Expanded Galaxy v0.4.0 [MODDERS RESOURCE] 0.4.0

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About This File

This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

Thor110

There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.


What's New in Version 0.4.0   See changelog

Released

Removed unnecessary files.




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This looks like a fantastic mod, however, whenever I try to use it, I get severe issues with the game. For instance, a lot of the modules won't load properly and the "override" folder often overwrites other things in my override (texture mods, etc.). I've just seen the description of this update:

Quote

make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

So, do we need to make a separate modules folder, and then when we want to use the K1 modules in TSL, rename the old modules folder (containing TSL's modules) to something like "OLDModules" so the game doesn't recognize them? If that's the case, won't that affect whatever save I'm using (say, if I'm on Peragus and want to warp to Manaan) upon loading up the game, as the modules folder containing Peragus won't be recognized? Or am I reading this completely wrong? Thanks!

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On 3/20/2019 at 2:31 AM, DarthVarkor said:

This looks like a fantastic mod, however, whenever I try to use it, I get severe issues with the game. For instance, a lot of the modules won't load properly and the "override" folder often overwrites other things in my override (texture mods, etc.). I've just seen the description of this update:

So, do we need to make a separate modules folder, and then when we want to use the K1 modules in TSL, rename the old modules folder (containing TSL's modules) to something like "OLDModules" so the game doesn't recognize them? If that's the case, won't that affect whatever save I'm using (say, if I'm on Peragus and want to warp to Manaan) upon loading up the game, as the modules folder containing Peragus won't be recognized? Or am I reading this completely wrong? Thanks!

Late reply:

Quote

This is the update release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game

 

Next time if you notice the version number of a software is below 1.0, that means it is likely a WIP/beta version

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On 3/19/2019 at 6:31 PM, DarthVarkor said:

This looks like a fantastic mod, however, whenever I try to use it, I get severe issues with the game. For instance, a lot of the modules won't load properly and the "override" folder often overwrites other things in my override (texture mods, etc.). I've just seen the description of this update:

So, do we need to make a separate modules folder, and then when we want to use the K1 modules in TSL, rename the old modules folder (containing TSL's modules) to something like "OLDModules" so the game doesn't recognize them? If that's the case, won't that affect whatever save I'm using (say, if I'm on Peragus and want to warp to Manaan) upon loading up the game, as the modules folder containing Peragus won't be recognized? Or am I reading this completely wrong? Thanks!

Sorry about that, it is currently and will likely only remain as a "modders resource" as it includes way too many new maps for me to figure out how to use and implement properly all at once, I am working on a smaller version for proper release though.

The intention was that the modules here could help others make mods using maps that were previously unavailable.

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