735 files

  1. JC's RAD Video Fix: TELMov03

    I've fixed an animation error in the Telos shuttle departure video. The Duros in the background would just walk in place once he got to the door previously.

    436 downloads

       (3 reviews)

    5 comments

    Submitted

  2. JC's Minor Fixes for K2

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
     
    Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
     
    Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.

    21,349 downloads

       (5 reviews)

    3 comments

    Updated

  3. DualShock 3 Button Prompts

    Originally uploaded to the steam workshop by blackbird, extracted for non-workshop use and uploaded by MadMage999.
     
    Original Workshop description:
     
    "Replaces X360 Button prompts with DS3 equivalents. I merely renamed bunch of files to 360 ones so this is pretty much for lazy people and ones that don't want to replace original files such as myself.
     
    Hopefully Aspyr adds official way to toggle between them to the game so I can remove this! Meanwhile it'll be here for easy access.
     
    I TAKE NO CREDIT FOR THIS. THEY WERE MADE BY ASPYR BUT ALAS LEFT UNUSED."
     
    Just extract the files and drop in override folder.

    141 downloads

       (0 reviews)

    0 comments

    Submitted

  4. Onderon Traveler Clothing (2018)

    A person can do nothing better than to eat and drink and find satisfaction in their own toil. This too, I see, is from the hand of God, 25 for without him, who can eat or find enjoyment? To the person who pleases him, God gives wisdom, knowledge and happiness, but to the sinner he gives the task of gathering and storing up wealth to hand it over to the one who pleases God. This too is meaningless, a chasing after the wind. Ecclesiastes 24-26
     
    ONDERON TRAVELER CLOTHING 2018
     
    DESCRIPTION:
    This mod will change all of the PC default clothing to the Onderon commoner clothing. This is a recreation of one of the first mods I ever uploaded to KotorFiles.
     
    INSTALLATION:
    - Use the (choose the “Install” option)
     
    UNINSTALLATION:
    - Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    850 downloads

       (3 reviews)

    6 comments

    Submitted

  5. Atton's alternate clothes

    This mod will change Atton's clothes. There are 2 Versions; boots and no gloves and regular shoes and no gloves.

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  6. TSLRCM Dialog Overhaul

    Description of "TSLRCM Dialog Overhaul":
    This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of
    The Sith Lords Restored Content Mod (TSLRCM).
    The majority of the alterations are based on modern corpora, mainly affecting written speech as well as menu screens,
    without changing their original meanings.
    Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references
    while some others were changed to further add context to specific situations.
    As this modification was originally meant for personal use only, you will also find some of my attempts at revamping
    the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references.
    That includes the removal of hesitations and interruptions that are not reflected in speech.
    In its current state, this modification doesn't fix description errors regarding item effects and character building.
    For full details on the changes, please refer to the included "changes.txt" file.
    Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process.
    Feel free to report cases of potential overcorrection as well.  
    Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page).
     
    Installation:
    TSLRCM 1.8.5 is required.
    Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification.
    Certain changes may only occur upon starting a new game.
    In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory.
     
    Contributors:
    - ndix UR
     
    Special thanks to:
    - LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series
    - Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans
    - Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come
    - Salk, whose "KotOR Dialogue Fixes" served as a major inspiration
    - stoffe, for their invaluable "TalkEd" tool
    - Fair Strides, for their handy "TLK Converter"

    3,039 downloads

       (3 reviews)

    5 comments

    Updated

  7. Party Tweaks

    Party Tweaks
    Knights of the Old Republic II - The Sith Lords
    By ChaosRonin
    ---------------------------------------------------
    Overview
    ---------------------------------------------------
    This mod will do a few things:
    - Set all party members level to 1 when they join.
    - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
    - Fix any inconsistencies between Vitality/Force/Skill Points.
    - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
    - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
    Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
    Installation
    --------------------------------------------------
    Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
    Compatibility
    --------------------------------------------------
    This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
    Uninstall
    --------------------------------------------------
    Delete the 12 following files from your Override.
    - p_atton.utc
    - p_baodur.utc
    - p_disciple.utc
    - p_g0t0.utc
    - p_handmaiden.utc
    - p_hanharr.utc
    - p_hk47.utc
    - p_kreia.utc
    - p_mand.utc
    - p_mira.utc
    - p_t3m4.utc
    - p_visas.utc 
    Permissions
    --------------------------------------------------
    This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
    Acknowledgements
    --------------------------------------------------
    Fred Tetra for the KotOR Tool.
    Stoffe for the TSL Patcher.
    The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
    JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
    All who made TSLRCM & M4-78 EP possible.
    Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
    Legal
    ---------------------------------------------------
    Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
     

