Mods
944 files
-
KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
285,168 downloads
-
KotOR 1 Restoration
By ZM90
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KotOR 1 Restoration 1.2 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INTEGRATED MODS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» RESTORED CONTENT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG FIXES/CHANGE LOG FOR 1.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
»» Original game:
»» K1R Bugs:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG FIXES/CHANGE LOG FOR 1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There weren't too many bugs in KotOR 1, thus there is such a short list.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
»»»» TSL PATCHER INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG REPORTING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» VOICE ACTOR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A BIG thanks to all of you!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» TEAM MEMBERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» SPECIAL THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» LEGAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
103,810 downloads
-
[K1] Luke Skywalker - PC Replacement Soundset
By skymaster
[K1] Luke Skywalker - PC Replacement Soundset
AUTHOR: skymaster
ORIGINAL RELEASE: MAY 8 2026
GAMES: Star Wars Knights of the Old Republic. [This mod will need additional work in order to use in Star Wars Knights of the Old Republic II. See Description for more details.]
Description:
If you are a fan of Knights of the Old Republic, there is a pretty big chance that you are a fan of Star Wars. This is a mod that incorporates dialogue and sound effects (from the films themselves) from the protagonist of the original trilogy, Luke Skywalker, into the game and replaces those of the default main character.
In addition to this, there is an SSF file to optionally add in Battle Cries for the main character.
NOTE: Certain lines are prioritized over others (or some only play that particular sound). If you like one of the other sounds instead, rename them to one of the italicized names (example: p_plyermw_block2 is the default for security; if you liked “What’s in there?” or p_plyermw_block1 more, you can rename it p_plyermw_block2).
This mod is only for the first Knights of the Old Republic. Knights of the Old Republic II, although the voice files for the male and female PC exist within the game files, they are turned off in the settings and need extra work in order to function. If you wish to use this mod in Knights of the Old Republic II, you must install JC's Player Soundset Restoration for K2 in K2 before this mod. Be warned: this mod is strictly designed for K1 and not for K2, any issues that happen are beyond the scope of this mod.
List of lines included with this mod:
File name Male
Battle Cries: Player is making a statement during battle.
P_plyermw_bat1 You'll find I'm full of surprises.
P_plyermw_bat12 Watch that crossfire, boys!
P_plyermw_bat2 I can be a Jedi!
P_plyermw_bat4 I’ll never join you!
P_plyermw_bat7 Never!
P_plyermw_bat9 Just hang on!
Lock Picking: Player is attempting to open a lock.
p_plyermw_block1 What's in there?
p_plyermw_block2 All right, I'll give it a try.
p_plyermw_block3 I won't fail you.
Critical hit is made.
p_plyermw_crit1 You'll find I'm full of surprises.
p_plyermw_crit2 This is your last chance.
p_plyermw_crit3 This is your last chance.
Player has died.
p_plyermw_dead1 [Luke’s scream when he loses his hand]
p_plyermw_dead2 [Luke’s cry when hit by lighting]
p_plyermw_dead3 [Luke’s scream when blasted by lightning]
Mines: Disarming mines.
p_plyermw_dmin1 Come on, let's go have a look.
p_plyermw_dmin2 Go now.
p_plyermw_dmin3 I know what you mean.
Lock Picking: Failed attempt at picking a lock.
p_plyermw_flock1 I can't.
p_plyermw_flock2 Hey, you could have broken this.
p_plyermw_flock3 Don't do that.
Mines: Setting a Mine.
p_plyermw_lmin1 Ready for some power?
p_plyermw_lmin2 Ready for some power?
p_plyermw_lmin3 Ready for some power?
Player has been healed.
p_plyermw_med1 Please!
p_plyermw_med2 [groan]
Player has been poisoned.
p_plyermw_pois1 I feel cold.
p_plyermw_pois2 I can't.
p_plyermw_pois3 Maybe I'm just going crazy.
The party is coming back together.
p_plyermw_rprty1 I've got to go to them.
p_plyermw_rprty2 We're going, we're going.
p_plyermw_rprty3 Just hang on.
p_plyermw_rprty4 Well, come on!
p_plyermw_rprty5 That's all right.
The player character has been selected.
p_plyermw_slct1 Well, come on!
p_plyermw_slct2 That's all right.
p_plyermw_slct3 Well, come on!
p_plyermw_slct4 What's the matter?
p_plyermw_slct5 You smell something?
