Mods
1,007 files
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KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
307,689 downloads
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KotOR 1 Restoration
By ZM90
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» KotOR 1 Restoration 1.2 Read-Me
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NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
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» DESCRIPTION
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WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
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» INTEGRATED MODS
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» RESTORED CONTENT
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» BUG FIXES/CHANGE LOG FOR 1.2
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»» Original game:
»» K1R Bugs:
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» BUG FIXES/CHANGE LOG FOR 1.1
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There weren't too many bugs in KotOR 1, thus there is such a short list.
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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
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»»»» TSL PATCHER INSTALLATION
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1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
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» BUG REPORTING
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There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
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» VOICE ACTOR
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Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
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» CONTRIBUTORS
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A BIG thanks to all of you!
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» TEAM MEMBERS
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- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
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» SPECIAL THANKS
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To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
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» REDISTRIBUTION
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The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
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» LEGAL
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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
105,761 downloads
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Saul Karath Retexture
By Narve
A small mod that improves the textures for Saul Karath.
His model is so low-low-poly that I felt like I was retexturing characters for Pirates of the Caribbean once again.😆
Unpack and copy all files to the Knights of the Old Republic's Override folder.
21 downloads
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Sith Soldiers Recolored
By dodrarikaan
Sith Soldiers Recolored
Game: KOTOR 1
Author: Dodrari Kaan
GitHub: https://github.com/danielstegink/Kotor.SithSoldiersRecolored
A Future Pilot released a mod a while back called "Sith Soldier Texture Restoration" that restores the white Sith soldier armor texture. The Wookieepedia article on Sith Troopers lists several types of Sith soldiers that have different armor colors. I like the idea of the Sith soldiers having color-coded armor, so I went through and recolored them based on the article and my own personal preferences.
1) Regular troopers wear silver armor
2) Elite Troopers wear red armor
3) Heavy Troopers wear white armor
4) Grenadiers wear black armor
5) Advanced Troopers wear gold armor (yes, this is a SWTOR reference)
Instructions
Use the TSLPatcher
Permissions
Use this mod however you want. Just make sure to credit me.
Compatibility
This mod uses TSLPatcher to modify all of the Sith Soldier entries in the Appearance 2DA, as well as several Sith troopers throughout the game. Any mods that modify the same may not be compatible.
Special Thanks
Fred Tetra - Kotor Tool
Stoffe - TSLPatcher
A Future Pilot - Sith Soldier Texture Restoration
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
3 downloads
(0 reviews)0 comments
Submitted
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Bandon Robes
By dodrarikaan
Bandon Robes
Game: KOTOR 1
Author: Dodrari Kaan
Version: 1.0.0
GitHub: https://github.com/danielstegink/Kotor.BandonRobes
It annoyed me that Darth Bandon and the Sith Masters have cool armor that we cannot have, especially since Bandon drops a named armor set.
Now, the 2DA constraints mean there is no way to get the "Bandon" style armor without losing another type of armor in the game. So, I changed Bandon and the Sith Masters to wear regular robes with a custom texture that imitates their original armors. It deserves to be noted that because he is still an apprentice, the Sith Governor on Taris doesn't have the armor equipped.
The Sith Master "armor" is slightly more powerful than normal Jedi Master robes, and can be acquired from the Sith Master in the Rakata Temple. Darth Bandon's named armor set is now a set of Jedi Robes with the same bonuses as his original armor, and includes upgrade capability.
Instructions
Use the TSLPatcher
Permissions
Use this mod however you want. Just make sure to credit me.
Compatibility
This mod uses TSLPatcher to modify Darth Bandon and Sith Master files throughout the game. It also modifies the player and companion entries in the Appearance 2DA. Any mods that modify the same may not be compatible.