    888 downloads

       (1 review)

    6 comments

    Updated

  8. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,251 downloads

       (7 reviews)

    3 comments

    Updated

  9. Kreia's Fall in HD with original sound & music

    "Kreia's Fall in HD with original sound & music."
     
    Author: Darth Varkor
    Contact Info: PM me on DeadlyStream
     
    About this mod: Based on a thread started by Sith Holocron over on DeadlyStream (and a suggestion from DarthParametric), I decided to record the in-game version of KreMov01, Kreia's Fall and sync it with the original version's audio. This in-game version existed (I believe) in TSLRCM a while ago, but was eventually left out due to the SFX not matching those of the original BIK movie; Kreia's scream, the SFX of Sion smashing her into the wall, etc. So, I decided to edit the footage and sync it with the original audio to create a more complete experience. This involved trimming the in-game version at some points to match the original beat for beat, but I tried to get it as close as possible.
    The edited video was recorded and exported in 1080p resolution and looks great when played as a .wmv file, however, I should note that the conversion to a .bik format has lowered the quality somewhat, however, it is still leaps over the original 2004 version.
     
    Installation: Simply extract the "KreMov01" from either the vanilla or reskin folder to your Movies folder, located within your SWKotOR 2 directory, when prompted to override the original file, click yes.
     
    Uninstallation: Remove the "KreMov01" BIK file. Be sure to put the original BIK back in, otherwise who knows what will happen.
     

    ***I recommend making a back-up of the original "KreMov01" in case this you want to uninstall this mod.***
     

    Bugs: None that I know of, this shouldn't interfere with any other mods.
     

    *Please DO NOT re-upload this mod without my permission.*
     

    Special Thanks to:
     
    - DarthParametric for providing the evil Kreia model with both hands.
    - DeadMan for the TFU-style reskin of Sion.
     
    Feel free to contact me if you have any questions/suggestions!

    731 downloads

       (6 reviews)

    15 comments

    Updated

  10. Fixed Hologram Models and Admiralty Redux for TSLRCM

    This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.
    Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct.
    N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game.
    Specific Changes:
    Ebon Hawk: Bastila hologram (Light Side male Revan) Ebon Hawk: Bastila hologram (Dark Side male Revan) Ebon Hawk: Carth hologram (Dark Side female Revan) Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan) Ebon Hawk: Canderous hologram Ebon Hawk: Jedi Master Atris hologram Ebon Hawk: Jedi Master Kavar hologram Ebon Hawk: Jedi Master Vash hologram Ebon Hawk: Jedi Master Vrook hologram Ebon Hawk: Jedi Master Zez-Kai Ell hologram Peragus: Administration Officer hologram Peragus: Dock Officer hologram Peragus: Maintenance Officer hologram Peragus: Medical Officer hologram Peragus: Security Officer hologram Peragus: Coorta hologram Peragus: Coorta thug #1 hologram Peragus: Coorta thug #2 hologram Harbinger: Republic Captain hologram Harbinger: Republic Navigation Officer hologram Harbinger: Republic Doctor/Med Officer hologram Harbinger: Republic Soldier hologram (partial) Harbinger: Admiral Cede hologram Harbinger: Admiral Onasi hologram Telos: Admiral Cede hologram Telos: Admiral Onasi hologram Telos: Admiral Onasi physical appearance Dantooine: Jedi Master Vandar hologram Dantooine: Jedi Master Vrook hologram Dantooine: Admiral Cede hologram Dantooine: Admiral Onasi hologram Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX Korriban: Bastila hologram (Dark Side male Revan) Korriban: Jedi Master Vash hologram (M4-78) Korriban: Jedi Kaah hologram (M4-78) Malachor V: Bao-Dur hologram Known Issues:
    There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh. The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape. Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency. Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update. No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.). Compatibility:
    I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards. To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod. A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu. An optional patch has been added to give the robe-wearing holograms unique named textures for use with robe mods that use the same filenames as vanilla robe textures. This will prevent texture issues (but note that they will still be wearing the vanilla-style robes). Acknowledgements:
    Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical. Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod. Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2". Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for TGA2TPC Thanks to Malkior for providing the impetus for the mod via this thread. Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".