Lock Picking: successfully picked a lock.
p_plyermw_slock1 Okay.
p_plyermw_slock3 Coming in.
The Main Character is in solo mode.
p_plyermw_sprty1 I'll see you shortly.
p_plyermw_sprty2 I'll have a look around.
p_plyermw_sprty3 Right, I'll see you shortly.
Player is in Stealth Mode.
p_plyermw_stlh1 I'm not afraid.
p_plyermw_stlh2 There's something not right here.
p_plyermw_stlh3 That's why I have to go.
Installation:
There is one way to install this mod:
1) Go to the “Streamsounds” folder located within your KOTOR folder. Search for the files that start with “p_plyermw” and copy them into a separate folder, in case you wish to revert back to the old sounds (you can also select verify game files in Steam, though be warned this can effect other mods).
2) Extract the .wav files from the rar archive. Grab the files from the extracted folder and put them in the “Streamsounds” folder, replacing what was in there.
OPTIONAL:
3) If you wish to have the added Battle Cries to your character (some people prefer their character to be less vocal), add the .ssf file to your “Override” folder.
Uninstall:
Remove the “p_plyermw” files from the Streamsounds folder (and the optional .ssf file in Override). Add in the original files that you saved earlier back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I grant permission for anyone to use this audio as needed or wanted, provided that a credit be given.
6 downloads
(0 reviews)0 comments
Updated
-
KotOR Mac TLK Translator (Open Source)
By chedditar
This is a lightweight utility specifically designed for macOS users to handle, view, and translate .tlk files in Star Wars: Knights of the Old Republic.
Many existing tools are Windows-only or rely on Wine/emulation. This tool aims to provide a native or more accessible way to manage game strings directly on Mac, making it easier for localizers to bring new languages to the platform or port existing translations.
Features:
Native support for .tlk files. Designed with macOS compatibility in mind. Open Source and open for contributions. Installation & Usage:
You can find detailed instructions and the source code on the GitHub repository:
https://github.com/Aperezvigoa/KotOR-Mac-TLK-Translator
Credits:
Developed by aalbizu. Special thanks to the community for keeping this game alive!
2 downloads
- mac
- macbook pro
- (and 1 more)
(0 reviews)0 comments
Submitted
-
Republic Scout clothing reskin
By HeartMan
Description:
I know that clothing for your PC are worthless in the base game, but I've alwasy been more of a immersion kind of man. Unfortunetly even in game the clothing for the PC's kinda dont make since to me, since the PC is supposed to be a Republic Soldier/Scout/Scoundrel and yet we look like we were just picked up from the Endar Spires last pit stop. There has been a few mods out there that gave PC clothes republic colors, but I never really vibed with how they do with scout armor. This mod should at least give the impression that you are part of the republic army as a Scout.
Installation:
This is simply an override file mod, all you have to do is downlaod and extract the mod, and put the files into your override folder in the swkotor folder and override all files when prompted to
Compatibility:
This mod does not edit nor change the location of the pc's clothes, so it should be compatible with any gameplay edits to the pc's clothing (Like the custom class item mod which I recommend, as it makes PC's clothing actually useful without being overpowered). I recommend you install this last if you plan on installing other clothing mods (Like the Scout/Scoundrel outfit mod which I also recommend as it gives the scoundrel their own unique republic reskin). Note that if a mod has PFBBM and PMBBM, it will override the files in this mod and might look wonky or replace. Just make sure you install this last and let it override everything and you will be fine
Recommanded mods:
If you are interested for other mods that give other classes their own republic reskin, I recommend the Scout/Scoundrel outfit and JC's Republic soldier fix or Commando's of the old republic for the same treatment for the Soldiers clothes.
Credits:
-redrob41 for his Modder's Resource: Specialized Combat Suit textures and his 4X Upscale + Character Model fixes Mdl's and Mdx's used for this mod
-Foolinwave and jonathan7 for giving me the idea for a republic scout armor
17 downloads
(0 reviews)0 comments
Submitted
-
Sleheyron Crystal Visual Upgrade
By HeartMan
Description:
I've been playing Sleheyron for the past week or so and I've absolutely love it, shoutout to The Chaser One for testing Sleheyron and SAO for making the Sleheyron mod. However, I noticed compared to other lightsaber mods on Deadly Stream (Which I bet you have at least one in your modlsit), the one you get on Sleheyron sorta lacks visually. So I decided to make a patch for it that will add UV lighting and enhance the the hilt textures & Icons, shoutout for J for making the Lightsaber hilt variety which was used for the files for this patch.