This mod adds item texture variations which may overlap with texture variations added by other mods
Jedi Master Robe - Texture Variations 20, 21
Special Thanks
Fred Tetra for the Kotor Tool
Stoffe for TSLPatcher
Gimp for being an awesome graphics editor
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
1 download
(0 reviews)0 comments
Submitted
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Sith Artifacts
By dodrarikaan
Sith Artifacts
Game: KOTOR 1
Author: Dodrari Kaan
GitHub: https://github.com/danielstegink/Kotor.SithArtifacts
Due to expansions in the lore, many of the Sith artifacts don't feel consistent with their namesakes. This mod makes the following changes so the named artifacts on Korriban feel more appropriate for their background:
Ajunta Pall's Blade is described as dark and corrupting. Now, it deals Dark Side damage instead of Fire damage.
Marka Ragnos was described as both an expert duelist and a master of the Force. Instead of giving the Lightsaber Specialization feat, his gauntlets now regenerate Force Points.
Tulak Hord was a master of lightsaber combat, and his mask is described as having an eerie glow. Instead of giving bonuses to Stealth and Fire resistance, his mask now gives the Lightsaber Proficiency feat and a bonus to Charisma. Additionally, its appearance will now match the Sith Mask instead of the Circlet of Saresh.
Naga Sadow was a master of casting illusions with the Force. In exchange for dealing reduced poison damage, his Poison Blade now has a small chance to stun enemies.
Instructions
If you are using ebmar's Ajunta Pall Blade Reskin mod, or The_Chaser_One's Tulak Hord Mask mod, install those first.
Copy the contents of the For Override folder into the Override folder.
If you have ebmar's mod installed, copy the contents of the "For Override - Ajunta Pall's Blade" folder into the Override folder.
If you have The_Chaser_One's mod installed, copy the contents of the "For Override - Tulak Hord's Mask" folder into the Override folder.
Permissions
Use this mod however you want. Just make sure to credit me.
Special Thanks
Fred Tetra for the Kotor Tool
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
4 downloads
(0 reviews)0 comments
Submitted
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Saul's Pistol
By dodrarikaan
Saul's Pistol
Game: KOTOR 1
Author: Dodrari Kaan
GitHub: https://github.com/danielstegink/Kotor.SaulPistol
Gives Saul's Sith Assassin Pistol its own unique name and flavor text to help distinguish it from the regular version.
Instructions
Copy the contents of the For Override folder into the Override folder. See Localizations for instructions on supported languages.
Localizations
German: "For Override - Deutsch"
Permissions
Use this mod however you want. Just make sure to credit me.
Special Thanks
Fred Tetra - Kotor Tool
tk102 - Language Converter for KotOR/TSL
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
5 downloads
(0 reviews)0 comments
Updated
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Kotor 1 UI and Icon Upscale for Nintendo Switch
By VeSeeker
In the image above, the 9 equip slots are in the wrong spot, so the top one is the modded version, and the bottom is the original.
Replaces a bunch of item icons with their Kotor 2 version (full list below), as well as upscales some UI elements for the Nintendo Switch version of the game. This mod doesn't touch anything that ajdrenter's Pretty Good! Icons mod does. The screenshot above is just an example of some of the upscaled icons and elements. I think the Kotor 2 versions of the icons are a huge improvement. A lot of the UI changes are pretty minor, but I still prefer it over vanilla.
I made a full guide for modding Kotor 1 on the Switch, based off of the neocities guide. Check it out here if you want.
Installaion:
Put the .tpc files in each of the 2 folders in atmosphere/contents/0100854015868000/romfs/override/Textures.