    33,638 downloads

       (18 reviews)

    85 comments

    Updated

  11. Bounty Hunter Starport Visa Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
    Release Date 1.1: 02.06.2018

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
    bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
    This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
    gear instead he will have his Vanilla gear
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for such an amazing game
    A Future Pilot for editing the Visa files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,940 downloads

       (2 reviews)

    4 comments

    Updated

  12. Holowan Duplisaber Fix

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion!
     
    The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release...
    Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge.
     
    When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed!
     
    So without further ado, here's what my fix well... fixes:
     
    - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one.
    - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one.
    - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones.
     
    Installation:
     
    You of course NEED to have the original mod installed!
     
    After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti.
    The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference.
     
    That's it! Enjoy VarsityPuppet's amazing work!
     
    VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/

    1,064 downloads

       (1 review)

    4 comments

    Submitted

  13. HD Asteroid field

    A hand painted (by yours truly) 1024x1024 reskin for the Ebon Hawk and Peragus
     
    To install, simply place the .tga file into your override folder.

    685 downloads

       (3 reviews)

    2 comments

    Updated

  14. Emperor Turnip's HD Animated Lightsabers

    A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation.
     
    To install, simply drop the files into your override folder.

    4,773 downloads

       (4 reviews)

    2 comments

    Updated

  15. JC's Republic Soldier Fix for K2

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
     
    While I was at it, I noticed errors on the male model, so I've corrected those as well.
     
    This K2 version also fixes the TSF officers, since they use the same model.

    6,018 downloads

       (2 reviews)

    5 comments

    Updated

  16. Train The Handmaiden

    One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
    Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
    Enjoy!- Mellowtron11
     
    Installation: Run tslpatcher
    **NOTE**  PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg 
    Compatible with TSLRCM
    Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary. 
     
    If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
    These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
    • Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
     • Warning: A file named spells.2da already exists in the override folder. Skipping file...
     
    See readme for details on how to use.
    Any feedback, regardless of its nature, is appreciated!

    7,370 downloads

       (11 reviews)

    24 comments

    Updated

  17. Mentor Band

    JC2 PRESENTS:
     
     
    MENTOR BAND
     
    ==========================================================================================================
     
    ==========================================================================================================
     

    Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party.
    :BONUS XP WITHOUT KREIA:
    Gives an armband that when activated permanently gives that Party Member the Mentor Feat  
    Install options for Android users  
    TSLPATCHER included  
    Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband.  
     
     
     
    ==========================================================================================================
     
    ==========================================================================================================
     

    Incompatibilities: None.
     
    Compatible with: Skip Peragus, and TSLRCM
     
    As always, feedback is appreciated!
    Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback.
     
    CREDITS:
    Grandy12 came up with the idea and tested out/shared important information.
    JC2
    Deadlystream.com
    /r kotor community

    941 downloads

       (2 reviews)

    2 comments

    Updated

  18. Traditional Mandalorian Blades

    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Traditional Mandalorian Blades
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    for KotOR 2: The Sith Lords
     
    This modification adds traditional Mandalorian beskar iron melee weapons, the Beskad and the Kal. The weapons can be found and purchased in-game.
     
    The weapons have upgradeable Grip and Edge (because I couldn't figure out how to get just Grip upgradeable, which is what would have made sense to me), but they don't mention upgradeability in the description.
     
    If you prefer different bonuses for the weapons, you can use your favorite GFF editor to modify the UTI files that the installer places in your Override folder.
     
    I made the models and textures. The textures are 1K in size and relatively simplistic in version 1. The original uncompressed textures, along with UV and AO map overlays, can be found in the Modder's Resource package (it is the same as K1 Modder's Resource package).
     
