Thor110

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Files posted by Thor110

  1. Xbox Blue GUI

    While working on my KotOR1 Port I have been preparing the files for the Xbox GUI and thought I would post it as a stand-alone mod just as I did with the PC version.
     
    Warning : This is experimental! Backup your .xbe file just in-case, or don't use the one included. ( Dialog Text & some other elements will remain a TSL Green without it )
     
    I couldn't get everything quite perfect unfortunately due to the way it works, I also had to edit hard coded values in the .xbe file in order to remove any traces of the TSL Green, details on how I did this are available in my KotOR Modding Tutorial Series #24 - [ADVANCED] - Hard Coded GUI Elements.
     
    Installation
    If you have the game on your hard drive, FTP the files over to the games directory.
    Alternatively, you can unpack the disc image and remake it using c-xbox tool as I have done for testing with Xemu.
     
    Thor110

    6 downloads

       (0 reviews)

    0 comments

    Updated

  2. Dantooine & Coruscant Model Fix

    Just fixed these models for my project and decided that I would post them as well for anyone that might care about the small holes in the level geometry at the far end of the Enclave catacombs or Coruscant temple. 610DAN & 952COR
    Installation
    Add the files in the 7zip archive to your override folder.
    Note : If you are not using the Coruscant mod, don't copy the following files.
    952cor_19.mdl
    952cor_19.mdx
    952cor_19.wok
    952cor_32.mdl
    952cor_32.mdx
    952cor_32.wok
    Uninstallation
    Delete the following files from your override folder.
    610dan_19.mdl
    610dan_19.mdx
    610dan_19.wok
    610dan_19_lm2.tga
    610dan_32.mdl
    610dan_32.mdx
    610dan_32.wok
    610dan_32_lm4.tga
    952cor_19.mdl
    952cor_19.mdx
    952cor_19.wok
    952cor_32.mdl
    952cor_32.mdx
    952cor_32.wok
    Fixing this took longer than it should have!
    Thor110

    56 downloads

       (1 review)

    0 comments

    Updated

  3. No Mines On Malachor, Only Gas!

    Another request by @Snigaroo that I thought was worth taking on because it is something that has always bothered me too.
    This mod removes the appearance of mines on Malachor by adding a new trap type to the game that uses a new model that doesn't contain a mine.
     
    Compatibility
    This mod should be compatible with any and all other mods, unless they happen to change the mines on these levels ( 901MAL & 902MAL ) or replace k_trp_generic.ncs
     
    Installation : HoloPatcher
    Use HoloPatcher to install the mod.
     
    Uninstallation : HoloPatcher
    HoloPatcher also generates an uninstall script after installation, use this to uninstall, you can also access that feature under Tools -> Uninstall in HoloPatcher itself.
     
    Thor110
    Please do not redistribute or release anywhere without my express permission.
     
    Tools used that helped make this possible.
    Kotor Tool - http://www.starwarsknights.com/tools.php @ Fred Tetra
    KotOR Scripting Tool - https://deadlystream.com/files/file/191-kotor-scripting-tool/ @Blue
    HxD - https://mh-nexus.de/en/hxd/ @Maël Hörz
    HoloPatcher - https://github.com/NickHugi/PyKotor/tree/master/Tools/HoloPatcher @Wizard & @Cortisol

    44 downloads

       (0 reviews)

    0 comments

    Updated

  4. TSL Style Loading Screens

    TSL Style Loading Screens for KotOR
    I made these loading screens for my port of KotOR to TSL but decided to release them as a standalone because why not.
    KotOR in TSL Trailer
    Though personally I prefer Sithspecter's coloured versions of the original KotOR Loading Screens found here : Loadscreens in Color
    But people have their preferences, so who knows maybe someone will like this.
    Reference : These are all made at 1280x1024 so they won't look right for anyone using 1920x1080 or any other widescreen resolutions, I do plan to make a pack of them at 1920x1080 at some point.
    Thanks & Enjoy
    Installation
    Copy files to the override folder.
    Uninstallation
    Delete files from the override folder.
    Notes
    The following three loading screens I did not make TSL version of yet.
    load_chargen.tga ( Before Character Creation Screen )
    load_swoop.tga ( Swoop Race Mini Game )
    load_turret.tga ( Turret Mini Game )
    Thor110

