and 4K the icons are tiny specks in a list built for icons several times larger. This patch scales the rows, icons and arrows by the same factor High Resolution Menus uses for everything else (menu height / 480), so the trees keep their original proportions.
    1080p: 90 px rows · 1440p: 120 px · 4K: 180 px Reads your resolution from High Resolution Menus' changes to the exe. No questions asked. Changes 8 values in swkotor.exe and nothing in Override. It checks every byte it touches first and refuses unknown executables. It makes a backup, and Uninstall.bat restores the originals. Tested alongside K1 Area Map Fixes and the 4 GB patch. Requirements, in this order: KOTOR Editable Executable (Steam only), UniWS, KotOR High Resolution Menus, then this.
    Install: double-click Install.bat. Run it again if you later change resolution.
    Source and byte-level documentation: https://github.com/phalladar/k1-hires-feat-trees

    37 downloads

       (0 reviews)

    0 comments

    Submitted

  9. Chinese Translation For "Brotherhood of Shadow: Solomon's Revenge1.5"/"暗影兄弟会:所罗门的复仇"中文版

    此文件为模组“暗影兄弟会:所罗门的复仇”的简体中文版本,考虑到tslpatch对中文系统的兼容性缺陷,以及原版模组安装器的程序漏洞,本次汉化分发为完整副本,采用解压手动的安装方式。
    安装:
    解压压缩包,按顺序将以下文件夹内容移入游戏根目录
    BOS-SR CN MANUAL WINDOWS INSTALLATION(BOS-SR本体)
    BOS-SR CN 1.1 PATCH MANUAL  INSTALLATION(BOS-SR1.1补丁)
    “背水娱乐”任务线修复
    矿坑CTD修复
    原模组链接:
    https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/
    模组授权:
    由于我没有方式联系到模组原作者“Silveredge”,所以本次授权申请自现模组上传者“Fair Strides”。
    非常感谢模组上传者“Fair Strides”授予的汉化许可。
    注意:
    此模组并不包含KOTOR1本体的汉化,游戏本体汉化现处于公开测试阶段,相关信息在国内各大主流游戏/视频平台均有发布,请自行寻找。

    ————————————————————————————  English Introduction  ————————————————————————————
    This is the Simplified Chinese version of the mod Brotherhood of Shadow: Solomon's Revenge.
    Due to compatibility issues between TSLPatcher and Chinese-language systems, as well as bugs in the original mod installer, this Chinese localization is distributed as a complete copy of the mod and must be installed manually by extracting and copying the files.
    Installation Instructions:
    Extract the archive, then copy the contents of the following folders into the game's root directory in the order listed below:
    BOS-SR CN MANUAL WINDOWS INSTALLATION(BOS-SR本体)
    BOS-SR CN 1.1 PATCH MANUAL  INSTALLATION(BOS-SR1.1补丁)
    “背水娱乐”任务线修复
    矿坑CTD修复
    Original Mod:
    https://deadlystream.com/files/file/761-brotherhood-of-shadow-solomons-revenge/
    Mod Permission:
    As I have no means of contacting the original mod author, Silveredge, I submitted this permission request to Fair Strides, the current uploader of the mod.
    Many thanks to Fair Strides for granting permission to release this Chinese localization.

    制作人员表/credits(Taken from nexusmods upload page):
     

    0 downloads

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  10. Belaya - Pre Release Appearance

    Hello everyone!
    This mod restores Belaya's pre-release appearance, as she was depicted in the Prima Guide.