    Thanks to JDub96 for requesting this.
     
    Re-distribute or re-use this mod as you like, in full or in part.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    COMPATIBILITY
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    The modification is designed for use with TSLRCM. Whether it works without it is unknown.
     
    The modification uses model variation 41 of vibroblade and vibrosword. It will not work with other mods that provide w_vbroshort_041 or w_vbroswrd_041.
     
    The modification MAY be incompatible with other mods that affect Kex on Dxun (module 403DXN) or the Mandalorian mercenaries on Dantooine (module 605DAN).
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    SPOILERS
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    You can find the objects in-game at...
     
     
     
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.

    481 downloads

       (1 review)

    0 comments

    Updated

  19. Kill Ralon

    This mod allows you to kill Ralon, the scammer from Dantooine who sells you the fake holocron - allowing you to get your credits back and give him the justice he deserves.
     

    Installation: Put all files in your Override folder.

    810 downloads

       (1 review)

    1 comment

    Submitted

  20. Party Leveler TSL

    Requested by LucyTheAlien.
     
    JC2 Presents:
     
    The Party Leveler TSL.
     
    ```````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````````
     
    About: Identical in concept to it's k1 counterpart, the PC can now fully upgrade their party members from level 1, once they join the party.
     
    Benefits: Potentially, you could have Atton as a level 2 Jedi Sentinel, or simply have more customization of feats/skills/powers than usual.
     
    Installation: Unzip and run the tslpatcher, should be compatible with every mod out there.
    Installation order should be whatever mod that may have the same files, then my mod letting the tslpatcher patch the files for compatibility.
     

    As always, I hope you enjoy!
     
    Feedback is always appreciated, regardless of its nature.
    -JC2
     
    Special thanks to LucyTheAlien for reminding me about the TSLpatcher.

    1,411 downloads

       (3 reviews)

    3 comments

    Updated

  21. Infinite Energy shields [TSL]

    Infinite Energy shields
    A Mod for Star Wars Knights of The Old Republic 2
    Author: N-DReW25
    Release Date: 9.11.2017
    1.1 Release Date: 25.11.2017
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    During the course of the game, you will obtain various energy shields. These shields (Results may vary depending on which) are designed to block out certain damage whether its fire, electricity, energy etc. This may not sound like
    much but energy shields can mean the world when you're facing a certain boss. Though the way they're balanced is that after every 5 turns they burn out and can't be used meaning you will require getting a brand new one.
    This mod removes that, now whenever you use energy shields you can use it as many times as you like without any fear of it burning out.
     
    The following items have been affected:
    Energy shields
    Arkanian Energy shields
    Mandalorian Melee shields
    Mandalorian Power shields
    Echani shields
    Echani Dueling shields
    Peragus Mining Shield
    Verpine Prototype shields
    All droid shields
    (If I miss any please let me know)
     
    Known Bugs:
    None but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Will be incompatible with things that edits
     
    a_shield_01.uti
    a_shield_02.uti
    a_shield_03.uti
    a_shield_04.uti
    a_shield_05.uti
    a_shield_06.uti
    a_shield_07.uti
     

    Upcoming:
    Droid Item's like Flamethrowers
     
    Permissions:
    You are NOT allowed to claim this work to be your own
     
    Thanks:
    JDub96 for reminding me to make this mod
    Bioware for such an amazing game
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    884 downloads

       (2 reviews)

    1 comment

    Updated

  22. KOTOR2 Computer Use and Repair Skill Swap

    Mod Title: KOTOR2 Computer Use and Repair Skill Swap 1.1
     
    Author: Mellowtron11
     
    Description-
    Something that always bothered me from a lore perspective was the fact that the Consular got the repair skill and the Sentinel got computer use as part of their respective class skill sets. This is all fine from a balancing perspective, but I was always confused how a class that dedicates itself to research, diplomacy, and Force usage has a more practical worldly skill. In the same vein, Sentinels are considered to be slicers, but why aren’t they adept at repairing things as the lore suggests?
     