    118 downloads

       (0 reviews)

    0 comments

    Updated

  5. Sentry Droid Animation Fix

    So I noticed this once in the Sith Temple on Dxun, which I believe is the only place in the main game where the droid actually appears.
    Two sets of animations happening on one model resulting in two sets of what appear to be engine pods glitching around inside one another.
    It was a simple fix, just deleting one set of the animations, it looked as if perhaps the original modeler or animator was trialing two different versions of the animation and then left them both there in the end.
    Hardly noticeable really but it bothered me so I got around to fixing it eventually.
    Installation : Unzip and drop the two files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_drdsentry.mdl
    c_drdsentry.mdx
    Thor110

    186 downloads

       (0 reviews)

    0 comments

    Updated

  6. Gammorean Shadow Fix

    So I noticed this once before somewhere but never came across it again until testing some things recently.
    The shadow stretches across the screen for this model.
    It was a simple fix, just recompiling the model from the first game for the second game. ( thanks or DarthParametric for the suggestion on how to achieve this quickly )
    Very noticeable, but I don't think it's visible in the main game due to always being in close proximity to the Gammoreans on Nar Shaddaa.
    Installation : Unzip and drop the four files into the override folder.
    Uninstallation : Delete the following files from the override folder.
    c_gammorean.mdl
    c_gammorean.mdx
    c_gammoreanp.mdl
    c_gammoreanp.mdx
    Thor110

    136 downloads

       (0 reviews)

    0 comments

    Updated

  7. Expanded Galaxy Demo

    Keep in mind this is still a demo / early access for a project that is insanely oversized and may never be fully completed, so probably best for most users to avoid this project / mod for the time being until I have cleared things up a bit more. But feel free to check it out if you wish.
     
    The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
    NOTE : The current included readme is outdated, so the installation instructions are included below.
     
    Installation steps for the project.
    #0 Install KotOR2.
    #1 Install Official 1.0b Patch ( Steam users don't need this )
    https://deadlystream.com/files/file/812-official-10b-patch/
    #2 Install TSLRCM 2022
    https://deadlystream.com/files/file/578-tsl-restored-content-mod
    #3 Install M478EP 1.5
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
    #4 Install Coruscant Jedi Temple
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
    #5 Install Expanded Galaxy 1.1.8  ( Download included on this page )
    This is all required for the project to work properly.
     
    Also make sure to download and install the latest patches, I will upload everything in a single package eventually.
     
