881 files
-
KOTOR 1 Community Patch
The K1 Community Patch (K1CP) is a compilation of previous bugfix mods and a multitude of new original fixes put together with the intention of resolving the many and various issues that KOTOR has. This includes some well-known game breaking bugs/softlocks, broken quests, inaccessible content, as well as lesser issues such as problems in conversations, visual inconsistencies, player annoyances, etc. The intention is for the changes to be as seamless as possible, fixing and improving things whilst still retaining the original developer intent.
A huge thanks to all of the mod authors who created these mods, and allowed them to be included in this patch! Unfortunately, the individual list of changes has grown far too long to be included in this post. However, you can view a detailed breakdown of each author's individual contributions in the included readme file and a summary of the changes the current version has made since the previous release in the changelog file.
List of Contributing Authors (alphabetical):
A Future Pilot blennus danil-ch darthbdaman DarthParametric Ebmar Frykas Gimmick5000 jc2 JCarter426 Kainzorus Prime Kexikus KOTOR 1 Restoration Team Leilukin Markus Ramikin N-DReW25 ndix UR R2-X2 Red Hessian Salk th3w1zard1 Thrak Farelle WildKarrde Installation:
Run INSTALL.exe and navigate to your K1 install folder. Generally speaking, this mod should be installed before anything else, except mods that do hard edits/overwrites of 2DA, TLK or MOD (module) files.
Warning: Never run the installer from inside the archive! Always extract the archive onto your hard drive first.
N.B.: With the advent of version 1.10.0, K1CP has migrated away from the use of TSLPatcher and switched to HoloPatcher. This allows for additional patching functionality and resolves some bugs encountered with TSLPatcher. HoloPatcher is also multi-platform. The bundled installer is the Windows version, but Mac and Linux users can download the appropriate installer for their system here.
It is highly recommended that you do not install the game on your system's C drive, especially in Program Files. Windows can have permissions issues when trying to install the mod to a C drive destination. If you are using the Steam version of the game and have installed Steam in its default Program Files location, we advise creating a new Steam Library on a different drive and moving the game there via the game's Properties pop-up in Steam.
Translation:
The mod now has translations in French and Russian, available as separate patches. To use, first download the base K1CP v1.10.0 archive and extract it to your harddrive. Download your translation patch of choice and extract its contents into K1CP's tslpatchdata folder. Proceed to install the mod as normal.
Traduction (Français - Harlockin):
Le mod a maintenant des traductions en français et en russe, disponibles sous forme de patchs séparés. Pour l'utiliser, téléchargez d'abord l'archive de base de K1CP v1.10.0 et extrayez-la sur votre disque dur. Téléchargez le patch de traduction de votre choix et extrayez son contenu dans le dossier tslpatchdata de K1CP. Procédez à l'installation du mod comme d'habitude.
Переводы (Русский - olegkuz1997):
Мод теперь включает в себя переводы на французский и русский языки, доступные в виде отдельных патчей. Для использования сперва скачайте базовый архив K1CP v1.10.0 и распакуйте его на жесткий диск. Скачайте нужный вам патч с переводом и извлеките его содержимое с заменой в папку tslpatchdata K1CP. После чего приступите к установке мода как обычно.
Compatibility/Known Issues:
K1CP uses module injection in an attempt to remain as compatible as possible with other mods. This may result in issues with mods that simply put files in the Override folder. It is recommended that you consult the individual authors of any large scale mods, particularly those that edit DLGs and scripts, as to whether their work is compatible with K1CP. Some mods will likely require updates, some may need to be installed in a specific order, whilst others may be fundamentally incompatible.
K1CP currently only supports the English language version of the game, and makes a number of edits to the TLK file in English. If anyone is able to provide translations of these changes to other languages, please let us know.
The KOTOR 1 Restoration (K1R) mod is incompatible with K1CP, however there is ongoing work to re-create the K1R mod for K1CP: https://deadlystream.com/files/file/2345-restored-content-for-k1cp-demo/
These are the currently known bugs/issues with KOTOR or the mod that the K1CP is looking to resolve:
https://github.com/KOTORCommunityPatches/K1_Community_Patch/issues
If you find any others, especially with changes/additions K1CP makes, please report them on the Github issue page or here on Deadly Stream so they can be addressed. Be sure to include as much information as possible, including a list of all the other mods you have installed, the order you installed them in, steps to reproduce the problem, along with screenshots and save files, if appropriate. You may also be directed to provide the install log file, a list of the contents of your Override folder, and specific MOD files from your modules folder.
Uninstallation:
Given the complexity of this mod, a clean install of KOTOR is the recommended approach for uninstalling K1CP. However, HoloPatcher does provide uninstall Shell (Bash) and PowerShell scripts which will work as long as K1CP was the most recent mod installed.
Permissions:
Due to this mod being a compilation from many different authors, please do not distribute/rehost it.
Acknowledgements:
All of the mod authors who have helped make this patch a reality - thank you! - especially for agreeing to distribution outside of Deadly Stream Fred Tetra - For KOTOR Tool tk102 - For DLGEditor and K-GFF JdNoa/Dashus - For DeNCS stoffe - For TSLPatcher/ChangeEdit/TalkEd bead-v - For MDLEdit and KOTORMax ndix UR - For TGA2TPC, TPCView, and MDLOps v1.0+ seedhartha - For KOTORBlender fork for Blender 2.8+ Cortisol - For Holocron Toolset and HoloPatcher/PyKotor th3w1zard1 - For additional customisation and feature improvement of HoloPatcher Fair Strides - For various tools and updates to older tools DrMcCoy - For Xoreos Tools Snigaroo - For maintaining mod builds at https://kotor.neocities.org/modding/mod_builds/ danil-ch - For the original info.rtf template Many thanks to ebmar, Salk, and KnifeMaster for providing numerous bug reports and beta testing certain fixes THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSEES/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHORS ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS MODIFICATION.
