Thor110

Modders
  • Content Count

    337
  • Joined

  • Last visited

  • Days Won

    15

Files posted by Thor110

  1. Expanded Galaxy Demo

    The goal of the Expanded Galaxy Project is to provide as much additional content for both games as possible.
    NOTE : The current included readme is outdated, so the installation instructions are included below.
     
    Installation steps for the project.
    #0 Install KotOR2.
    #1 Install Official 1.0b Patch
    https://deadlystream.com/files/file/812-official-10b-patch/
    #2 Install TSLRCM 1.8.6
    https://deadlystream.com/files/file/578-tsl-restored-content-mod
    #3 Install M478EP 1.5.1
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
    #4 Install Coruscant Jedi Temple
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
    #5 Install Expanded Galaxy 1.0.4 ( Download included on this page )
    This is all required for the project to work properly.
     
    Thanks to everybody that made this project possible, I will update the read-me and many more things in time.
    Thor110
    Discord : https://discord.gg/g9cnEvr - For Testing & Story Discussion.
     
    There is also a video that shows the installation process.
    https://www.youtube.com/watch?v=ChFH5jRksGU&ab_channel=ExpandedGalaxy

    829 downloads

       (0 reviews)

    8 comments

    Updated

  2. Ebon Hawk Armband

    This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
    I advise against using it on the Ebon Hawk or anywhere where you don't have access to the Ebon Hawk or without having used it before as it will leave you stuck with nowhere to go ( I will fix this in a future version )
    For now it is setup for TSLRCM, but included are the files for TSL or M478EP ( with TSLRCM )
    Let me know how everybody gets on with it and where you all think I should place it in game.
    Thor110

    38 downloads

       (0 reviews)

    0 comments

    Updated

  3. Spawn Rakghoul Armband for TSL

    This was a very random mod I made simply because somebody said "you can't spawn demons" and I was like "weeelllllll" and made this for a random user that was seeking help getting mods onto the mobile version of the game without the use of a PC. ( Though this does require a PC if you plan to install on mobile as I had to do some custom tweaks to make it work for their setup )
    Simple TSLPatcher install.
    Consists of three files.
    hhrakghoul.uti
    hhrakghoul.ncs
    rakghoul.utc
    And alters "spells.2da" to add the ability for the armband.
    I was going to release it on Halloween or something, but that means waiting and remembering when it comes back around.
    Thor110

    14 downloads

       (0 reviews)

    1 comment

    Updated

  4. Visibility File Fixes

    It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
    The preview images show what happens before applying these fixes.
    Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
    Thor110

    337 downloads

       (1 review)

    0 comments

    Updated

  5. Bao Dur & Force Fields

    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
    For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
    Thor110

    185 downloads

       (1 review)

    2 comments

    Submitted

  6. Blue Kotor-Like GUI

    I recently made this GUI with the help of a tool created by another user that should see a release soon, I also automated the colour correction of all of the icons that were not already in the first game.
    Slowly I have been finding every last texture that is involved in the GUI's operation as well as the appropriate colour values in their .gui files.
    They aren't the best / don't match the other icons very well, but I will work on it again in the future as well as release it on it's own.
    Thor110
    This should work for the base game and most variations, if not let me know. The only unnecessary entries that I can think of might be the planets on the galaxy map but they will now show unless scripted to do so, so it should not cause any problems. These .gui files are based on the base game's .gui files so might not contain any changes made in any other mods such as TSLRCM ( I am not sure how much the .gui's are altered )

    97 downloads

       (0 reviews)

    2 comments

    Updated

  7. Coruscant Patch

    This makes the Coruscant Mod compatible with TSLRCM & M478EP.
    After Installing TSLRCM 1.8.5, M478EP 1.5.1 and the Coruscant mod, drop the files included into the Override folder for the game.
    If you encounter any issues feel free to let me know.
    Thor110
    Edit : It seems this patch is already available and widely tested, for those that requested it you might want to check that out, for those that requested it on Steam Workshop, I suggest not using the Steam Workshop. At all.

    590 downloads

       (0 reviews)

    0 comments

    Updated

  8. Reveal Map Armband

    This mod is inspired by a request for a mod that does just this on reddit. - https://www.reddit.com/r/kotor/comments/gz1f6l/is_there_a_mod_that_uncovers_fog_of_war_faster_or/
    I decided as I already need to make an Ebon Hawk armband and a Taris Armband for my project that I would do this as it's a really simple mod.
     

    162 downloads

       (1 review)

    0 comments

    Updated

  9. Endar Spire - Tech Demo

    This is a demo / proof of concept that I came up with while working on the Expanded Galaxy Project, I will not be working on any more levels for the first game any time soon and if I do the rules on DeadlyStream would not allow me to upload them.
    I made sure it was okay to upload this tech demo / preview.
    It is compatible / intended for use with the Expanded Galaxy Project 0.8.2

    52 downloads

       (0 reviews)

    0 comments

    Updated

  10. Free Roam

    This is another edit for my main project that I decided to package separately.
    It adds the ability to manually travel to Malachor V and to Free Roam after completing the game.
    Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences )
    Thor110

    537 downloads

       (1 review)

    0 comments

    Updated

  11. Czerka Site Cleanup

    It was suggested to me that I release some of my fixes separately from my main project.
    This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
    This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
    to go running off after a battle, I find it incredibly annoying, especially after fighting your way
    through the minefields, turrets, droids and mercenaries.
    Thor110

    119 downloads

       (1 review)

    0 comments

    Submitted

  12. Alternate Galaxy Map

    This changes the positions of Korriban and Dantooine to where they were in the first game.
    The screenshot shows the new positions and I have edited out the new planets from my main project.
    I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod.

    110 downloads

       (1 review)

    0 comments

    Submitted

  13. M478EP Level Fixes

    It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
    I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
    Let me know if you have any suggestions for changes worth making to M478.
    Thor110

    267 downloads

       (1 review)

    0 comments

    Updated

  14. Turret Placement

    This mod literally just lines up the two turrets shown in the preview image, somebody suggested that I release all fixes / changes that are not specific to my main project separately so I have even included this.
    Thor110

    105 downloads

       (0 reviews)

    0 comments

    Updated

  15. HK Factory Cleanup

    This mod lines up the HK-50 and HK-51 droids at the HK Factory on Telos.
    I felt they looked out of place all slightly out of line so I lined them up with one another.
    All of these small changes are included with the Expanded Galaxy Project but somebody suggested that I package them separately so here they are.
    I am also looking for suggestions for things to fix throughout the course of the main game, so if you know of anything feel free to message me.
    Thor110

    122 downloads

       (1 review)

    0 comments

    Updated

  16. Academy Cleanup

    This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
    Thor110

    83 downloads

       (1 review)

    2 comments

    Submitted

  17. Missing Door - Jekk Jekk Tarr Tunnels

    This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
    Thor110

    172 downloads

       (1 review)

    0 comments

    Submitted

  18. Deny Carth an Audience

    This is another edit for my main project that I decided to package separately.
    It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
    Thor110

    52 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Expanded Galaxy v0.4.0 [MODDERS RESOURCE]

    This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110
    There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.

    206 downloads

       (0 reviews)

    3 comments

    Updated

  20. Module Templates for v0.4.0 Full Update

    These are the files required to recreate the modules in the v0.4.0 Full Update Release of the K2 Expanded Galaxy Project.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110

    47 downloads

       (0 reviews)

    0 comments

    Submitted