Kotor 2 icon list:
Stims:
ii_Adrnaline_001 - 006
ii_CmbtShot_001 - 003
Credits:
ii_credits_001 - 014
Datapads:
ii_datapad_001-015
Repair kits:
ii_DrdRepEqp_001 - 003
Idk what this is:
ii_DrdSecSpk_001
Keys:
ii_key_001 - 015
Medpacks:
ii_MedEqpmnt_001 - 005
Weapon upgrades & Miscellaneous:
ip_pltuseitm_001 - 010
ip_pltuseitm_012 - 024
ip_pltuseitm_026 - 068
Spikes and parts:
ii_ProgSpike_001 - 002
ii_SecSpike_001 - 002
Lightsaber crystals:
iw_SbrCrstl_001 - 021
Mines:
ii_TrapKit_001 - 004
Armor upgrades:
ii_upgrade_228 renamed ip_pltuseitm_069
ii_upgrade_247 renamed ip_pltuseitm_070
1 download
(0 reviews)0 comments
Updated
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Nemo's Timely Departure
Despawns Nemo once you cleanse the grove.
DESCRIPTION
After returning to the Enclave from cleansing the grove, the Council gives you a mission to investigate the nearby ruins, telling you they already a Jedi to investigate and fear the worst since he hasn’t returned.
This Jedi turns out to be Nemo, but since the game doesn’t despawn Nemo from the courtyard until after this conversation, you’ll literally pass him on your way into the Enclave. Apparently the whole time they were awaiting his return he was standing outside reflecting on the beauty of nature, before suddenly remembering he was supposed to be doing something and sprinting over to the ruins.
This mod fixes the issue so Nemo will no longer be outside the Enclave once you have cleansed the grove.
INSTALLATION
Move the file from “to override” to your override folder.
UNINSTALLATION
Remove k_pdan_14a_area.ncs from your override folder.
COMPATIBILITY
Compatible the KOTOR 1 Community Patch, which this mod forwards the script changes from.
Not compatible with other mods that edit the script k_pdan_14a_area.ncs, though I’m not aware of any.
PERMISSIONS
You may use this mod however, but any redistribution or modification should include the source script, maintaining the comment headers and credit to K1CP.
CREDITS
offthegridmorty
JC, DarthParametric - K1CP source script for k_pdan_14a_area
21 downloads
(0 reviews)0 comments
Submitted
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PFHC04
By Dark Hope
The mod replaces the PFHC04 model and textures.
To Install
1. Download: PFHC04
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
34 downloads
(0 reviews)0 comments
Submitted
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Count Dooku's Lightsaber
By EwokKotor
A Massive thanks and credit for the hilt's source model, and the permission to use it in this mod goes to mrpanini.yt
Check out their original work at https://sketchfab.com/3d-models/count-dooku-lightsaber-c82238e050de49ab93e25276c3c83d20 and make sure to show them some love!
Also as always a big thanks to Crazy34 for making their lightsaber blades with ambient lighting available as a modders resource for the rest of the community to incorporate into their mods. I simply cannot play this game without the ambient lighting he innovated for sabers!
Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/
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This Mod adds Count Dooku's actual lightsaber emitter as seen in the movies! It contains a red and blue version as Dooku did use both over the years.
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To Install:
1: Drop the files from either or both folders (excluding upcrystals.2da) into your override folder.
2: If you already have an upcrystals.2da file in your override, simply add the last two rows of the included upcrystals.2da into your upcrystals.2da.
-If you don't already have an upcrystals.2da file in your override just copy the included one to your override.
To Uninstall:
Delete files from override.
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To use:
Enter the cheat menu (~) and type: giveitem g_w_lghtsbr43 or g_w_lghtsbr44.
OR Use KSE/ modules / scripting to add the lightsabers to the game.
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This mod should be compatible with any mod that doesn't already have custom entries for w_lghtsbr043 or w_lghtsbr044. Including:
Crazy34's new lighsaber blade model k1,
Marius Fett's Movie Style Replacement Lightsaber Hilts (K1),
and all of my other lightsaber mods.
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Permissions:
As far as I am concerned feel free to use this mod however you see fit! Just please make sure to give due credit!
3 downloads
(0 reviews)0 comments
Submitted
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PFHA03 DP
By Dark Hope
The mod replaces the PFHA03 model and textures.
Thanks to DarthParametric, without him this mod would not have seen the light of day.