241,689 downloads
-
KotOR 1 Restoration
By ZM90
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KotOR 1 Restoration 1.2 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: KotOR 1 Restoration 1.2
TYPE: Restoration
VERSION: 1.2
SIZE - Unzipped: 145 Megabytes, Zipped: 47.2 Megabytes
DATE RELEASED: May 31, 2016
KOTOR 1 RESTORATION FORUMS: http://deadlystream.com/forum/forum/31-kotor1-restoration-k1r/
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WARNING: IN ALMOST ALL CASES, IT IS RECOMMENDED TO INSTALL THE K1R RESTORATION BEFORE ANY OTHER MODS!!! THE ONLY EXCEPTION SO FAR IS KAINZORUS PRIME'S NPC OVERHAUL...
The KotOR 1 Restoration Mod is an attempt to restore almost all the content that was cut from the game Star Wars: Knights of the Old Republic by BioWare Corp. Of course, these restorations will be within reason and things that were cut because they did not fit with the plot, and cannot be made to fit with the plot, will most definitley NOT be restored.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INTEGRATED MODS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» RESTORED CONTENT
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG FIXES/CHANGE LOG FOR 1.2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
»» Original game:
»» K1R Bugs:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG FIXES/CHANGE LOG FOR 1.1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There weren't too many bugs in KotOR 1, thus there is such a short list.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.
Alternatively, a secondary installer has been made for convenience. It will not patch the files like the TSL Patcher will, but it should be less of a headache for most users. HOWEVER, IT WILL NEED TO BE INSTALLED BEFORE ANY OTHER MODS!!!
Note: The K1R team is not responsible for any incompatibility issues that may arise from the use of this mod in conjunction with other mods. Also, in order to provide the best feedback for us we recommend that you play K1R with NO other mods installed.
Note 2: If using the TSL Patcher AND your game is in English, before installing, copy the dialog.tlk file bundled with this package into the KotOR directory. This will give you the grammar and typo fixes to the vanilla text.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
»»»» TSL PATCHER INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Double click K1R_1.2_Installer.exe found in the main directory of the unpacked folder.
2) Click the button labeled Install Mod.
3) Click yes to the box that'll pop up... if you wish to proceed with installation.
4) Watch as all the little file names and progress reports scroll by and wait until the installer is complete.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» BUG REPORTING
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.
TO REPORT THROUGH PM
1) Go to DeadlyStream (http://deadlystream.com/) and search for the user Fair Strides ( http://deadlystream.com/forum/user/9107-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.
TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream.com/forum/topic/4457-k1r-12-impressions-and-bug-reports-read-me-first/ )
2) Reply quoting and answering all of the questions as they apply to your issue.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» VOICE ACTOR
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Pazaak Tournament Mandalorians...Zhaboka
Filters for Zaerdra's lines......Zhaboka
Filters for sea floor lines......Zhaboka
Thanks Zhaboka. You really brought life to the characters, and those parts would be pretty lame without you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
A BIG thanks to all of you!
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» TEAM MEMBERS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- ZM90, Team Leader
- Mandalore, Team Member
- Jatku, Team Member
- Fallen Guardian, Team Member
- LDR, Team Member
- Fair Strides, Team Member and main producer of the 1.1 update (and 1.2 update)
- Malkior, Beta Tester
- LiliArch, Beta Tester (though, putting them on a test is more like setting off a permacrete detonator in an apartment... )
- GrandmasterArcturus, 1.2 Beta-tester and LPer
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» SPECIAL THANKS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To the tool creators of the community
~ Kotor Tool.....................A VERY special thanks to Fred Tetra
~ K-GFF GFF Editor/DLGEditor.....tk102
~ Lipsynch Editor................JDNoa
~ DeNCS Script Decompiler........JDNoa
~ AniCAM.........................JDNoa
~ ERF Editor/TSLPatcher..........stoffe (and later Fair Strides)
And a shoutout for SithRevan (RIP) for beginning the restoration crusade for KotOR 1.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The K1R 1.2 OFFICIAL may NOT be redistributed in any way without the explicit permission of the K1R team and the proper credit given.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» LEGAL
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE CORP/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE AFOREMENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE AFOREMENTIONED COMPANIES OR THE AUTHORS ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
99,153 downloads
-
N_oldAMH01 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_oldAMH01.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
4 downloads
- n_oldamh01
- hd
- (and 1 more)
0 comments
Submitted
-
N_oldAMH02 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_oldAMH02.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
12 downloads
- n_oldamh02
- hd
- (and 1 more)
0 comments
Submitted
-
N_Comm_w_m HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_Comm_w_m.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
13 downloads
0 comments
Updated
-
N_Comm_w_m02 HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download: N_Comm_w_m02.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
10 downloads
- n_comm_w_m02
- hd
- (and 1 more)
0 comments
Submitted
-
N_TatComW_M HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_TatComW_M.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
12 downloads
- n_tatcomw_m
- hd
- (and 1 more)
0 comments
Submitted
-
Deadeye Duncan HD
By Dark Hope
This mod will replace and update texture files.
