743 files

  1. Additional Power Crystals for TSL

    This modification adds extra power crystals to KotOR 2 with new icons and descriptions that follow the style of the KotOR games. Some crystals are taken from the EU and others are my own creation, so if you know your star wars lore well you will probably recognize some names while others will be novelty to you.
     
    As of version 1.3 there are +15 crystals plus some vanilla crystal description fixes: Color Bronze; Hurrikaine Crystal; Barab Ore Ingot.
     
    The Luxum crystal also made a return from K1, it's stats have been modified so it's no longer a lesser version of Firkrann.
     
    _____________________________
     
    I did not implement the crystals at any point in the game and as such they're only obtainable through the console. Check the readme for all the codes. Elwood288 took the liberty of placing them if you're interested https://deadlystream.com/files/file/1721-additional-power-crystals-for-tsl-distributed/ 
     

    2,577 downloads

       (1 review)

    11 comments

    Updated

  2. Bao-Dur's Fate: A TSLRCM Add-On

    Authors: Zbyl2 & VarsityPuppet
    Contact: PM us at Deadlystream
    Name: Bao-Dur's Fate: A TSLRCM Add-On
     
     
     
    1. Description:
    ----------
    Welcome.
     
    Thank you for your interest in the TSLRCM Add-on: Bao-Dur's fate
    This mod's intention is to close out the story of one of TSL's most tragic characters: Bao-Dur. We won't discuss much further to avoid spoilers.
     

    2. Installation:
    ----------
    Installation is easy, all of the modified files have been contained to one 221tel.mod file. If you're using TSLRCM, you should have no issue playing the mod
     
     
     
    1.1 Changelist
    ----------
    - First releasee
     

    4. Mod Compatibility:
    ----------
    Any mods that modify 221tel.mod are likely to have conflicts, so beware when trying to use those mods in conjunction
     
     
     
    5. FAQ / KNOWN ISSUES
    ---------
    Q: How do I see Bao-Dur's fate?
     
    A: We can't say much, but start up the Battle of Telos module and you'll be ready to go
     

    6. UNINSTALLATION
    ----------
    You shouldn't ever want to uninstall this mod, it finally closes out Bao-Dur's story!
     
     
     
    7. CREDITS:
    ----------
    - VP
    - ZBYL
     
    8. DISTRIBUTION NOTES
    ----------
    Thanks to tk102 for the dlg editor.
     

    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
     
     
     
    USE OF THIS MODIFICATION IS AT YOUR OWN RISK. THE ABOVE MENTIONED COMPANIES OR THE AUTHOR ARE NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.
     
     
     
    ThESE modS may not be modified or REdistributed without the explicit permission of the authors.
     
     
     
    Star Wars: Knights of the Old Republic™ , characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
     
     
    Star Wars: Knights of the Old Republic: The Sith Lords™, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders.
     
     
     
    Bioware™
    and the Odyssey Engine are trademarks of Bioware Corp.
     
     
     
    Obsidian™
    is a trademark of Obsidian Entertainment.
     
     
     
    All trademarks and copyrights contained in this document
    are owned by their respective trademark and copyright holders.
     
     
     
    2018

    3,248 downloads

       (5 reviews)

    17 comments

    Submitted

  3. Pazaak Wizard

    Hi everyone,
     
    I'm introducing myself into the modding commiunity by sharing a very simple mod I made.
     
    ############################
    # DESCRIPTION
    ############################
     
    The "Pazaak Wizard" mod replaces all pazaak card deck of other
    players by -1. This mod has been made for KotOR 2 : TSL.
     
    ############################
    # REQUIREMENTS
    ############################
     
    - Kotor2 installed (Retail/Gog/Steam version)
     
    ############################
    # COMPATIBILITY
    ############################
     
    - Successfully tested with TSLRCM.
     
    ############################
    # HOW TO INSTALL
    ############################
     
    Copy the content of the override folder in the override/ folder
    of Kotor2.
     
    Feel free to leave a comment/question/request bellow.
     