To Install
1. Download: PFHA03
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
5 downloads
(0 reviews)0 comments
Updated
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Ahsoka Lightsabers TCW KotOR 1
By EwokKotor
This Mod adds Ahsoka's green lightsaber and two yellow-green shotos from TCW to KotOR 1.
Also includes a blue version.
The Hilts are Ahsoka's as seen in TCW.
The blade of the lightsaber I made very slightly shorter than standard lightsabers.
The blade length of the shoto models are two different lengths, one that is slightly shorter than standard short lightsaber blades, and one significantly shorter.
To Use:
Either Drop the included .ncs files into your override folder, this makes it so that when you receive your lightsaber crystal on Dantooine you will also receive two of each crystal (39 and 40).
OR Alternatively Enter the cheat menu (~) and type: giveitem g_w_lghtsbr39 or g_w_lghtsbr40 for the full sized saber. For the Shoto models type: giveitem g_w_shortsbr39 or g_w_shortsbr40.
OR Use KSE/ modules / scripting to add the lightsabers to the game.
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Installation:
1:Drop all files from folder except upcrystal.2da into override folder.
2:If you don't already have an upcrystal.2da file in your override drop the include one into override. If you do already have one add the last two rows from the included .2da to the one that is already in your override, and save it. (make sure to update the row numbers as needed!)
--Note that if you don't update the upcrystals.2da the new lightsabers will appear in game but won't be customizable at a workbench.
See ReadMe for more info.
Credit for source files:
A Very special Thanks and Credit for source hilt model goes to CtrlLight check out and support their work at
https://sketchfab.com/3d-models/ahsoka-tano-clone-wars-lightsabers-30e5e52a41a3412db07a0002d1f1e5d3
A Very special Thanks and Credit to Crazy34 for their "New_Lightsaber_Blades_Modder's_Res_v1" on which the blade for this mod is based! Credit goes to them as the models and textures used to make this mod come directly from their source material! A special thanks again to them for making these resources available to modders.
Check out their mod here: https://deadlystream.com/files/file/1855-new_lightsaber_blades_modders_res/
Also check out their full release of their mod here: https://deadlystream.com/files/file/1846-new_lightsaber_blade_model_k1/
6 downloads
(0 reviews)0 comments
Submitted
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HD Animated Computer Interface
By Narve
Just another interface for computer terminals. Animated (4 frames) texture, for 16x9 monitors.
How to install:
Unpack and copy all files to the Knights of the Old Republic's Override folder.
27 downloads
(0 reviews)0 comments
Submitted
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New portraits for PartyMembers
By Narve
Hello! This is my first time submitting a mod.
These are improved and unified portraits of the party members. I tried to stay within their canon images, while giving them high-quality images in a consistent style.
How to install:
Unpack and copy all files to the Knights of the Old Republic's Override folder.
27 downloads
(0 reviews)0 comments
Submitted
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Effixian's PFHA05 from K2 to K1
By Effix
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Knights of the Old Republic
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TITLE: Effixian's PFHA05 from K2 to K1
AUTHOR: Effix
CONTACT: PM me on the forums or find me on Steam or Discord
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INSTALLATION
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Run the file "TSLPatcher - Install Effixian's PFHA05 from K2 to K1.exe".
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DESCRIPTION
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This mod adds a playable character PFHA05 from KotOR 2.
The head is very similar to K1's PFHA05, only the hair is different.
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KNOWN BUGS
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The head clips a bit through the hair in one spot.
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UNINSTALLING
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1. Remove the following files from your Override folder:
pfhax05.mdl
pfhax05.mdx
PFHAX05.tga
PFHAX05.txi
PFHAX05D.tga
PFHAX05D1.tga
PFHAX05D2.tga
PFHAX05D3.tga
po_PFHAX05.tga
po_PFHAX05d.tga
po_PFHAX05d1.tga
po_PFHAX05d2.tga
po_PFHAX05d3.tga
2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
If you haven't installed any mod after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
appearance.2da
heads.2da
portraits.2da
Doing this when you did add another mod would result in the later mod(s) no longer working.