To Install
1. Download:N_DeadeyeH01.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love
14 downloads
- deadeye duncan
- hd
- (and 1 more)
0 comments
Submitted
-
Vrook and Zhar Unfix for K1CP
Restores the vanilla colors of Vrook and Zhar’s robes which are switched by K1CP.
DESCRIPTION
K1 Community Patch includes Vrook and Zhar Fix by N-DReW25 which switches the color of Vrook and Zhar’s robes to match their appearances during a certain cutscene in the game. It’s a sensible fix especially given the impracticality of changing the cutscene itself, but personally I think the original colors just look better on the characters and prefer keeping them and accepting the brief visual inconsistency. Since K1CP is considered an essential mod by many, I made this patch you can install on top of it if you want to restore Vrook and Zhar’s vanilla robe colors.
INSTALLATION
Make sure KOTOR 1 Community Patch is installed first.
Run HoloPatcher.exe. Select your game data folder. Press install.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of HoloPatcher.exe.
UNINSTALLATION
Move dan13.mod from the backup/Modules folder to the game’s Modules folder.
COMPATIBILITY
K1CP must be installed first, otherwise this mod will do nothing. If a different mod changes Vrook/Zhar’s robes, it will conflict. Should be compatible with any other mods.
PERMISSIONS
Do whatever you want with this mod.
CREDITS
offthegridmorty
HoloPatcher - Cortisol, th3w1zard1
Screenshots include KOTOR 1 Community Patch and JC's Cloaked Jedi Robes.
8 downloads
-
Arena Scr (Taris Dueling Arena Adjustment 1.4)
By Dark Hope
I reworked the screens for the Taris Dueling Arena Adjustment 1.4 mod. Created animation. Frame size 1024 by 1024 (42 frames).
1. Download: TarArenaScr
2. Copy all files to the Knights of the Old Republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. Delete the DP_TarArenaScr A - I .tpc files.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
30 downloads
- arena
- darthparametric
- (and 1 more)
-
High quality skyboxes model fixes v1.0
High quality skyboxes model fixes v1.0
By Zobizob
Description:
Kexikus released this amazing skyboxes mod : High quality skyboxes, but while i was working on the models, i noticed there was a little problem with Taris exteriors. Some lights from the buildings were not animated anymore. While i was at it, i also noticed there was a problem with the hideout skybox (not caused by the mod tho, just a missing object in the model from vanilla). Everything is fixed now.
Work done and disclaimer :
All the vanilla lights animations from Taris buildings are animated again The skybox in the hideout is fixed Install Kexikus mod first, then drop my files into override and replace when asked. Credit:
Kexikus for the original High quality skyboxes mod.
Kotor discord channel for insights on developping mods for this awesome game.
Permissions:
You shall not use this into your own work without asking Kexikus authorization, as he is the original authors. I only fixed the models, nothing else.
Legal:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
40 downloads
0 comments
Submitted
-
Switch Weapons for K1
Adds the ability to switch or holster your weapons in K1.
SUMMARY
KOTOR 2 added a nice QOL feature which allows you to switch between sets of weapons by clicking a button, saving time scrolling through your inventory to find your favorites. This mod is an attempt to bring that functionality to the first game.
This mod adds a usable item which allows you to switch between two sets of weapons. Simply activate the item to save your current weapons as a set and switch to your other set. You can use this to quickly switch between melee and ranged weapons, keep a special set of weapons saved for certain enemies, or you can keep your second set empty and use it as a holster/unholster button.
Note: In order to get the Switch Weapons item without cheats, you must start a new game (you will get it when Trask joins your party). Otherwise, you can get the item with the cheat “giveitem switchweapons”.
This ability is not usable by droid companions.
Please read Compatibility and Bugs sections before installing.
INSTALLATION
To install, run TSLPatcher.exe.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. If any files were created in the backup folder, move them to override.
COMPATIBILITY
This mod will only work with weapons that exist in the vanilla game and weapons added by a limited number of mods. See list below. If you want a weapon from a mod not listed below supported, just ask. This mod will also not work with custom companions. Again, let me know and I will see about making a patch.
Supported Mods
New Lightsaber Blade Model by Crazy34 (standard installation only)
Juhani Appearance Overhaul by Stormie97
BUGS
Activating the item while running can interrupt the action which will effectively clear the memory of your second set of weapons, as there's no way to tell if a character is running in the first game. You won't lose the weapons or anything, you'll just to need to re-equip and save them with the item.To avoid this, do not run while using the item.
Consumable items such as the Switch Weapons item use the “inject” animation that you see when you use a medpac. The combination of the inject and weapon flourish animations in succession can look a bit awkward but also may cause minor visual glitches when switching such as flickering of the weapon models.
When switching to a set of duel-wielded weapons which are both identical weapons (e.g. two vibroblades), the game will try to play both the single and duel-wield weapon flourish animations in short succession, which produces odd results. This is due to the need to slightly delay the equipping of the left hand in these cases in order for the left hand weapon to be equipped at all.
The game could get confused between weapons which share the same tag. This should be rare though I think and hopefully irrelevant for most playthroughs.
PERMISSIONS
Please do not reupload this mod without my expressed permission. You are free to use the source script to create a patch for another mod.