    On that note, I also thought that a Jedi career that includes researchers and historians within its ranks would probably be better handling computers than machinery. So, to keep everything balanced skill-wise, the Consular and its corresponding Prestige Classes (Master and Lord) now have Computer Use. The Sentinel and its corresponding Prestige classes (Watchman and Assassin) now have Repair as a class skill.
     
    I also made computer use a class skill for the Scoundrel and removed it from the scout’s skill list, similar to the Scoundrel and Scout classes from the Wizards of the Coast Star Wars RPG Core Rulebook.
     
    All classes mentioned in the changelog below will be affected for both your player character and your respective NPCs. E.g. Kreia and Atton will have Computer use, Visas will have repair, etc.
     

    Installation-
    Copy and paste or drag and drop the skills.2da and feat.2da files into your override folder.
     
    Uninstallation-
    Delete the associated skills.2da and feat.2da files from your override folder.
     
    Incompatibilities-
    Anything that also modifies the skills.2da and feat.2da files will probably not work.
     
    Known Bugs-
    None, but if you find any, please message me at Deadly Stream.
     
    Permissions-
    Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    Bioware, Obsidian and Lucasarts for an amazing pair of RPG games. Fred Tetra for the Kotor Tool. Darthbdamen for answering my many questions on the skills.2da file. His own mod Consular Sentinel Skill Swap for KOTOR1 was the main inspiration for my mod. You can find out more here: http://deadlystream.com/forum/files/file/854-consular-sentinel-class-skill-swap/ KYuTH for his kind email and inspiring me to get back to work on this mod. Everyone who downloads and uses the mod. bead-v for his Character Stat Guide. You can find it here: http://deadlystream.com/forum/topic/5540-character-stat-guide/ Wizards of the Coast’s Star Wars Roleplaying Game Core Rule Book and Power of the Jedi Sourcebook for additional info and ideas

     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.

    428 downloads

       (3 reviews)

    1 comment

    Updated

  23. KotOR2 T3-M4 Voice Reversion Module

    Testing a theory . . .
    Here's a new KotOR2 mod of mine.  You’ll probably hate it!

    [TSL] T3-M4 Voice Reversion Module (version 1.0)

    MOD AUTHOR: Sith Holocron
    ORIGINAL RELEASE: 28 MAY 2023

    FOR WHAT GAME: Star Wars Knights of the Old Republic 2: The Sith Lords

    Description:
    ----------------
    T3—M4 will sound a little more like his KotOR1 incarnation with this mod. Not the command/combat barks - just the conversations.


    Installation:

    1) Follow this path in your KotOR2 install and trace the route of the following….
    SWKotOR2 > SteamVoice > AVO
     
    2) In that AVO folder, find the following folders and move them to your desktop (which will enable you to reinstall the original sounds if you don’t like what’s in this mod): _T3M4AN, _T3M4CMN, _T3M4GRE, _T3M4HAP, _T3M4LAF, _T3M4MOC, _T3M4QUE, _T3M4SA, _T3M4SCA, _T3M4SCR, _T3M4WOU.
     
    3) Place the folders in my mod package that have the same names in step 2, into the AVO folder

    To Uninstall:

    Take the folders that you put in step 2 of the install out again. Return the folders of the same name that you placed on your desktop back into the AVO folder

    Known Bugs:
    None known at this time.
    Special Thanks:
    To JCarter426: For pointing out exactly where I could find the original sound files that were replaced with my mod.
    To Leilukin: For walking me through SithCodec (let’s hope I got it right!) and for pre-release reviews.
    To Sithspecter: For pre-release reviews.
    To Snigaroo: For pre-release reviews.
    To Arson Hole: For pre-release reviews.
     
    Legal Disclaimer:

    All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod.
    It is to be distributed as-is without alteration, unless by permission of the mod author. (That's me!)
    This mod is not to be distributed for profit, either. If you're going to post it up somewhere, or make a derivative mod, or use it in another mod, please put a line in the read-me, mentioning me. 

    323 downloads

       (2 reviews)

    0 comments

    Updated

  24. PMHC06 Fixed for TSL

    Just a fix for the PMHC06 head model (Blond Guy with Bangs?). The model contained some bad node names/linkage which are corrected to match its supermodel, allowing this poor fool to now blink and move his eyes!