    32 downloads

       (0 reviews)

    0 comments

    Submitted

  11. High poly Underwear for men and women

    The mod replaces the model and textures. Installation after the heads are installed.
    To Install
    1. Download: Underwear
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    67 downloads

       (0 reviews)

    2 comments

    Updated

  12. Ranged Dexterity Scaling

    Did you know that KOTOR does not add Dex to ranged damage? I see the tradeoff, Dex already gives you defense, so giving you damage as well is pretty powerful. But defense doesn't matter as much when you're attacking at ranged anyway... lol   So I fixed that. This will make ranged weapons a lot better in the early game, but it pretty much drowns out by mid game... and honestly making Taris go faster is never a bad thing. lol   (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation:   1. Download and install KMRP. 2. Download this mod.  3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    48 downloads

       (0 reviews)

    0 comments

    Submitted

  13. Expert Droid Skill Expansion

    T3 starts with 20 Intelligence. He gets 7 skill points per level... So why can he only spend three of them?   I couldn't really find a great answer, but I at least expanded it to five. You'll still have leftover points, but at least it isn't as many.   (Coded with the assistance of AI; presented under the open source MIT license) Compatibility and Installation:   This is a TSLpatcher mod, so it should have broad compatibility with basically everything.   And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 

    22 downloads

       (0 reviews)

    0 comments

    Submitted

  14. Smooth Turret Controls

    The turret controls are broken. Or they were. Now they aren't. lol   Sorry, I'm running out of clever ways to monologue these fixes. lol   Basically, KOTOR was doing some janky re-centering math based on the 2003 assumption that 728p was the height of resolution technology. This fixes that.   (That's honestly a terrible explanation of how this works, I'm going to release a technical guide soon with all of my findings and it will have a better explanation of this lol)   (Coded with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation:   1. Download and install KMRP. 2. Download this mod.  3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Passive Status Notifications

    Simple mod. Stops the game from pausing when you get a notification. Still plays the sound, and instead shows a simple, plain white text popup under the menu icons at the top right.    This has also been upgraded to show what journal entry as been updated and which items you received or lost, which were previously not shown in notifications at all.  Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible. Recommended Installation:   1. Download and install KMRP. 2. Download this mod.  3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    23 downloads

       (0 reviews)

    0 comments

    Updated

  16. Adaptive Starter Locker

    This mod allows you to get your basic build online much earlier. Right at the beginning of the game, in fact.    It hooks into the OnOpen function of the chest on the Endar Spire that you have to open at the beginning of the game as part of the tutorial. This chest normally contains some basic equipment related to your class, but it leaves a lot to be desired.   This simply adds some basic rules:  - If you have Two Weapon Fighting, you will find two Short Swords and Two Blasters in the chest (normally just one of each).   - If you have Weapon Proficiency: Blaster Rifles, you will find a Blaster Rifle in the chest (which used to only be available to Soldiers).  - If you have Weapon Proficiency: Heavy Weapons, you will find a Light Repeating Blaster in the chest (which is normally first reachable at a shop on Taris for 550 credits).  - If you have Implants 1, you will find a Cardio Regulator in the chest.  - Finally, with the optional Early Lightsaber Compatibility mod, if you have Weapon Proficiency: Lightsaber, you will find a Blue Lightsaber in the chest as well (I didn't fold this into the main mod, because most mods that give you Jedi levels from the start also handle giving you a lightsaber).   Also, you may not have known this, I always forget, but if you start with at least 1 point in Stealth, you'll be given a Stealth Field Generator here as well. This is just vanilla behavior, that isn't modified here.   Note that since this hooks into OnOpen, it doesn't check your proficiencies until it opens. Thus you can save beforehand and alter your proficiencies with KSE to get more or all of this.    (Made with the assistance of AI; Presented under open source MIT license) Compatibility and Installation:   This is a TSLpatcher mod, so it should have broad compatibility with basically everything.   And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 

    39 downloads

       (0 reviews)

    0 comments

    Submitted

  17. Sentinel Rebalance

    This mod makes the Sentinel much more powerful, while still remaining balanced through a lack of specific focus.    +1 extra skill point per Sentinel level (the one thing that actually makes this class unique). Two extra feats at Sentinel levels 7 and 13 (Like the Guardian). Extra Force powers at Sentinel levels 7 and 15, for 23 total (two more than Guardian, two less than Consular). Sentinel can spend feats on Force Focus and Improved Force Focus, but is not granted them automatically (like a Consular is). Sentinel can spend feats on Force Jump and Advanced Force Jump, but is not granted them automatically (like a Guardian is). Master Force Focus and Master Force Jump remain exclusive to Consular and Guardian respectively.
    (Made with the assistance of AI; presented under the open source MIT license) Compatibility and Installation:

    This is a TSLpatcher mod, so it should have broad compatibility with basically everything.