CREDITS
offthegridmorty
Credit to Xiskio who was the first to make a mod like this many years ago with their Holster Weapons mod
KOTOR Tool - Fred Tetra
TSLPatcher, TalkEd - stoffe, Fair Strides
K-GFF - tk102
Holocron Toolset - Cortisol
58 downloads
- switch weapons
- unholster
- (and 1 more)
-
darth malak "CineMalak" - HD Malak Retexture
As a staunch "vanilla" purist, I've been dismayed at the selection of HD retextures for Malak made available, so I decided to finally make one myself. For years, I've been using an older 1k upscale of the stock in-game texture for Malak and it just wasn't fitting with the other HD mods I have installed over the years. I still wanted to keep the 1k upscale, as it just "pops" in-game really well. I wanted to approach this as if a film costumer had to interpret the original designs. I wanted to stay as close to the original design as possible but use real-world fabrics and materials present today to reinterpret the original artwork into something more in line with the simple and robust OT aesthetics. I publish this with the express permission by @Dark Hope whose HD Malak texture served as the base for the alterations I made.
I kept her neck collar untouched and recolored and added a few more textures on top of the chest piece to make it feel like a real costume material, like a rubber or foam piece. I then combined the upscaled vanilla texture for the accessories and hands and further painted and textured on top of them. The more exhaustive texturing work are the soft parts, adding my own custom textures to reinterpret what was there. I made the arm wraps by scanning double-pleated cotton gauze, backlaid with heavy textured watercolor paper for some depth and thickness, and used a crushed cotton, pleated crepe fabric for the rest of his compression coveralls, taking inspiration from vintage high-altitude jumpsuits. I added piping for where seams would be to join the different fabrics, and have pleated nylon stretch fabric for the pits and back of the knees for mobility; the cape and tabards are simple black wool drapery, ala Darth Vader, but given slightly different hues to read better on screen, much like components of Darth Maul's costume. I gave him ribbed, padded kneepads, as seen on some Jon Mollo costume sketches, and some back detailing to fill some empty space but keeping true to existing design elements. I added little quirks like hidden stitching, and folds and pleats that would visually "explain" why his cape never folds over his shoulders or how the wrappings on his arms don't bunch up at the shoulders. Little touches that just make it seem more like a real-world costume.
Paired with the 'red eyes' option for Malak's head, also by Dark Hope, now there is a Malak texture option I think most can be proud of.
INSTALLATION: Just drop the file into your game's "Override" folder.
REMOVAL: Remove file from the "Override" folder.
47 downloads
-
Kebla Yurt Renovation
By N-DReW25
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0.0 Release Date: 15.07.2025
Installation:
Please install the K1 Community Patch FIRST before this mod!
Simply click on the HoloPatcher.exe, click install and sit back and watch the HoloPatcher do its magic.
Description:
Kebla Yurt's Equipment Emporium is a weapons store that you'll come across at the beginning of the game, the entire shop is decked out with blasters, swords, grenades, armor, and other props to really sell the point across that this IS a weapons store.
Some noticeable issues with Kebla Yurt's Equipment Emporium is that Kebla herself stands by a desk in the center of the room even though there is a shop window at the back of the shop that's very similar to the shop window that fellow shop owner Janice Nall stands behind in her nearby Droids by Janice store. This shop window is also obscured by a kiosk and two part piles which do a poor job at hiding the shop window behind it.
Another issue is that there are several metal boxes at the back of the shop to the left which clips into an armor display.
The Kebla Yurt Renovation mod does the following:
* Moves two of the three metal boxes to the right side of the store right at the front of the store right next to the entrance.
* Moves the third of the three metal boxes between an armor display and some bags in the middle of the left wall.
* Moves the Kiosk away from the shop window and moves it to the far left side of the wall.
* Moves the part piles away from the shop window and moves them to the area where the three metal boxes used to be.
* Makes Kebla Yurt's desk invisible.
* Moves Kebla Yurt behind the shop window.
Known Bugs:
This mod shouldn't have any bugs but if there are please report them to me on Deadlystream.
Incompatibilities:
To be added!
Permissions:
Do NOT claim credit for this mod and do not use my assets from this mod without my permission.
Thanks to:
Dark Hope: For pointing out the clipping issue with the three metal boxes on a Deadlystream post!
Bioware: For such an amazing game!
Cortisol: For the Holocron Toolset!
th3w1zard1: For HoloPatcher!
Everyone who downloads the mod!
Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
72 downloads
- kebla yurt
- placeable
- (and 5 more)
0 comments
Updated
-
Implant icons
By Dark Hope
The mod replaces the implant icons.
Thanks to DarthParametric for publishing the icons.
Credit Bioware/Broadsword/EA as the original source.
To Install
1. Download: implant.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
67 downloads
0 comments
Updated
-
endar spire Class Specific Items
By Insightful99
INTRODUCTION:
This mod aims to make Taris easier by giving you Class Specific items on the Endar Spire. These items are quite powerful and should hopefully make Taris a breeze.
STATS OF THE WEAPONS:
Republic Vibroblade (Given to Soldiers):
Strength +1
Damage Bonus: Piercing +1
Bonus Feat: Improved Two Weapon Fighting & Weapon Focus: Melee Weapons
Smuggler's Blaster Pistol (Given to Scouts):
Dexterity +1
Charisma +1
Wisdom +1
25% Chance to Stun
Damage Bonus: Universal +2
Pirate's Blaster Rifle (Given to Scoundrels):
Dexterity +2
Bonus Feat: Improved Scoundrel's Luck & Weapon Focus: Blaster Rifle
25% Chance to Slow
Republic Soldier Armor (Given to All Classes):
Intelligence +2
Dexterity +1
Defense Bonus: 4
Bonus Feat: Weapon Focus: Blaster Rifle & Weapon Focus: Blaster Pistol
Regeneration: 2
INSTALLATION:
Simple, Copy all the files in the "To Override" folder into your Override folder.