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DISTRIBUTION NOTES
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You can use the files from this mod in your own mod if you simply credit me.
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Thanks to
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- Stoffe and Fred Tetra for the needed tools and tutorials
- bead-v's MDLEdit
- JCarter426 & Kexikus for sharing their knowledge on converting things with MDLEdit
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THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
23 downloads
(0 reviews)0 comments
Submitted
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Krayt Dragon Armor
By dodrarikaan
Krayt Dragon Armor
Game: KOTOR 1
Author: Dodrari Kaan
GitHub: https://github.com/danielstegink/Kotor.KraytDragonArmor
This mod adds two new items to the Hunting Lodge store on Tatooine.
Krayt Dragon Armor is extremely expensive, and offers very strong defense.
Wraid Bone Wristguards offer minor defense.
Instructions
Use the TSLPatcher
Permissions
Use this mod however you want. Just make sure to credit me.
Compatibility
This mod uses TSLPatcher to modify Fazza Utral's inventory on Tatooine. Any mods that modify the same may not be compatible.
This mod adds item texture variations which may overlap with texture variations added by other mods
D5 Light Armor - Texture Variation 20
Forearm - Texture Variation 20
This mod is compatible with K1R and K1CP.
Special Thanks
Fred Tetra - Kotor Tool
Stoffe - TSLPatcher
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
10 downloads
(0 reviews)0 comments
Submitted
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Dexterity Adds Ranged Damage
By Atlas_Kotor
Description
In vanilla Knights of the Old Republic Strength adds damage with melee weapons but Dexterity adds no damage with ranged weapons, meaning that ranged weapons fall off very quickly and ranged weapon builds are very weak.
This mod patches swkotor.exe so that ranged weapons use your Dexterity modifier for bonus damage the same way melee uses Strength.
The change is engine-wide, so it applies to the player, party members, and all NPCs.
This was made by reverse engineering the game's code.
Installation instructions
Extract the prepatched swkotor.exe to your /swkotor/ folder and replace it
Use this mod however you want, you don't need any permissions from me.
34 downloads
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PFHA04 DP
By Dark Hope
The mod replaces the PFHA04 model and textures.
Thanks to DarthParametric, without him this mod would not have seen the light of day.
To Install
1. Download: PFHA04
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
46 downloads
- darthparametric
- dark hopa
- (and 1 more)
(0 reviews)0 comments
Updated
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K1 Modern Driver Compatibility Patch
By Synchro
Turn off grass.
For years that has been the first answer to almost any KOTOR problem, and it was good advice, because on a modern PC the grass really does tear itself across the sky.
This patch fixes that, and quite a lot else.
KOTOR decides how to light the world once, when it starts, choosing between two methods built for graphics cards of 2003. On most machines today neither is on offer, so the game quietly falls back to a path that was never finished: no proper lighting on walls and floors, no reflections on metal or armour, no fog, no soft shadows, and none of the screen effects. It still runs. It just looks wrong, and a lot of people have never seen it look right.
This rebuilds that lighting using something every modern card does support, and puts the game back on the paths the developers actually finished. The grass is one of them.
If you play on an NVIDIA card, the lighting has been working for you all along. Those drivers still carry register combiners, one of the two original methods, and it does the job properly. It is also an extension from 2001 that no other vendor implements, surviving on one company's willingness to keep shipping it. This moves every card onto a method that is still current, so there is one path everyone is exercising rather than one propped up by goodwill.
What you get back
Grass that stays on the ground Lighting on walls and floors, the baked lighting that makes interiors look lit rather than flat Reflections on metal, armour and polished surfaces Fog, in the places the game meant to have it Soft shadows, and the screen effects: bloom, blur, film grain, the distortion around force powers, and the colour wash on some cutscenes Bump lighting on creatures, which the game only ever drew on an NVIDIA card. The wet highlight in a Hutt's eyes is the easiest place to notice it. Requirements
KOTOR 1, version 1.0.3. GOG, Steam and the CD release all work. Install it with the KotOR Patch Manager. Your game files are not modified; the manager applies the patch while the game runs.