    Kind of a quick job, anyone that wants to do a better job is encouraged to do so, using my model as a starting point or not, as they prefer. Feel free to reuse, repackage, redistribute the contents of this package with or without attribution or notification.

    **************************************
    Knights of the Old Republic II: TSL
    **************************************

    TITLE: PMHC06 Fixed
    AUTHOR: ndix UR
    VERSION: 1.0
    RELEASE DATE: 10/2017

    FILENAME: pmhc06-fixed-tsl.7z

    A modification for Knights of the Old Republic II: The Sith Lords.


    --------------------------------------
    INSTALLATION
    --------------------------------------

    1. Place ALL the files in the 'Override' folder of this package into your game's Override folder.


    --------------------------------------
    DESCRIPTION
    --------------------------------------

    This mod includes a new model for the Blond Guy with Bangs (PMHC06) model from TSL.
    It fixes the issues outlined in the following forum post:
    http://deadlystream.com/forum/topic/4610-renaming-bones-in-models

    The fixed model has eyes that move and can blink.

    Changes to the model:
    - Nodes renamed:
    eyelidL => eyeLlid
    eyelidL01 => eyeRlid
    eyeL => eyeLA
    eyeR => eyeRA
    teethUP => teethupper
    teethDWN => teethlower
    - Flipped normals on the right eyelid
    - Nudged the vertices under hair_front backwards a tiny bit

    Thanks to 1Leonard and DarthParametric for fleshing out the issues.
    Kudos to DP for the rerig attempt, but that is not the approach I followed.

    --------------------------------------
    UNINSTALLATION
    --------------------------------------

    Remove the added files from your Override folder.


    --------------------------------------
    COMPATIBILITY
    --------------------------------------

    This mod replaces the PMHC06.mdl and PMHC06.mdx files.
    It will not be compatible with other mods that do the same.


    --------------------------------------
    BUGS
    --------------------------------------

    Smoothing might not be perfect.


    --------------------------------------
    LEGAL
    --------------------------------------
     
    I place no additional restrictions on the use, distribution, etc. of this package and the files herein.
     
    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY OBSIDIAN, OR
    LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & ? LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    893 downloads

       (4 reviews)

    0 comments

    Submitted

  25. TSL NPC Stat Fixes Mod

    TSL NPC Stat Fixes by Mellowtron11
     

    Description- This mod is intended to fix some of the inconsistencies found with your party members’ stats and feats in TSL as listed below.
    · Adjust a few skill point allocations that were excessive for the NPC’s skill rate and level
    · Add or remove feats and powers based on the NPC’s starting level limit, class and playstyle
    · If needed, add or subtract a few attribute points from the NPC
    For instance, how does Visas have such low HP and FP stats for a level 6 sentinel? Or how do the Disciple and Handmaiden have a +5 in stealth, despite being level 6 soldiers with 10 Intelligence? This mod intends to fix these little oversights.
     
    Installation-
    Copy and paste or drag and drop all the UTC files into your override folder.
     
    Installation Notes-
    A new game is recommended for this mod, as to not conflict with the current. utc files from your party’s NPCs. To have the mod take effect, load a save game before your party members join your team (load a save with a different module before you enter a new area where the respective NPC shows up for the first time). If you install this mod after party members have joined your group, the intended changes will not take effect for the party members already joined and will instead continue to show the original stats.
     
    Uninstallation-
    Delete the proper files from your override folder
     
    Known Bugs-
    None, but if there are any, please message me at Deadly Stream. All of these characters have been tested, with the exception of Hanharr and Disciple, as I’ve never played a dark side character or female in TSL (yet).
     
    Permissions- Please do not claim credit for this mod or redistribute it without the author’s explicit permission.
     