UNINSTALLATION:
Also Simple, copy the file in the "Backup" folder, into your Override Folder. It's (almost) like the mod was never installed!
If you want to completely uninstall the mod, delete all the files you copied into your Override Folder.
KNOWN INCOMPATIBILITY:
This mod is incompatible with any mod that modifies "end_trask01.dlg". Anything else should* be fine. If you wish to make the mod compatible with another mod, you'll need to modify the OTHER mod's trask dialog. It's super simple, just add the scripts end_soldier anywhere in the dialog file after the game's confirmed you are a soldier. Do the same thing with the scout and scoundrel scripts (end_scout & end_scrl).
KNOWN BUGS:
- None are none at the moment, if you find any bugs, please let me know via a PM on Deadlystream.
Note: Due to the small size of the mod, I doubt that there will be any bugs.
CREDITS:
Cortisol - Holocron Toolset
Bioware - Kotor I
25 downloads
0 comments
Submitted
-
Diversified Sith Academy Guards
By SithNadd
This mod adds unique appearances for each of the guards in the Sith Academy on Korriban.
Each guard uses a modified version of the Sith Trooper model with the helmet removed and has a unique head ported from TSL.
This mod will not work with saved games in which you have already entered the Sith Academy, as module data is stored within saves. You will need to use a save from before you enter the Sith Academy or a start a new game for the changes to apply.
I’m aware that there was previously a similar modified Sith Trooper model which is no longer available, but this one improves on that by having a slightly nicer modification to the mesh itself and has the adjusted vertices re-weighted to prevent gaps appearing between the body and neck during certain animation.
Installation
Run the included installer and the mod will install itself.
36 downloads
- sith academy
- guards
- (and 3 more)
0 comments
Submitted
-
Belt icons
By Dark Hope
The mod replaces the Belt icons.
Thanks to DarthParametric for publishing the icons.
Credit Bioware/Broadsword/EA as the original source.
To Install
1. Download: Belt.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
98 downloads
0 comments
Updated
-
Gauntlet icons
By Dark Hope
The mod replaces the Gauntlet icons.
Thanks to DarthParametric for publishing the icons.
Credit Bioware/Broadsword/EA as the original source.
To Install
1. Download: gauntlet.rar
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
93 downloads
0 comments
Updated
-
Armor 9 HD
By Dark Hope
New textures for armor. Resolution 2048x2048.
To Install
1. Download: Armor 9 HD
2. Copy all files to the Knights of the Old republic's Override folder.
(Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override)
3. When/if prompted to overwrite files, press okay.
4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
169 downloads
-
Escape Pod Republic Soldier Fix
By GearHead
Adds a uniform to the republic soldier located on Taris - Under City, next to the curshed Republic escape pod.
36 downloads
0 comments
Submitted
-
Ebon Hawk Doors (K1)
By SithNadd
This mod adds interior doors to the Ebon Hawk, ported from the prologue in KotOR II.
Each door has a trigger set around it which will cause it to open/close automatically as you approach/move away from it.
Only the main ebo_m12aa are has the doors added in. The Ebon Hawk stunt modules where the Dodonna cutscenes etc take place remain unaffected.
This mod will not work with saved games in which you have already entered the Ebon Hawk, as module data is stored within saves. You will need to use a save from before you obtain the Ebon Hawk or a start a new game for the changes to apply.
Installation
Run the included installer and the mod will install itself.
Bugs
No “bugs” as such to speak of, but there can be a little bit of funkiness during cutscenes/scripted NPC actions such as Sasha and Lur Arka Sulas leaving the ship.
They will get a bit confused and turn on the spot in front of each door they pass whilst the door opens.
The only way around this would be to go in and change the scripts for each “cutscene”, but I don’t personally feel it’s necessary.
51 downloads
-
Manaan Pazaak Tournament
Main idea
I’m pretty sure that if you’re in this modding community, you’ve at least once hesitated between the Community Patch for KOTOR 1 (K1CP) and the KOTOR Restoration mod (K1R). And I’m here to give you what you need. In fact, @N-DReW25 already made a restored content mod for K1CP (RC-K1CP). The fact is that it doesn’t restore everything K1R does, especially one of its biggest parts : the Pazaak Tournament on Manaan.
The mod I made will bring it back into your game, with some additions I took the time to add.
Please read at least the "optional" and "installation" sections in order to understand how the mod works (don't worry, it's not very complicated).
I highly recommend downloading Jorak Uln's Manaan complete overhaul to give some fresh air to the game and to the Tournament itself. If not already done, Kexikus's Skyboxes too. It includes Manaan as well as every other planet in the game.
While I'm at it, if you're interested in more new content for Manaan, I also refer you to my speeder fast travel mod.
I deeply linked my mod to Sao's Sleheyron : Story mode. If you download his mod and play through it, my mod's connected characters will react differently and you will unlock new dialogue options. I'd recommend installing his mod before mine.
Unless you really want to know what I added and what K1R had already made, you can skip this section and jump straight to the options.
Optional
I’m sure you will be pleased to know this mod is customizable. It has 4 interesting options.
1) Compatibility or full mode
The only big issue you can encounter with this mod is the placeables limit. This is a KOTOR issue I discovered not long ago. Put simply, you can’t add more than about 25 new placeables in your game. K1R has a bit less than 10, while BOSSR has 20. DarthParametric’s diversified jedi captives on the Star Forge brings 7. Capitaine Spoque’s taxi system on Taris brings 1, such as mine for Manaan.