    And installation is as easy as double-clicking the TSLpatcher.exe in the download and then using the prompt to find your "swkotor" game folder. 
       

    27 downloads

       (0 reviews)

    0 comments

    Submitted

  18. Really Repeating Blaster Attacks

    This replaces the old "heartbeat" style implementation of Repeating Blaster Attacks Restored (RBAR), and replaces it with a KPM-powered engine-based system.   It hooks into the attack sequence itself... and simply increases the number of Main Attacks by 1, if you're holding a Repeating Blaster. That's it. No messy effects or anything.    Stacks properly with Master Speed and Rapid Shot, for five full attacks per round with all of them stacked.   (Made with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KPM) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   Ironically, it actually should be compatible with the original RBAR. That old heartbeat system basically casts a hidden force power on the player that increments a different value... so these effects would actually stack, if you wanted Repeating Blasters to just be ridiculously good. lol But, of course, you'd fall into the old problems of it breaking on save/load and area transition, intermittently not working at all, and having a limited ability to stack with Master Force Speed.    Really, the only thing this should be directly incompatible with is something that also hooks into the attack sequence engine-side. And I'm not aware of anything like that.    Since it uses the old "if the weapon you're using is BaseID 23 or 24 trick" to determine if it's a Repeating Blaster, this should even have direct compatibility with mods that add new repeating blasters (unless they, for some reason, add them as an entirely new weapon type).  Recommended Installation:   1. Download and install KMRP. 2. Download this mod.  3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    43 downloads

       (0 reviews)

    7 comments

    Updated

  19. Extended Progression

    This is the mod you've all been waiting for. Designed using KPM patcher.   The problem is simple; you can't level your character on Taris, because if you did, you would lose out on Jedi levels later. You can reach Dantooine at level 8 if you do everything on Taris... meaning you'll only ever get 12 levels of Jedi, because the level cap is a hard 20.    This fixes that. Finally.   Basically, instead of looking at your Character Level to determine if you can level up, this mod makes it so that the game looks at the Class Level. So you can be a level 8 Soldier... and still level to Jedi Guardian Class Level 20, for a total level of 28.    This uses KPM's mapping system for levels past 20, which just continues curves already defined by vanilla behavior. It raises the level cap to 40, meaning you could theoretically reach level 20 in your original class and still level to 20 in your Jedi class as well.    This also includes a fix for the old problem of not being able to back out of the level screen once you've pressed level up.   And that's all in V1, Jedi Extended Progression.   V2, Selectable Class Progression, takes it a step beyond that. After you gain your Jedi Class, you will from then on be asked which Class you want to level, up to level 20 for each of the two classes. It does this as minimally as possible, with a simple dialogue box that comes up after you press Level Up.    I have included both options, in case people want to preserve a more vanilla feel.    With V1 you can literally just play the game like normal, nothing at all changes until you eventually surpass Character Level 20. And nothing really changes then, except that you can keep levelling to Class Level 20.    With V2 you could ignore being a Jedi entirely. The single level of Jedi you get on Dantooine is mandatory, but if you want to just keep levelling as a Soldier, Scout, or Scoundrel, you can. Up to level 20 in that Class.    Note that you only need ONE of these files.   (Coded with the assistance of AI; presented under the open source MIT license ) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   Note that this should not be used alongside KMP's LevelUpLimit patch, as this modifies it for my purposes.   Besides that, this should be pretty broadly compatible, as it only modifies Level Up initiation behavior. Safe to use in previous saves, should insert its functionality with no issue no matter where you are in the story.  Recommended Installation:   1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation:    1. Download the latest version of KPM. 2. Extract the folder, and in the resulting bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP; and LevelUpLimit as it is not compatible with this mod). 6. Click "Apply." 7. Download this mod. 8. Run install.cmd 9. ENJOY!