Installation:
All you have to do is install Sleheyron first and then extract, & install all the files in my patch to your override sub folder in your swkotor folder, and let them override the ones already in the folder
Compatibilty:
This mod should theoretically work on its own, as long as you install Sleheyron first. Though if you want to use Lightsaber hilt variety (which I recommend as his mod adds UV lighting and hilt texture upgrades to all the lightsabers), install his first before my patch.
Things I should mention:
Because of the Shortsaber's texture in the Sleheyron mod, the one in this patch will look slightly different from the hilt variety one, shouldnt be much of a hinderence though. I also want to mention that this is a texture patch, this will not edit any stats or locations that affects the crystal. ALSO I DID NOT MAKE ANY OF THESE FILES, I simply renamed files from J's mod to replace the ones in Sleheyron.
Credits:
-J's Lightsaber Hilt variety and Crazy34's lightsaber blades for the UV lighting and hilts
-JC's extra saber colors for the lightsaber icons
-Sleheyron for the awsome new planet and crystal
16 downloads
- knights of the old rebublic
- lightsaber
- (and 5 more)
-
Children
By Dark Hope
This mod will replace and update the children texture files.
To Install
1. Download: Children.rar
2. Copy all files to the Knights of the Old republic's Override folder.
ple location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
Edited March 14 by Dark Hope
72 downloads
(0 reviews)0 comments
Updated
-
AxC's The Stowaway's GONK
By AxConsortium
By popular demand (exactly one, looking at you @The_Chaser_One), I recreated my GONK and Loaded mod for KOTOR 1.
Technically, this mod is a prequel that explains how the power droid we see in KOTOR 2 could even get on the Ebon Hawk in the first place.
This is mostly the same mod, allowing you to obtain your very own GONK droid on the Ebon Hawk. Once restored, this little power pack becomes an infinite energy source, letting you recharge personal shields, droid shields, and droid utility items for free.
The mod works only on saves where you have not dealt with a certain Strange Stowaway. Once you board the ship, you can find the droid at the same place as you find your new passenger. If you have already met her, but still yet to deal with her, you should try asking her questions until you get the opportunity to ask her about her droid. This will trigger a failsafe that brings the droid to you, if it isn't around anywhere.
Bugs:
The droid is a bit stupid (or is it me?), so he does not differentiate between your fully and partially charged items. You should have the exact amount of 1 of the item you want to recharge, or the droid will just do its thing at random.
Plans:
Adding a way to remove the droid along with Sasha, or keep them both. For variety.
Installation:
Use the HoloPatcher installer included in the archive.
Optional:
You can now install an HD retexture by Sith Holocron as an optional download. Be sure to remove plc_bdroid.tpc from your Override folder first before installing this.
Credits:
Sith Holocron, for the HD retexture (GONK never looked so good)
The_Chaser_One, for the request that only took me a year to finally get around to
newbiemodder, for Modder's Tool: Power/Gonk Droid
zbyl2, for M4-78 Enhancement Project
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
33 downloads
-
Cassus Fett's Armor Reskin
By Wagner235
I always hated vanilla armor look, especially if you look at Cassus' arts. And since I always give it to Canderous I decided to make small modifications. All stats are the same, the only thing I have changed is the model itself.
65 downloads
-
Sith fighter
By Dark Hope
New textures for Sith fighter.
To Install
1. Download: Sith fighter.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
103 downloads
-
Yavin IV by jenkeee
By jenkeee
Hi everyone,
Working on this mod has been a really exciting experience. I’ve said before — probably everywhere I’ve posted about it — that this project started simply as a result of my curiosity, and eventually I decided to share it with everyone.
Game modding tutorials I’d like to thank all the people who left the first comments and showed interest in the mod. Your reactions were the exact push I needed to want to bring this project into a more complete state.
Since then, the project has grown a lot, and the number of files involved has increased significantly. The mod is now in a working state and is still actively being developed, so I’ll be updating the description to reflect the project as it currently stands.