    Cheers,
    aazlm
     

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    3,954 downloads

       (2 reviews)

    3 comments

    Updated

  4. Female Exile Head ("Canon")

    This is just a simple PC portrait mod, it replaces PFHC07 with a new head (which is a modified version of PFHC05). The new head is supposed to look like http://vignette3.wik...=20091003183103, which is what Wookiepedia has as the Legends "canon" Exile.
     
    I did not make this mod—I requested it in the appropriate thread and a few other users put it together:
    - Schizo did the main bulk of the modeling work
    - Effix changed the hair color (I know that according the the Revan novel the Exile has light brown hair, but I prefer blonde because of Aimo's KOTOR comics on Deviantart. So I guess this isn't really "canon" after all)
    - DarthParametric fixed the model with Taina's Replacer
    - I actually did do one thing: I replaced the party portrait with that hand-drawn pic
     
    To install: unzip the files and copy them to your override folder
    To uninstall: take 'em out again

    3,003 downloads

       (5 reviews)

    5 comments

    Updated

  5. Kreia's Fall cutscene (in-game)

    ========================================================
    A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
    Kreia's Fall cutscene (in-game)
    ========================================================
    Author: danil-ch
    Contact: danil-ch can be reached via pm at deadlystream.
    Filename: Kreia_Fall_In-game_1.2
     
    1. Description:
    ----------
    This is a Kreia's Fall scene turned from BIK movie into in-game cutscene.
     
     
    2. Install:
    ----------
    This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed.
    To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’.
     
    3. Uninstall:
    ----------
    There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6.
     
    4. Bugs:
    ----------
    This has been tested several times to make sure nothing weird happens. If you find anything, let me know.
     
    5. Compatibility:
    ----------
    For this particular scene I’ve created several "new" models:
    1) Lightsaber (no sound)
    baseitems.2da - Added Row_104_Lightsaber_No_Sound
    910.mod - g_w_lghtsbr_cut.uti
    2) Characters (no sound)
    appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only
    910.mod - p_kreia_evil001.utc
    appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only
    910.mod - n_darthsion.utc
     
    6. Thanks:
    ----------
    *DarthParametric for his help.
    *TSLRCM team, your work has been outstanding.
    *Moustache Verte for French translation.
     
    THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    24,820 downloads

       (8 reviews)

    15 comments

    Updated

  6. alternate Peragus mining Droids

    The mod will replace the default Peragus mining Droids with their early versions, seen in some pre-release screenshots and improve their textures.
    Each version will have it's own texture (red version, blue version, grey/silver version).

    691 downloads

       (2 reviews)

    5 comments

    Submitted

  7. JC's Darksaber for K2

    This mod adds the Darksaber, a unique lightsaber seen in the Clone Wars and Rebels TV shows, to Star Wars: Knights of the Old Republic II - The Sith Lords.
    The Darksaber comes with a custom hilt and blade effect.
    The Darksaber's stats are better than the standard lightsaber's (+2 Charisma and +1d10 Universal damage) but the item cannot be upgraded.
    I have integrated the item into the game, but I'll keep the how a surprise. One hint: You must search through the possessions of a certain Mandalorian.
    If you want to get it through playing the game, you'll have to start a new game. Otherwise, you can cheat it in. The item is "jc_darksaber".

    4,505 downloads

       (5 reviews)

    30 comments

    Updated

  8. JC's Citadel Station Backdrop

    This mod replaces the Citadel Station backdrop. I've made a new one using high
    resolution renders of the Citadel models with 3ds Max. New texture resolution is
    4096x4096.

    7,942 downloads

       (4 reviews)

    2 comments

    Submitted

  9. JC's RAD Video Fix: TELMov03

    I've fixed an animation error in the Telos shuttle departure video. The Duros in the background would just walk in place once he got to the door previously.