    <->
     
    Credit to everybody that helped me along the way or contributed.
    bead-v        - Upgradeable Swoop Bike Mod
            - Ebon Hawk Model Fixes
            - Kreias Vibrosword
            - Rocket Launcher Sounds
    Ashton Scorpius    - Ebon Hawk Downloadable Map (No Longer Included) - Ebon Hawk Map Unlocks On Enter Instead
            - Jedi Malak Mouth Fix
            - Twilek Head Fixes Option A
    Darth Insidious    - advice
    DarthParametric    - advice
    DarthRevan101    - advice
    Darth_Sapiens    - Animated Logo ( TSLRCM / M478EP ) - I will update this to say the correct version numbers
    JC        - advice
    JCarter426    - K2 Loadscreen Template
            - Republic Soldier Fix for K2 v1.1
            - VO Fix for K2 v1.1
            - Zhug Attack Fix for TSLRCM v1.1
            - Minor Fixes for K2 v1.5
            - Shader Fixes for K2 v1.1
            - Feat Fixes for K2 v1.1 ( Not Included Yet )
            - Minor Fixes for K1 v1.1
            - Dense Aliens for K1 ( Not Included Yet )
            - Jedi Tailor for K1 v1.4 ( Not Included Yet )
            - Korriban - Back in Black for K1 v2.3 ( Not Included Yet )
            - Republic Soldier Fix for K1 v1.3( Not Included Yet )
    Stoney        - Sleheyron Demo / Maps
            - Placeable Ebon Hawk Model ( Included in the Port )
    ebmar        - advice
    Effix        - advice for a fix
    InSidious    - advice & TSL Lost Modules
    deathdisco    - Coruscant / Jedi Temple Mod ( Not Included but required )
    TimurD2003    - M4-78 Fog Fixes
    Kexikus        - Updated Coruscant Texture & Planet Icon
            - Extended Jedi Council Meeting
    VarsityPuppet    - Malachor V Sideways opening doors
            - Peragus Tweak ( removed due to a bug )
            - Trayus Rank Reform
    danil-ch    - Extended Carth Meeting
            - Kreia's dialog on small kindnesses
            - Kreia's Fall In-Game Cutscene
            - Sensor Droid Appearance Change
    Schizo        - Re-scaled Trandoshans
    Alvar007    - Darth Malak Model Included From Playable Darth Malak Mod ( disguise optional )
    lachjames    - KotOR Save Importer For TSL ( included and optional for now )
            - K2 Overlay Console ( included and optional, normaal and steam versions )
    Marauder    - Mandalorian Chamber Mark III Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
            - Reduced Graphics Mod ( optional )
            - Robe Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
            - Droid Anatomy Description Fix ( any dialog fixes might have been broken since tslrcm 1.8.6 implementation )
    jonathan7    - Bodies Stay Mod ( optional )
    ndix UR        - PMHC06 TSL Head Fix
    ZimmMaster    - TSL Walking & Running Animation Fix
    Markus Ramikin    - Kill The Ithorian
    LDR        - Terentatek Models
    Darth Shan    - Extra Difficulty Options
    seedhartha    - Advice on Importing/Exporting in Blender & Creating the latest KotOR Blender Plugin!
    N-Drew25    - Selkath Xbox Voice Files
    PapaZinos    - Various Level Model Fixes
    SithHolocron    - Nar Shaddaa Docks' Computer and Monitor Upgrade and Animated Swoop Monitors
    zbyl2        - Advice & Help finding files that do stuff in TSLRCM.
    Cortisol    - PyKotOR itself.
    th3w1zard1    - various updates to PyKotOR that helped with the installers for the project.
    many more and a big shout out to everyone that has supported the project on the Discord channel.
     
    <->
     
    Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
    Thor110
    Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion as well as the latest patches.
     
    There is now an installer included.

    2,110 downloads

       (0 reviews)

    15 comments

    Updated

  8. Ebon Hawk Armband

    This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
    For now you must cheat this item into the game using “giveitem ebon_armband"
    To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
    so like below.
    "[Game Options]
    EnableCheats=1"
    Let me know how everybody gets on with it and where you all think I should place it in game.
    Thor110

    341 downloads

       (0 reviews)

    3 comments

    Updated

  9. Visibility File Fixes

    It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
    The preview images show what happens before applying these fixes.
    Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
    Thor110

    2,279 downloads

       (1 review)

    0 comments

    Updated

  10. End Game Free Roam

    End Game
    This mod adds free roam to Star Wars : Knights of the Old Republic
    Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System.
    Thor110
    thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss
    Known bugs
    The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod )
    Compatibility
    I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters )
    Source files are included so compatibility patches can be made.
    Installing
    Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module.
    Uninstalling
    to uninstall the mod simply delete the following files from your override folder.
    k_act_makeitem.ncs
    k_con_makeitem.ncs
    k_inc_ebonhawk.nss
    k_pebn_galaxy.ncs
    k_sup_galaxmap.ncs
    k_sup_galaxymap.ncs
    k_stunt_end.ncs
    k_creditsplay.ncs
    and the following files from the modules folder.
    unk_m41aa.mod
    ebo_m12aa.mod

    656 downloads

       (1 review)

    7 comments

    Updated

  11. Topaz GigaPixel AI Upscales - K2

    WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME!
    Modder's Resource - Topaz GigaPixel AI Upscales - Source
    These are all of the second games textures upscaled by Topaz GigaPixel AI.
    While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well.
    It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game.
    So here they are.
    The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action.
    All TXI files as well as the few textures that had issues being upscaled in their own packages.