Updated Overview of the Project Files
1. Original requirement
You need the original Yavin 4 mod by MotOR Squad + Master Zionosis. 2. Yavin by jenkeee EN - installer.zip
This is my fix package for the mod. It repairs several quests so the mod works properly on the modern Steam version of the game. I also changed the final fight with Trask and added Revan’s Mask as a loot drop. 3. Yavin Trask Head Universal Hotfix.zip
During development, I encountered a bug where Trask could lose his head model. This installer is meant to overwrite Trask-related files in the Override folder and fix that issue. 4. kotor_stability01.zip
This is a small legacy safe-mode launcher. Inside the package there is a text file where you need to specify the path to your kotor.exe. 5. Yavin Yav_93 Leviathan Terminal Hotfix.zip
Thanks to the players who reported this bug. The terminal on level 93 uses two Leviathan terminal entries from the vanilla game. While restoring the terminal for the mod, my Override files unintentionally affected the Leviathan level as well. This hotfix corrects that problem. 6. veh1.1 - installer.zip
This is the version of the mask with baked animations. The cloak is no longer static, and now moves slightly, as if it were fluttering in the wind.
Savegame Reminder
A quick reminder about how the KOTOR save system works: if an object with an error has already been written into your save, that error may remain stored in the save file itself. Because of that, when applying fixes, it is strongly recommended to load a save made before entering the location where the problem was found. Ideally, you should load a save from before your first visit to that location. That is the best way to ensure your installation remains valid. Why I Started Making These Posts
I started making these posts because I wanted to talk to the Jedi still out there. The saga is going through difficult times, and the disturbances in the Force are stronger than ever. More than anything, I’m interested in what players think: is there really a need for a remake like the one Gothic 1 is getting?
With KOTOR II, my opinion is absolutely clear — that game deserves a full remake. But KOTOR I is a different case. It is a complete and finished work, and in many ways it is still beautiful exactly as it is. KOTOR has always been a game for enthusiasts, and even today I still play it on the highest difficulty.
For those who have read this far, from this point on I want to describe the technical side of the project.
Technical Side of the Project
BioWare removed the cloak and the mask from the release version of the game, leaving them only in cutscenes. Why? And more importantly — for what reason? Trying to answer that question is exactly why I began all these experiments with KOTOR resources, as a level-capped Jedi Consular digging into the game’s internals.
I did not try to add more polygons to the cloak model. My goal was to preserve its original state as much as possible. I still had to redefine a few vertices, but I tried to stay as close to the original as I could. You can see the result of this work either by downloading the mod or by watching the short video below.
The Main Question
And that is really why I wrote this wall of text — to ask one question.
Jedi friends, and Sith class enemies alike: should I continue this mod?
DarthMouse and I have a lot of ideas. There is also a huge amount of work ahead, and this is not development in Unity or Unreal. I want to use my mod as an example and explain how I made the cloak move — and the reaction to this post will show whether this project deserves to live on.
About the Technical Process
First, we have to understand what is actually possible in the KOTOR environment. KOTOR is a true legacy dinosaur, and any developer understands that movement can, in theory, be handled either on the CPU or on the GPU. I do not want to turn this into a lecture — I’m only giving a broad overview of the technical process.
In the end, the entire approach depends on that core decision: do we simulate cloak movement on the GPU, or on the CPU?
After studying the engine — Aurora, Odyssey, KOTOR — I decided to stay with the kind of technology that would have been available to the original developers at the time. That means rigging the mesh and creating animations for the beautiful and terrible state mixer that KOTOR uses.
To the modders who will keep experimenting with KOTOR after me: please study my work before you try to make cloth movement with bones and animation. I still hope that one day I will see a proper GPU-based solution, maybe even with a full ReShade-style injection.
Why BioWare Probably Cut the Cloak
I’ll answer the original question briefly: for anyone who has actually tried animating this cloak, the reason BioWare cut it from the release becomes obvious.
First, without increasing the polygon count, it is extremely difficult to make the cloth look truly presentable.
Second, the state mixer makes debugging much harder.
Third, development time.
I spent more than 36 hours just on the walking animation alone. And where I spent 36 hours today, twenty years ago I would have spent at least 300.
That, more than anything else, is why the cloak and Revan’s mask were never fully completed for gameplay in the original release.
Final Note
In many ways, this entire reconstruction was made for this look.
Media
boss fight:
short with new mask:
Original walkthrough:
https://www.youtube.com/watch?v=IcvhjSGpTnE&t=1s
175 downloads
-
Speeder
By Dark Hope
New textures for speeder.