    436 downloads

       (3 reviews)

    5 comments

    Submitted

  10. JC's Minor Fixes for K2

    This is a collection of various things that I found annoying enough to alter. It started with that crazy window on Nar Shaddaa, by the landing pad, that would mysteriously render anything that was behind it invisible. It turned out to be as simple as a missing TXI. But it was at this point that I decided to start collecting little things like that into a single mod, to be released to the general public when it became more substantial.
     
    Due to the nature of this mod, I haven't bothered to make a proper installer with the TSL Patcher. Just install whatever you want to install. Don't install what you don't want to install.
     
    Some of these fixes are included in TSLRCM, while others are not. Either way, it's compatible. Other mods may not be compatible; contact me if you have any questions.

    21,636 downloads

       (5 reviews)

    3 comments

    Updated

  11. DualShock 3 Button Prompts

    Originally uploaded to the steam workshop by blackbird, extracted for non-workshop use and uploaded by MadMage999.
     
    Original Workshop description:
     
    "Replaces X360 Button prompts with DS3 equivalents. I merely renamed bunch of files to 360 ones so this is pretty much for lazy people and ones that don't want to replace original files such as myself.
     
    Hopefully Aspyr adds official way to toggle between them to the game so I can remove this! Meanwhile it'll be here for easy access.
     
    I TAKE NO CREDIT FOR THIS. THEY WERE MADE BY ASPYR BUT ALAS LEFT UNUSED."
     
    Just extract the files and drop in override folder.

    143 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Onderon Traveler Clothing (2018)

    A person can do nothing better than to eat and drink and find satisfaction in their own toil. This too, I see, is from the hand of God, 25 for without him, who can eat or find enjoyment? To the person who pleases him, God gives wisdom, knowledge and happiness, but to the sinner he gives the task of gathering and storing up wealth to hand it over to the one who pleases God. This too is meaningless, a chasing after the wind. Ecclesiastes 24-26
     
    ONDERON TRAVELER CLOTHING 2018
     
    DESCRIPTION:
    This mod will change all of the PC default clothing to the Onderon commoner clothing. This is a recreation of one of the first mods I ever uploaded to KotorFiles.
     
    INSTALLATION:
    - Use the (choose the “Install” option)
     
    UNINSTALLATION:
    - Re-run the patcher and choose the uninstall option. This will edit the 2da files back to their original state, but the user will still have to delete files manually
     
    CREDITS:
    - Bead-V and ndix-ur for their work on mdledit/mdlops
    - Fred Tetra + KOTOR TOOL
    - Obsidian, Bioware and the Odyssey Engine
    - The DeadlyStream Community who has been around all of these years
    - Jesus Christ, My Lord and Savior. For everyone who calls on the name of the Lord will be saved.

    855 downloads

       (3 reviews)

    6 comments

    Submitted

  13. Atton's alternate clothes

    This mod will change Atton's clothes. There are 2 Versions; boots and no gloves and regular shoes and no gloves.

    148 downloads

       (0 reviews)

    0 comments

    Submitted

  14. TSLRCM Dialog Overhaul

    Description of "TSLRCM Dialog Overhaul":
    This modification strives to correct the most noticeable errors and inconsistencies found in the dialog.tlk file of
    The Sith Lords Restored Content Mod (TSLRCM).
    The majority of the alterations are based on modern corpora, mainly affecting written speech as well as menu screens,
    without changing their original meanings.
    Some lines underwent slightly advanced changes in order to be in line with their corresponding voice-over references
    while some others were changed to further add context to specific situations.
    As this modification was originally meant for personal use only, you will also find some of my attempts at revamping
    the punctuation of multiple dialog lines to create a more coherent reading experience in accordance to the sound references.
    That includes the removal of hesitations and interruptions that are not reflected in speech.
    In its current state, this modification doesn't fix description errors regarding item effects and character building.
    For full details on the changes, please refer to the included "changes.txt" file.
    Due to the sheer size of the dialogue script, there is a strong possibility that errors have been overlooked in the editing process.
    Feel free to report cases of potential overcorrection as well.  
    Feedback is always dearly appreciated (on Deadly Stream via private message or comment on the mod's support page).
     