    102 downloads

       (0 reviews)

    0 comments

    Updated

  12. Topaz GigaPixel AI Upscales - K1

    WARNING : THIS IS A MODDERS RESOURCE NOT INTENDED FOR USE WITH THE GAME!
    Modder's Resource - Topaz GigaPixel AI Upscales - Source
    These are all of the first games textures upscaled by Topaz GigaPixel AI.
    While they are intended for use eventually with my overall project, for the time being I have handed them off to a texture artist to clean up beforehand, after which they will also be released for the standalone game as well.
    It was also suggested to me that I should upload them here as a Modder's Resource and backup for people to use when repainting any textures for the game.
    So here they are.
    The images shown aren't from the game, but they are the only reference imagery I have to show the upscaling in action. ( added some screenshots of the actual textures )
    All TXI files as well as the few textures that had issues being upscaled in their own packages.

    109 downloads

       (0 reviews)

    0 comments

    Updated

  13. Spawn Rakghoul Armband for TSL

    This was a very random mod I made simply because somebody said "you can't spawn demons" and I was like "weeelllllll" and made this for a random user that was seeking help getting mods onto the mobile version of the game without the use of a PC. ( Though this does require a PC if you plan to install on mobile as I had to do some custom tweaks to make it work for their setup )
    Simple TSLPatcher install.
    Consists of three files.
    hhrakghoul.uti
    hhrakghoul.ncs
    rakghoul.utc
    And alters "spells.2da" to add the ability for the armband.
    I was going to release it on Halloween or something, but that means waiting and remembering when it comes back around.
    Thor110

    131 downloads

       (0 reviews)

    1 comment

    Updated

  14. Bao Dur & Force Fields

    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
    For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
    Thor110

    966 downloads

       (1 review)

    3 comments

    Submitted

  15. Blue Kotor-Like GUI

    I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
    Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
    They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
    Thor110
    This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )

    453 downloads

       (0 reviews)

    2 comments

    Updated

  16. Coruscant Patch

    This makes the Coruscant Mod compatible with TSLRCM & M478EP.
    After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
    If you encounter any issues feel free to let me know.
    Thor110
    Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.

    1,627 downloads

       (0 reviews)

    0 comments

    Updated

  17. Reveal Map Armband

    This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
    I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
     

    495 downloads

       (3 reviews)

    0 comments

    Updated

  18. Endar Spire - Tech Demo

    This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
    I made sure it was okay to upload this tech demo / preview.
    It is compatible / intended for use with the Expanded Galaxy Project 0.8.2

    83 downloads

       (0 reviews)

    0 comments

    Updated

  19. Free Roam

    This is another edit for my main project that I decided to package separately.
    It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
    Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
    Thor110

    1,573 downloads

       (1 review)

    0 comments

    Updated

  20. Czerka Site Cleanup

    It was suggested to me that I release some of my fixes separately from my main project.
    This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
    This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
    to go running off after a battle, I find it incredibly annoying, especially after fighting your way
    through the minefields, turrets, droids and mercenaries.
    Thor110

    265 downloads

       (1 review)

    1 comment

    Submitted

  21. Alternate Galaxy Map

    This changes the positions of Korriban and Dantooine to where they were in the first game.
    The screenshot shows the new positions and I have edited out the new planets from my main project.
    I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.

    218 downloads

       (1 review)

    0 comments

    Submitted

  22. M478EP Level Fixes

    It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
    I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
    Let me know if you have any suggestions for changes worth making to M478.
    Thor110

    1,172 downloads

       (1 review)

    2 comments

    Updated

  23. Turret Placement

    This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
    Thor110

    621 downloads

       (0 reviews)

    0 comments

    Updated

  24. HK Factory Cleanup

    This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
    I felt they looked out of place all slightly out of line so I lined them up with one another.
    All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
    I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
    Thor110

    671 downloads

       (1 review)

    0 comments

    Updated

  25. Academy Cleanup

    This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
    Thor110

    610 downloads

       (1 review)

    2 comments

    Submitted