Thor110

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Files posted by Thor110

  1. Sleheyron Arenas

    Just the files needed to access the three Sleheyron Arenas that are contained within the kotor 1 files.
     
    They aren't perfect, the walkmeshes are a little off and this results in the player getting stuck at points.
    The crowd is also non-existent.
     
    This won't work without the Sleheyron Demo by SithSpectre : https://deadlystream.com/files/file/391-sleheyron-demo/
    Because it needs the following files which are included in the Sleheyron Demo.
    m31aa_00l.mdl
    m31aa_00l.mdx
    The .wok file isn't necessary.
     
    NOTE : This is a modders resource and isn't intended for use by non-modders, all it does is add three empty levels for the Sleheyron Arenas that can only be accessed via the warp command.
     
    Thor110

    4 downloads

       (0 reviews)

    0 comments

    Submitted

  2. End Game Free Roam

    End Game
    This mod adds free roam to Star Wars : Knights of the Old Republic
    Simply finish the game and instead of the credits playing you will be warped back to the Ebon Hawk and will be able to continue your adventures or finish any quests that you might not have finished before travelling to the Star Forge System.
    Thor110
    thanks to tk102 for pointing out the original programmers syntax error in k_inc_ebonhawk.nss
    Known bugs
    The North & South beaches on the Unknown World have some issues and entering the Temple shows a warning about the force field which is no longer there. ( though this could just be due to the way I tested the mod )
    Compatibility
    I have no idea what mods this will be compatible with, but it definitely won't work with any mods that alter the same files as this. ( Check Uninstalling to see what files this mod alters )
    Source files are included so compatibility patches can be made.
    Installing
    Install using TSLPatcher.exe and for installation during a playthrough, you will have to go back to a point in the game where you have not set foot on the Ebon Hawk. ( so Taris ) simply because I had to alter a script in the Ebon Hawk module.
    Uninstalling
    To uninstall use HoloPatcher.
    Edited Scripts
    For reference these are the editd scripts that get placed in the Override folder.
    k_act_makeitem.ncs
    k_con_makeitem.ncs
    k_inc_ebonhawk.nss
    k_pebn_galaxy.ncs
    k_sup_galaxmap.ncs
    k_sup_galaxymap.ncs
    k_stunt_end.ncs
    k_creditsplay.ncs
    The following files from the modules folder have some scripts edited.
    unk_m41aaa - Edited Scripts
    k_pebn_exithawk.ncs
    ebo_m12aa - Edited Scripts
    k_def_gizka02.ncs
    k_punk_41aa_en.ncs
    k_punk_fincs_en.ncs
    k_punk_goebon.ncs
    k_punk_newfight.ncs

    899 downloads

       (1 review)

    7 comments

    Updated

  3. Czerka Site Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    It was suggested to me that I release some of my fixes separately from my main project.
    This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it.
    This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions
    to go running off after a battle, I find it incredibly annoying, especially after fighting your way
    through the minefields, turrets, droids and mercenaries.
    Thor110

    340 downloads

       (1 review)

    1 comment

    Updated

  4. Malachor is Toxic!

    NOTE : This is included with the Expanded Galaxy Project already.
    Another request by @Snigaroo
    This mod makes it so that the atmosphere of Malachor is toxic to the player character, except in sheltered areas, it also adjusts the spawn location to be on top of the Ebon Hawk and adds a tutorial popup window to warn the player about the atmospheric effects.
     
    Compatibility
    This mod should be compatible with any and all other mods, unless they happen to change tutorial.2da or any of the following scripts or files.
    In 901MAL
    k_901mal_enter.ncs
    tr_mira_han.ncs
    a_mira_cs.ncs
    In 902MAL
    tr_london_bridge.ncs
    flank.dlg
    In Override
    Replace0=lbl_icn_msg.tga
     
    Installation : HoloPatcher
    Use HoloPatcher to install the mod.
     
    Uninstallation : HoloPatcher
    HoloPatcher also generates an uninstall script after installation, use this to uninstall, you can also access that feature under Tools -> Uninstall in HoloPatcher itself.
     
    Thor110
    Please do not redistribute or release anywhere without my express permission.
     