    Installation:
    TSLRCM 1.8.5 is required.
    Replace the dialog.tlk file located in your game's main directory with the one from the "overhaul" folder in order to apply the modification.
    Certain changes may only occur upon starting a new game.
    In case you may want to revert the changes, just copy the included original TSLRCM dialog.tlk into the game directory.
     
    Contributors:
    - ndix UR
     
    Special thanks to:
    - LucasArts, BioWare and Obsidian Entertainment, for spawning the Knights of the Old Republic series
    - Deadly Stream, for providing a great community platform for Star Wars: Knights of the Old Republic fans
    - Those who put their combined efforts into TSLRCM and turned it into an essential piece of restoration for today's fans of the KotOR series and generations to come
    - Salk, whose "KotOR Dialogue Fixes" served as a major inspiration
    - stoffe, for their invaluable "TalkEd" tool
    - Fair Strides, for their handy "TLK Converter"

    3,052 downloads

       (3 reviews)

    5 comments

    Updated

  15. Party Tweaks

    Party Tweaks
    Knights of the Old Republic II - The Sith Lords
    By ChaosRonin
    ---------------------------------------------------
    Overview
    ---------------------------------------------------
    This mod will do a few things:
    - Set all party members level to 1 when they join.
    - Set skills using their class templates (Skill Point Per LVL + INT)*4 to set initial skills using their original skill point placement as templates with two exceptions being the Handmaiden and Disciple as they have quite a few bonus skill points.
    - Fix any inconsistencies between Vitality/Force/Skill Points.
    - Set level 1 feats with an aim towards build freedom for the player while staying true to the character, hopefully no more redundant feats.
    - Set believable extra feats or force powers if characters come with more feats or force powers than their class levels allows with the exception of unique feats.
    Overall this mod allows you to have more control on how to build each party member and have less redundant abilities.
    Installation
    --------------------------------------------------
    Copy files to Override folder. If using TLSRCM place the p_hanharr.utc file in the TSLRCM Compatibility folder instead.
    Compatibility
    --------------------------------------------------
    This mod is currently not compatible with other mods that alter the same files unless they use TSL Patcher, in that case you can try loading my mod first then using the other mods TSL Patcher. I can not guarantee anything so do it at your own discretion. Also you need to start a new game or install this mod before loading an area where a party member will spawn.
    Uninstall
    --------------------------------------------------
    Delete the 12 following files from your Override.
    - p_atton.utc
    - p_baodur.utc
    - p_disciple.utc
    - p_g0t0.utc
    - p_handmaiden.utc
    - p_hanharr.utc
    - p_hk47.utc
    - p_kreia.utc
    - p_mand.utc
    - p_mira.utc
    - p_t3m4.utc
    - p_visas.utc 
    Permissions
    --------------------------------------------------
    This mod can be uploaded or shared as long as I am credited. Please contact with any inquiries.
    Acknowledgements
    --------------------------------------------------
    Fred Tetra for the KotOR Tool.
    Stoffe for the TSL Patcher.
    The Modding Community for enhancing my many plays of K1 & TSL & inspiring me to mod.
    JC2 for his Party Leveler TSL & TSL NPC Stat Fixes 1.1 by Mellowtron11, as they gave me the inspiration for the work I did here.
    All who made TSLRCM & M4-78 EP possible.
    Strategy Wiki’s KOTOR2 Guide for the class templates and party stats at time of joining.
    Legal
    ---------------------------------------------------
    Star Wars, Star Wars Knights of the Old Republic & Star Wars Knights of the Old Republic II - The Sith Lords & all other associated material are the intellectual property of their respective legal owners & creators. This mod is not legally endorsed by any party.
     

    892 downloads

       (1 review)

    6 comments

    Updated

  16. Bao Dur Shield Dialogue Restoration

    Bao Dur Shield Dialogue Restoration
    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date 1.0: 11.02.2018
    Release Date 1.1: 10.03.2018
     
    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within anthe options folder in "For Override" into your Star Wars Knights of The Old Republic 2 override folder
     
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
     
    Description:
    While I was developing the GenoHaradan Legacy mod I discovered additional dialogue for when Bao Dur
    opens the force field in the underground military base that didn't make it into the final game. Since this
    dialogue wasn't restored by TSLRCM I decided to restore it.
     