It replaces the separate cube map fix and soft shadows fix. Both are folded in, so disable those if you have them enabled in the patch manager.
Source, releases and issues: https://codeberg.org/Synchro/kotor-modern-driver-compatibility
Settings, if you ever need them
You do not need any of this to play. The first time you run it, a file called `K1DriverCompat.ini` appears next to `swkotor.exe` with every option listed, explained, and switched off. Open it and delete the `#` in front of anything you want to change.
The one worth knowing about is `look`, which chooses between the two ways cards of 2003 drew bright light. `look = nvidia` is the default and the calmer of the two. `look = ati` lets strong lights bleach out what they land on, the way a Radeon did. Neither is a bug, and neither is more correct than the other.
Replacement shaders
You can drop your own shader files into override/shaders/, you can create it if it isn't there. The patch will use shaders in there instead of the ones it generates, with no rebuilding and no tools. They are plain text in ARB fragment program assembly, which is what the patch compiles its own into.
It sits under override so a replacement can ship as an ordinary TSLPatcher mod rather than needing its own packaging, and in a subdirectory because these are not game resources. The game ignores them completely: it only looks in override for the file extensions it knows, and has no idea what an .arb file is. Reading them is this patch's job.
For more information on naming, shader inputs, and all of the mode types, take a look at this section of the README: https://codeberg.org/Synchro/kotor-modern-driver-compatibility#replacement-shaders
Tested on
AMD, Intel and NVIDIA hardware, on Windows and on Linux through Proton, across the GOG, Steam and CD releases.
If something looks wrong
`logs/K1DriverCompat.log` in your game folder holds one session and is overwritten each run, so there is only ever one file to send. Setting `log = debug` in the ini before reproducing the problem makes it far more useful.
Thanks
@Lane and @J tested this on cards and I don't own. Nearly everything here is based on how some particular drivers behave, and that is worth nothing until somebody with that hardware runs it and reports back. The faults that turned up that way are ones I had no way of finding on my own. @Lane also wrote the KotOR Patch Manager, which is what this ships for.
LLM Disclosure
This project made use of an LLM during development, in the following capacities:
Brainstorming: exploring possible approaches and design directions Decompilation assistance: help interpreting and structuring reverse-engineered code Code comments: refining and clarifying existing comments Skeletons and fixes: generating initial code scaffolding and minor fixes All LLM-assisted output was modified and reviewed by a human before being committed.
96 downloads
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Republic Mod Armor Recolored
By dodrarikaan
Republic Mod Armor Recolored
Game: KOTOR 1
Author: Dodrari Kaan
Github: https://github.com/danielstegink/Kotor.RepublicModArmorRecolored
Modifies the Republic Mod Armor on Taris to use the Red/Orange color scheme of the Bonadan Alloy Heavy Suit. This makes it look more like something the Republic troops would wear, and implies that Carth is wearing it in Kotor 2.
Instructions
Copy the contents of the For Override folder into the Override folder.
Compatibility
This mod is compatible with K1R and K1CP.
Permissions
Use this mod however you want. Just make sure to credit me.
Special Thanks
Fred Tetra - Kotor Tool
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
5 downloads
(0 reviews)0 comments
Submitted
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Kudos Pazaak Counter Overflow Fix
By Bekzhan
Fixes an overflow in Kudos's Pazaak progression counter on Tatooine. After the player's 128th win against Kudos, tat_fazzpazzstate overflows to -128. While the counter remains negative, Kudos is effectively stuck in his novice state for the next 128 wins, reverting to his initial dialogue branch, tier-1 deck and stake. Once the counter wraps back to 0, his normal progression starts over from the beginning.