    164 downloads

       (2 reviews)

    6 comments

    Updated

  20. Smart Auto Level

    Vanilla auto-levelling and recommendations... aren't great. The game doesn't make good choices, and late-game characters that have used them extensively are just simply worse than characters levelled by hand.    This doesn't aim to perfectly min-max every character. What it does aim to do is take into account their strengths and focus on those.    But the heuristic is a little bit smarter than "has good STR so increase STR and get Melee Weapons stuff."   In fact, if you auto-level Canderous, you'll find that he moves towards Heavy Ranged weapons over time, increasing his Dex and getting the proper ranged specializations. This is because of the character's feats that point in that direction (you won't find any "Character = Canderous thus Heavy Ranged" code in here, it builds this all from the character as they exist).    Trying it out on my player character, I actually ended up with something pretty close to the build I usually use.    (Made with the assistance of AI; presented under the open source MIT license) Requirements and Compatibilities:   This installer requires the KOTOR Patch Manager (KMP) runtime. KOTOR Modern Restoration Project (KMRP) is supported and includes the required runtime, but KMRP itself is not technically required.... But seriously, you should be using it, it's incredible.   This completely bypasses the vanilla recommendation system, and does not modify any .2da files.   It is compatible with mods that modify the starting state of characters, or modify the amount of skills, feats, or powers that Classes get (I'm using it with Companion Fix). It is compatible with mods that reuse vanilla feats in other classes, and mods that change level requirements for feats.    It has basic detection for feats and powers that are added to to the game, but they aren't weighted intelligently in the system and just fall towards the bottom of the list, unless I design specific compatibility for them. So far I've only built in compatibility for the mods below (just the one so far, but I welcome requests):  - K2 Powers for K1 Recommended Installation:   1. Download and install KMRP. 2. Download this mod. 3. Run install.cmd.  4. Enjoy!   (To uninstall, simply run uninstall.cmd) Advanced Installation (with KMRP):    1. Download the latest version of KPM. Extract the files. 2. Download the .kpatch version of this mod, and place it in the patches folder.  2. In the bin folder, run KPatchLauncher.exe 3. Use the options at the top to navigate to your swkotor folder, and the KPM folder called patches. 4. Download and install KMRP (You do not need to close KPM). 5. In KPM, select this mod and KMRP (and it's controller support, and any other patches you want except for the 4GB patch, save game memory leak, and Movie Patch, as they are included in or not compatible with KMRP). 6. Click "Apply." 9. ENJOY!

    24 downloads

       (0 reviews)

    0 comments

    Submitted

  21. Scout uniform

    The mod replaces the Scout model and textures.
    To Install
    1. Download: Scout
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    127 downloads

       (1 review)

    3 comments

    Updated

  22. Portraits Remade | K1

    170+ portraits to replace party and player portraits.
    5 stage lightside/darkside transitions.

    Install
    - extract the .TPC files to the game's override folder

    How Were These Made
    Kotor Blender and ImageMagick.
    I will be releasing the scripts to easily generate matching portraits.
    Blender and KotorBlender plugin will need to be install but the portrait generation process does not require blender knowledge.

    51 downloads

       (0 reviews)

    0 comments

    Submitted

  23. PLC_HvrSled.mdl texture correction - K1

    Hello everyone!
    This mod assigns the unused texture of the same name to the hover sled model (PLC_HvrSled), instead of the Swoop Engine texture (PLC_Swpengin) used by default.

    19 downloads

       (0 reviews)

    0 comments

    Submitted

  24. Gamorrean Axe Model and Texture Improvement - K1 Version

    Hello everyone!
    This mod gives the Gamorreans a separate axe model with its own texture, instead of using UVs spread across a tiny area of the creature like the default version.
     
    Credits: "4x Upscale+ Character Textures & Model Fixes (TSL)" - The C_Drdwar model in this mod or rather, the way the "rifle texture bug" was fixed gave me insight into the "reference" model node method.