    Version 1.1 has two additional options.
     
    Option 1:
    Restored Dialogue
     
    Option 2:
    Restored Dialogue and an alternate line
     
    Option 3:
    Alternate line only
     

     
    Known Bugs:
    this mod shouldn't have bugs but if there is Just PM me on Deadlystream.
     
    Incompatibilities:
    Is incompatible with anything that edits "ffield_1.dlg"
     
    Permissions:
    Do NOT claim credit for this mod
     
    Thanks:
    Bioware for the first game
    Obsidian for the second game
    danil-ch for letting me know how to fix a small bug in 1.0
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
     
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    1,257 downloads

       (7 reviews)

    3 comments

    Updated

  17. Kreia's Fall in HD with original sound & music

    "Kreia's Fall in HD with original sound & music."
     
    Author: Darth Varkor
    Contact Info: PM me on DeadlyStream
     
    About this mod: Based on a thread started by Sith Holocron over on DeadlyStream (and a suggestion from DarthParametric), I decided to record the in-game version of KreMov01, Kreia's Fall and sync it with the original version's audio. This in-game version existed (I believe) in TSLRCM a while ago, but was eventually left out due to the SFX not matching those of the original BIK movie; Kreia's scream, the SFX of Sion smashing her into the wall, etc. So, I decided to edit the footage and sync it with the original audio to create a more complete experience. This involved trimming the in-game version at some points to match the original beat for beat, but I tried to get it as close as possible.
    The edited video was recorded and exported in 1080p resolution and looks great when played as a .wmv file, however, I should note that the conversion to a .bik format has lowered the quality somewhat, however, it is still leaps over the original 2004 version.
     
    Installation: Simply extract the "KreMov01" from either the vanilla or reskin folder to your Movies folder, located within your SWKotOR 2 directory, when prompted to override the original file, click yes.
     
    Uninstallation: Remove the "KreMov01" BIK file. Be sure to put the original BIK back in, otherwise who knows what will happen.
     

    ***I recommend making a back-up of the original "KreMov01" in case this you want to uninstall this mod.***
     

    Bugs: None that I know of, this shouldn't interfere with any other mods.
     

    *Please DO NOT re-upload this mod without my permission.*
     

    Special Thanks to:
     
    - DarthParametric for providing the evil Kreia model with both hands.
    - DeadMan for the TFU-style reskin of Sion.
     
    Feel free to contact me if you have any questions/suggestions!

    731 downloads

       (6 reviews)

    15 comments

    Updated

  18. Fixed Hologram Models and Admiralty Redux for TSLRCM

    This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.
    Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct.
    N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game.
    Specific Changes:
    Ebon Hawk: Bastila hologram (Light Side male Revan) Ebon Hawk: Bastila hologram (Dark Side male Revan) Ebon Hawk: Carth hologram (Dark Side female Revan) Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan) Ebon Hawk: Canderous hologram Ebon Hawk: Jedi Master Atris hologram Ebon Hawk: Jedi Master Kavar hologram Ebon Hawk: Jedi Master Vash hologram Ebon Hawk: Jedi Master Vrook hologram Ebon Hawk: Jedi Master Zez-Kai Ell hologram Peragus: Administration Officer hologram Peragus: Dock Officer hologram Peragus: Maintenance Officer hologram Peragus: Medical Officer hologram Peragus: Security Officer hologram Peragus: Coorta hologram Peragus: Coorta thug #1 hologram Peragus: Coorta thug #2 hologram Harbinger: Republic Captain hologram Harbinger: Republic Navigation Officer hologram Harbinger: Republic Doctor/Med Officer hologram Harbinger: Republic Soldier hologram (partial) Harbinger: Admiral Cede hologram Harbinger: Admiral Onasi hologram Telos: Admiral Cede hologram Telos: Admiral Onasi hologram Telos: Admiral Onasi physical appearance Dantooine: Jedi Master Vandar hologram Dantooine: Jedi Master Vrook hologram Dantooine: Admiral Cede hologram Dantooine: Admiral Onasi hologram Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX Korriban: Bastila hologram (Dark Side male Revan) Korriban: Jedi Master Vash hologram (M4-78) Korriban: Jedi Kaah hologram (M4-78) Malachor V: Bao-Dur hologram Known Issues:
    There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh. The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape. Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency. Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update. No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.). Compatibility:
    I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards. To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod. A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu. An optional patch has been added to give the robe-wearing holograms unique named textures for use with robe mods that use the same filenames as vanilla robe textures. This will prevent texture issues (but note that they will still be wearing the vanilla-style robes). Acknowledgements:
    Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical. Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod. Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2". Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work. Thanks to ndix UR for TGA2TPC Thanks to Malkior for providing the impetus for the mod via this thread. Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".

