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Files posted by Thor110
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Telos Missing Shuttles
By Thor110 in Modder's Resources
This was made as a request for @KiraYamato
It adds two shuttles to the empty bays on Telos.
It's far from perfect, I still need to tinker with the lightmaps a little but for now I have done as much as I can.
This is still a bit of a WIP but I might not get around to fixing the lightmap issues.
Thor110
2 downloads
0 comments
Updated
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Bao Dur & Force Fields
NOTE : This is included with the Expanded Galaxy Project already.
This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
Thor110
1,084 downloads
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Ebon Hawk Armband
NOTE : This is included with the Expanded Galaxy Project already.
WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.
This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
For now you must cheat this item into the game using “giveitem ebon_armband"
To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
so like below.
"[Game Options]
EnableCheats=1"
Let me know how everybody gets on with it and where you all think I should place it in game.
Thor110
366 downloads
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Mobile M4-78 Enhancement Project
WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
Original mod and permissions provided by @zbyl2
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
Installation
Mobile TSLRCM required.
https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
Unpack the .zip archive and transfer the files to their proper location.
Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
1. Unrar M478EPMobile
2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use.
3. Paste it in the install location:
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.
I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022
https://deadlystream.com/files/file/277-m4-78-enhancement-project/
All I really did was correct some file name mismatches on models and prepare the package.
movie files not included and don't work
Prepared for mobile by Thor110
64 downloads
0 comments
Updated
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Mobile Coruscant Jedi Temple
WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
Original mod and permissions provided by @deathdisco
https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
This version is setup specifically for use alongside MTSLRCM and MM478EP.
https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/
Files are included if you wish to install it just for MTSLRCM or even without it.
The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"
Installation
Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.
iOS:
On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
ANDROID:
On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
Patches
the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP
the "no mods" folder contains the required files for not using any other mods.
I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
Thor110
40 downloads
0 comments
Updated
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K1 Switch Override Files
By Thor110 in Modder's Resources
This is the contents of the Override folder on the Switch version of the game.
99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
Taken from v1.0.0 of the game.
Included is a folder that has any changes made in v1.0.4 of the game.
I chose not to include anything else from the release, there isn't anything special of interest besides Japanese support for the game.
Thor110
6 downloads
0 comments
Submitted
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K2 Switch Override Files
By Thor110 in Modder's Resources
This is the contents of the Override folder on the Switch version of the game.
99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
Taken from v1.0.0 of the game.
I just realised there is a v1.0.3 update for the game while uploading this, I will have to compare the override folders for differences and add them here.
Thor110
2 downloads
0 comments
Updated
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Manaan Hotel Missing Room
By Thor110 in Modder's Resources
NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
Manaan - Hotel Missing Room - TSL Levels in K1
by Thor110
This adds in that missing and locked room in the Hotel on Manaan, turns out the walkmesh as there all along, just not the model, so I copied the room from the opposite corner and rotated it's contents then moved them in to the model.
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Installation:
Copy Modules & Override folder to the game directory.
Warp to m26ae to look around the level.
There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
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Thanks to PapaZinos for reminding me room containers can't be rotated and only their contents can.
Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
13 downloads
0 comments
Updated
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Daviks Trophies
NOTE : This is included with the Expanded Galaxy Port already.
During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures.
Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side.
More information on all of this can be found in my texture analysis tutorial thread.
https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/
Installation :
Drop the files into the override folder etc
Thor110
16 downloads
0 comments
Updated
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Korriban Sith Academy TSL Model Fixes
NOTE : This is included with the Expanded Galaxy Project already.
These are a few model fixes I have made for the Sith Academy on Korriban in TSL.
While they are far from perfect, I feel it's better than having holes in the wall where I have added geometry.
odds noticed that I haven't done anything about yet
702KOR2e & 702KOR2f
contain spotlights meant to be in
702KORe & 702KORf
Model Fix Details
702KOR2c geometry added and extra face in the floor removed
702KOR2d geometry added
702KOR2e geometry added
702KORr model added ( spotlight on the Library Door Frame )
Visibility Fix Details
702kor.vis entries added to many rooms
Texture Fix Details
701KORe KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
701KORc KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
Installation
Drop files in override folder
Thor110
25 downloads
0 comments
Updated
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Expanded Galaxy v0.4.0 [MODDERS RESOURCE]
This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.
Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.
Thor110
There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.
343 downloads
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Sith Academy Missing Rooms
By Thor110 in Modder's Resources
NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.
I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.
There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.
I have also used the .pth file from 702kor for this version of the level.
The .are & .ifo file are identical to those within korr_m35aa
The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.
There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.
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Installation:
Copy Modules & Override folder to the game directory.
Warp to m35aa to look around the level.
There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
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Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )
Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.
19 downloads
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Mobile Override Files
By Thor110 in Modder's Resources
NOTE : I extracted these for the Expanded Galaxy Project.
These are the files from the Android OBB contained within the Override folder.
Not intended for use with anything, just meant as a modders resource for anyone that wishes to alter or recolour the UI for the mobile version of the game.
Includes iPhone and Android specific textures.
Screenshot shows a blue version of the interface I am working on just to showcase it.
Thor110
14 downloads
0 comments
Updated
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Blue Kotor-Like GUI Mobile Version
NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well.
place override contents at /Android/data/com.aspyr.swkotorii/files/override
This should also work with iPhone/iOS but I am not familiar with the method to transfer it
Thor110
25 downloads
0 comments
Updated
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Visibility File Fixes
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
The preview images show what happens before applying these fixes.
Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
Thor110
2,342 downloads
0 comments
Updated
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Deny Carth an Audience
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
Thor110
121 downloads
0 comments
Updated
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M478EP Level Fixes
NOTE : This is included with the Expanded Galaxy Project already.
WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue.
It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
Let me know if you have any suggestions for changes worth making to M478.
Thor110
1,210 downloads
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Missing Door - Jekk Jekk Tarr Tunnels
NOTE : This is included with the Expanded Galaxy Project already.
This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
Thor110
937 downloads
0 comments
Updated
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Academy Cleanup
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
Thor110
628 downloads
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HK Factory Cleanup
NOTE : This is included with the Expanded Galaxy Project already.
This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
I felt they looked out of place all slightly out of line so I lined them up with one another.
All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
Thor110
748 downloads
0 comments
Updated
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Turret Placement
NOTE : This is included with the Expanded Galaxy Project already.
This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
Thor110
677 downloads
0 comments
Updated
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Alternate Galaxy Map
NOTE : This is included with the Expanded Galaxy Project already.
This changes the positions of Korriban and Dantooine to where they were in the first game.
The screenshot shows the new positions and I have edited out the new planets from my main project.
I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.
235 downloads
0 comments
Updated
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Czerka Site Cleanup
NOTE : This is included with the Expanded Galaxy Project already.
It was suggested to me that I release some of my fixes separately from my main project.
This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
to go running off after a battle, I find it incredibly annoying, especially after fighting your way
through the minefields, turrets, droids and mercenaries.
Thor110
299 downloads
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Free Roam
NOTE : This is included with the Expanded Galaxy Project already.
This is another edit for my main project that I decided to package separately.
It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
Thor110
1,714 downloads
0 comments
Updated
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Coruscant Patch
NOTE : This is included with the Expanded Galaxy Project already.
This makes the Coruscant Mod compatible with TSLRCM & M478EP.
After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
If you encounter any issues feel free to let me know.
Thor110
Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.
1,734 downloads
0 comments
Updated