    Tools used that helped make this possible.
    Kotor Tool - http://www.starwarsknights.com/tools.php @ Fred Tetra
    KotOR Scripting Tool - https://deadlystream.com/files/file/191-kotor-scripting-tool/ @Blue
    HxD - https://mh-nexus.de/en/hxd/ @Maël Hörz
    TSLPatcher & ChangeEdit
    HoloPatcher - https://github.com/NickHugi/PyKotor/tree/master/Tools/HoloPatcher @Wizard & @Cortisol

    17 downloads

       (0 reviews)

    2 comments

    Updated

  5. Mobile M4-78 Enhancement Project

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
     
    Original mod and permissions provided by @zbyl2
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
     
    Installation
    Mobile TSLRCM required.
    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
     
    Unpack the .zip archive and transfer the files to their proper location.
    Both iOS and Android place all files in a folder called ‘mods_english’ (or ‘mods_russian’, etc.) within a folder called ‘dlc’. So /dlc/mods_english/[all files]/.
    1. Unrar M478EPMobile
    2. dlc folder contains two subfolders, for each language version; feel free to delete ones you don't use.
    3. Paste it in the install location:
     
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal.
     
    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
     
    based on latest M478ep.exe Updated on DeadlyStream @ January 9, 2022
    https://deadlystream.com/files/file/277-m4-78-enhancement-project/
     
    All I really did was correct some file name mismatches on models and prepare the package.
    movie files not included and don't work
     
    Prepared for mobile by Thor110

    315 downloads

       (1 review)

    1 comment

    Updated

  6. Taris Walkmesh Fixes

    This is a fix spotted and requested by @Salk
     
    I have since spotted and added an extra fix for the door showing through the wall.
     
    It seems as if there is either a gap in the walkmesh ( which I couldn't find ) or K1 does not consider both sides of the faces of a walkmesh because this issue is not present in my port of K1 to TSL.
     
    Either way, here is a quick fix for that.
     
    Installation :
    Put the following files in your override folder.
     
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Uninstallation :
    Deletefile the following files from your override folder.
    M02ac_02b.wok
    M02ac_02k.wok
    M02ac_02e.wok
     
    Thor110

    119 downloads

       (0 reviews)

    0 comments

    Updated

  7. Corrected Mini Map - Sith Academy

    I noticed while running around this map that everything seemed slightly off, while I am still not quite happy with the way it looks, if you run around the edges of the map in-game, it feels better than it did previously.
    Might rework it again at some point.
    Installation
    Drop the file into the override folder
     
    Thor110

    57 downloads

       (0 reviews)

    0 comments

    Updated

  8. Telos Missing Shuttles

    This was made as a request for @KiraYamato
    It adds two shuttles to the empty bays on Telos.
    It's far from perfect, I still need to tinker with the lightmaps a little but for now I have done as much as I can.
    This is still a bit of a WIP but I might not get around to fixing the lightmap issues.
    Thor110

    28 downloads

       (0 reviews)

    0 comments

    Updated

  9. Bao Dur & Force Fields

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod makes it so that Bao-Dur actually uses his arm and the associated animations shown in the cutscene that introduces his ability in order to open force field doors in the Military Base on Telos.
    For now that is the only place it works until I remember or rediscover any forcefields elsewhere in the game that he has the ability to open.
    Thor110

    1,172 downloads

       (1 review)

    3 comments

    Updated

  10. Ebon Hawk Armband

    NOTE : This is included with the Expanded Galaxy Project already.
    WARNING : Using this in close proximity to an NPC can cause them to disappear when returning from the Ebon Hawk.
    This armband acts like the Return to Hideout / Ebon Hawk Button on the map from the first game allowing you to return to the Ebon Hawk then quickly return to where you were, just wear it and use it like you would any shield or armband item.
    For now you must cheat this item into the game using “giveitem ebon_armband"
    To enable cheats add the following line "EnableCheats=1" anywhere under "[Game Options]"
    so like below.
    "[Game Options]
    EnableCheats=1"
    Let me know how everybody gets on with it and where you all think I should place it in game.
    Thor110

    377 downloads

       (0 reviews)

    3 comments

    Updated

  11. Mobile Coruscant Jedi Temple

    WARNING : This is still being tested, but initial tests are promising. Feel free to message me with any issues you might encounter.
     
    Original mod and permissions provided by @deathdisco
    https://deadlystream.com/files/file/585-coruscant-jedi-temple-by-deathdisco/
     
    This version is setup specifically for use alongside MTSLRCM and MM478EP.
    https://deadlystream.com/files/file/1801-mobile-restored-content-mod-mtslrcm/
    https://deadlystream.com/files/file/2552-mobile-m4-78-enhancement-project/
     
    Files are included if you wish to install it just for MTSLRCM or even without it.
     
    The only real changes I have made are a fix to "952cor.vis" and correcting a file name mismatch for "PLC_lft1.mdl"
     
    Installation
    Unpack the .zip archive and transfer the files from "mtslrcm and mm478ep" to their proper location.
     
    iOS:
    On iOS, they are placed in iTunes > Apps > Documents, in the same spot that the ‘saves’ folder goes.
    ANDROID:
    On Android the files should be placed in /Home/Android/data/com.aspyr.swkotor2/files/
    As long as you’ve closed the game from the app switcher before launching with the mod, everything should work as normal."
     