    34,080 downloads

       (18 reviews)

    85 comments

    Updated

  19. Bounty Hunter Starport Visa Fix

    A Mod for Star Wars Knights of The Old Republic II The Sith Lords
    Author: N-DReW25
    Release Date: 13.01.2018
    Release Date 1.1: 02.06.2018

    Installation:
    Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic 2 override folder
    Uninstallation:
    Remove or Delete the files from your Star Wars Knights of The Old Republic 2 override folder
    Description:
    On Onderon you encounter two bounty hunter ambushes. The first one led by a Rodian provides no reward and is unavoidable while the second
    bounty hunter ambush is led by a Twi'lek who can be persuaded to not attack you if Goto is in the party, this is all well and good until you realize that the Twi'lek carries the Bounty Hunter Starport visa which can be used to make an open Starport visa later on and the only way to obtain his visa is to kill him and his bounty hunters. This mod swaps the visa so the Rodian in the first ambush carries the visa meaning you can still get the Bounty Hunter visa and spare the Twi'lek bounty hunter.
    Known Bugs:
    This mod shouldn't have bugs but if there is Just PM me on Deadlystream.
    Incompatibilities:
    Is incompatible with anything that edits "npc_bhunter1.utc", "pl_bh_visa.uti", "pl_visa_sliced.uti" and "th_lead.utc"
    This mod is compatible with NPC Overhaul but the Twi'lek bounty hunter won't have his NPC Overhaul
    gear instead he will have his Vanilla gear
    Permissions:
    Do NOT claim credit for this mod
    Thanks:
    Bioware for such an amazing game
    A Future Pilot for editing the Visa files
    Fred Tetra for Kotor Tool and everyone who downloads the mod.
    Legal:
    THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

    4,946 downloads

       (2 reviews)

    4 comments

    Updated

  20. Holowan Duplisaber Fix

    I really loved the Holowan Duplisaber mod by VarsityPuppet, it has an amazing choice of quality lightsaber hilts and blade colors from around the community and is a must have for TSL in my humble opinion!
     
    The only (slight) issues were a couple of bugs that unfortunately escaped his attention in the original release...
    Having some limited experience in Kotor modding, I took it upon myself to try and address these bugs myself, as a personnal challenge.
     
    When I saw I managed to do just that, I contacted him on Deadly Stream to ask for his permission to release my modest fixes to his great work and he agreed!
     
    So without further ado, here's what my fix well... fixes:
     
    - When creating a new hilt, now removes a single crystal of the adequate color, instead of the whole stack if you have more than one.
    - When creating a cerulean-colored saber, uses a cerulean color crystal instead of a blue one.
    - Dark Jedi in the game were using green lightsabers. They now use more lore-friendly red ones.
     
    Installation:
     
    You of course NEED to have the original mod installed!
     
    After that, just paste the following files in your TSL Override folder: a_sbrconsole.ncs, g_w_drkjdisbr001.uti & g_w_drkjdisbr002.uti.
    The a_sbrconsole.nss file in the Source folder is not needed, it is just included for reference.
     