To Install
1. Download: Speeder.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
112 downloads
-
AxC's Recover Nemo's Body
By AxConsortium
In the game, the Council acknowledges they sent a Jedi to investigate the ruins, but he has not returned. They do nothing about it, never mention him again, and simply send you instead and call it a day. Consequently, we can do nothing either, except rob the corpse of his belongings and leave him in his tomb.
This small immersion mod allows you to recover the body of Nemo from the Dantooine ruins. Or not. The choice is yours.
Bring him not to the apathetic Council, but to Deesra, who trains under Master Dorak to one day become Chronicler of the Jedi Order. He will properly document Nemo's fate and attend to his burial.
A short quest begins once you search Nemo's remains and decide to take his body back to the Enclave. You may also choose to deliberately leave him there, as the Council always intended, and the quest will auto-complete, affirming your decision.
Upon completion, you receive a purple crystal that once belonged to Nemo himself. In my opinion, a fitting way to obtain this signature crystal before leaving Dantooine for the first time.
Note:
Due to how the game works, it's best to install this mod before entering the Dantooine Ruins for the first time. Otherwise, the dialogue after interacting with the corpse may not trigger naturally. As a failsafe, I've added an additional dialogue option with the Ancient Droid. After finishing your business in the ruins, ask him questions and a new line will appear: "Did you kill the Jedi over there?". This allows you to investigate the body the same way as after searching him.
Bugs:
Nothing major, but if installed on an existing save and using the failsafe route, the body may only disappear after you revisit the location.
Installation:
Use the HoloPatcher installer included in the archive.
Credits:
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset and HoloPatcher
98 downloads
-
Swoop bikes
By Dark Hope
New textures for Swoop Bikes.
Textures with elements from the Vurt's KotOR Visual Resurgence mod.
To Install
1. Download: SwpBike.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
122 downloads
(0 reviews)0 comments
Updated
-
Janice Nall and the Incomplete Droids
By Dark Hope
New textures for Janice Nall and the Incomplete Droids.
Requires [K1] Janice Nall "Legends" and the Incomplete Droids 1.1.1 to be installed.и link
To Install
1. Download: Janice Nall and the Incomplete Droids.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay. Delete eb_JNallB01.tpc, C_IncDrd01.tpc, eb_JNallH.tpc
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
108 downloads
- incomplete droids
- janice nall
- (and 1 more)
(0 reviews)0 comments
Updated
-
K1 DarthParametric's Datapad
By Dark Hope
New models and textures for the datapad.
Models created by DarthParametric.
To Install
1. Download: DarthParametric's Datapad.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
142 downloads
-
Animated datapad
By Dark Hope
New animated texture.
To Install
1. Download
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
169 downloads
(0 reviews)0 comments
Updated
-
star map AxC's Dantooine Star Map Placement Fix
By AxConsortium
n the original game, the Star Map on Dantooine is positioned awkwardly off-center, despite the room clearly being designed for it to be in the middle. Thanks to a Reddit user who spotted this, I couldn't ignore it any longer. This mod corrects the placement so the Star Map now sits properly at the room's center.
An additional optional file does the same for the Ancient Droid, centering him in his chamber as well.
This mod will only apply it's changes on saves, where the ruins were not yet entered.
Credits:
WilliamDarkstar4, for the unfortunate discovery that drove me to this
Fred Tetra, for KOTOR Tool
TK102, for DLGEditor
Torlack, stoffe & TK102, for NWNSSCOMP
JdNoa & Dashus, for DeNCS
Cortisol, for Holocron Toolset
94 downloads
(0 reviews)0 comments
Updated
-
Quarren Sith Master
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.1.0 Release Date: 05.02.2026
Installation:
Simply click on the HoloPatcher.exe, select your swkotor directory, click install and sit back and watch the HoloPatcher do its magic.
Description:
In the 19th Century, European Colonizers would use non-European collaborators to help pacify and/or assimilate non-European cultures into their Empires.
The European Colonizers and the non-European target for colonization might have major linguistic and cultural differences making dialogue between the two groups almost impossible, but by taking a non-European collaborator of the Europeans and using them as an intermediary between the two groups the non-European group might become more suspectable to the Europeans through the use of the non-European collaborator who is closer to the non-European group than they are to the Europeans.
A random example of this might be the Italians using the Arabs to help them colonize the Somalis. The Italians want to colonize Somalia but they do not speak Somali and aren't at all culturally similar, whereas the Somalis would more than likely know Arabic and would be more culturally similar to Arabs so using Arabs to help Italians colonize the Somalis would be a viable tactic.