    Thanks-
    -Bioware, Obsidian and Lucasarts for an amazing pair of RPG games.
    -Fred Tetra for the Kotor Tool.
    -N-DReW25 for answering my many, many questions (Seriously, thank you for all your help! I don’t think I would have gotten far without your help).
    -Darth Parametric and Kexikus for answering my other questions.
    -Everyone who downloads and uses the mod.
    -The TSLRCM Crew for fixing KOTOR2
    -Wizards of the Coast’s Star Wars Roleplaying Game-Knights of the Old Republic Campaign Guide Book for additional ideas on stat allocations
    -Strategy Wiki’s KOTOR2 Guide, especially the following pages
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Classes
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Party
     
    LEGAL NOTICE-
    THIS MODIFICATION IS NOT SUPPORTED BY LUCASARTS, OBISIDIAN, BIOWARE, DISNEY OR ANY SPONSORS OF THE PREVIOUSLY MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK, AND THIS MOD AUTHOR OR THE DEADLY STREAM WEBSITE IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER BY THE USAGE OF THIS FILE.
    Changelog V.1.3
    Replaced Atton’s Weapon Focus: Blaster Pistol feat with the Conditioning perk, as this feat has more utility for Atton during the whole game and fits his defensive character style. Changelog V.1.2
    · Added separate folder for Hanharr’s UTC, as TSLRCM has a modified Hanharr UTC file in the override folder already
     
    Changelog V.1.1
    (All of the changes from 1.0 remain the same unless otherwise noted)
     

    Atton
    · Set treat injury to 1 and computer use to 4
     
    HK-47
    · Set HP to 72
     
    Mira
    · Set Constitution to 13
     
    Handmaiden
    · Set Constitution to 15 and Charisma to 12
     
    Hanharr
    · Removed improved power attack feat
     
     
    Changelog V.1.0

    T3-M4
    · Level 3 HP set at 24 HP
    · Set Natural AC at 2 (up from 0), bringing defense to 16. This is done to match the other 2 droid NPCs who have a natural +2 to AC
     

    Atton
    · Set wisdom to 12
     
    Kreia
    · Level 3 HP set to 27 (down from 36)
    · Level 3 FP set to 33 (down from 49)
    · Removed force sensitive feat
    · Set charisma to 10 (1-let’s face it, she’s has a high enough wisdom score, 2-she’s neutral, so having a high charisma is moot for reduced opposite alignment costs for force powers and 3- she’s not that charismatic of a person anyway)
    · Added wound power, as Kreia was one power short for her level and because she also is seen using this power several times over the course of the game
     
    Handmaiden
    · Set treat injury skill to 8, awareness skill at 2, and stealth to 0
     
    Visas
    · Proper level 6 stats set at 54 HP and 42 FP
    · Added burst of speed power, as Visas was one power short for her current level
    · Removed the lightsaber focus feat, as that feat is something the Exile can teach her
    · Removed first rank of two weapon fighting feat so the player has more leeway on deciding whether to go the two-weapon route or dueling route with her
     
    HK-47
    · Added improved power blast feat, as HK was one feat short for his level
    · Set starting HP to 78
    · Set Repair to 8
    · Strength set to 14 (down from 16)
     
    Disciple
    · Set both charisma and wisdom to 12 so he can have a couple more points in wisdom when he becomes a Jedi Consular (so the player doesn’t have to drop the first couple attributes points into Wisdom for only a mediocre bonus)
    · Set treat injury skill to 8, awareness skill to 2 (Without any bonuses from WIS) and stealth to 0
    · Removed close combat, rapid shot and superior weapon focus lightsaber II feats
     
    Mira
    · Added the flurry feat and medium armor proficiency feat (Scouts got these feats for free in KOTOR 1)
    · Set Wisdom stat to 12 (up from 11)
     
    G0-T0
    · Level 6 HP set at 54 HP
    · Set strength and charisma at 8 (Down from 10)
    · Set Dexterity to 16 (down from 18)
    · Added class skill: stealth feat, given G0-T0’s inherent cloaking ability
    · Removed improved gear head feat and the close combat feat
     
    Mandalore
    · Set stealth to 0, persuade to 0, Demolitions to 3, Awareness to 8 and Treat injury to 9
    · Removed improved power blast and close combat feats
     
    Hanharr
    · Added first rank of two-weapon fighting to feats list
    · Removed heavy armor proficiency feat

    6,239 downloads

       (3 reviews)

    2 comments

    Updated