    That's it! Enjoy VarsityPuppet's amazing work!
     
    VarsityPuppet's original Duplisaber mod: http://deadlystream.com/forum/files/file/424-holowan-duplisaber-beta/

    1,071 downloads

       (1 review)

    4 comments

    Submitted

  21. HD Asteroid field

    A hand painted (by yours truly) 1024x1024 reskin for the Ebon Hawk and Peragus
     
    To install, simply place the .tga file into your override folder.

    687 downloads

       (3 reviews)

    2 comments

    Updated

  22. Emperor Turnip's HD Animated Lightsabers

    A complete replacement of all lightsaber textures with new 16 frame animated HD textures. Colors for each of the Lightsabers were referenced against canon blades for an authentic representation.
     
    To install, simply drop the files into your override folder.

    4,777 downloads

       (4 reviews)

    2 comments

    Updated

  23. JC's Republic Soldier Fix for K2

    I became so very tired of the low resolution textures for female Republic soldiers. So I made a new model for them, using the male version as a template.
     
    While I was at it, I noticed errors on the male model, so I've corrected those as well.
     
    This K2 version also fixes the TSF officers, since they use the same model.

    6,039 downloads

       (2 reviews)

    5 comments

    Updated

  24. Train The Handmaiden

    One of the great things about TSLRCM is that the Exile can teach the party all of the forms that they learn from the Jedi masters. You could teach Atton, Mira, Visas, Bao-Dur, and Disciple all the forms and techniques you learn… wait, shouldn’t Handmaiden be on the list? She ought to be in the first place when she becomes a Jedi! However, there wasn’t any scripting or VO available for the Handmaiden to be trained in the games files nor was there ever an alternate solution.
    Well, after some script writing and some VO splicing by jc2, you can now teach Handmaiden all the forms just like you could for your other companions! This mod can be installed easily at any time during your playthrough and will take effect when Handmaiden becomes a Jedi.
    Enjoy!- Mellowtron11
     
    Installation: Run tslpatcher
    **NOTE**  PartySwap by DarthTyren is compatible & Leilukin's Handmaiden Fem Romance & are any other mods that edit handmaiden.dlg 
    Compatible with TSLRCM
    Incompatible with anything that edits "262bdcg.dlg" see readme for workaround if necessary. 
     
    If you receive these 2 errors, nothing is wrong. And the installer will continue to patch these 2das as needed.
    These two errors simply mean that the installer does not need to place these two files in the override folder because they are already there, and will continue patching them correctly. This was put in place in th e unlikely event that your override did not have these two files already within.
    • Warning: A file named globalcat.2da already exists in the override folder. Skipping file...
     • Warning: A file named spells.2da already exists in the override folder. Skipping file...
     
    See readme for details on how to use.
    Any feedback, regardless of its nature, is appreciated!

    7,442 downloads

       (11 reviews)

    24 comments

    Updated

  25. Mentor Band

    JC2 PRESENTS:
     
     
    MENTOR BAND
     
    ==========================================================================================================
     
    ==========================================================================================================
     

    Allows the PC to benefit from Kreia's bonus XP feat known as the "Mentor" feat, without having Kreia in your party.
    :BONUS XP WITHOUT KREIA:
    Gives an armband that when activated permanently gives that Party Member the Mentor Feat  
    Install options for Android users  
    TSLPATCHER included  
    Alternately, gives an armband that temporarily gives the user the Mentor Feat. Cheats codes are provided if you want to grab the droid equivalent of the armband.  
     
     
     
    ==========================================================================================================
     
    ==========================================================================================================
     

    Incompatibilities: None.
     
    Compatible with: Skip Peragus, and TSLRCM
     
    As always, feedback is appreciated!
    Anything from I wish it had (blank) to I didn't like (blank) to any kind of positive feedback.
     
    CREDITS:
    Grandy12 came up with the idea and tested out/shared important information.
    JC2
    Deadlystream.com
    /r kotor community

    944 downloads

       (2 reviews)

    2 comments

    Updated