This concept of wanting to colonize a group that is different from you so you instead use a culturally similar group to make it easier for you to colonize the original group is central to this mod.
On Manaan, the Sith Empire is secretly training Selkath youths into becoming Dark Jedi and Sith Agents to one day stage a coup against the Manaan government to take over their planet and exploit their precious resources. Similar to the real life example above the same hurdles that applied to Europeans and non-Europeans still apply to the Sith in this scenario.
The Sith Empire is predominantly human and are shown to be quite racist to non-human species throughout the game. The Selkath are an aquatic alien species so not only is there a differing alien culture the Sith have to deal with but the Selkath primarily live underwater.
The leader behind this Sith plot to train Selkath youth is a human Sith Master who appears as a generic Sith Master in-game. This mod changes this NPC so that the Sith Master is now an alien Quarren, another aquatic alien species.
With this mod installed, it makes much more sense as to why the Sith are trying to train and convert Selkath youth to the Sith when the mastermind behind this plot is a fellow aquatic alien who would be much more culturally similar to his Selkath students and would be a much easier leader for the Selkath to blindly follow despite this master serving an empire that would be racist towards them all.
Known Bugs:
This mod shouldn't have any bugs but if you find any please feel free to report them on Deadlystream.com.
A third install was planned but could not be implemented due to a bizarre bug. The third option was a version of the vanilla dialogue which had an AI filter over it to make it sound like the Quarren from Kotor II (this same method was used in the ROR mod for the Quarren Jedi Master). This could not be added as the VO in-game would be sped up with the pitch increased for reasons unknown to me. This install has been included in the mod but cannot currently be installed, when this bug can be fixed I will add the ability to install it.
Incompatibilities:
Please report any incompatibilities!
Permissions:
Do NOT claim credit for this mod and do not use assets from this mod without my permission.
The textures for this mod comes from Quanon's Big Sellout, a modder's resource that was published on LucasForums back in the day. These are the same textures that are used in Quanon's Sith Quarren PC mod found on NexusMods.
As these textures came from Quanon's Big Sellout, they can be used in your mod though I strongly advise you credit Quanon as the original artist and acknowledge Quanon's Big Sellout to avoid people thinking you stole it from the Sith Quarren PC mod.
Thanks to:
Quanon: For making the original textures and including it in your Big Sellout modder's resource!
Marius Fett: For fixing the Death Field animation bug which projected the lightning from his feet instead of his hands!
ElevenLabs Website: For the custom AI VO service!
Bioware: For such an amazing game!
Obsidian Entertainment: For creating the original Quarren models, textures, and VO!
Fred Tetra: For Kotor Tool!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
133 downloads
-
Vurt's Mandalorian Neo-Crusaders
By Dark Hope
This mod will replace and update Mandalorian Neo-Crusaders texture files. The Vurt textures have been edited. Seams have been refined, and details have been added and removed.
Thanks to Vurt for the wonderful textures. It was a pleasure working with them.
To Install
1. Download: N_Mandalorian (Vurt's KotOR Visual Resurgence).rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
187 downloads
- vurts
- mandalorian
- (and 4 more)
-
Differentiated Duelists
Rebalance of the Taris duelists.
SUMMARY
This mod re-equips and rebalances the Taris duelists, aiming to give them more variety, smooth out their difficulty curve, and make the fights a bit more challenging and engaging overall.
Almost all duelists have had their stats or equipment tweaked to some degree to make them more distinct in both appearance and combat while ensuring a natural progression in difficulty throughout the fights. Twitch has undergone the most extensive changes and should now be significantly more challenging. Each of the human duelists gets a different set of level-appropriate light armor, instead of all wearing the same armor as they do in vanilla. Certain duelists have had their AI tweaked for improved behavior. Detailed changes to each duelist are listed below.
This mod is not intended to dramatically alter the difficulty of the dueling arena but will make it harder overall.
Note this mod will only work on saves from before entering the Taris cantina for the first time.
DETAILS
INSTALLATION
Run HoloPatcher.exe and select an install option. The default option installs the mod to the Override folder. An alternative option is included which installs to the Modules folder. If you don’t have any mods which edit these NPCs in Override but do have mods which edit them in Modules, you can use the alternative install option to prevent overwriting them. See compatibility notes for more details.
Direct the installer to your game folder then press install. Unaltered copies of any modified files will be placed inside the backup folder in the location of HoloPatcher.exe.