    Patches
    the "mtslrcm only" folder contains the relevant files if you do not wish to install Mobile M478EP
    the "no mods" folder contains the required files for not using any other mods.
     
    I used the Application ZArchiver to unpack the files and Total Commander to transfer the files to the relevant location, but I believe they can be transferred using the regular file browser application, however I have been testing it on the Bluestacks emulator and not on actual hardware for the moment.
     
    Thor110

    134 downloads

       (1 review)

    0 comments

    Updated

  12. K1 Switch Override Files

    This is the contents of the Override folder on the Switch version of the game.
    99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
     
    Taken from v1.0.0 of the game.
    Included is a folder that has any changes made in v1.0.4 of the game.
     
    I chose not to include anything else from the release, there isn't anything special of interest besides Japanese support for the game.
     
    Thor110

    12 downloads

       (0 reviews)

    0 comments

    Submitted

  13. K2 Switch Override Files

    This is the contents of the Override folder on the Switch version of the game.
    99% of this is absolute garbage, but I wanted to get a closer look to see if there was anything special that would need to be reworked for any of my mod projects, such as button prompts or .gui files and thought I would release it for anyone else seeking to do the same.
     
    Taken from v1.0.0 of the game.
    I just realised there is a v1.0.3 update for the game while uploading this, I will have to compare the override folders for differences and add them here.
     
    Thor110

    7 downloads

       (0 reviews)

    0 comments

    Updated

  14. Manaan Hotel Missing Room

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
    Manaan - Hotel Missing Room - TSL Levels in K1
    by Thor110
    This adds in that missing and locked room in the Hotel on Manaan, turns out the walkmesh as there all along, just not the model, so I copied the room from the opposite corner and rotated it's contents then moved them in to the model.
    ------------------------------------------------------------------------------------------------
    Installation:
    Copy Modules & Override folder to the game directory.
    Warp to m26ae to look around the level.
    There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
    ------------------------------------------------------------------------------------------------
    Thanks to PapaZinos for reminding me room containers can't be rotated and only their contents can.
    Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.

    50 downloads

       (0 reviews)

    1 comment

    Updated

  15. Daviks Trophies

    NOTE : This is included with the Expanded Galaxy Port already.
    During the course of my texture analysis of both games I came across these Trophy textures and realised that they were smaller versions of the standard creature textures with some slight alterations, so I decided to recreate them as best as I could using the standard creature textures.
     
    Images show comparisons of the models using the new and old textures as well as the original creature and trophy textures side by side.
     
    More information on all of this can be found in my texture analysis tutorial thread.
    https://deadlystream.com/topic/11302-kotor-1-2-texture-analysis/
     
    Installation :
    Drop the files into the override folder etc
     
    Thor110

    63 downloads

       (0 reviews)

    0 comments

    Updated

  16. Korriban Sith Academy TSL Model Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    These are a few model fixes I have made for the Sith Academy on Korriban in TSL.
    While they are far from perfect, I feel it's better than having holes in the wall where I have added geometry.
    odds noticed that I haven't done anything about yet
    702KOR2e & 702KOR2f
    contain spotlights meant to be in
    702KORe & 702KORf
     
    Model Fix Details
    702KOR2c    geometry added and extra face in the floor removed
    702KOR2d    geometry added
    702KOR2e    geometry added
    702KORr        model added ( spotlight on the Library Door Frame )
     
    Visibility Fix Details
    702kor.vis    entries added to many rooms
     
    Texture Fix Details
    701KORe        KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
    701KORc        KOR_trim02 replaced with KOR_trim01 ( Higher Resolution, Same Texture )
     
    Installation
    Drop files in override folder
     
    Thor110

    68 downloads

       (0 reviews)

    0 comments

    Updated

  17. Expanded Galaxy v0.4.0 [MODDERS RESOURCE]

    This is the release of the modders resource and overall expanded galaxy project, for the time being this mod does break most of the main game, so make sure to make a seperate modules and override folder for this mod and swap between them if you wish to have various versions of the game installed at once.

    Please do not re-distribute these files without permission, if you use them to create your own modules please strip them down to bear essentials for the modules in your project and do not re-distribute the templates without modification.

    Thor110
    There is a separate working release that does not require this on the Work In Progress topic for the Expanded Galaxy Project on page 4.