This mod caps the counter at its final meaningful state once Kudos's normal progression is complete. It also restores overflowed negative values to that final state the next time the reset script runs.
Normal progression through the first ten wins is unchanged.
Installation instructions
Copy: k_ptat_paz_rese2.ncs into your game's Override folder.
To uninstall, remove k_ptat_paz_rese2.ncs from the Override folder.
Main features
Prevents tat_fazzpazzstate from overflowing after 128 wins. Preserves Kudos's normal progression through the first ten wins. Freezes the counter at its final meaningful state once progression is complete. Automatically repairs already-overflowed negative counter values when the script next runs. Does not alter Kudos's Pazaak decks, wagers, rewards or game balance.
Compatibility
Compatible with vanilla KotOR, K1R and K1CP. The mod does not alter Pazaak decks, wagers or rewards. It may conflict with another mod that modifies k_ptat_paz_rese2.ncs or deliberately extends tat_fazzpazzstate beyond its vanilla progression.
Tested with tat_fazzpazzstate already overflowed: one final 75-credit game occurred, after which the variable was restored to 10 and subsequent games returned to the permanent high-tier state.
The original bug can be reproduced by playing 128+ games against Kudos or by manipulating tat_fazzpazzstate with KotOR Savegame Editor.
Discovered during an apparently unreasonable amount of legitimate Pazaak grinding.
Notes
Already-overflowed saves: If the counter has already overflowed, one final 75-credit game may occur before the fix takes effect. After that game, the counter is restored to 10 and subsequent games return to Kudos's permanent high-tier deck state.
Vanilla note: In the unmodded PC game, Kudos's permanent high-tier wager is only 50 credits, while his overflowed novice-state wager is 75. As a result, the original overflow can actually be advantageous for credit grinding in vanilla. This fix restores the intended permanent high-tier behavior regardless of wager values and is therefore most beneficial with K1CP (which increases the late-game stake to 500) or other mods that increase Kudos's late-game stake.
14 downloads
(0 reviews)0 comments
Updated
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PFHB02 DP
By Dark Hope
The mod replaces the PFHB02 model and textures.
Thanks to DarthParametric, without him this mod would not have seen the light of day.
To Install
1. Download: PFHB02
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
38 downloads
- pfhb02
- darthparametric
- (and 1 more)
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Curved Hilt Ambient Glow Lightsabers
By EwokKotor
Credit:
A Very special Thanks and Credit to Crazy34 for their "New_Lightsaber_Blades_Modder's_Res_v1" on which this mod is based! Full Credit goes to them as the models and textures used to make this mod come directly from their source material! A special thanks again to them for making these resources available to modders.
Check out their mod here:
Also check out their full release of their mod here:
Credit also very much goes to Kaidon Jorn and Sithspectre for their contributions to Crazy 34's mod as well! Without them none of these mods would be possible so please make sure to go check out all of their work also!
Description:
This Mod adds 7 new colored (well 6 colored technically) crooked hilt (think Count Dooku) lightsabers with ambient glow to Kotor 1.
To Install:
First drag all the files from the folder of the color you wish to add into your override folder.
Second if you don't already have an upcrystals.2da in your override folder drag the included .2da file to your override. If you do already have an upcrystals.2da file, add 7 rows to the bottom of your existing .2da file and paste in rows 7-13 from the included .2da into these new rows (make sure to update the row numbers if needed!)
--Note that if you don't update the upcrystals.2da the new lightsabers will appear in game but won't be customizable at a workbench.
Compatibility:
This mod should be fully compatible with Crazy34's mod, as all the lightsabers should be in unused variant slots by his mod. I am unsure about compatibility with other lightsaber mods. I believe it should work without having his mod installed, but this is not verified and again I cannot endorse his mod enough I wouldn't play without it.
Permissions:
As far as I am concerned feel free to use this mod however you see fit! Just please make sure to give due credit!
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Blender Tutorial for texture swapping and ambient lighting coming soon stay tuned!