If you receive the following warning while running the alternative install option: “A resource located at ‘…\Override\…’ is shadowing this mod’s changes in Modules\tar_m02ae.mod!” then you should install the default option instead.
If you have Effixian’s Taris Arena Changes installed, run the compatibility patch after running the default install option.
UNINSTALLATION
To uninstall from the default install option:
Remove the following files from Override: tar02_bendak021.utc, tar02_gerlon021.utc, tar02_ice021.utc, tar02_marl021.utc, tar02_twitch021.utc, tar02_deadeye022.utc, m_ai_dueler.ncs, m_att_dueler.ncs, m_dmg_dueler.ncs, m_htb_dueler.ncs, m_per_dueler.ncs, m_rnd_dueler.ncs, m_spn_dueler.ncs, and m_udf_dueler.ncs. If any files were created inside the backup folder, move them to Override.
To uninstall from the alternative install option:
Remove tar_m02ae.mod from the Modules folder and, if present, replace with the tar_m02ae.mod in the backup folder.
COMPATIBILITY
Two install options are included to allow compatibility with different sets of mods that edit the same NPCs. If you are using any other mods which edit the duelist NPCs in the Override folder, you should use the default install option. However if the only other mods you have which edit these NPCs do so in the Modules folder, you can use the alternative install option to prevent overwriting them. See list of which mods are compatible with which options below.
Installs to Override (use the default option if using any of these mods):
Effixian’s Taris Arena Changes by Effix NOTE: Install order critical! Taris Arena Changes > Differentiated Duelists > Patch Bendak Starkiller Emblem Armour by redrob14 Installs to Modules (use the alternative option if using any of these mods and none of the previously listed mods):
K1 NPC Diversity Pack - N-DReW25 NOTE: If you prefer the armors from this mod, install it after Differentiated Duelists. Galaxy of Faces - N-DReW25 If unsure, install using the default option after any other mods that edit these NPCs to ensure its full changes take effect.
Twitch, Ice, and Bendak will not be affected by combat AI changes from other mods.
PERMISSIONS
Feel free to do whatever you want with this mod as long as credit is provided.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
TSLPatcher - stoffe, Fair Strides
KOTOR Tool - Fred Tetra
DeNCS - JdNoa, Dashus
Mods in screenshots:
High Quality Blasters by Sithspecter
HD Fire and Ice by Cinder Skye
JC’s Blaster Visual Effects by JCarter426
Taris Dueling Arena Adjustment by DarthParametric
Taris Reskin Pack by Quanon
Ultimate Character Overhaul by ShiningRedHD
Ultimate Taris High Resolution by ShiningRedHD
131 downloads
- difficulty
- combat
- (and 4 more)
-
Female Republic Soldier Recolour (For JC's Republic Soldier Fix)
By Marius Fett
This mod is a simple recolour which alters the colour palette of the female Republic Soldiers to resemble the female soldiers represented in the LS endgame cutscene by the Stunt_Crowd02 texture. The blue used is slightly paler than the reference material, as I felt it looked a bit nicer.
Installation: Download and install JC's Republic Soldier Fix first:
The new textures included in my mod will NOT work on the vanilla female Republic Soldier model. They will ONLY work if you use JC's new model included in his mod.
Once installed, replace the textures from JC's mod with my own. There are two separate folders included in the download and whether you take the files from one or both depends on whether you've used the option to replace player clothing with JC's mod or not.
The textures in the NPC's folder will also work for KotOR 2, if you've downloaded the KotOR 2 version of JC's mod.
Thanks: Big thanks to JC for his original mod which not only corrected errors on the male Republic Soldier model, but also replaced the female model with a nicer one using the male version as a base.
Permissions: This mod may not be uploaded either in its entirety or in part to any site other than DeadlyStream other than by myself or by someone who has already obtained permission.
No part of this mod may be included in other works without permission being obtained via Private Message on DeadlyStream first.
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
54 downloads
(0 reviews)0 comments
Submitted
-
Party Member Lightsabers
By Marius Fett
This mod adds unique lightsabers to the game for each of the Jedi party members. Bastila, Jolee and Juhani each get a new lightsaber which they will have when joining your party and will also use in any cutscenes in which their weapons are pre-determined.
Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
Thanks to DarthParametric for allowing the use of his modified version of the k_ptar_lootbreji script to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Bastila’s new lightsaber to the player.