    353 downloads

       (0 reviews)

    3 comments

    Updated

  18. Sith Academy Missing Rooms

    NOTE : This was made specifically for the Expanded Galaxy Project but I decided to release a modders resource version.
    This is intended for anyone that wishes to add the Library & Teachers Quarters rooms from TSL to the first game, the rubble has been removed and an empty level is included that just contains the assets that are present in the second game so they can be used as reference.
    I added the missing beds to the teachers quarters and the spotlights under the doors to both rooms and made a number of small edits to the models.
    There are a few small changes, such as the computers not being broken and each placeable now uses a string from the first games dialog.tlk ( Bag, Computer, Door, Footlocker ) as does the map note waypoint.
    I have also used the .pth file from 702kor for this version of the level.
    The .are & .ifo file are identical to those within korr_m35aa
    The .git file contains just the doors, placeables, sounds and a single waypoint for the Library.
    There is an expanded and a light .vis file, the expanded .vis file more closely resembles the TSL version and enables you to see lights from distant rooms and the light version more closely resembles the K1 version the expanded version is in the override by default.
    ------------------------------------------------------------------------------------------------
    Installation:
    Copy Modules & Override folder to the game directory.
    Warp to m35aa to look around the level.
    There is an installer specific version for anyone who wishes to install the empty rooms to the game for a regular playthrough.
    ------------------------------------------------------------------------------------------------
    Thanks to DarthParametric for fixing the walkmesh in the Teachers Quarters.
    Thanks to PapaZinos for fixing the UV and lightmap issues with the added geometry. ( I am waiting for these updates and will update this file when they are ready )
    Used KotOR Tool, Blender, MDLEdit-v1.0.4, GIMP and Notepad++ to make this.

    39 downloads

       (1 review)

    2 comments

    Updated

  19. Mobile Override Files

    NOTE : I extracted these for the Expanded Galaxy Project.
    These are the files from the Android OBB contained within the Override folder.
    Not intended for use with anything, just meant as a modders resource for anyone that wishes to alter or recolour the UI for the mobile version of the game.
    Includes iPhone and Android specific textures.
    Screenshot shows a blue version of the interface I am working on just to showcase it.
    Thor110

    20 downloads

       (0 reviews)

    0 comments

    Updated

  20. Blue Kotor-Like GUI Mobile Version

    NOTE : I made this for the Expanded Galaxy Port but decided to release it as a stand alone mod as well.
    place override contents at /Android/data/com.aspyr.swkotorii/files/override
    This should also work with iPhone/iOS but I am not familiar with the method to transfer it
    Thor110

    40 downloads

       (0 reviews)

    0 comments

    Updated

  21. Visibility File Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    It was suggested to me that I release some of the fixes I have made separate from my main project, so here is my first set of fixes for two levels on Nar Shaddaa and two levels on Dantooine.
    The preview images show what happens before applying these fixes.
    Let me know if you find anywhere else in the game that this occurs and I will look into fixing it.
    Thor110

    2,369 downloads

       (1 review)

    0 comments

    Updated

  22. Deny Carth an Audience

    NOTE : This is included with the Expanded Galaxy Project already.
    This is another edit for my main project that I decided to package separately.
    It adds a very simple dialog option allowing the player to deny Carth an Audience on Telos.
    Thor110

    135 downloads

       (1 review)

    0 comments

    Updated

  23. M478EP Level Fixes

    NOTE : This is included with the Expanded Galaxy Project already.
    WARNING : I believe this is bugged and breaks the game, will update when I discover the cause of the issue.
    It was suggested to me that I release some of the fixes I have made separate from my main project, so here are the changes I made to M478.
    I combined the level that is usually split into three chunks into one and added some new doors to separate the areas, I also edited the positions of a lot of computer panels that were previously at odd rotations of positions and generally looked out of place on a droid planet, I also adjusted a few of the doors that were slightly out of line with the scenery.
    Let me know if you have any suggestions for changes worth making to M478.
    Thor110

    1,232 downloads

       (1 review)

    5 comments

    Updated

  24. Missing Door - Jekk Jekk Tarr Tunnels

    NOTE : This is included with the Expanded Galaxy Project already.
    This adds in a missing door from the Jekk Jekk Tarr Tunnels that is either absent from TSLRCM or was never there in the first place, though I believe it was there in my un-modded playthrough but it was some time ago.
    Thor110

    1,007 downloads

       (1 review)

    0 comments

    Updated

  25. Academy Cleanup

    NOTE : This is included with the Expanded Galaxy Project already.
    This mod literally just removes the holographic planet present in the Polar Academy, it is not there in the original game but was added in TSLRCM, so I decided to remove it as I think it looks out of place.
    Thor110

    645 downloads

       (1 review)

    2 comments

    Updated