    23 downloads

       (0 reviews)

    0 comments

    Submitted

  25. High poly underwear

    The mod replaces the model and textures. Installation after the heads are installed.
    To Install
    1. Download: Underwear
    2. Copy all files to the Knights of the Old republic's Override folder.
    (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
    3. When/if prompted to overwrite files, press okay.
    4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.

    120 downloads

       (1 review)

    0 comments

    Updated

  • File Reviews

      • as essential as it gets; well done to everyone involved!

      • Fantastic and essential change to Kotor 2 imo. God this bugged me so much lol

      • this is a positive review.

      • As a KotOR modder whose majority of mods involve editing DLG files, NeoDLG is the best DLG editor to date and it is not even a contest.

        Firstly, NeoDLG (and Vriff's other Neo tools) support macOS and Linux, which means users of macOS or Linux (like me) are able to enjoy the software without using a compatibility layer like WINE.

        NeoDLG's feature of exporting TSLPatcher/HoloPatcher instructions for dynamic DLG file patching is a real game changer for modding dialogue. In the old way of using DLGEditor to edit a DLG file then using ChangeEdit to generate the TSLPatcher output, if you add new dialogue nodes to a DLG file, the indices of those new nodes are fixed. This means a different mod that also adds new modes to the same DLG file can end up sharing the same dialogue node indices, causing the two mods to conflict.

        On the other hand, NeoDLG's patcher instruction export feature makes use of 2DAMEMORY so the indices of new dialogue nodes are not fixed, thus TSLPatcher and HoloPatcher 2.0 (earlier versions of HoloPatcher does not support DLG dynamic patching) can patch DLG files when adding new dialogue new modes in a dynamic matter, which improves compatibility with other mods that patch the same DLG files. Not to mention, NeoDLG exports the patcher instructions faster than ChangeEdit when generating the GFF output.

        • Thanks 1
      • I would say this is essential for those who wants to make sure KOTOR runs well on current day rig. I wish something like this exists for KOTOR 2 as well, Aspyr did a great job fixing alot of its compatibility issue but other issues like graphics issue, widescreen UI being super squished, captions/subtitles font being too small on higher resolution and the unintuitive controller UI, I like how OP just straight up ported the XBOX UI to the game, I believe that is something KOTOR 2 could use.

        Anyway, thank you for your effort RaymanGT, this is a great mod.

         

      • Working perfectly!!! 🔥

        swkotor 2026-11-07 18-05-02_8.png

      • No words can do this or any model in this "High Poly" series justice, so I'll simply say: This is next-level. Full stop. I've deployed the entire series you have in my current KOTOR mod build and it looks.......WOW!!!!🔥🔥

      • I cannot thank you enough for the sheer quality and convenience of this mod.

        Patch after patch, mod after mod, hack after hack, just to get this mess of an old game to look decent on modern displays and hardware. Then one mad lad comes and makes a single gift basket of a patch for it that turns an incredibly tedious and frustratingly long process into a 5 second click-and-play experience. Hell, I'm so used to stuff just not working when trying to mod or fix this game so I expected issues with this, but your patch just does literally everything I need. And it works... omg it actually works lol finally something of this scale actually works without causing any problems in this god forsaken mishmash of game coding.

        One small issue I've noticed on 4k resolutions anyway is that selecting small font option does not show the names of selected targets. Could you fix that in the next update? It works fine with regular font but I'd prefer small. Also maybe you could make the regular Xbox hud useable without a controller?

        5/5, Sincerest thanks 

      • A must have for a dark side character. Simon Templeman's voice fits perfectly.

      • A must-have for KOTOR 2, full stop. Like others have said here, this mod is expertly built and integrated into the base game/TSLRCM framework and polishes the end of the game, wrapping up that escape and giving the entire crew a proper closure to their journey. This one is a lock for all my future TSL mod builds.  10/10. 