300 downloads
-
Jedi Knight Lightsaber Set (K1)
By Marius Fett
This mod adds seven new lightsabers to the game based on those present in the game Jedi Knight: Dark Force II. Each lightsaber is fully upgradeable, but available in only one colour each, based on the colour they were in the original game.
The lightsabers can be obtained as follows:
Dantooine:
Qu Rahn and Maw’s lightsabers are both lootable from Sherruk once he is defeated. He will wield them against you during the fight.
Korriban:
Yun’s lightsaber can be obtained from Kel Algwinn, by either killing him yourself or reporting him to Master Uthar. Choosing the light side option of sending him to the Jedi gets you nothing. Pic’s lightsaber can be looted from Mekel after his death, either in the Sith Academy, or in the Tomb of Tulak Hord. Sariss’s lightsaber can be looted from Lashowe after her death, either in the Sith Academy, or in the Valley of the Dark Lords. Boc’s lightsaber can be looted from Shaardan after his death, either in the Sith Academy, or in the Tomb of Ajunta Pall. Jerec’s lightsaber can be looted from Jorak Uln after his death in the Tomb of Tulak Hord, or the crystal will be added to your inventory at the same time as his writings, should he survive the encounter. Massive thanks to Plasma, who originally created these hilt models for Jedi Academy and permitted me to release my ported versions for the KotOR community to enjoy too.
Thanks to Crazy34 for making his lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods.
Thanks to DarthParametric for allowing the use of his modified version of k38_jor_givetab.ncs to allow the player to keep the benefits from the Community Patch’s version of this script in addition to having the benefit from my own alteration which grants Jerec’s crystal to the player.
227 downloads
-
Stun Baton Mod
This mod makes the stun baton much stronger.
Installation: drop both files into the override folder.
This mod changes the stun baton so that it does 3-24 damage plus an additional 2-12 physical. Also, it has a 50% chance to stun for 6 seconds.
49 downloads
(0 reviews)0 comments
Submitted
-
File Reviews
-
Kogeking 0
this caused me not to be able to complete all the mandalorian quests. multiple mandalorians simply do not spawn. including kelborn, mandalorian mercenaries. and zuka
-
Kogeking 0
cannot get to work with tslrcm. works without it though
-
-
1
-
-
leoabels 0
Be careful with this tool; it simply destroys your DLG files. Some features are also broken; you can't check or uncheck "plot" or change the value of the "Repair" skill for characters (UTC files). The designer module is terribly unstable and doesn't open all modules. I'm not sure what else it might damage...
Edited by leoabels -
I really like this. I especially enjoy the varying outfits and color choices, makes her look much cooler and similar to how the Cathar look in the comics.
That aside, I can't say I agree with some of the design choices regarding the face. The overtly shaped lips and big eyes make her look a bit like an uncanny doll, and the lipstick's contrasting colors, especially with the Siberian variant, don't really help her case.
Edited by KingRito64
Also, I really think her eyes would look much more "catlike" and sleek if they had a more slit shape. -
Thank you so, so much for restoring the music to how it was before! I recently got into a replay and felt like the emotion of a ton of the scenes felt off. Little did I know that Aspyr royally screwed it up! You're a hero. The patcher worked like a charm and was incredibly easy to install and get working. Hopped right into my pre-Jedi Council scene save and smiled. Thanks again!
-
th3w1zard1 47
The best KotOR mod of all time hands down. A MUST have. BEYOND OUTSTANDING work you guys!!
PS: LINUX/MAC players who cannot run an exe may use these .zip archives that zbyl2 gave me permission to upload
https://drive.google.com/drive/folders/156EqzmEESrxksm1f0cPl2tMUf-AOUt8Y?usp=sharing
-
As of the date of posting this, the .toml file for the full build seems to be out of date and does not function with Modsync.
-
very good.... well made. I like it. However, is this compatible with fullscreen art loading screens?
-
Just Great! I have been trying to port over the Mission head for TSL for a while now, but the textures were always garbled on top of her head. Don't know what you did, but it worked! Thanks so much for alleviating my frustration! Good work!! Thank you!!!!!!🌟
-
StellarExile 80
Awesome 👏🏼
-
StellarExile 80
Much better.
-
StellarExile 80
Amazing! Can’t believe it works with JC’s mod.
-
Peardon 1
Excellent Work!
-
1
-
-
Que mod horrível, ele simplesmente tirou toda a interface do jogo. Nada funciona. Os botões desapareceram e o mouse parou de funcionar.
-