Most of K1R’s placeables are actually from the Pazaak Tournament. They’re the animated holograms. There are 6. And, to be fair, they’re kind of broken. They disappear behind other placeables such as the exit door and the organizer’s desk.
As this problem is very hard to solve and I don’t have the required modelling skills, I’m giving the following choice to you :
- Full mode : With holograms, if you’re not planning to install many mods that add new placeables.
- Compatibility mode : Without holograms, if you have some of the mods designated above, or others that add many placeables. If you have many mods installed, either you take the risk, or you check yourself in the placeables.2da file with Holocron Toolset, or you simply take the compatibility option. It really doesn’t remove much anyway.
2) New Loadscreen
The Pazaak Tournament is compatible with :
1) adjrenter’s Very nice Loadscreens (See in requirements section for link)
- Option A : Full version (with holograms)
- Option B : Compatibility version : without holograms
These are brand new LoadScreens.
(Option C : You don’t take anything and you’ll get the basic “Very nice style” loadscreen, but it would be kind of a waste).
2) SithSpecter’s HD Loadscreens (See in requirements section for link)
Here, either you don’t take anything and it will be the basic Revan and Malak Loadscreen, or you take this option and you’ll have Ahto East SithSpecter’s HD Loadscreen.
3) Gonto in Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
As showed in the screenshots, this will put Gonto Yas in the Hotel missing room, restored by Thor110. Make sure you install his mod first. It’s actually pretty consistent (not perfect but consistent) that he would be there, because he actually has some stuff to say about the murder.
Just so you know, this option will add a computer, a locker, a table and 2 chairs in Gonto’s room, and will also give some Pazaak cards to Firith Me and make him look at them, towards his shelf (instead of standing in the center of his room like a true npc).
4) A brand new crystal from Bogga the Hutt
I’m not telling you why, for obvious reasons, but you might want to speak with this guy. He's got some interesting background.
If you’re the kind of person who installs a lot of mods, including the amazing Crazy34’s lightsaber blade models, you might want to have a look at this. And if you aren’t, well, I can only recommend that you download his models and this option, but you do you anyway. This is an option because it has a requirement. You will still have Bogga and his side quest even if you don’t get that option. You will just lose a cool Viridian lightsaber crystal with a nice story and some buffs.
There shouldn’t be any spelling, grammar or syntax error/mistake as I put love, time and focus on this, but if you do find one, please tell me so I can fix it (this works for every issue you might encounter). Don’t be too harsh, I’m French, and English is by no means my first language.
Requirements
1) For the Loadscreen options :
- ajdrenter’s Very nice Loadscreens
- SithSpecter’s HD Loadscreens
2) For option 3 : Thor110’s Manaan Hotel restored room (INSTALLER VERSION)
3) For option 4 : Crazy34's lightsaber blade models : (only the main part --vanilla sabers-- of his mod is needed)
Installation
Compatibility
My mod is fully compatible with K1CP and RC-K1CP, as they are now (in 2025) the main reference for modders, at least the first one. More than compatible, they’re very much recommended !
It will obviously not be compatible with K1R, as it is meant to replace a big part of it.
Please see option 1 for more information about the main compatibility issue you could encounter.
You can now find a compatibility patch for those who use the NPC Diversity Pack. Make sure you have both mods installed first. Its goal is to restore Jolan's Nikto appearance. By not taking it, he will be a Rodian at the entry of Ahto City and a Nikto in the Tournament area. I'm pretty sure you don't want that to happen.
If you have Alien Ported VO for K1, just install the Tournament after it. I didn't want to change Jolan's language for several reasons (time consuming, not enough Nikto lines diversity, Rodian sounding better in regard to his behavior, etc.).
Known issues
Basically none, except that you'll probably be lagging a little due to the fact that this is now an actual galactic event (meaning with way more NPCs in it). It will appear around the Sith embassy and its corridor, as well as for the end cutscene but that shouldn't be too much of a problem considering it will vanish during the dialogue.
Thanks
1) @Fair Strides for giving me permission to use the amazing K1R’s Pazaak Tournament files and giving some advices.
2) @N-DReW25 for providing me with a working basis by extracting the files from K1R.
3) @SAO1138 for his excellent and detailed advices as well as his creative suggestions. I’m glad I could link my work to his.
4) @CapitaineSpoque for his regular help on making me understand how the game works, and for making the "very nice style" loadscreens.
5) @Crazy34 for his amazing new lightsaber blades models.
6) @Thor110 for his work on restoring the missing chamber. It was a lot of fun to use it.
7) All the amazing people who made the awesome tools I used for this mod : Holocron Toolset, Kotor Scripting Tool, ChangeEdit and HoloPatcher, "Very nice" (@ajdrenter) and "HD" (@Sithspecter) Loadscreens.
8] The KOTOR and, more precisely, DeadlyStream and Nexusmods community (even more precisely, those who download the mod lol), as the game is still alive thanks to all of you.
Permissions
If you need more information, please contact me on DeadlyStream or Discord KOTOR / DeadlyStream server : “The_Chaser_One”.
104 downloads
-
Alignment Affects Force Powers [K1]
Makes it so your alignment affects the potency of Light and Dark Side Force powers.