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Full credit goes to the original developers, artists, and respective intellectual property rights holders (Lucasfilm, Pandemic Studios, and BioWare). This is a strictly non-profit, fan-made educational project intended exclusively as a technical proof-of-concept demonstrating asset handling for the KOTOR modding community. Furthermore, I do not own or claim rights to any of the third-party tools used or described in this project; all rights belong entirely to their respective developers.
7 downloads
(0 reviews)0 comments
Submitted
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Albino Kath Hound Armor
By dodrarikaan
Albino Kath Hound Armor
Game: KOTOR 1
Author: Dodrari Kaan
GitHub: https://github.com/danielstegink/Kotor.AlbinoKathHoundArmor
When you defeat the Albino Kath Hound on Dantooine, it will drop some of its hide as an item. If you bring this to Kni at the Jedi Enclave, he will be able to turn it into a new Force-resistant light armor.
Instructions
Use the TSLPatcher
Compatibility
This mod modifies Kni's dialogue as well as the Albino Kath Hound's inventory on Dantooine. Any mods that modify the same may not be compatible.
This mod adds item texture variations which may overlap with texture variations added by other mods
D4 Light Armor - Texture Variation 20
This mod is compatible with K1R and K1CP.
Permissions
Use this mod however you want. Just make sure to credit me.
Special Thanks
Fred Tetra - Kotor Tool
KobaltBlu - Kotor Scripting Tool
Stoffe - TSLPatcher
tk102 - DLG Editor
Disclaimer
THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
9 downloads
(0 reviews)0 comments
Updated
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File Reviews
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muahwii 0
this is nice but break immersion as he drops his battle armor on death and he docent wear it with this mod
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Words cannot describe how excited I was to see this mod. I'd been trying to made some HD twi'lek heads, and then this was posted like the answer to a prayer. No issues installing, and everything is running well in-game! The heads look great.
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1
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Beautiful, thank you Lily
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1
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J 151
Amazing detail! Must Have
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1
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AxConsortium 69
This is the definitive map mod for TSL! You don't realize how much of a pain the low-res vanilla maps are until you find a good replacement for them. Each map here is done with tremendous quality and is very pleasant to look at. Especially in the smaller locations, like cantinas, you can clearly see all the details in each room. Honestly impressive.
The bigger exterior locations get detailed backgrounds (Onderon's maps with outlined city streets are my favorites!), which completes the look just right. Thank you so much for your work!
Edited by AxConsortium-
1
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Saul0097 15
I'm having a strange issue where I can see the mod's logo in a reflection on iziz.
edit: the mistake was on my end and not caused by this mod.
Edited by Saul0097 -
Great, it helped me so many times with bugs i have or with testing things. It was also pretty fun using it risking that the game crashes XD.
But to be serious its really helpfull
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The mod is all great but it has bad StreamVoices, what i mean is that it can't work on normal Version of kotor but on legacy version, and on newer PC, the legacy version isn't working so you need to have MP3 voices but gladly there is steamworkshop version that have working Voices so if you would install from deadlystream except streamvoices and install from workshop, you have working game,
The fights are very easy even in hard mode, there are some places that are buggy like the companion can see enemy from wall and you need to something do with StreamVoices do let it work.
If you want have Kotor 3 than its Very recoomended to play this mod and sometimes it can make you just dissapointed, like there are sometimes nonsense things here, Waring spoilers: Like Exile ignoring that there is Revan literally In the same ship and almost in the same room.
Edited by Kalendarzak -
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Grimy. The Force approves.
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Very good!
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JuniorModder 16
I just started playing but so far it looks incredible! I was already using shaders for TSL but this one is probably the nicest, crispest, most detailed one out there.
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1
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This Sith Lord approves of these retextures.
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Great work, as usual.
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This are wonderful to look at. I particularly like the dark grass. Maybe that's just me, but it fits the vibe of Dantooine.
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