        • Influence Gained 1
      • Another great mod by WildKarrde that has earned a permanent spot in my personal mod build. Bao-Dur is one of the most underrated characters in TSL, so I have always been bothered by how vanilla TSL has Bao-Dur disappear throughout the end-game without explanation for what happaned to him, and the lack of even cut content to be able to restore to fix that. I am thrilled that there is finally an endgame story mod that gives Bao-Dur the love he deserves.

        Spoiler

        I especially appreciate that the mod lets Bao-Dur live. Even though Chris Avellone said that Bao-Dur was supposed to die in the endgame, I honestly never liked the idea of Bao-Dur dying, because consider his story revolves around his trauma and guilt over Malachot V, I believe he deserves a chance to live and heal after the events of TSL, which I would find much more satisfying than killing Bao-Dur off.  In my honest opinion, Bao-Dur's death would serve no story purpose other than explaining his disappearance in the endgame, so I am seriously glad to see a story mod meant for giving Bao-Dur more closure in the endgame avoids killing him off.

        I also love the salute Bao-Dur gives the Exile when the Exile leaves Telos for Malachor, which perfectly captures the Bao-Dur and the Exile's relationship as comrades during both the Mandalorian Wars and the present day events of TSL.

         

        Edited by Leilukin
        • Like 1
      • Truly an incredible mod that makes a permanent spot in my personal mod build for how much it improves the ending, and how well-made the mod is. While TSLRCM did the best it could in restoring cut content to the end-game, there is still room for improvement for the ending, and TSL Expanded Ending proves that.

        Spoiler

        I appreciate that TSL Expanded Ending gives the player more choices, such as the option if they want to destroy Malachor or not regardless of the player's alignment, if they want to find Revan or not, choosing to stay on Malachor if the player doesn't destroy it, etc. The mod also restores Handmaiden/Visas' ending conversation about wanting to follow the player even if the player chooses to destroy Malachor.

         

        • Light Side Points 1
      • Nice to see the Handmaiden's braids beneath her hood! Thanks for creating this mod!

        • Influence Gained 1
      • Tested this out. This really does look like Nihilus has no face at all, thus making Nihilus look like what Avellone intended like you said! Good job!

        Edited by DarthErdan
        • Like 1
      • Another seamless and great addition that I will keep in my load order.

        Edited by vault13deathclaw

  • File Comments

    • I'm completely stuck in the Aratech Rayshield section. Previously I have encountered the loading zone crashed but they can be dealt with by loading the autosave. However, once I have stepped into the Rayshield zone, any movement or camera movement will swiftly result in a crash, it won't crash when I am absolutely stationary. I'm using KMRP along with mod, but the game still crash when KMRP 1.5.1 patched is restored to Original. Oh wait I just saw the troubleshoot, I will try that first.
    • Hello there! Don't worry, I didn't take it that way at all. Actually, that's a pretty good idea. It's not exactly the same thing, but yesterday I created a Steam collection for all of them. And n ow that you mention it, I might do something similar here as well. I could even make a preview image showing every deck side by side to make it easier for people to pick
    • Thanks, good timing. I tried HoloPatcher 2.0 (macOS arm64) on a clean copy of the game: it installs and uninstalls this mod cleanly, and the uninstall also restores the lips archives. Its compiler builds all seven scripts to match the tested bytecode (two only drop an unreachable jump), so the argument-order issue is fixed and there is nothing left to file.
    • Understandable, that fork of PyKotOR you used is broken in many ways anyway. I've been working on fixing it on my personal fork, and recently published HoloPatcher 2.0: https://github.com/vrifftech/HoloPatcher/releases/tag/2.0.0 The compiler is much better than it's state in 2.3.12. We will be pushing it to the OpenKotOR repos when I finish fixing Holocron Toolset to work with the new PyKotOR
    • Thanks Vriff, that's fair and useful. I'll repackage it as a standard HoloPatcher mod and drop the custom installer. The compiler change was a workaround for an engine-call argument-ordering issue I hit in PyKotor 2.3.12; I'll write it up as an issue rather than ship a patched copy.
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