SUMMARY
The main effect of alignment on gameplay in vanilla is to modify the FP cost of using powers. For how central LS/DS side choices and alignment are in the game, it isn’t really that much. And while I guess it makes enough sense for a Jedi’s alignment to affect the energy or whatever it takes to use the powers, it seems more appropriate that your alignment actually affects how potent these powers are. I mean, it’s a little odd that a full-on Light Side paragon can go from meditating on peace and serenity one minute, to summoning the full power of the Dark Side to vaporize their enemies with lightning the next, dealing the same damage as a Sith Lord.
With this mod you’re no longer the Avatar Master of All Two Alignments. I know it’s fun to be and part of why people love KOTOR and its main character, but if you’re looking for a new challenge and a new angle to the combat and role-playing mechanics, try this mod.
All Light and Dark side powers will have their effects modified according to the user’s alignment. The closer your alignment is to that of the power, the stronger its effects become (damage, healing amounts, stat bonuses or debuffs, etc.) up to 25%. On the other hand, the further your alignment is from that of the power, the weaker it becomes, down to -50%. The powers are the same as vanilla for neutral characters, adding some advantage to playing a gray Jedi if you want to use both LS and DS powers. The increase in FP cost for opposite alignment has been reduced from +75% to +50% to balance the reduction in potency.
For example, with full LS alignment you’ll heal 25% more, stuns will last an extra round, and you’ll get an extra bonus point in your stats from Armor and Valor. However, fear powers will last less time, lightning/choke will deal half damage, plague will be less potent, and death field will heal you less. On the other hand, fully DS characters will deal 25% more damage with DS powers, but will only get half of the bonuses from LS buffing powers.
The penalty to powers of opposite alignment can be reduced through your Wisdom attribute. Every point in your WIS modifier will reduce the maximum penalty by 5%. This means with Wisdom = 20, the maximum penalty will go from -50% to only -25%. With Wisdom = 30, there will be no penalty for using powers of opposite alignment.
INSTALLATION
Please read compatibility notes below before installing.
To install, go to the “Main Install” folder and run TSLPatcher.exe. Select one of the two options. One applies the base version of the mod, and the other installs the base version plus the mod Treat Injury Affects Force Healing. This option is required for compatibility between these mods.
If you have K2 Force Powers for K1 installed, after installing the main mod, run TSLPatcher.exe inside the Patch folder. Again, there are two options: One to apply the changes from this mod only, and one to apply the changes from this mod plus the effects of Treat Injury Affects Force Healing to the Master Heal power.
Unaltered copies of any modified files will be placed inside the "backup" folder in the location of TSLPatcher.exe.
UNINSTALLATION
1. Remove the following files from override:
2. If a dialog.tlk was created in the backup folder, move it to the main game folder (outside override).
4. If any other files were created inside the backup folder, move them to override.
COMPATIBILITY
This mod is not compatible with any other mods that change the effects of vanilla LS or DS Force powers. It will overwrite any other changes. Mods affecting only universal powers (Push, Throw Lightsaber, etc.) are fine.
Mods that change FP cost, visuals, icons, etc or add new Force powers are probably compatible. You can install this mod after them to be safe.
Repair Affects Stun Droid is fully compatible as this mod doesn’t affect Stun Droid powers. I know they are LS but it didn’t really make sense for immersion and anyway I can avoid the incompatibility.
Treat Injury Affects Force Healing is only compatible by using the combined install option. It will not work with this mod if installed separetely. If you already have that mod installed, it is OK to install the combined option over it.
Compatible with K2 Force Powers for K1 with patch. Patch must be installed last, but otherwise install order doesn’t matter.
I recommended using NPC Alignment Fix alongside this mod so that more NPCs will be affected.
PERMISSIONS
Do not reupload this mod or any contained files without my expressed permission.
CREDITS
offthegridmorty
KOTOR Tool - Fred Tetra
TSLPatcher, TLKed - stoffe, Fair Strides
83 downloads
-
[K1] Logan Starr - PC Replacement Soundset
[K1] Logan Starr - PC Replacement Soundset
AUTHOR: Sith Holocron
ORIGINAL RELEASE: 14 JUN 2025
GAMES: Star Wars Knights of the Old Republic 1. [This mod will not work in Star Wars Knights of the Old Republic 2. See Description for more details.]
Description:
If you’re looking at this file, you’re either a longtime fan of the Loganverse series of KotOR machinima, a new viewer that’s just come from watching the new Convergence crossover trailer or movie on YouTube, or you are very, very confused. If it’s the latter, check this link for a trailer for a quick summary. If you’re Loganverse fan already, read on.
This mod changes the standard voice for the PC character to Logan Starr’s from the Loganverse movies.
I asked Kevin Smets to record all of the lines that the PC says. All of the lines are listed below.
Those in the know may notice that some of these lines are likely to trigger in the game – those with file names ending in 4. There’s a reason for that! In order to spice repeated playthroughs, I figured giving you extra lines which you can rename might be something you may be interested in. In the category the replacement lines are, delete the line you’d like to replace using the list below. Then rename the line with the “4” in it (or the other alternate numbered lines) to whatever you deleted. The categories that have the extra lines are:
· Critical hit achieved. · Player has just received medical attention. · Player has been poisoned. · The party is regrouping. [options 4 or 5] · The player character has been selected via the menu. [option 9] · Stealth mode activated. · The weapon used by player character is either broken or inefficient against an enemy in current attack.
This mod is only for Knights of the Old Republic 1. Knights of the Old Republic 2 - although it has the voice files for the male and female PC - the game doesn't have them activated, rendering the Exile mute. If you wish you attempt to perform a work around, that is your own responsibility and not my own. Feel free to make your suggestions on a work around below if you find a suitable one.
