A basic mod to allow you to choose starting feats at character creation.
All classes keep the following starting feats:
- Armor Proficiency: Light
- Weapon Proficiency: Melee Weapons
- Jedi Defence
- Jedi Sense
Each class will also start with their class feat and x number of feats to allocate, where x is the number of starting feats removed.
- Guardian: Force Jump + 11 Feats
- Sentinel: Force Immunity: Fear + 10 Feats
- Consular: Force Focus + 10 Feats
Installation: Drag files to your Override folder.