List of lines included with this mod:
File name Male
Lock Picking: Player is making the attempt unlock the lockbox or door
p_plyermw_block1 Got it.
p_plyermw_block2 No problem.
p_plyermw_block3 Right.
Critical hit achieved.
p_plyermw_crit1 Ha! He’ll feel that for sure!
p_plyermw_crit2 That hurt, I bet.
p_plyermw_crit3 You won’t be getting up from that any time soon!
p_plyermw_crit4 I don’t like your tone.
Mines: Disarming.
p_plyermw_dmin1 That one’s a dud.
p_plyermw_dmin2 OK, it’s disabled.
p_plyermw_dmin3 Mine disabled.
Lock Picking: Player fails an attempt unlocking a lockbox or a door
p_plyermw_flock1 Damn!
p_plyermw_flock2 Didn’t work.
p_plyermw_flock3 Damn it!
Mines: Arming a Mine.
p_plyermw_lmin1 One surprise trip coming up.
p_plyermw_lmin2 Whoever stands on this will get a nasty shock.
p_plyermw_lmin3 Mine placed.
Player has low health and needs medical attention.
p_plyermw_low1 [groan] I’m in a lot of pain right now.
p_plyermw_low2 I should get help for my wounds.
p_plyermw_low3 [groan] I’m hurt badly.
Player has just received medical attention.
p_plyermw_med1 [sound of relief] This should patch things up.
p_plyermw_med2 This should help.
p_plyermw_med3 Thank the maker.
p_plyermw_med4 This feels fantastic.
Player has been poisoned.
p_plyermw_pois1 [groan] I think something got me sick.
p_plyermw_pois2 [groan] I think I’ve been poisoned.
p_plyermw_pois3 [groan] I think something is in my system.
p_plyermw_pois4 [stomach gurgles]
The party is regrouping.
p_plyermw_rprty1 Everyone’s back again!
p_plyermw_rprty2 OK, let’s get going.
p_plyermw_rprty3 Hey, we can get back together now.
p_plyermw_rprty4 The gang’s back together!
p_plyermw_rprty5 Hey, it’s me! [laughs]
The player character has been selected via the menu.
p_plyermw_slct1 Yeah?
p_plyermw_slct2 Yes?
p_plyermw_slct3 What?
p_plyermw_slct4 Hmm?
p_plyermw_slct5 Sure.
p_plyermw_slct6 You bet.
p_plyermw_slct7 What? [alternate take]
p_plyermw_slct8 Right.
p_plyermw_slct9 Yeah, bub…
Lock Picking: Success.
p_plyermw_slock1 Opened.
p_plyermw_slock2 Got it.
p_plyermw_slock3 Done.
The Main Character is going into solo mode.
p_plyermw_sprty1 I need to go alone for a bit.
p_plyermw_sprty2 We’ll just separate for a bit.
p_plyermw_sprty3 Let me go on alone.
Player is looking for or looking out for something.
p_plyermw_srch1 I won’t miss a thing.
p_plyermw_srch2 If there’s something there, I’ll find it.
p_plyermw_srch3 Nothing will get by me.
p_plyermw_srch4 Nothing gets by me, bub.
Stealth mode activated.
p_plyermw_stlh1 Not even a whisper.
p_plyermw_stlh2 I’ll avoid what I can.
p_plyermw_stlh3 Silent and deadly.
p_plyermw_stlh4 Silent and deadly, bub.
The weapon used by player character is either broken or inefficient against an enemy in current attack.
p_plyermw_tia1 It’s not doing anything.
p_plyermw_tia2 My weapon isn’t doing anything.
p_plyermw_tia3 I need a better weapon.
p_plyermw_tia4 This weapon isn’t doing anything.
Installation:
You'll not be dropping these into your Override folder like my usual mods. This time you have new steps to follow.
1) Now that you’ve made your choices above, move the original KotOR1 files that come with the game to a place you can find them. (I personally recommend making a folder on your desktop to put them but you do you!) Those files will be located in the "Streamsounds" folder.
2) Extract the files from the 7z folder. Grab the new files from that extracted folder and put them in Streamsounds folder.
3) When you're done with the beta, you can delete my files from the Streamsounds folder and put the original files back in there.
Note: If you're using the mod on Steam, this quote may prove helpful.
“I threw the files in Streamsound. I managed to fix it by verifying game files through steam and reinstalling the mod though!”
Uninstall:
Remove my files from the Streamsounds folder. Put the original files that you saved elsewhere back in the Streamsounds folder.
Legal Disclaimer:
All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless notified in writing of permission granted by me. This mod is not to be distributed for profit, either.
I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me in writing before your use.
Special Thanks:
Kevin Smets: For recording the lines so his fans can play as his character! You have seen his movies, right? Here’s a trailer from Convergence / a link to Convergence, the latest machinima featuring Logan Starr.
For the movie poster artwork used in the mod’s pictures, I thank Burning Earth Chris!
The beta testers:
Thanks to Untold Prophecy for beta testing this mod. Having an unbiased beta tester to check this on the PC version game was both helpful and vital.
Thanks to Malkior for beta testing this on Steam. As I didn’t have a copy of KotOR1 on Steam at the time of creation of this mod, this assistance was vital!
Both of the beta testers provided feedback particularly on sound levels which helped finalize this project. (Even if they were kept in the dark on who the person voicing the soundset was!)
46 downloads